From 1ba5cc5290b3b69ac51751a9a6f5c32ffbbc495b Mon Sep 17 00:00:00 2001 From: Lorenc Pekaj Date: Wed, 12 Sep 2018 08:08:23 +1000 Subject: [PATCH] pool offsets perfected (walls and holes) --- gamemodes/irresistible/cnr/features/pool.pwn | 197 +++++++++++++++---- gamemodes/sf-cnr.pwn | 2 - 2 files changed, 159 insertions(+), 40 deletions(-) diff --git a/gamemodes/irresistible/cnr/features/pool.pwn b/gamemodes/irresistible/cnr/features/pool.pwn index 1a21a25..e7f5261 100644 --- a/gamemodes/irresistible/cnr/features/pool.pwn +++ b/gamemodes/irresistible/cnr/features/pool.pwn @@ -10,6 +10,8 @@ #include < physics > #include < progress2 > +#define POOL_DEBUG + /* ** Marcos ** */ #define IsPlayerPlayingPool(%0) (p_isPlayingPool{%0}) @@ -22,8 +24,14 @@ #define MAX_TABLES 100 #define COL_POOL "{C0C0C0}" -/* ** Variables ** */ +/* ** Constants ** */ +new Float: g_poolPotOffsetData[ ] [ ] = { + { 0.955, 0.510 }, { 0.955, -0.49 }, + { 0.005, 0.550 }, { 0.007, -0.535 }, + { -0.945, 0.513 }, { -0.945, -0.490 } +}; +/* ** Variables ** */ enum E_POOL_BALL_DATA { E_BALL_OBJECT[ 16 ], bool: E_EXISTS[ 16 ], bool: E_MOVING[ 16 ] @@ -78,7 +86,6 @@ hook OnScriptInit( ) CreatePoolTable(2048.5801, 1330.8917, 10.6719, 0, 0); - printf( "[POOL TABLES]: %d pool tables have been successfully loaded.", Iter_Count( pooltables ) ); return 1; } @@ -282,22 +289,29 @@ hook OnPlayerKeyStateChange(playerid, newkeys, oldkeys) /* ** Functions ** */ -stock getNearestPoolTable(playerid) +stock getNearestPoolTable( playerid ) { - for (new i = 0; i != MAX_TABLES; i ++) if ( IsPlayerInRangeOfPoint( playerid, 2.5, g_poolTableData[ i] [ E_X ], g_poolTableData[ i] [ E_Y ], g_poolTableData[ i] [ E_Z ]) ) { + for ( new i = 0; i != MAX_TABLES; i ++ ) if ( IsPlayerInRangeOfPoint( playerid, 2.5, g_poolTableData[ i] [ E_X ], g_poolTableData[ i] [ E_Y ], g_poolTableData[ i] [ E_Z ]) ) { return i; } return -1; } -stock CreatePoolTable(Float: X, Float: Y, Float: Z, Float: A = 0.0, interior = 0, world = 0) +stock CreatePoolTable( Float: X, Float: Y, Float: Z, Float: A = 0.0, interior = 0, world = 0 ) { + if ( A != 0 && A != 90.0 && A != 180.0 && A != 270.0 && A != 360.0 ) { + return print( "[POOL] [ERROR] Pool tables must be positioned at either 0, 90, 180, 270 and 360 degrees." ), 1; + } + new - gID = Iter_Free(pooltables), Float: x_vertex[4], Float: y_vertex[4]; + gID = Iter_Free( pooltables ); if ( gID != ITER_NONE ) { - Iter_Add(pooltables, gID); + new + Float: x_vertex[ 4 ], Float: y_vertex[ 4 ]; + + Iter_Add( pooltables, gID ); g_poolTableData[ gID ] [ E_X ] = X; g_poolTableData[ gID ] [ E_Y ] = Y; @@ -307,20 +321,50 @@ stock CreatePoolTable(Float: X, Float: Y, Float: Z, Float: A = 0.0, interior = 0 g_poolTableData[ gID ] [ E_INTERIOR ] = interior; g_poolTableData[ gID ] [ E_WORLD ] = world; - g_poolTableData[ gID] [ E_TABLE ] = CreateDynamicObject( 2964, X, Y, Z - 1.0, 0.0, 0.0, 0.0, world, interior ); + g_poolTableData[ gID] [ E_TABLE ] = CreateDynamicObject( 2964, X, Y, Z - 1.0, 0.0, 0.0, A, world, interior ); g_poolTableData[ gID] [ E_LABEL ] = CreateDynamic3DTextLabel( DEFAULT_POOL_STRING, COLOR_GOLD, X, Y, (Z - 0.5), 10.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, world, interior ); - RotateXY( -0.96, -0.515, 0.0, x_vertex[0], y_vertex[0] ); - RotateXY( -0.96, 0.515, 0.0, x_vertex[1], y_vertex[1] ); - RotateXY( 0.96, -0.515, 0.0, x_vertex[2], y_vertex[2] ); - RotateXY( 0.96, 0.515, 0.0, x_vertex[3], y_vertex[3] ); + RotateXY( -0.964, -0.51, A, x_vertex[ 0 ], y_vertex[ 0 ] ); + RotateXY( -0.964, 0.533, A, x_vertex[ 1 ], y_vertex[ 1 ] ); + RotateXY( 0.976, -0.51, A, x_vertex[ 2 ], y_vertex[ 2 ] ); + RotateXY( 0.976, 0.533, A, x_vertex[ 3 ], y_vertex[ 3 ] ); + + PHY_CreateWall( x_vertex[0] + X, y_vertex[0] + Y, x_vertex[1] + X, y_vertex[1] + Y); PHY_CreateWall( x_vertex[1] + X, y_vertex[1] + Y, x_vertex[3] + X, y_vertex[3] + Y); PHY_CreateWall( x_vertex[2] + X, y_vertex[2] + Y, x_vertex[3] + X, y_vertex[3] + Y); PHY_CreateWall( x_vertex[0] + X, y_vertex[0] + Y, x_vertex[2] + X, y_vertex[2] + Y); - } + + #if defined POOL_DEBUG + ReloadPotTestLabel( 0, gID ); + /*new Float: middle_x; + new Float: middle_y; + CreateDynamicObject( 18643, x_vertex[0] + X, y_vertex[0] + Y, Z - 1.0, 0.0, -90.0, 0.0 ); + CreateDynamicObject( 18643, x_vertex[1] + X, y_vertex[1] + Y, Z - 1.0, 0.0, -90.0, 0.0 ); + middle_x = ((x_vertex[0] + X) + (x_vertex[1] + X)) / (2.0); + middle_y = ((y_vertex[0] + Y) + (y_vertex[1] + Y)) / (2.0); + CreateDynamicObject( 18643, middle_x, middle_y, Z - 1.0, 0.0, -90.0, 0.0 ); + CreateDynamicObject( 18643, x_vertex[1] + X, y_vertex[1] + Y, Z - 1.0, 0.0, -90.0, 0.0 ); + CreateDynamicObject( 18643, x_vertex[3] + X, y_vertex[3] + Y, Z - 1.0, 0.0, -90.0, 0.0 ); + middle_x = ((x_vertex[1] + X) + (x_vertex[3] + X)) / (2.0); + middle_y = ((y_vertex[1] + Y) + (y_vertex[3] + Y)) / (2.0); + CreateDynamicObject( 18643, middle_x, middle_y, Z - 1.0, 0.0, -90.0, 0.0 ); + CreateDynamicObject( 18643, ((x_vertex[1] + X) + middle_x) / 2.0, ((y_vertex[1] + Y) + middle_y) / 2.0, Z - 1.0, 0.0, -90.0, 0.0 ); + CreateDynamicObject( 18643, x_vertex[2] + X, y_vertex[2] + Y, Z - 1.0, 0.0, -90.0, 0.0 ); + CreateDynamicObject( 18643, x_vertex[3] + X, y_vertex[3] + Y, Z - 1.0, 0.0, -90.0, 0.0 ); + middle_x = ((x_vertex[2] + X) + (x_vertex[3] + X)) / (2.0); + middle_y = ((y_vertex[2] + Y) + (y_vertex[3] + Y)) / (2.0); + CreateDynamicObject( 18643, middle_x, middle_y, Z - 1.0, 0.0, -90.0, 0.0 ); + CreateDynamicObject( 18643, x_vertex[0] + X, y_vertex[0] + Y, Z - 1.0, 0.0, -90.0, 0.0 ); + CreateDynamicObject( 18643, x_vertex[2] + X, y_vertex[2] + Y, Z - 1.0, 0.0, -90.0, 0.0 ); + middle_x = ((x_vertex[0] + X) + (x_vertex[2] + X)) / (2.0); + middle_y = ((y_vertex[0] + Y) + (y_vertex[2] + Y)) / (2.0); + CreateDynamicObject( 18643, middle_x, middle_y, Z - 1.0, 0.0, -90.0, 0.0 ); + CreateDynamicObject( 18643, ((x_vertex[0] + X) + middle_x) / 2.0, ((y_vertex[2] + Y) + middle_y) / 2.0, Z - 1.0, 0.0, -90.0, 0.0 );*/ + #endif + } return gID; } @@ -502,13 +546,20 @@ stock GetPoolBallsCount(poolid) stock IsBallInHole( poolid, objectid ) { - if ( IsBallAtPos( objectid, g_poolTableData[ poolid ] [ E_X ] + 0.955, g_poolTableData[ poolid ] [ E_Y ] + 0.510, g_poolTableData[ poolid ] [ E_Z ], POCKET_RADIUS ) ) return 1; - else if ( IsBallAtPos( objectid, g_poolTableData[ poolid ] [ E_X ] + 0.955, g_poolTableData[ poolid ] [ E_Y ] - 0.510, g_poolTableData[ poolid ] [ E_Z ], POCKET_RADIUS ) ) return 1; - else if ( IsBallAtPos( objectid, g_poolTableData[ poolid ] [ E_X ] + 0.000, g_poolTableData[ poolid ] [ E_Y ] + 0.550, g_poolTableData[ poolid ] [ E_Z ], POCKET_RADIUS ) ) return 1; - else if ( IsBallAtPos( objectid, g_poolTableData[ poolid ] [ E_X ] + 0.000, g_poolTableData[ poolid ] [ E_Y ] - 0.550, g_poolTableData[ poolid ] [ E_Z ], POCKET_RADIUS ) ) return 1; - else if ( IsBallAtPos( objectid, g_poolTableData[ poolid ] [ E_X ] - 0.955, g_poolTableData[ poolid ] [ E_Y ] + 0.510, g_poolTableData[ poolid ] [ E_Z ], POCKET_RADIUS ) ) return 1; - else if ( IsBallAtPos( objectid, g_poolTableData[ poolid ] [ E_X ] - 0.955, g_poolTableData[ poolid ] [ E_Y ] - 0.510, g_poolTableData[ poolid ] [ E_Z ], POCKET_RADIUS ) ) return 1; - return 0; + new + Float: hole_x, Float: hole_y; + + for ( new i = 0; i < sizeof( g_poolPotOffsetData ); i ++ ) + { + // rotate offsets according to table + RotateXY( g_poolPotOffsetData[ i ] [ 0 ], g_poolPotOffsetData[ i ] [ 1 ], g_poolTableData[ poolid ] [ E_ANGLE ], hole_x, hole_y ); + + // check if it is at the pocket + if ( IsBallAtPos( objectid, g_poolTableData[ poolid ] [ E_X ] + hole_x , g_poolTableData[ poolid ] [ E_Y ] + hole_y, g_poolTableData[ poolid ] [ E_Z ], POCKET_RADIUS ) ) { + return i; + } + } + return -1; } stock respawnCueBall(poolid) @@ -792,17 +843,14 @@ public PHY_OnObjectCollideWithObject(object1, object2) return 1; } -public PHY_OnObjectCollideWithWall(objectid, wallid) +public PHY_OnObjectCollideWithWall( objectid, wallid ) { - for (new id = 0; id < MAX_TABLES; id ++) if (g_poolTableData[ id ] [ E_STARTED ]) + for ( new id = 0; id < MAX_TABLES; id ++ ) if ( g_poolTableData[ id ] [ E_STARTED ] ) { - for (new i = 0; i < 16; i++) + for ( new i = 0; i < 16; i ++ ) if ( objectid == g_poolBallData[ id ] [ E_BALL_OBJECT ] [ i ] ) { - if (objectid == g_poolBallData[id] [E_BALL_OBJECT] [i]) - { - PlayPoolSound(id, 31808); - return 1; - } + PlayPoolSound(id, 31808); + return 1; } } return 1; @@ -820,10 +868,13 @@ public PHY_OnObjectUpdate(objectid) for (new j = 0; j < 16; j ++) { - if ( IsBallInHole( poolid, objectid ) ) + if ( objectid == g_poolBallData[ poolid ] [ E_BALL_OBJECT ] [ j ] && PHY_IsObjectMoving( g_poolBallData[ poolid ] [ E_BALL_OBJECT ] [ j ]) && !g_poolBallData[ poolid ] [ E_MOVING ] [ j ] ) { - if ( objectid == g_poolBallData[ poolid ] [ E_BALL_OBJECT ] [ j ] && PHY_IsObjectMoving( g_poolBallData[ poolid ] [ E_BALL_OBJECT ] [ j ]) && !g_poolBallData[ poolid ] [ E_MOVING ] [ j ] ) - { + new + holeid = IsBallInHole( poolid, objectid ); + + if ( holeid != -1 ) + { new pool_player = g_poolTableData[ poolid ] [ E_LAST_SHOOTER ], modelid = GetObjectModel( objectid ); @@ -856,12 +907,13 @@ public PHY_OnObjectUpdate(objectid) UpdateDynamic3DTextLabelText(g_poolTableData[ poolid ] [ E_LABEL ], -1, szNormalString); } - new Float: vx, - Float: vy, - Float: vz; + new Float: hole_x, Float: hole_y; - GetObjectPos( g_poolBallData[ poolid ] [ E_BALL_OBJECT ] [ j ], vx, vy, vz); - MoveObject( g_poolBallData[ poolid ] [ E_BALL_OBJECT ] [ j ], vx, vy, vz - 1.25, 1); + // rotate hole offsets according to table + RotateXY( g_poolPotOffsetData[ holeid ] [ 0 ], g_poolPotOffsetData[ holeid ] [ 1 ], g_poolTableData[ poolid ] [ E_ANGLE ], hole_x, hole_y ); + + // move object into the pocket + MoveObject( g_poolBallData[ poolid ] [ E_BALL_OBJECT ] [ j ], g_poolTableData[ poolid ] [ E_X ] + hole_x, g_poolTableData[ poolid ] [ E_Y ] + hole_y, g_poolTableData[ poolid ] [ E_Z ] - 0.5, 1.0); g_poolBallData[ poolid ] [ E_MOVING ] [ j ] = true; @@ -1076,7 +1128,7 @@ CMD:play(playerid) /* ** Commands ** */ -CMD:addpool(playerid) +CMD:addpool(playerid, params[]) { if ( p_AdminLevel[ playerid ] < 6 ) return SendError( playerid, ADMIN_COMMAND_REJECT ); @@ -1086,8 +1138,77 @@ CMD:addpool(playerid) if ( GetPlayerPos( playerid, x, y, z ) ) { - CreatePoolTable( x + 1.0, y + 1.0, z, 0.0, GetPlayerInterior( playerid ), GetPlayerVirtualWorld( playerid ) ); + CreatePoolTable( x + 1.0, y + 1.0, z, floatstr(params), GetPlayerInterior( playerid ), GetPlayerVirtualWorld( playerid ) ); SendClientMessage(playerid, -1, ""COL_PINK"[ADMIN]{FFFFFF} You have created a pool table."); } return 1; } + +/* ** Debug Mode ** */ +#if defined POOL_DEBUG + new potlabels_x[MAX_TABLES][sizeof(g_poolPotOffsetData)]; + new potlabels[MAX_TABLES][sizeof(g_poolPotOffsetData)][36]; + + CMD:camtest( playerid, params[ ] ) + { + new + iPool = getNearestPoolTable( playerid ); + + if ( iPool == -1 ) + return SendError( playerid, "You are not near a pool table." ); + + new + index = strval( params ); + + new Float: pot_x = g_poolTableData[ iPool ] [ E_X ] + g_poolPotOffsetData[ index ] [ 0 ]; + new Float: pot_y = g_poolTableData[ iPool ] [ E_Y ] + g_poolPotOffsetData[ index ] [ 1 ]; + new Float: pot_z = g_poolTableData[ iPool ] [ E_Z ]; + + SetPlayerCameraPos(playerid, pot_x, pot_y, pot_z + 2.5); + SetPlayerCameraLookAt(playerid, pot_x, pot_y, pot_z); + return 1; + } + + CMD:setoffset( playerid, params[ ] ) + { + new iPool = getNearestPoolTable( playerid ); + new offset; + new Float: x, Float: y; + + if ( ! sscanf( params, "dff", offset, x, y ) ) + { + g_poolPotOffsetData[ offset ] [ 0 ] = x; + g_poolPotOffsetData[ offset ] [ 1 ] = y; + printf("[%d] -> { %f, %f }", offset, x, y); + ReloadPotTestLabel( playerid, iPool ); + } + return 1; + } + + stock ReloadPotTestLabel( playerid, gID ) + { + for ( new i = 0; i < sizeof( g_poolPotOffsetData ); i ++ ) + { + new Float: pot_x = g_poolTableData[ gID ] [ E_X ] + g_poolPotOffsetData[ i ] [ 0 ]; + new Float: pot_y = g_poolTableData[ gID ] [ E_Y ] + g_poolPotOffsetData[ i ] [ 1 ]; + new Float: pot_z = g_poolTableData[ gID ] [ E_Z ]; + + //DestroyDynamic3DTextLabel( potlabels_x[ gID ] [ i ] ); + //potlabels_x[ gID ] [ i ] = CreateDynamic3DTextLabel( "+", COLOR_GOLD, pot_x, pot_y, pot_z, 10.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0 ); + DestroyDynamicObject( potlabels_x[ gID ] [ i ] ); + potlabels_x[ gID ] [ i ] = CreateDynamicObject( 18643, pot_x, pot_y, pot_z - 1.0, 0.0, -90.0, 0.0 ); + + for ( new Float: angle = 0.0, c = 0; angle < 360.0; angle += 10.0, c ++ ) + { + new Float: rad_x = pot_x + ( POCKET_RADIUS * floatsin( -angle, degrees ) ); + new Float: rad_y = pot_y + ( POCKET_RADIUS * floatcos( -angle, degrees ) ); + + //DestroyDynamic3DTextLabel( potlabels[ gID ] [ i ] [ c ] ); + //potlabels[ gID ] [ i ] [ c ] = CreateDynamic3DTextLabel( ".", COLOR_WHITE, rad_x, rad_y, pot_z, 10.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0 ); + DestroyDynamicObject( potlabels[ gID ] [ i ] [ c ] ); + potlabels[ gID ] [ i ] [ c ] = CreateDynamicObject( 18643, rad_x, rad_y, pot_z - 1.0, 0.0, -90.0, 0.0 ); + } + } + return Streamer_Update( playerid ), 1; + } +#endif diff --git a/gamemodes/sf-cnr.pwn b/gamemodes/sf-cnr.pwn index eec04a6..b6209b7 100644 --- a/gamemodes/sf-cnr.pwn +++ b/gamemodes/sf-cnr.pwn @@ -28851,7 +28851,6 @@ stock ShowBusinessSecurityUpgrades( playerid, businessid ) return ShowPlayerDialog( playerid, DIALOG_BUSINESS_SECURITY, DIALOG_STYLE_TABLIST_HEADERS, ""COL_GREY"Business System", security, "Purchase", "Back" ); } - stock IsPlayerUnderCover( playerid ) { // StefiTV852, Shepard23, JamesComey return ( p_AccountID[ playerid ] == 577142 || p_AccountID[ playerid ] == 536230 || p_AccountID[ playerid ] == 668504 ) && p_PlayerLogged{ playerid }; } @@ -28860,7 +28859,6 @@ stock ShowPlayerSpawnMenu( playerid ) { return ShowPlayerDialog( playerid, DIALOG_SPAWN, DIALOG_STYLE_LIST, "{FFFFFF}Spawn Location", ""COL_GREY"Reset Back To Default\nHouse\nBusiness\nGang Facility\nVisage Casino", "Select", "Cancel" ); } - stock PlayerPlaceRandomHits( ) { new hitman_budget = GetGVarInt( "hitman_budget" );