message/prize fixes

This commit is contained in:
Lorenc Pekaj 2019-02-17 18:22:58 +11:00
parent 9cedfbde13
commit 24364d6c2d
2 changed files with 28 additions and 23 deletions

View File

@ -62,7 +62,7 @@ static const
Float: BR_MIN_HEIGHT = 750.0, Float: BR_MIN_HEIGHT = 750.0,
Float: BR_MIN_CAMERA_HEIGHT = 50.0, Float: BR_MIN_CAMERA_HEIGHT = 50.0,
Float: BR_PLANE_RADIUS_FROM_BORDER = 50.0, Float: BR_PLANE_RADIUS_FROM_BORDER = 50.0,
Float: BR_UNITS_PER_SECOND_SHRINK = 1.0 Float: BR_UNITS_PER_SECOND_SHRINK = 2.0
; ;
/* ** Variables ** */ /* ** Variables ** */
@ -101,21 +101,21 @@ enum E_BR_AREA_DATA
{ {
E_NAME[ 24 ], Float: E_MIN_X, Float: E_MIN_Y, E_NAME[ 24 ], Float: E_MIN_X, Float: E_MIN_Y,
Float: E_MAX_X, Float: E_MAX_Y, E_MAX_PICKUPS, Float: E_MAX_X, Float: E_MAX_Y, E_MAX_PICKUPS,
E_MAX_VEHICLES, E_MAX_VEHICLES
}; };
static const static const
// where all the area data is stored // where all the area data is stored
br_areaData [ ] [ E_BR_AREA_DATA ] = br_areaData [ ] [ E_BR_AREA_DATA ] =
{ {
{ "Bone County", -1848.0, 565.0, 1061.0, 2956.0, BR_MAX_PICKUPS, BR_MAX_VEHICLES }, { "Fort Carson", -465.9, 751.0, 277.0, 1361.0, 50, 5 },
{ "Red County", -276.0, -1024.0, 2997.0, 694.0, 150, 20 }, { "Blueberry", -294.5, -451.5, 479.5, 272.5, 50, 5 },
{ "Polomino Creek", 2082.5, -326.5, 2952.5, 496.5, 75, 5 }, { "Polomino Creek", 2082.5, -326.5, 2952.5, 496.5, 75, 5 },
{ "Angel Pine", -2913.5, -2963.0, -1459.5, -1953.0, 100, 10 }, { "Angel Pine", -2913.5, -2963.0, -1459.5, -1953.0, 100, 10 },
{ "Bone County", -1847.0, 565.0, 1061.0, 2956.0, BR_MAX_PICKUPS, BR_MAX_VEHICLES },
{ "Tierra Robada", -2989.5, 2074.5, -1144.5, 2990.5, 150, 10 }, { "Tierra Robada", -2989.5, 2074.5, -1144.5, 2990.5, 150, 10 },
{ "Blueberry", -294.5, -451.5, 479.5, 272.5, 50, 5 }, { "Red County", -276.0, -1024.0, 2997.0, 694.0, 150, 20 },
{ "Fort Carson", -465.9, 751.0, 277.0, 1361.0, 50, 5 } { "Bone County", -1848.0, 565.0, 1061.0, 2956.0, BR_MAX_PICKUPS, BR_MAX_VEHICLES },
{ "Flint County", -2988.0, -2988.5, 170, -634.5, BR_MAX_PICKUPS, BR_MAX_VEHICLES }
} }
; ;
@ -375,7 +375,7 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
else else
{ {
SetPVarInt( playerid, "editing_field", listitem ); SetPVarInt( playerid, "editing_field", listitem );
return ShowPlayerDialog( playerid, DIALOG_BR_LOBBY_EDIT_ENTRY, DIALOG_STYLE_INPUT, ""COL_WHITE"Battle Royale", "Please enter a value for this field:", "Submit", "Back" ); return ShowPlayerDialog( playerid, DIALOG_BR_LOBBY_EDIT_ENTRY, DIALOG_STYLE_INPUT, ""COL_WHITE"Battle Royale", ""COL_WHITE"Please enter a value for this field:", "Submit", "Back" );
} }
} }
else if ( dialogid == DIALOG_BR_SELECT_AREA ) else if ( dialogid == DIALOG_BR_SELECT_AREA )
@ -392,7 +392,7 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
} }
br_lobbyData[ lobbyid ] [ E_AREA_ID ] = listitem; br_lobbyData[ lobbyid ] [ E_AREA_ID ] = listitem;
BattleRoyale_SendMessage( lobbyid, "You have set the area to %s.", ReturnPlayerName( playerid ), br_areaData[ listitem ] [ E_NAME ] ); BattleRoyale_SendMessage( lobbyid, "%s has set the area to %s.", ReturnPlayerName( playerid ), br_areaData[ listitem ] [ E_NAME ] );
return BattleRoyale_EditLobby( playerid, lobbyid ); return BattleRoyale_EditLobby( playerid, lobbyid );
} }
else if ( dialogid == DIALOG_BR_LOBBY_EDIT_ENTRY ) else if ( dialogid == DIALOG_BR_LOBBY_EDIT_ENTRY )
@ -421,6 +421,7 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
else if ( 3 <= strlen( name ) < 24 ) SendError( playerid, "You must enter a name between 3 and 24 characters." ); else if ( 3 <= strlen( name ) < 24 ) SendError( playerid, "You must enter a name between 3 and 24 characters." );
else else
{ {
BattleRoyale_SendMessage( lobbyid, "%s has set the lobby name to %s.", ReturnPlayerName( playerid ), br_lobbyData[ lobbyid ] [ E_NAME ] );
strcpy( br_lobbyData[ lobbyid ] [ E_NAME ], name ); strcpy( br_lobbyData[ lobbyid ] [ E_NAME ], name );
return BattleRoyale_EditLobby( playerid, lobbyid ); return BattleRoyale_EditLobby( playerid, lobbyid );
} }
@ -441,6 +442,7 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
else if ( strlen( password ) >= 5 ) SendError( playerid, "You must enter a password between 1 and 5 characters." ); else if ( strlen( password ) >= 5 ) SendError( playerid, "You must enter a password between 1 and 5 characters." );
else else
{ {
BattleRoyale_SendMessage( lobbyid, "%s has set a lobby password.", ReturnPlayerName( playerid ) );
strcpy( br_lobbyData[ lobbyid ] [ E_PASSWORD ], password ); strcpy( br_lobbyData[ lobbyid ] [ E_PASSWORD ], password );
return BattleRoyale_EditLobby( playerid, lobbyid ); return BattleRoyale_EditLobby( playerid, lobbyid );
} }
@ -456,6 +458,7 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
else if ( ! ( 1 <= limit < BR_MAX_PLAYERS ) ) SendError( playerid, "You must enter a limit between 1 and %d", BR_MAX_PLAYERS ); else if ( ! ( 1 <= limit < BR_MAX_PLAYERS ) ) SendError( playerid, "You must enter a limit between 1 and %d", BR_MAX_PLAYERS );
else else
{ {
BattleRoyale_SendMessage( lobbyid, "%s has set a lobby player limit to %d.", ReturnPlayerName( playerid ), limit );
br_lobbyData[ lobbyid ] [ E_LIMIT ] = limit; br_lobbyData[ lobbyid ] [ E_LIMIT ] = limit;
return BattleRoyale_EditLobby( playerid, lobbyid ); return BattleRoyale_EditLobby( playerid, lobbyid );
} }
@ -477,6 +480,7 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
else if ( ! ( 0 < entry_fee <= 10000000 ) ) SendError( playerid, "You must enter a entry fee between $1 and $10,000,000." ); else if ( ! ( 0 < entry_fee <= 10000000 ) ) SendError( playerid, "You must enter a entry fee between $1 and $10,000,000." );
else else
{ {
BattleRoyale_SendMessage( lobbyid, "%s has set a lobby entry fee to %s.", ReturnPlayerName( playerid ), cash_format( entry_fee ) );
br_lobbyData[ lobbyid ] [ E_ENTRY_FEE ] = entry_fee; br_lobbyData[ lobbyid ] [ E_ENTRY_FEE ] = entry_fee;
return BattleRoyale_EditLobby( playerid, lobbyid ); return BattleRoyale_EditLobby( playerid, lobbyid );
} }
@ -492,6 +496,7 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
else if ( ! ( 1.0 <= health <= 100.0 ) ) SendError( playerid, "You must enter a health value between 1 and 100." ); else if ( ! ( 1.0 <= health <= 100.0 ) ) SendError( playerid, "You must enter a health value between 1 and 100." );
else else
{ {
BattleRoyale_SendMessage( lobbyid, "%s has set a lobby spawn health to %0.2f%%.", ReturnPlayerName( playerid ), health );
br_lobbyData[ lobbyid ] [ E_HEALTH ] = health; br_lobbyData[ lobbyid ] [ E_HEALTH ] = health;
return BattleRoyale_EditLobby( playerid, lobbyid ); return BattleRoyale_EditLobby( playerid, lobbyid );
} }
@ -504,15 +509,16 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
Float: armour; Float: armour;
if ( sscanf( inputtext, "f", armour ) ) SendError( playerid, "You must enter a valid armour value." ); if ( sscanf( inputtext, "f", armour ) ) SendError( playerid, "You must enter a valid armour value." );
else if ( ! ( 1.0 <= armour <= 100.0 ) ) SendError( playerid, "You must enter a armour value between 1 and 100." ); else if ( ! ( 0.0 <= armour <= 100.0 ) ) SendError( playerid, "You must enter a armour value between 0 and 100." );
else else
{ {
BattleRoyale_SendMessage( lobbyid, "%s has set a lobby spawn health to %0.2f%%.", ReturnPlayerName( playerid ), armour );
br_lobbyData[ lobbyid ] [ E_ARMOUR ] = armour; br_lobbyData[ lobbyid ] [ E_ARMOUR ] = armour;
return BattleRoyale_EditLobby( playerid, lobbyid ); return BattleRoyale_EditLobby( playerid, lobbyid );
} }
} }
} }
return ShowPlayerDialog( playerid, DIALOG_BR_LOBBY_EDIT_ENTRY, DIALOG_STYLE_INPUT, ""COL_WHITE"Battle Royale", "Please enter a value for this field:", "Submit", "Back" ); return ShowPlayerDialog( playerid, DIALOG_BR_LOBBY_EDIT_ENTRY, DIALOG_STYLE_INPUT, ""COL_WHITE"Battle Royale", ""COL_WHITE"Please enter a value for this field:", "Submit", "Back" );
} }
return 1; return 1;
} }
@ -604,7 +610,7 @@ static stock BattleRoyale_EditLobby( playerid, lobbyid )
"Entry Fee\t"COL_GREEN"%s\n" \ "Entry Fee\t"COL_GREEN"%s\n" \
"Health\t"COL_GREY"%0.2f%%\n" \ "Health\t"COL_GREY"%0.2f%%\n" \
"Armour\t"COL_GREY"%0.2f%%\n" \ "Armour\t"COL_GREY"%0.2f%%\n" \
"Running Weapons Only\t%s\n" \ "Walking Weapons Only\t%s\n" \
"CAC Only\t%s\n", "CAC Only\t%s\n",
br_lobbyData[ lobbyid ] [ E_NAME ], br_lobbyData[ lobbyid ] [ E_NAME ],
br_lobbyData[ lobbyid ] [ E_PASSWORD ], br_lobbyData[ lobbyid ] [ E_PASSWORD ],
@ -630,7 +636,7 @@ static stock BattleRoyale_EditArea( playerid )
format( areas, sizeof( areas ), "%s%s\t%d\t%d\n", areas, br_areaData[ i ] [ E_NAME ], br_areaData[ i ] [ E_MAX_PICKUPS ], br_areaData[ i ] [ E_MAX_VEHICLES ] ); format( areas, sizeof( areas ), "%s%s\t%d\t%d\n", areas, br_areaData[ i ] [ E_NAME ], br_areaData[ i ] [ E_MAX_PICKUPS ], br_areaData[ i ] [ E_MAX_VEHICLES ] );
} }
} }
return ShowPlayerDialog( playerid, DIALOG_BR_SELECT_AREA, DIALOG_STYLE_LIST, ""COL_WHITE"Battle Royale", areas, "Select", "Close" ); return ShowPlayerDialog( playerid, DIALOG_BR_SELECT_AREA, DIALOG_STYLE_TABLIST_HEADERS, ""COL_WHITE"Battle Royale", areas, "Select", "Back" );
} }
static stock BattleRoyale_JoinLobby( playerid, lobbyid ) static stock BattleRoyale_JoinLobby( playerid, lobbyid )
@ -641,7 +647,7 @@ static stock BattleRoyale_JoinLobby( playerid, lobbyid )
// set player position in an island // set player position in an island
BattleRoyale_SendMessage( lobbyid, "%s has joined %s "COL_ORANGE"[%d/%d]", ReturnPlayerName( playerid ), br_lobbyData[ lobbyid ] [ E_NAME ], Iter_Count( battleroyaleplayers[ lobbyid ] ), br_lobbyData[ lobbyid ] [ E_LIMIT ] ); BattleRoyale_SendMessage( lobbyid, "%s has joined %s "COL_ORANGE"[%d/%d]", ReturnPlayerName( playerid ), br_lobbyData[ lobbyid ] [ E_NAME ], Iter_Count( battleroyaleplayers[ lobbyid ] ), br_lobbyData[ lobbyid ] [ E_LIMIT ] );
SetPlayerPos( playerid, BR_ISLAND_POS[ 0 ], BR_ISLAND_POS[ 1 ], BR_ISLAND_POS[ 2 ] ); SetPlayerPos( playerid, BR_ISLAND_POS[ 0 ], BR_ISLAND_POS[ 1 ], BR_ISLAND_POS[ 2 ] + 1.0 );
SetPlayerVirtualWorld( playerid, BR_GetWorld( lobbyid ) ); SetPlayerVirtualWorld( playerid, BR_GetWorld( lobbyid ) );
pauseToLoad( playerid ); pauseToLoad( playerid );
@ -724,7 +730,6 @@ hook OnPlayerStreamIn( playerid, forplayerid )
new new
lobbyid = p_battleRoyaleLobby[ playerid ]; lobbyid = p_battleRoyaleLobby[ playerid ];
printf( "OnPlayerStreamIn(%d, %d) %d", playerid, forplayerid, lobbyid );
if ( lobbyid != BR_INVALID_LOBBY && forplayerid != INVALID_PLAYER_ID ) if ( lobbyid != BR_INVALID_LOBBY && forplayerid != INVALID_PLAYER_ID )
{ {
ShowPlayerNameTagForPlayer( playerid, forplayerid, false ); ShowPlayerNameTagForPlayer( playerid, forplayerid, false );
@ -735,12 +740,13 @@ hook OnPlayerStreamIn( playerid, forplayerid )
static stock BattleRoyale_EndGame( lobbyid ) static stock BattleRoyale_EndGame( lobbyid )
{ {
new Float: distribution = float( Iter_Count( battleroyaleplayers[ lobbyid ] ) ) / float( br_lobbyData[ lobbyid ] [ E_LIMIT ] ); new prize = floatround( float( br_lobbyData[ lobbyid ] [ E_PRIZE_POOL ] ) / float( Iter_Count( battleroyaleplayers[ lobbyid ] ) ), floatround_ceil );
new prize = floatround( float( br_lobbyData[ lobbyid ] [ E_PRIZE_POOL ] ) * ( distribution > 1.0 ? 1.0 : distribution ) );
new Float: distribution = floatround( float( prize ) / float( br_lobbyData[ lobbyid ] [ E_PRIZE_POOL ] ) * 100.0 );
foreach ( new playerid : battleroyaleplayers[ lobbyid ] ) foreach ( new playerid : battleroyaleplayers[ lobbyid ] )
{ {
BattleRoyale_SendMessageAll( "%s(%d) has won %s (%0.0f%s) out of the %s prize pool.", ReturnPlayerName( playerid ), playerid, cash_format( prize ), distribution * 100.0, "%%", br_lobbyData[ lobbyid ] [ E_NAME ] ); BattleRoyale_SendMessageAll( "%s(%d) has won %s (%0.0f%s) out of the %s prize pool.", ReturnPlayerName( playerid ), playerid, cash_format( prize ), distribution, "%%", br_lobbyData[ lobbyid ] [ E_NAME ] );
BattleRoyale_RemovePlayer( playerid, true, false ); BattleRoyale_RemovePlayer( playerid, true, false );
GivePlayerCash( playerid, prize ); GivePlayerCash( playerid, prize );
SpawnPlayer( playerid ); SpawnPlayer( playerid );
@ -1037,7 +1043,6 @@ static stock BattleRoyale_RedrawBorder( lobbyid, Float: sides_rate = 1.0, Float:
#pragma unused sides_rate #pragma unused sides_rate
#pragma unused top_rate #pragma unused top_rate
new areaid = br_lobbyData[ lobbyid ] [ E_AREA_ID ];
new temporary_gangzone[ 4 ]; new temporary_gangzone[ 4 ];
// redraw gangzones // redraw gangzones
@ -1047,8 +1052,8 @@ static stock BattleRoyale_RedrawBorder( lobbyid, Float: sides_rate = 1.0, Float:
temporary_gangzone[ 3 ] = GangZoneCreate( br_lobbyData[ lobbyid ] [ E_B_MIN_X ], br_lobbyData[ lobbyid ] [ E_B_MAX_Y ], br_lobbyData[ lobbyid ] [ E_B_MAX_X ], 3000, .bordersize = 0.0, .numbersize = 0.0 ); temporary_gangzone[ 3 ] = GangZoneCreate( br_lobbyData[ lobbyid ] [ E_B_MIN_X ], br_lobbyData[ lobbyid ] [ E_B_MAX_Y ], br_lobbyData[ lobbyid ] [ E_B_MAX_X ], 3000, .bordersize = 0.0, .numbersize = 0.0 );
// show the new gangzone // show the new gangzone
foreach ( new playerid : battleroyaleplayers[ areaid ] ) { foreach ( new playerid : battleroyaleplayers[ lobbyid ] ) {
for ( new g = 0; g < 4; g ++ ) { for ( new g = 0; g < sizeof( temporary_gangzone ); g ++ ) {
GangZoneShowForPlayer( playerid, temporary_gangzone[ g ], 0x000000FF ); GangZoneShowForPlayer( playerid, temporary_gangzone[ g ], 0x000000FF );
} }
} }

View File

@ -1065,7 +1065,7 @@ public OnPlayerTakePlayerDamage( playerid, issuerid, &Float: amount, weaponid, b
return 0; return 0;
// Anti RDM and gang member damage // Anti RDM and gang member damage
if ( ! IsPlayerInEvent( playerid ) && ! IsPlayerInPaintBall( playerid ) && ! IsPlayerBoxing( playerid ) && ! IsPlayerDueling( playerid ) ) if ( ! IsPlayerInEvent( playerid ) && ! IsPlayerInPaintBall( playerid ) && ! IsPlayerBoxing( playerid ) && ! IsPlayerDueling( playerid ) && ! IsPlayerInBattleRoyale( playerid ) )
{ {
if ( IsPlayerInPlayerGang( issuerid, playerid ) ) { if ( IsPlayerInPlayerGang( issuerid, playerid ) ) {
return ShowPlayerHelpDialog( issuerid, 2000, "You cannot damage your homies!" ), 0; return ShowPlayerHelpDialog( issuerid, 2000, "You cannot damage your homies!" ), 0;
@ -7115,7 +7115,7 @@ stock CanPlayerExitEntrance( playerid ) return g_iTime > p_EntranceTimestamp[ pl
stock IsBuyableVehicle( vehicleid ) return g_buyableVehicle{ vehicleid }; stock IsBuyableVehicle( vehicleid ) return g_buyableVehicle{ vehicleid };
stock IsPlayerInMinigame( playerid ) { stock IsPlayerInMinigame( playerid ) {
return IsPlayerInPaintBall( playerid ) || IsPlayerDueling( playerid ) || IsPlayerPlayingPool( playerid ) || IsPlayerPlayingPoker( playerid ); return IsPlayerInPaintBall( playerid ) || IsPlayerDueling( playerid ) || IsPlayerPlayingPool( playerid ) || IsPlayerPlayingPoker( playerid ) || IsPlayerInBattleRoyale( playerid );
} }
stock SendClientMessageToCops( colour, const format[ ], va_args<> ) stock SendClientMessageToCops( colour, const format[ ], va_args<> )