new vip system
This commit is contained in:
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gamemodes/sf-cnr.pwn
1216
gamemodes/sf-cnr.pwn
File diff suppressed because it is too large
Load Diff
@ -166,6 +166,8 @@
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#define DIALOG_ACC_EMAIL 1155
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#define DIALOG_BUSINESS_SECURITY 1156
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#define DIALOG_FACILITY_SPAWN 1157
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#define DIALOG_IC_MARKET_3 1158
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#define DIALOG_BUY_VIP 1159
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/* ** Hooks ** */
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hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
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@ -14975,4 +14975,59 @@ stock initializeObjects( )
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SetDynamicObjectMaterial( tmpVariable, 1, 8395, "pyramid", "marinawindow1_256", 0 );
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CreateDynamicObject( 1497, -1697.093627, 867.761169, 23.880601, 0.000000, 0.000000, 90.000000, -1, -1, -1 );
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// [FR] Facility
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SetDynamicObjectMaterial( CreateDynamicObject( 18766, -1577.531982, 744.309997, 7.978000, 0.000000, 0.000000, 180.000000, -1, -1, -1 ), 0, 5768, "sunrise05_lawn", "hedge1", 0 );
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SetDynamicObjectMaterial( CreateDynamicObject( 18981, -1584.223999, 826.039001, -2.022000, 0.000000, 0.000000, 90.000000, -1, -1, -1 ), 0, 5768, "sunrise05_lawn", "hedge1", 0 );
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SetDynamicObjectMaterial( CreateDynamicObject( 18981, -1618.187011, 826.039001, -2.022000, 0.000000, 0.000000, 90.000000, -1, -1, -1 ), 0, 5768, "sunrise05_lawn", "hedge1", 0 );
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SetDynamicObjectMaterial( CreateDynamicObject( 18766, -1572.218017, 784.913024, 7.979000, 0.000000, 0.000000, 90.000000, -1, -1, -1 ), 0, 5768, "sunrise05_lawn", "hedge1", 0 );
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CreateDynamicObject( 1557, -1607.536987, 774.080017, 6.186999, 0.000000, 0.000000, -50.000000, -1, -1, -1 );
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CreateDynamicObject( 1557, -1605.593017, 771.762023, 6.186999, 0.000000, 0.000000, 129.699996, -1, -1, -1 );
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SetDynamicObjectMaterial( CreateDynamicObject( 18980, -1572.207031, 814.044982, 9.979999, 90.000000, 0.000000, 0.000000, -1, -1, -1 ), 0, 12937, "sw_oldshack", "stonewall3_la", 0 );
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SetDynamicObjectMaterial( CreateDynamicObject( 18980, -1572.203002, 756.304016, 9.979000, 90.000000, 0.000000, 0.000000, -1, -1, -1 ), 0, 12937, "sw_oldshack", "stonewall3_la", 0 );
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SetDynamicObjectMaterial( CreateDynamicObject( 18980, -1572.207031, 802.044006, -3.009999, 0.000000, 0.000000, 0.000000, -1, -1, -1 ), 0, 12937, "sw_oldshack", "stonewall3_la", 0 );
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SetDynamicObjectMaterial( CreateDynamicObject( 18980, -1572.207031, 826.044006, -3.000000, 0.000000, 0.000000, 0.000000, -1, -1, -1 ), 0, 12937, "sw_oldshack", "stonewall3_la", 0 );
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SetDynamicObjectMaterial( CreateDynamicObject( 18980, -1572.207031, 768.304016, -3.019999, 0.000000, 0.000000, 0.000000, -1, -1, -1 ), 0, 12937, "sw_oldshack", "stonewall3_la", 0 );
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SetDynamicObjectMaterial( CreateDynamicObject( 18762, -1572.207031, 744.304016, 7.909999, 0.000000, 0.000000, 0.000000, -1, -1, -1 ), 0, 12937, "sw_oldshack", "stonewall3_la", 0 );
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SetDynamicObjectMaterial( CreateDynamicObject( 18980, -1572.207031, 804.044006, -3.019999, 0.000000, 0.000000, 0.000000, -1, -1, -1 ), 0, 5722, "sunrise01_lawn", "fakestone1_LA", 0 );
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SetDynamicObjectMaterial( CreateDynamicObject( 19447, -1572.224975, 821.067993, 7.839000, 0.000000, 0.000000, 0.000000, -1, -1, -1 ), 0, 11631, "mp_ranchcut", "CJ_FRAME_Glass", 0 );
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SetDynamicObjectMaterial( CreateDynamicObject( 19447, -1572.224975, 813.908996, 7.839000, 0.000000, 0.000000, 0.000000, -1, -1, -1 ), 0, 11631, "mp_ranchcut", "CJ_FRAME_Glass", 0 );
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SetDynamicObjectMaterial( CreateDynamicObject( 19447, -1572.224975, 806.945983, 7.839000, 0.000000, 0.000000, 0.000000, -1, -1, -1 ), 0, 11631, "mp_ranchcut", "CJ_FRAME_Glass", 0 );
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SetDynamicObjectMaterial( CreateDynamicObject( 19447, -1572.224975, 753.117004, 7.839000, 0.000000, 0.000000, 0.000000, -1, -1, -1 ), 0, 11631, "mp_ranchcut", "CJ_FRAME_Glass", 0 );
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SetDynamicObjectMaterial( CreateDynamicObject( 19447, -1572.224975, 749.177001, 7.839000, 0.000000, 0.000000, 0.000000, -1, -1, -1 ), 0, 11631, "mp_ranchcut", "CJ_FRAME_Glass", 0 );
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CreateDynamicObject( 3279, -1581.016967, 815.385009, 5.760000, 0.000000, 0.000000, 0.000000, -1, -1, -1 );
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tmpVariable = CreateDynamicObject( 6965, -1572.316162, 779.087097, 8.825008, 0.000000, 0.000000, 45.000000, -1, -1, -1 );
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SetDynamicObjectMaterial( tmpVariable, 1, 0, "none", "none", 0 );
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SetDynamicObjectMaterial( tmpVariable, 3, 0, "none", "none", 0 );
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tmpVariable = CreateDynamicObject( 8292, -1571.861938, 784.846069, 8.309066, 0.000000, 0.000000, -34.899982, -1, -1, -1 );
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SetDynamicObjectMaterial( tmpVariable, 1, 0, "none", "none", 0 );
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SetDynamicObjectMaterialText( tmpVariable, 0, "Fioren & Rose", 120, "Impact", 50, 0, -8003, 0, 1 );
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CreateDynamicObject( 3267, -1580.901977, 815.234985, 21.360000, 0.000000, 0.000000, -48.000000, -1, -1, -1 );
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CreateDynamicObject( 3069, -1623.957153, 814.621276, 5.559740, 18.200000, 0.000000, 0.000000, -1, -1, -1 );
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SetDynamicObjectMaterial( CreateDynamicObject( 18762, -1572.207031, 746.304016, 7.000000, 0.000000, 0.000000, 0.000000, -1, -1, -1 ), 0, 5722, "sunrise01_lawn", "fakestone1_LA", 0 );
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SetDynamicObjectMaterial( CreateDynamicObject( 18766, -1587.494018, 744.309997, 7.978000, 0.000000, 0.000000, 180.000000, -1, -1, -1 ), 0, 5768, "sunrise05_lawn", "hedge1", 0 );
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SetDynamicObjectMaterial( CreateDynamicObject( 18766, -1597.334960, 744.309997, 7.978000, 0.000000, 0.000000, 180.000000, -1, -1, -1 ), 0, 5768, "sunrise05_lawn", "hedge1", 0 );
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SetDynamicObjectMaterial( CreateDynamicObject( 19447, -1572.224975, 763.083007, 7.839000, 0.000000, 0.000000, 0.000000, -1, -1, -1 ), 0, 0, "none", "none", 0 );
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SetDynamicObjectMaterial( CreateDynamicObject( 18762, -1572.207031, 748.304016, 7.000000, 0.000000, 0.000000, 0.000000, -1, -1, -1 ), 0, 5722, "sunrise01_lawn", "fakestone1_LA", 0 );
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SetDynamicObjectMaterial( CreateDynamicObject( 18762, -1572.207031, 750.304016, 7.000000, 0.000000, 0.000000, 0.000000, -1, -1, -1 ), 0, 5722, "sunrise01_lawn", "fakestone1_LA", 0 );
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SetDynamicObjectMaterial( CreateDynamicObject( 18762, -1572.207031, 752.304016, 7.000000, 0.000000, 0.000000, 0.000000, -1, -1, -1 ), 0, 5722, "sunrise01_lawn", "fakestone1_LA", 0 );
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SetDynamicObjectMaterial( CreateDynamicObject( 18762, -1572.207031, 754.304016, 7.000000, 0.000000, 0.000000, 0.000000, -1, -1, -1 ), 0, 5722, "sunrise01_lawn", "fakestone1_LA", 0 );
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SetDynamicObjectMaterial( CreateDynamicObject( 18762, -1572.207031, 756.304016, 7.000000, 0.000000, 0.000000, 0.000000, -1, -1, -1 ), 0, 5722, "sunrise01_lawn", "fakestone1_LA", 0 );
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SetDynamicObjectMaterial( CreateDynamicObject( 18762, -1572.207031, 758.304016, 7.000000, 0.000000, 0.000000, 0.000000, -1, -1, -1 ), 0, 5722, "sunrise01_lawn", "fakestone1_LA", 0 );
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SetDynamicObjectMaterial( CreateDynamicObject( 18762, -1572.207031, 760.304016, 7.000000, 0.000000, 0.000000, 0.000000, -1, -1, -1 ), 0, 5722, "sunrise01_lawn", "fakestone1_LA", 0 );
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SetDynamicObjectMaterial( CreateDynamicObject( 18762, -1572.207031, 762.304016, 7.000000, 0.000000, 0.000000, 0.000000, -1, -1, -1 ), 0, 5722, "sunrise01_lawn", "fakestone1_LA", 0 );
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SetDynamicObjectMaterial( CreateDynamicObject( 18762, -1572.207031, 764.304016, 7.000000, 0.000000, 0.000000, 0.000000, -1, -1, -1 ), 0, 5722, "sunrise01_lawn", "fakestone1_LA", 0 );
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SetDynamicObjectMaterial( CreateDynamicObject( 18762, -1572.207031, 766.304016, 7.000000, 0.000000, 0.000000, 0.000000, -1, -1, -1 ), 0, 5722, "sunrise01_lawn", "fakestone1_LA", 0 );
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SetDynamicObjectMaterial( CreateDynamicObject( 18980, -1572.207031, 806.044006, -3.019999, 0.000000, 0.000000, 0.000000, -1, -1, -1 ), 0, 5722, "sunrise01_lawn", "fakestone1_LA", 0 );
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SetDynamicObjectMaterial( CreateDynamicObject( 18980, -1572.207031, 808.044006, -3.019999, 0.000000, 0.000000, 0.000000, -1, -1, -1 ), 0, 5722, "sunrise01_lawn", "fakestone1_LA", 0 );
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SetDynamicObjectMaterial( CreateDynamicObject( 18980, -1572.207031, 810.044006, -3.019999, 0.000000, 0.000000, 0.000000, -1, -1, -1 ), 0, 5722, "sunrise01_lawn", "fakestone1_LA", 0 );
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SetDynamicObjectMaterial( CreateDynamicObject( 18980, -1572.207031, 812.044006, -3.019999, 0.000000, 0.000000, 0.000000, -1, -1, -1 ), 0, 5722, "sunrise01_lawn", "fakestone1_LA", 0 );
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SetDynamicObjectMaterial( CreateDynamicObject( 18980, -1572.207031, 814.044006, -3.019999, 0.000000, 0.000000, 0.000000, -1, -1, -1 ), 0, 5722, "sunrise01_lawn", "fakestone1_LA", 0 );
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SetDynamicObjectMaterial( CreateDynamicObject( 18980, -1572.207031, 816.044006, -3.019999, 0.000000, 0.000000, 0.000000, -1, -1, -1 ), 0, 5722, "sunrise01_lawn", "fakestone1_LA", 0 );
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SetDynamicObjectMaterial( CreateDynamicObject( 18980, -1572.207031, 818.044006, -3.019999, 0.000000, 0.000000, 0.000000, -1, -1, -1 ), 0, 5722, "sunrise01_lawn", "fakestone1_LA", 0 );
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SetDynamicObjectMaterial( CreateDynamicObject( 18980, -1572.207031, 820.044006, -3.019999, 0.000000, 0.000000, 0.000000, -1, -1, -1 ), 0, 5722, "sunrise01_lawn", "fakestone1_LA", 0 );
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SetDynamicObjectMaterial( CreateDynamicObject( 18980, -1572.207031, 822.044006, -3.019999, 0.000000, 0.000000, 0.000000, -1, -1, -1 ), 0, 5722, "sunrise01_lawn", "fakestone1_LA", 0 );
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SetDynamicObjectMaterial( CreateDynamicObject( 18980, -1572.207031, 824.044006, -3.019999, 0.000000, 0.000000, 0.000000, -1, -1, -1 ), 0, 5722, "sunrise01_lawn", "fakestone1_LA", 0 );
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tmpVariable = CreateDynamicObject( 6965, -1572.493164, 790.349914, 8.825008, 0.000000, 0.000000, 45.000000, -1, -1, -1 );
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SetDynamicObjectMaterial( tmpVariable, 1, 0, "none", "none", 0 );
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SetDynamicObjectMaterial( tmpVariable, 3, 0, "none", "none", 0 );
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}
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@ -5,9 +5,542 @@
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* Purpose: vip associated information
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*/
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/* ** Includes ** */
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#include < YSI\y_hooks >
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/* ** Macros ** */
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#define GetPlayerIrresistibleCoins(%0) \
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(p_IrresistibleCoins[%0])
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#define GivePlayerIrresistibleCoins(%0,%1) \
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(p_IrresistibleCoins[%0] += %1)
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/* ** Definitions ** */
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#define MAX_EXTRA_SLOTS 5
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#define ICM_PAGE_DEFAULT ( 0 )
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#define ICM_PAGE_CASHCARD ( 1 )
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#define ICM_PAGE_ASSETS ( 2 )
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#define ICM_PAGE_UPGRADE ( 3 )
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#define VIP_REGULAR ( 1 )
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#define VIP_BRONZE ( 2 )
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#define VIP_GOLD ( 3 )
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#define VIP_PLATINUM ( 4 )
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#define VIP_DIAMOND ( 5 )
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#define ICM_COKE_BIZ ( 0 )
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#define ICM_METH_BIZ ( 1 )
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#define ICM_WEED_BIZ ( 2 )
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#define ICM_HOUSE ( 3 )
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#define ICM_VEHICLE ( 4 )
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#define ICM_GATE ( 5 )
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#define ICM_GARAGE ( 6 )
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#define ICM_NAME ( 7 )
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#define ICM_VEH_SLOT ( 8 )
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/* ** Variables ** */
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enum E_IC_MARKET_DATA
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{
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E_ID, E_NAME[ 19 ], Float: E_PRICE,
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bool: E_MULTI_BUY,
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};
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new
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g_irresistibleVipItems [ ] [ E_IC_MARKET_DATA ] =
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{
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{ VIP_GOLD, "Gold V.I.P", 2000.0 },
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{ VIP_BRONZE, "Bronze V.I.P", 1000.0 },
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{ VIP_REGULAR, "Regular V.I.P", 500.0 }
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},
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g_irreisistibleCashCards [ ] [ E_IC_MARKET_DATA ] =
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{
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{ 1250000, "Tiger Shark", 250.0 },
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{ 2750000, "Bull Shark", 500.0 },
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{ 6000000, "Great White Shark", 1000.0 },
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{ 10000000, "Whale Shark", 1500.0 },
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{ 20000000, "Megalodon Shark", 2500.0 }
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},
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g_irresistibleMarketItems [ ] [ E_IC_MARKET_DATA ] =
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{
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{ ICM_COKE_BIZ, "Gang Facility", 5000.0 },
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{ ICM_COKE_BIZ, "Bunker Business", 4500.0 },
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{ ICM_COKE_BIZ, "Coke Business", 1500.0 },
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{ ICM_METH_BIZ, "Meth Business", 700.0 },
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{ ICM_VEHICLE, "Vehicle", 500.0 },
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{ ICM_HOUSE, "House", 500.0 },
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{ ICM_WEED_BIZ, "Weed Business", 500.0 },
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{ ICM_GATE, "Custom Gate", 350.0 },
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{ ICM_GARAGE, "Garage", 250.0 },
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{ ICM_VEH_SLOT, "Extra Vehicle Slot", 350.0 },
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{ ICM_NAME, "Change Your Name", 50.0 }
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},
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p_CoinMarketPage [ MAX_PLAYERS char ],
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p_CoinMarketSelectedItem [ MAX_PLAYERS char ],
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Float: p_IrresistibleCoins [ MAX_PLAYERS ],
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p_ExtraAssetSlots [ MAX_PLAYERS char ]
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;
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/* ** Hooks ** */
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hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
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{
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if ( dialogid == DIALOG_IC_MARKET && response )
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{
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new current_vip = GetPlayerVIPLevel( playerid );
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new Float: days_left = float( GetPlayerVIPDuration( playerid ) ) / 86400.0;
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if ( listitem == sizeof( g_irresistibleVipItems ) )
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{
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if ( current_vip >= VIP_REGULAR && current_vip < VIP_GOLD && days_left >= 3.0 )
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{
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new
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iCoinRequirement = floatround( g_irresistibleVipItems[ sizeof( g_irresistibleVipItems ) - current_vip ] [ E_PRICE ] * GetGVarFloat( "vip_discount" ) * ( days_left / 30.0 ), floatround_ceil );
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p_CoinMarketPage{ playerid } = ICM_PAGE_UPGRADE;
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return ShowPlayerDialog( playerid, DIALOG_YOU_SURE_VIP, DIALOG_STYLE_MSGBOX, ""COL_GOLD"Irresistible Coin -{FFFFFF} Confirmation", sprintf( ""COL_WHITE"Are you sure that you want to spend %s IC?", number_format( iCoinRequirement, .prefix = '\0', .decimals = 2 ) ), "Yes", "No" );
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}
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else
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{
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SendError( playerid, "Upgrading your V.I.P is currently unavailable." );
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return ShowPlayerCoinMarketDialog( playerid );
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}
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}
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else if ( listitem == sizeof( g_irresistibleVipItems ) + 1 ) {
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return ShowPlayerCoinMarketDialog( playerid, ICM_PAGE_CASHCARD );
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}
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else if ( listitem > sizeof( g_irresistibleVipItems ) + 1 ) {
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return ShowPlayerCoinMarketDialog( playerid, ICM_PAGE_ASSETS );
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}
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else {
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new Float: iCoinRequirement = g_irresistibleVipItems[ listitem ] [ E_PRICE ] * GetGVarFloat( "vip_discount" );
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new selected_vip = g_irresistibleVipItems[ listitem ] [ E_ID ];
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if ( current_vip > VIP_GOLD ) {
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current_vip = VIP_GOLD;
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}
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if ( current_vip != 0 && current_vip != selected_vip ) {
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if ( current_vip > selected_vip ) {
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SendError( playerid, "You must wait until your V.I.P is expired in order to downgrade it." );
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} else {
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SendError( playerid, "You must upgrade your current V.I.P level first." );
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}
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return ShowPlayerCoinMarketDialog( playerid );
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}
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p_CoinMarketPage{ playerid } = ICM_PAGE_DEFAULT;
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p_CoinMarketSelectedItem{ playerid } = listitem;
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return ShowPlayerDialog( playerid, DIALOG_YOU_SURE_VIP, DIALOG_STYLE_MSGBOX, ""COL_GOLD"Irresistible Coin -{FFFFFF} Confirmation", sprintf( ""COL_WHITE"Are you sure that you want to spend %s IC?", number_format( iCoinRequirement, .prefix = '\0', .decimals = 2 ) ), "Yes", "No" );
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}
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}
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else if ( dialogid == DIALOG_IC_MARKET_2 || dialogid == DIALOG_IC_MARKET_3 )
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{
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if ( ! response )
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return ShowPlayerCoinMarketDialog( playerid );
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new Float: iCoinRequirement = GetGVarFloat( "vip_discount" );
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// assets
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if ( dialogid == DIALOG_IC_MARKET_2 ) {
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iCoinRequirement *= g_irresistibleMarketItems[ listitem ] [ E_PRICE ];
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}
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// cash cards
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else if ( dialogid == DIALOG_IC_MARKET_3 ) {
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iCoinRequirement *= g_irreisistibleCashCards[ listitem ] [ E_PRICE ];
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}
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p_CoinMarketPage{ playerid } = ( dialogid == DIALOG_IC_MARKET_3 ) ? ICM_PAGE_CASHCARD : ICM_PAGE_ASSETS;
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p_CoinMarketSelectedItem{ playerid } = listitem;
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return ShowPlayerDialog( playerid, DIALOG_YOU_SURE_VIP, DIALOG_STYLE_MSGBOX, ""COL_GOLD"Irresistible Coin -{FFFFFF} Confirmation", sprintf( ""COL_WHITE"Are you sure that you want to spend %s IC?", number_format( iCoinRequirement, .prefix = '\0', .decimals = 2 ) ), "Yes", "No" );
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}
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else if ( dialogid == DIALOG_YOU_SURE_VIP )
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{
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if ( !response )
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return ShowPlayerCoinMarketDialog( playerid, p_CoinMarketPage{ playerid } );
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new current_vip = GetPlayerVIPLevel( playerid );
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new Float: player_coins = GetPlayerIrresistibleCoins( playerid );
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new Float: days_left = float( GetPlayerVIPDuration( playerid ) ) / 86400.0;
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// restore listitem of whatever player selected
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listitem = p_CoinMarketSelectedItem{ playerid };
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// upgrade player vip
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if ( p_CoinMarketPage{ playerid } == ICM_PAGE_UPGRADE )
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{
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if ( current_vip >= VIP_REGULAR && current_vip < VIP_GOLD && days_left >= 3.0 )
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{
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new new_vip_item = sizeof( g_irresistibleVipItems ) - current_vip;
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new Float: iCoinRequirement = floatround( g_irresistibleVipItems[ new_vip_item ] [ E_PRICE ] * GetGVarFloat( "vip_discount" ) * ( days_left / 30.0 ), floatround_ceil );
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if ( player_coins < iCoinRequirement ) {
|
||||
SendError( playerid, "You need around %s coins before you can upgrade your V.I.P!", number_format( iCoinRequirement - player_coins, .prefix = '\0', .decimals = 2 ) );
|
||||
return ShowPlayerCoinMarketDialog( playerid, p_CoinMarketPage{ playerid } );
|
||||
}
|
||||
|
||||
// lower = higher the rank from the array
|
||||
new_vip_item --;
|
||||
|
||||
if ( 0 <= new_vip_item < sizeof( g_irresistibleVipItems ) )
|
||||
{
|
||||
// set level no interval, deduct and notify
|
||||
SetPlayerVipLevel( playerid, g_irresistibleVipItems[ new_vip_item ] [ E_ID ], .interval = 0 );
|
||||
GivePlayerIrresistibleCoins( playerid, -iCoinRequirement );
|
||||
SendClientMessageFormatted( playerid, -1, ""COL_GOLD"[VIP PACKAGE]"COL_WHITE" You have upgraded to %s for %s Irresistible Coins!", g_irresistibleVipItems[ new_vip_item ] [ E_NAME ], number_format( iCoinRequirement, .prefix = '\0', .decimals = 0 ) );
|
||||
}
|
||||
else
|
||||
{
|
||||
SendError( playerid, "There seemed to be an error while upgrading your V.I.P, please contact Lorenc." );
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
SendError( playerid, "Upgrading your V.I.P is currently unavailable." );
|
||||
return ShowPlayerCoinMarketDialog( playerid );
|
||||
}
|
||||
}
|
||||
|
||||
// default page
|
||||
else if ( p_CoinMarketPage{ playerid } == ICM_PAGE_DEFAULT )
|
||||
{
|
||||
new Float: iCoinRequirement = g_irresistibleVipItems[ listitem ] [ E_PRICE ] * GetGVarFloat( "vip_discount" );
|
||||
new selected_vip = g_irresistibleVipItems[ listitem ] [ E_ID ];
|
||||
|
||||
if ( current_vip > VIP_GOLD ) {
|
||||
current_vip = VIP_GOLD;
|
||||
}
|
||||
|
||||
if ( current_vip != 0 && current_vip != selected_vip ) {
|
||||
if ( current_vip > selected_vip ) {
|
||||
SendError( playerid, "You must wait until your V.I.P is expired in order to downgrade it." );
|
||||
} else {
|
||||
SendError( playerid, "You must upgrade your current V.I.P level first." );
|
||||
}
|
||||
return ShowPlayerCoinMarketDialog( playerid );
|
||||
}
|
||||
|
||||
if ( player_coins < iCoinRequirement ) {
|
||||
SendError( playerid, "You need around %s coins before you can get this V.I.P!", number_format( iCoinRequirement - player_coins, .prefix = '\0', .decimals = 2 ) );
|
||||
return ShowPlayerCoinMarketDialog( playerid, p_CoinMarketPage{ playerid } );
|
||||
}
|
||||
|
||||
// Deduct IC
|
||||
GivePlayerIrresistibleCoins( playerid, -iCoinRequirement );
|
||||
|
||||
// Set VIP Level
|
||||
SetPlayerVipLevel( playerid, selected_vip );
|
||||
|
||||
// Send message
|
||||
SendClientMessageFormatted( playerid, -1, ""COL_GOLD"[VIP PACKAGE]"COL_WHITE" You have redeemed %s V.I.P for %s Irresistible Coins! Congratulations! :D", VIPToString( selected_vip ), number_format( iCoinRequirement, .prefix = '\0', .decimals = 0 ) );
|
||||
|
||||
// Redirect player
|
||||
ShowPlayerVipRedeemedDialog( playerid );
|
||||
return 1;
|
||||
}
|
||||
|
||||
// buy cash cards
|
||||
else if ( p_CoinMarketPage{ playerid } == ICM_PAGE_CASHCARD )
|
||||
{
|
||||
new Float: iCoinRequirement = g_irreisistibleCashCards[ listitem ] [ E_PRICE ] * GetGVarFloat( "vip_discount" );
|
||||
|
||||
if ( player_coins < iCoinRequirement ) {
|
||||
SendError( playerid, "You need around %s coins before you can get this!", number_format( iCoinRequirement - player_coins, .prefix = '\0', .decimals = 2 ) );
|
||||
return ShowPlayerCoinMarketDialog( playerid, p_CoinMarketPage{ playerid } );
|
||||
}
|
||||
|
||||
new cash_amount = g_irreisistibleCashCards[ listitem ] [ E_ID ];
|
||||
|
||||
GivePlayerCash( playerid, cash_amount );
|
||||
GivePlayerIrresistibleCoins( playerid, -iCoinRequirement );
|
||||
SendServerMessage( playerid, "You have ordered a "COL_GREEN"%s Cash Card (%s)"COL_WHITE" for %s Irresistible Coins!", g_irreisistibleCashCards[ listitem ] [ E_NAME ], number_format( cash_amount ), number_format( iCoinRequirement, .prefix = '\0', .decimals = 0 ) );
|
||||
ShowPlayerHelpDialog( playerid, 10000, "You have bought a ~g~%s~w~ %s Cash Card!", number_format( cash_amount ), g_irreisistibleCashCards[ listitem ] [ E_NAME ] );
|
||||
}
|
||||
|
||||
// all other market items
|
||||
else
|
||||
{
|
||||
new Float: iCoinRequirement = g_irresistibleMarketItems[ listitem ] [ E_PRICE ] * GetGVarFloat( "vip_discount" );
|
||||
|
||||
if ( player_coins < iCoinRequirement ) {
|
||||
SendError( playerid, "You need around %s coins before you can get this!", number_format( iCoinRequirement - player_coins, .prefix = '\0', .decimals = 2 ) );
|
||||
return ShowPlayerCoinMarketDialog( playerid, p_CoinMarketPage{ playerid } );
|
||||
}
|
||||
|
||||
new selectedItemID = g_irresistibleMarketItems[ listitem ] [ E_ID ];
|
||||
|
||||
// show new name dialog before charging
|
||||
if ( selectedItemID == ICM_NAME ) {
|
||||
ShowPlayerDialog( playerid, DIALOG_CHANGENAME, DIALOG_STYLE_INPUT, "Change your name", ""COL_WHITE"What would you like your new name to be? And also, double check!", "Change", "Back" );
|
||||
}
|
||||
else if ( selectedItemID == ICM_VEH_SLOT ) {
|
||||
if ( p_ExtraAssetSlots{ playerid } >= MAX_EXTRA_SLOTS ) {
|
||||
SendError( playerid, "You have reached the limit of additional slots (limit " #MAX_EXTRA_SLOTS ")." );
|
||||
return ShowPlayerCoinMarketDialog( playerid, ICM_PAGE_ASSETS );
|
||||
}
|
||||
|
||||
p_ExtraAssetSlots{ playerid } ++;
|
||||
GivePlayerIrresistibleCoins( playerid, -iCoinRequirement );
|
||||
SendServerMessage( playerid, "You have redeemed an "COL_GOLD"vehicle slot"COL_WHITE" for %s Irresistible Coins!", number_format( iCoinRequirement, .prefix = '\0', .decimals = 0 ) );
|
||||
AddPlayerNote( playerid, -1, sprintf( "Bought veh extra slot, has %d extra", p_ExtraAssetSlots{ playerid } ) );
|
||||
}
|
||||
else
|
||||
{
|
||||
GivePlayerIrresistibleCoins( playerid, -iCoinRequirement );
|
||||
AddPlayerNote( playerid, -1, sprintf( ""COL_GOLD"%s" #COL_WHITE, g_irresistibleMarketItems[ listitem ] [ E_NAME ] ) );
|
||||
SendClientMessageToAdmins( -1, ""COL_PINK"[DONOR NEEDS HELP]"COL_GREY" %s(%d) needs a VIP Coke Business. (/viewnotes)", ReturnPlayerName( playerid ), playerid );
|
||||
SendServerMessage( playerid, "You have ordered a "COL_GOLD"%s"COL_WHITE" for %s Irresistible Coins!", g_irresistibleMarketItems[ listitem ] [ E_NAME ], number_format( iCoinRequirement, .prefix = '\0', .decimals = 0 ) );
|
||||
SendServerMessage( playerid, "Online admins have been notified of your purchase. Use "COL_GREY"/notes"COL_WHITE" to track your orders and to remind online admins." );
|
||||
ShowPlayerHelpDialog( playerid, 10000, "You can use ~y~/notes~w~ to track your orders.~n~~n~Also, admins can be called using this command." );
|
||||
}
|
||||
|
||||
/*case 8:
|
||||
{
|
||||
if ( ( iCoinRequirement = 100.0 * GetGVarFloat( "vip_discount" ) ) <= p_IrresistibleCoins[ playerid ] )
|
||||
{
|
||||
new
|
||||
ownerid = INVALID_PLAYER_ID,
|
||||
vehicleid = GetPlayerVehicleID( playerid ),
|
||||
buyableid = getVehicleSlotFromID( vehicleid, ownerid ),
|
||||
modelid = GetVehicleModel( vehicleid )
|
||||
;
|
||||
|
||||
if ( !vehicleid ) SendError( playerid, "You need to be in a vehicle to use this command." );
|
||||
else if ( buyableid == -1 ) SendError( playerid, "This vehicle isn't a buyable vehicle." );
|
||||
else if ( playerid != ownerid ) SendError( playerid, "You are not the owner of this vehicle." );
|
||||
else if ( IsBoatVehicle( modelid ) || IsAirVehicle( modelid ) ) SendError( playerid, "You cannot apply gold rims to this type of vehicle." );
|
||||
else
|
||||
{
|
||||
if ( AddVehicleComponent( vehicleid, 1080 ) )
|
||||
{
|
||||
if ( UpdateBuyableVehicleMods( playerid, buyableid ) )
|
||||
{
|
||||
new
|
||||
szMods[ MAX_CAR_MODS * 10 ];
|
||||
|
||||
for( new i; i < MAX_CAR_MODS; i++ )
|
||||
format( szMods, sizeof( szMods ), "%s%d.", szMods, g_vehicleModifications[ playerid ] [ buyableid ] [ i ] );
|
||||
|
||||
format( szBigString, sizeof( szBigString ), "UPDATE `VEHICLES` SET `MODS`='%s' WHERE `ID`=%d", szMods, g_vehicleData[ playerid ] [ buyableid ] [ E_SQL_ID ] );
|
||||
mysql_single_query( szBigString );
|
||||
}
|
||||
|
||||
p_IrresistibleCoins[ playerid ] -= iCoinRequirement;
|
||||
SendServerMessage( playerid, "You have redeemed "COL_GOLD"Gold Rims"COL_WHITE" on your vehicle for %s Irresistible Coins!", number_format( iCoinRequirement, .prefix = '\0', .decimals = 0 ) );
|
||||
|
||||
// Receipt
|
||||
AddPlayerNote( playerid, -1, sprintf( "Bought gold rims on vehicle #%d", g_vehicleData[ playerid ] [ buyableid ] [ E_SQL_ID ] ) );
|
||||
}
|
||||
else SendError( playerid, "We were unable to place gold rims on this vehicle (0xF92D)." );
|
||||
}
|
||||
return ShowPlayerCoinMarketDialog( playerid, true );
|
||||
}
|
||||
else
|
||||
{
|
||||
SendError( playerid, "You need around %s coins before you can get this!", number_format( iCoinRequirement - p_IrresistibleCoins[ playerid ], .prefix = '\0', .decimals = 2 ) );
|
||||
return ShowPlayerCoinMarketDialog( playerid, true );
|
||||
}
|
||||
}*/
|
||||
}
|
||||
}
|
||||
else if ( dialogid == DIALOG_CHANGENAME )
|
||||
{
|
||||
if ( !response )
|
||||
return ShowPlayerCoinMarketDialog( playerid, ICM_PAGE_ASSETS );
|
||||
|
||||
new selected_item = p_CoinMarketSelectedItem{ playerid };
|
||||
|
||||
if ( ! ( 0 <= selected_item < sizeof( g_irresistibleMarketItems ) && g_irresistibleMarketItems[ selected_item ] [ E_ID ] == ICM_NAME ) ) {
|
||||
return SendError( playerid, "Invalid option selected, please try again." );
|
||||
}
|
||||
|
||||
new Float: iCoinRequirement = g_irresistibleMarketItems[ selected_item ] [ E_PRICE ] * GetGVarFloat( "vip_discount" );
|
||||
new Float: player_coins = GetPlayerIrresistibleCoins( playerid );
|
||||
|
||||
if ( player_coins < iCoinRequirement ) {
|
||||
SendError( playerid, "You need around %s coins before you can get this!", number_format( iCoinRequirement - player_coins, .prefix = '\0', .decimals = 2 ) );
|
||||
return ShowPlayerCoinMarketDialog( playerid, ICM_PAGE_ASSETS );
|
||||
}
|
||||
|
||||
new szName[ 20 ];
|
||||
|
||||
if ( sscanf( inputtext, "s[20]", szName ) ) SendError( playerid, "The name you have input is considered invalid." );
|
||||
else if ( !isValidPlayerName( szName ) ) SendError( playerid, "This name consists of invalid characters." );
|
||||
else {
|
||||
return mysql_function_query( dbHandle, sprintf( "SELECT `NAME` FROM `BANS` WHERE `NAME`='%s'", mysql_escape( szName ) ), true, "OnNewNameCheckBanned", "dfs", playerid, iCoinRequirement, szName );
|
||||
}
|
||||
return ShowPlayerDialog( playerid, DIALOG_CHANGENAME, DIALOG_STYLE_INPUT, "Change your name", ""COL_WHITE"What would you like your new name to be? And also, double check!", "Change", "Back" );
|
||||
}
|
||||
else if ( dialogid == DIALOG_BUY_VIP && response )
|
||||
{
|
||||
return ShowPlayerCoinMarketDialog( playerid );
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
/* ** Commands ** */
|
||||
CMD:donate( playerid, params[ ] ) return cmd_vip( playerid, params );
|
||||
CMD:vip( playerid, params[ ] )
|
||||
{
|
||||
static
|
||||
vip_description[ 1100 ];
|
||||
|
||||
if ( vip_description[ 0 ] == '\0' ) {
|
||||
vip_description = " \t"COL_WHITE"Regular VIP\t"COL_BRONZE"Bronze VIP\t"COL_GOLD"Gold V.I.P\n";
|
||||
strcat( vip_description, ""COL_GREEN"Price (USD)\t"COL_WHITE"$5.00 /mo\t"COL_BRONZE"$10.00 /mo\t"COL_GOLD"$20.00 /mo\n" );
|
||||
strcat( vip_description, "Total house slots\t5\t10\tunlimited\n" );
|
||||
strcat( vip_description, "Total garage slots*\t5\t10\tunlimited\n" );
|
||||
strcat( vip_description, "Total business slots\t5\t10\tunlimited\n" );
|
||||
strcat( vip_description, "Total vehicle slots\t5\t10\t20\n" );
|
||||
strcat( vip_description, "Weapons on spawn\t1\t2\t3\n" );
|
||||
strcat( vip_description, "Armour on spawn\t0%\t100%\t100%\n" );
|
||||
strcat( vip_description, "Coin generation increase\t0%\t10%\t25%\n" );
|
||||
strcat( vip_description, "Ability to transfer coins P2P\tN\tY\tY\n" );
|
||||
strcat( vip_description, "Ability to use two jobs (/vipjob)\tN\tN\tY\n" );
|
||||
strcat( vip_description, "Tax reduction\t0%\t0%\t50%\n" );
|
||||
strcat( vip_description, "Inactive asset protection\t14\t14\t30\n" );
|
||||
strcat( vip_description, "Total Vehicle component editing slots\t4\t6\t10\n" );
|
||||
strcat( vip_description, "Furniture slots available\t30\t40\t50\n" );
|
||||
strcat( vip_description, "V.I.P Lounge Weapon Redeeming Cooldown\t5 min\t1 min\tnone\n" );
|
||||
strcat( vip_description, "V.I.P Tag On Forum\tY\tY\tY\n" );
|
||||
strcat( vip_description, "Access to V.I.P chat\tY\tY\tY\n" );
|
||||
strcat( vip_description, "Access to V.I.P lounge\tY\tY\tY\n" );
|
||||
strcat( vip_description, "Can spawn with a specific skin\tY\tY\tY\n" );
|
||||
strcat( vip_description, "Access to V.I.P toys\tY\tY\tY\n" );
|
||||
strcat( vip_description, "Access to custom gang colors (/gangcolor)\tY\tY\tY\n" );
|
||||
strcat( vip_description, "Access to extra house weapon storage slots\tY\tY\tY\n" );
|
||||
strcat( vip_description, "Can play custom radio URLs (/radio)\tY\tY\tY\n" );
|
||||
strcat( vip_description, "Ability to adjust your label's color (/labelcolor)\tY\tY\tY\n" );
|
||||
strcat( vip_description, "Can show a message to people you kill (/deathmsg)\tY\tY\tY\n" );
|
||||
strcat( vip_description, "Can adjust the sound of your hitmarker (/hitmarker)\tY\tY\tY" );
|
||||
}
|
||||
ShowPlayerDialog( playerid, DIALOG_BUY_VIP, DIALOG_STYLE_TABLIST_HEADERS, "{FFFFFF}Donate for V.I.P", vip_description, "Buy Now", "Close" );
|
||||
return 1;
|
||||
}
|
||||
|
||||
/* ** Functions ** */
|
||||
stock ShowPlayerCoinMarketDialog( playerid, page = ICM_PAGE_DEFAULT )
|
||||
{
|
||||
// if ( p_accountSecurityData[ playerid ] [ E_ID ] && ! p_accountSecurityData[ playerid ] [ E_VERIFIED ] && p_accountSecurityData[ playerid ] [ E_MODE ] != SECURITY_MODE_DISABLED )
|
||||
// return SendError( playerid, "You must be verified in order to use this feature. "COL_YELLOW"(use /verify)" );
|
||||
|
||||
new Float: discount = GetGVarFloat( "vip_discount" );
|
||||
new szMarket[ 512 ] = ""COL_GREY"Item Name\t"COL_GREY"Coins Needed\n";
|
||||
|
||||
if ( page == ICM_PAGE_DEFAULT )
|
||||
{
|
||||
new current_vip = GetPlayerVIPLevel( playerid );
|
||||
new Float: days_left = float( GetPlayerVIPDuration( playerid ) ) / 86400.0;
|
||||
|
||||
if ( current_vip > VIP_GOLD ) {
|
||||
current_vip = VIP_GOLD;
|
||||
}
|
||||
|
||||
for( new i = 0; i < sizeof( g_irresistibleVipItems ); i++ )
|
||||
{
|
||||
new Float: iCoinRequirement = g_irresistibleVipItems[ i ] [ E_PRICE ] * discount;
|
||||
|
||||
if ( current_vip != 0 && current_vip != g_irresistibleVipItems[ i ] [ E_ID ] ) {
|
||||
format( szMarket, sizeof( szMarket ), "%s{333333}%s\t{333333}%s\n", szMarket, g_irresistibleVipItems[ i ] [ E_NAME ], number_format( iCoinRequirement, .prefix = '\0', .decimals = 0 ) );
|
||||
} else {
|
||||
format( szMarket, sizeof( szMarket ), "%s%s\t"COL_GOLD"%s\n", szMarket, g_irresistibleVipItems[ i ] [ E_NAME ], number_format( iCoinRequirement, .prefix = '\0', .decimals = 0 ) );
|
||||
}
|
||||
}
|
||||
|
||||
// upgrade vip
|
||||
if ( current_vip >= VIP_REGULAR && current_vip < VIP_GOLD && days_left >= 3.0 )
|
||||
{
|
||||
new iCoinRequirement = floatround( g_irresistibleVipItems[ sizeof( g_irresistibleVipItems ) - current_vip ] [ E_PRICE ] * discount * ( days_left / 30.0 ), floatround_ceil );
|
||||
format( szMarket, sizeof( szMarket ), "%sUpgrade V.I.P\t"COL_GOLD"%s\n", szMarket, number_format( iCoinRequirement, .prefix = '\0', .decimals = 0 ) );
|
||||
}
|
||||
else strcat( szMarket, "{333333}Upgrade V.I.P\t{333333}Unavailable\n" );
|
||||
|
||||
// thats it
|
||||
strcat( szMarket, ""COL_GREEN"Buy shark cards...\t"COL_GREEN">>>\n" );
|
||||
strcat( szMarket, ""COL_GREY"See other items...\t"COL_GREY">>>" );
|
||||
return ShowPlayerDialog( playerid, DIALOG_IC_MARKET, DIALOG_STYLE_TABLIST_HEADERS, ""COL_GOLD"Irresistible Coin -{FFFFFF} Market", szMarket, "Select", "" );
|
||||
}
|
||||
else if ( page == ICM_PAGE_CASHCARD )
|
||||
{
|
||||
szMarket = ""COL_GREY"Cash Card\t"COL_GREY"Amount ($)\t"COL_GREY"Coins Needed\n";
|
||||
|
||||
for( new i = 0; i < sizeof( g_irreisistibleCashCards ); i++ )
|
||||
{
|
||||
new iCoinRequirement = floatround( g_irreisistibleCashCards[ i ] [ E_PRICE ] * discount );
|
||||
format( szMarket, sizeof( szMarket ), "%s%s\t"COL_GREEN"%s\t"COL_GOLD"%s\n", szMarket, g_irreisistibleCashCards[ i ] [ E_NAME ], number_format( g_irreisistibleCashCards[ i ] [ E_ID ] ), number_format( iCoinRequirement, .prefix = '\0', .decimals = 0 ) );
|
||||
}
|
||||
return ShowPlayerDialog( playerid, DIALOG_IC_MARKET_3, DIALOG_STYLE_TABLIST_HEADERS, ""COL_GOLD"Irresistible Coin -{FFFFFF} Cash Cards", szMarket, "Select", "Back" );
|
||||
}
|
||||
else
|
||||
{
|
||||
for( new i = 0; i < sizeof( g_irresistibleMarketItems ); i++ )
|
||||
{
|
||||
new
|
||||
iCoinRequirement = floatround( g_irresistibleMarketItems[ i ] [ E_PRICE ] * discount );
|
||||
|
||||
format( szMarket, sizeof( szMarket ), "%s%s\t"COL_GOLD"%s\n", szMarket, g_irresistibleMarketItems[ i ] [ E_NAME ], number_format( iCoinRequirement, .prefix = '\0', .decimals = 0 ) );
|
||||
}
|
||||
return ShowPlayerDialog( playerid, DIALOG_IC_MARKET_2, DIALOG_STYLE_TABLIST_HEADERS, ""COL_GOLD"Irresistible Coin -{FFFFFF} Asset Market", szMarket, "Select", "Back" );
|
||||
}
|
||||
}
|
||||
|
||||
stock GetPlayerHouseSlots( playerid )
|
||||
{
|
||||
new vip_level = GetPlayerVIPLevel( playerid );
|
||||
new slots = 3;
|
||||
|
||||
switch( vip_level )
|
||||
{
|
||||
case VIP_GOLD, VIP_PLATINUM, VIP_DIAMOND:
|
||||
slots = 255; // 99 infinite
|
||||
|
||||
case VIP_BRONZE:
|
||||
slots = 10;
|
||||
|
||||
case VIP_REGULAR:
|
||||
slots = 5;
|
||||
}
|
||||
return slots; // + p_ExtraAssetSlots{ playerid };
|
||||
}
|
||||
|
||||
stock GetPlayerBusinessSlots( playerid ) return GetPlayerHouseSlots( playerid );
|
||||
stock GetPlayerGarageSlots( playerid ) return GetPlayerHouseSlots( playerid );
|
||||
|
||||
stock GetPlayerVehicleSlots( playerid )
|
||||
{
|
||||
static const
|
||||
slots[ 4 ] = { 3, 5, 10, 20 };
|
||||
|
||||
new vip_level = GetPlayerVIPLevel( playerid );
|
||||
|
||||
return slots[ ( vip_level > VIP_GOLD ? VIP_GOLD : vip_level ) ] + p_ExtraAssetSlots{ playerid };
|
||||
}
|
||||
|
||||
stock GetPlayerPimpVehicleSlots( playerid )
|
||||
{
|
||||
static const
|
||||
slots[ 4 ] = { 3, 4, 6, 10 };
|
||||
|
||||
new vip_level = GetPlayerVIPLevel( playerid );
|
||||
|
||||
return slots[ ( vip_level > VIP_GOLD ? VIP_GOLD : vip_level ) ];
|
||||
}
|
||||
|
||||
stock VIPToString( viplvl )
|
||||
{
|
||||
static
|
||||
string[ 16 ];
|
||||
|
||||
switch( viplvl )
|
||||
{
|
||||
case VIP_DIAMOND: string = "Legacy Diamond";
|
||||
case VIP_PLATINUM: string = "Legacy Platinum";
|
||||
case VIP_GOLD: string = "Gold";
|
||||
case VIP_BRONZE: string = "Bronze";
|
||||
case VIP_REGULAR: string = "Regular";
|
||||
default: string = "N/A";
|
||||
}
|
||||
return string;
|
||||
}
|
||||
|
@ -21,6 +21,7 @@
|
||||
#define COL_GANG "{009999}"
|
||||
#define COL_YELLOW "{FFFF00}"
|
||||
#define COL_BLACK "{333333}"
|
||||
#define COL_BRONZE "{CD7F32}"
|
||||
#define COLOR_GANGZONE 0x00000080
|
||||
#define COLOR_RDMZONES 0x00CC0010
|
||||
#define COLOR_GREEN 0x00CC00FF
|
||||
|
@ -70,7 +70,7 @@ hook OnPlayerDeath( playerid, killerid, reason )
|
||||
GetPlayerWeaponData( playerid, slotid, weaponid, ammo );
|
||||
|
||||
// third of what player had
|
||||
ammo /= 5;
|
||||
ammo /= 10;
|
||||
|
||||
// check valid parameters and shit
|
||||
if ( weaponid != 0 && 1 < ammo < 5000 && ! IsWeaponBanned( weaponid ) ) {
|
||||
@ -109,8 +109,9 @@ hook OnPlayerPickUpDynPickup( playerid, pickupid )
|
||||
if ( GetPlayerHealth( playerid, health ) )
|
||||
{
|
||||
// no weed like effects
|
||||
if ( ( health += float( g_weaponDropData[ dropid ] [ E_AMMO ] ) ) > 100.0 )
|
||||
if ( ( health += float( g_weaponDropData[ dropid ] [ E_AMMO ] ) ) > 100.0 ) {
|
||||
health = 100.0;
|
||||
}
|
||||
|
||||
SetPlayerHealth( playerid, health );
|
||||
}
|
||||
@ -123,7 +124,7 @@ hook OnPlayerPickUpDynPickup( playerid, pickupid )
|
||||
|
||||
// printf("Existing Weapon %d, Dropped Weapon %d, Slot id %d", existing_weapon, g_weaponDropData[ dropid ] [ E_WEAPON_ID ], g_weaponDropData[ dropid ] [ E_SLOT_ID ] );
|
||||
// if ( existing_weapon > g_weaponDropData[ dropid ] [ E_WEAPON_ID ] && ! ( keys & KEY_ACTION ) && existing_ammo )
|
||||
if ( ! ( keys & KEY_ACTION ) && existing_ammo )
|
||||
if ( existing_weapon != g_weaponDropData[ dropid ] [ E_WEAPON_ID ] && ! ( keys & KEY_ACTION ) && existing_ammo )
|
||||
{
|
||||
ShowPlayerHelpDialog( playerid, 2500, "Hold ~r~~k~~PED_ANSWER_PHONE~~w~ To Take %s", ReturnWeaponName( g_weaponDropData[ dropid ] [ E_WEAPON_ID ] ) );
|
||||
return 1;
|
||||
|
@ -5,7 +5,8 @@
|
||||
* Purpose: defines general server settings
|
||||
*/
|
||||
|
||||
// mysqldump -u service -p82JA8LDL1JAG2GF69 sa-mp > ~/dump01.sql
|
||||
// DUMP: mysqldump -u service -p82JA8LDL1JAG2GF69 sa-mp > ~/dump01.sql
|
||||
// LOAD: zcat dump_2018-06-09.sql.gz | mysql -u service -p"{password}" sa-mp
|
||||
|
||||
/* ** MySQL Settings ** */
|
||||
#if !defined DEBUG_MODE
|
||||
|
@ -1,4 +1,3 @@
|
||||
(+) You can now buy Armor at the ammunation for $12.5K. Must be Bronze VIP to get it from a weapon dealer.
|
||||
(+) Players now drop their weapons and health when they are killed. More health is dropped with a higher in-game rank.
|
||||
(*) Fixes bugs with certain shops not having their safes breakable.
|
||||
(-) No more 2.5% withdrawal fee for gangs.
|
||||
(+) Total V.I.P restructure please see /vip for a full list of features with all V.I.P packages.
|
||||
(+) You will now get 2 wanted if you are starting to take over a turf.
|
||||
(/) Hits amounts will be now more random every 24 minutes.
|
||||
|
Loading…
Reference in New Issue
Block a user