spectate check for player
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@ -98,8 +98,8 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
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return 1;
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}
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/* ** Functions ** */
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function OnHitmarkerHide( playerid )
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return PlayerTextDrawHide( playerid, p_DamageTD[ playerid ] );
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function OnHitmarkerHide( playerid )
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return PlayerTextDrawHide( playerid, p_DamageTD[ playerid ] );
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public OnPlayerTakenDamage( playerid, issuerid, Float: amount, weaponid, bodypart )
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{
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@ -158,7 +158,7 @@ public OnPlayerFeedUpdate( playerid )
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stock DamageFeedAddHitGiven( playerid, issuerid, Float: amount, weaponid )
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{
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foreach( new i : Player ) if ( i != playerid ) {
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foreach( new i : Player ) if ( p_Spectating{ i } && p_whomSpectating[ i ] == issuerid && i != playerid ) {
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AddDamageHit( g_damageGiven[ i ], i, issuerid, amount, weaponid );
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}
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@ -167,7 +167,7 @@ stock DamageFeedAddHitGiven( playerid, issuerid, Float: amount, weaponid )
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stock DamageFeedAddHitTaken( playerid, issuerid, Float: amount, weaponid )
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{
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foreach( new i : Player ) if ( i != playerid ) {
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foreach( new i : Player ) if ( p_Spectating{ i } && p_whomSpectating[ i ] == issuerid && i != playerid ) {
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AddDamageHit( g_damageTaken[ i ], i, issuerid, amount, weaponid );
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}
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@ -311,7 +311,7 @@ stock UpdateDamageFeed( playerid, bool: modified = false )
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stock UpdateDamageFeedLabel( playerid )
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{
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new
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new
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szLabel[ 64 * MAX_FEED_HEIGHT ] = "";
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for( new givenid = 0; givenid < sizeof( g_damageGiven[ ] ) - 1; givenid ++)
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