15% success rate + whatever percentage of cops are online
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@ -25611,7 +25611,7 @@ stock BreakPlayerCuffs( playerid, &attempts = 0 )
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GetServerPoliceRatio( police_percentage );
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// probability based off some factors
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new probability = 25 + floatround( police_percentage );
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new probability = 20 + floatround( police_percentage, floatround_floor );
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// attempt to uncuff
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for ( attempts = 1; attempts < p_BobbyPins[ playerid ]; attempts ++ )
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