spectate check for player
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@ -158,7 +158,7 @@ public OnPlayerFeedUpdate( playerid )
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stock DamageFeedAddHitGiven( playerid, issuerid, Float: amount, weaponid )
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stock DamageFeedAddHitGiven( playerid, issuerid, Float: amount, weaponid )
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{
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{
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foreach( new i : Player ) if ( i != playerid ) {
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foreach( new i : Player ) if ( p_Spectating{ i } && p_whomSpectating[ i ] == issuerid && i != playerid ) {
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AddDamageHit( g_damageGiven[ i ], i, issuerid, amount, weaponid );
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AddDamageHit( g_damageGiven[ i ], i, issuerid, amount, weaponid );
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}
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}
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@ -167,7 +167,7 @@ stock DamageFeedAddHitGiven( playerid, issuerid, Float: amount, weaponid )
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stock DamageFeedAddHitTaken( playerid, issuerid, Float: amount, weaponid )
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stock DamageFeedAddHitTaken( playerid, issuerid, Float: amount, weaponid )
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{
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{
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foreach( new i : Player ) if ( i != playerid ) {
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foreach( new i : Player ) if ( p_Spectating{ i } && p_whomSpectating[ i ] == issuerid && i != playerid ) {
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AddDamageHit( g_damageTaken[ i ], i, issuerid, amount, weaponid );
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AddDamageHit( g_damageTaken[ i ], i, issuerid, amount, weaponid );
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}
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}
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