add in-game crowdfunding feature (/crowdfund)

This commit is contained in:
Lorenc Pekaj 2018-09-08 00:20:26 +10:00
parent 5d34049735
commit 268a575fe7
2 changed files with 285 additions and 0 deletions

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@ -0,0 +1,284 @@
/*
* Irresistible Gaming (c) 2018
* Developed by Lorenc Pekaj
* Module:
* Purpose:
*/
/* ** Includes ** */
#include < YSI\y_hooks >
/* ** Definitions ** */
#define MAX_CROWDFUNDS 10 // dont bother editing
#define DIALOG_CROWDFUNDS 9383
#define DIALOG_CROWDFUND_OPTIONS 9384
#define DIALOG_CROWDFUND_INFO 9385
#define DIALOG_CROWDFUND_DONATE 9386
/* ** Hooks ** */
hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
{
if ( dialogid == DIALOG_CROWDFUNDS && response )
{
new crowdfund_ids_string[ MAX_CROWDFUNDS * 3 ];
new crowdfunds_ids[ MAX_CROWDFUNDS ];
GetPVarString( playerid, "crowdfunds_shown", crowdfund_ids_string, sizeof( crowdfund_ids_string ) );
if ( sscanf( crowdfund_ids_string, "a<i>[" # MAX_CROWDFUNDS "]", crowdfunds_ids ) ) {
return SendError( playerid, "There was an error reading the crowdfunds, try again later." );
}
for ( new i = 0, x = 0; i < sizeof( crowdfunds_ids ); i ++ ) if ( crowdfunds_ids[ i ] != 0 )
{
if ( x == listitem )
{
SetPVarInt( playerid, "viewing_crowdfund", crowdfunds_ids[ i ] );
break;
}
x ++;
}
return ShowPlayerDialog( playerid, DIALOG_CROWDFUND_OPTIONS, DIALOG_STYLE_LIST, ""COL_GOLD"Feature Crowdfunding", "View Crowdfund Details\nView Crowdfund Patreons\n"COL_GOLD"Contribute To Crowdfund <3", "Select", "Close" );
}
else if ( dialogid == DIALOG_CROWDFUND_OPTIONS )
{
if ( ! response )
return ShowPlayerCrowdfunds( playerid );
new
viewing_crowdfund = GetPVarInt( playerid, "viewing_crowdfund" );
switch ( listitem )
{
case 0:
{
mysql_tquery(
dbHandle,
sprintf( "SELECT CROWDFUND_PACKAGES.*, CROWDFUNDS.DESCRIPTION AS CF_DESCRIPTION FROM CROWDFUND_PACKAGES INNER JOIN CROWDFUNDS ON CROWDFUNDS.ID = CROWDFUND_PACKAGES.CROWDFUND_ID WHERE CROWDFUND_ID = %d ORDER BY REQUIRED_AMOUNT DESC", viewing_crowdfund ),
"OnDisplayCrowdfundInfo", "ii", playerid, viewing_crowdfund
);
}
case 1:
{
mysql_tquery(
dbHandle,
sprintf( "SELECT USERS.NAME, SUM(AMOUNT) AS TOTAL FROM CROWDFUND_PATREONS INNER JOIN USERS ON USERS.ID = CROWDFUND_PATREONS.USER_ID WHERE CROWDFUND_PATREONS.CROWDFUND_ID = %d GROUP BY CROWDFUND_PATREONS.USER_ID ORDER BY TOTAL DESC", viewing_crowdfund ),
"OnDisplayCrowdfundPatreons", "ii", playerid, viewing_crowdfund
);
}
case 2:
{
return ShowPlayerDialog( playerid, DIALOG_CROWDFUND_DONATE, DIALOG_STYLE_INPUT, ""COL_GOLD"Feature Crowdfunding", ""COL_WHITE"Please specify the amount of IC you wish to contribute:\n\n"COL_ORANGE"Warning: There is no confirmation dialog.", "Contribute", "Back" );
}
}
}
else if ( dialogid == DIALOG_CROWDFUND_INFO && ! response ) {
return ShowPlayerDialog( playerid, DIALOG_CROWDFUND_OPTIONS, DIALOG_STYLE_LIST, ""COL_GOLD"Feature Crowdfunding", "View Crowdfund Details\nView Crowdfund Patreons\n"COL_GOLD"Contribute To Crowdfund <3", "Select", "Close" );
}
else if ( dialogid == DIALOG_CROWDFUND_DONATE )
{
if ( ! response )
return ShowPlayerDialog( playerid, DIALOG_CROWDFUND_OPTIONS, DIALOG_STYLE_LIST, ""COL_GOLD"Feature Crowdfunding", "View Crowdfund Details\nView Crowdfund Patreons\n"COL_GOLD"Contribute To Crowdfund <3", "Select", "Close" );
new
viewing_crowdfund = GetPVarInt( playerid, "viewing_crowdfund" );
if ( ! viewing_crowdfund ) {
return SendError( playerid, "There was an error. Please attempt to contribute to the crowdfund again." );
}
new
Float: amount;
if ( sscanf( inputtext, "f", amount ) ) {
return ShowPlayerDialog( playerid, DIALOG_CROWDFUND_DONATE, DIALOG_STYLE_INPUT, ""COL_GOLD"Feature Crowdfunding", ""COL_WHITE"Please specify the amount of IC you wish to contribute:\n\n"COL_RED"Please specify a decimal number!", "Contribute", "Close" );
} else if ( amount < 10.0 ) {
return ShowPlayerDialog( playerid, DIALOG_CROWDFUND_DONATE, DIALOG_STYLE_INPUT, ""COL_GOLD"Feature Crowdfunding", ""COL_WHITE"Please specify the amount of IC you wish to contribute:\n\n"COL_RED"The minimum amount you can contribute is 10.00 IC!", "Contribute", "Close" );
} else if ( amount > GetPlayerIrresistibleCoins( playerid ) ) {
return ShowPlayerDialog( playerid, DIALOG_CROWDFUND_DONATE, DIALOG_STYLE_INPUT, ""COL_GOLD"Feature Crowdfunding", ""COL_WHITE"Please specify the amount of IC you wish to contribute:\n\n"COL_RED"You do not have this many coins in your account!", "Contribute", "Close" );
} else {
// check if expired/ended/valid before even submitting
mysql_tquery( dbHandle, sprintf( "SELECT FEATURE, UNIX_TIMESTAMP(RELEASE_DATE) AS `RELEASE`, UNIX_TIMESTAMP(END_DATE) AS `END` FROM CROWDFUNDS WHERE ID = %d", viewing_crowdfund ), "OnPlayerCrowdfundContribute", "ddf", playerid, viewing_crowdfund, amount );
}
return 1;
}
return 1;
}
/* ** Commands ** */
CMD:crowdfunds( playerid, params[ ] ) {
return ShowPlayerCrowdfunds( playerid );
}
/* ** Functions ** */
stock ShowPlayerCrowdfunds( playerid ) {
return mysql_tquery( dbHandle,
"SELECT CROWDFUNDS.ID, CROWDFUNDS.FEATURE, CROWDFUNDS.FUND_TARGET, SUM(CROWDFUND_PATREONS.AMOUNT) AS RAISED, UNIX_TIMESTAMP(RELEASE_DATE) AS RELASE, UNIX_TIMESTAMP(END_DATE) AS END FROM CROWDFUNDS " \
"LEFT JOIN CROWDFUND_PATREONS on CROWDFUNDS.ID = CROWDFUND_PATREONS.CROWDFUND_ID " \
"GROUP BY CROWDFUNDS.ID ORDER BY CROWDFUNDS.ID DESC LIMIT " # MAX_CROWDFUNDS,
"OnDisplayCrowdfunds", "i", playerid
), 1;
}
thread OnPlayerCrowdfundContribute( playerid, crowdfund_id, Float: amount )
{
new
rows = cache_get_row_count( );
if ( rows )
{
new feature[ 64 ];
new curr_timestamp = gettime( );
new release_timestamp = cache_get_field_content_int( 0, "RELEASE", dbHandle );
new end_timestamp = cache_get_field_content_int( 0, "END", dbHandle );
// check if released or ended
if ( ( curr_timestamp > release_timestamp && release_timestamp != 0 ) || ( curr_timestamp > end_timestamp ) ) {
SendError( playerid, "You can no longer contribute to this crowdfund as it is released or ended." );
return ShowPlayerCrowdfunds( playerid );
}
// double check valid amounts again
if ( amount < 10.0 || amount > GetPlayerIrresistibleCoins( playerid ) ) {
SendError( playerid, "You can no longer contribute to this crowdfund as the contribution amount is invalid." );
return ShowPlayerCrowdfunds( playerid );
}
// get feature name
cache_get_field_content( 0, "FEATURE", feature );
// notify and deduct ic
GivePlayerIrresistibleCoins( playerid, -amount );
SendClientMessageToAllFormatted( -1, ""COL_GOLD"[CROWDFUND]"COL_WHITE" %s(%d) has donated %s IC to the %s Crowdfund! <3", ReturnPlayerName( playerid ), playerid, number_format( amount, .prefix = '\0', .decimals = 2 ), feature );
SavePlayerData( playerid ); // force save just incase
// insert into database
mysql_format(
dbHandle, szBigString, sizeof( szBigString ),
"INSERT INTO CROWDFUND_PATREONS (USER_ID, CROWDFUND_ID, AMOUNT) VALUES (%d, %d, %f)",
GetPlayerAccountID( playerid ), crowdfund_id, amount
);
mysql_single_query( szBigString );
return 1;
}
else
{
return SendError( playerid, "The crowdfund you are attempting to contribute to no longer exists." );
}
}
thread OnDisplayCrowdfundPatreons( playerid, crowdfund_id )
{
new
rows = cache_get_row_count( );
if ( ! rows ) {
return ShowPlayerDialog( playerid, DIALOG_CROWDFUND_INFO, DIALOG_STYLE_TABLIST_HEADERS, ""COL_GOLD"Feature Crowdfunding", ""COL_GREY"Contributor\t"COL_GREY"Amount (IC)\n"COL_RED"No-One\t"COL_RED"N/A", "Close", "Back" ), 1;
}
new patreon[ MAX_PLAYER_NAME ];
szHugeString = ""COL_GREY"Contributor\t"COL_GREY"Amount (IC)\n";
for ( new row = 0; row < rows; row ++ )
{
cache_get_field_content( row, "NAME", patreon );
new Float: contribution = cache_get_field_content_float( row, "TOTAL", dbHandle );
format( szHugeString, sizeof( szHugeString ), "%s%s\t%s IC\n", szHugeString, patreon, number_format( contribution, .prefix = '\0', .decimals = 2 ) );
}
return ShowPlayerDialog( playerid, DIALOG_CROWDFUND_INFO, DIALOG_STYLE_TABLIST_HEADERS, ""COL_GOLD"Feature Crowdfunding", szHugeString, "Close", "Back" ), 1;
}
thread OnDisplayCrowdfundInfo( playerid, crowdfund_id )
{
new
rows = cache_get_row_count( );
if ( ! rows ) {
return SendError( playerid, "There is no crowdfund information to show. Try again later." );
}
new cf_description[ 100 ];
new description[ 100 ];
new title[ 48 ];
cache_get_field_content( 0, "CF_DESCRIPTION", cf_description );
if ( strlen( cf_description ) < sizeof( cf_description ) - 1 ) {
format( szHugeString, sizeof( szHugeString ), ""COL_WHITE"%s\n\n", cf_description );
} else {
format( szHugeString, sizeof( szHugeString ), ""COL_WHITE"%s"COL_GREY"... (read more on sfcnr.com)\n\n", cf_description );
}
for ( new row = 0; row < rows; row ++ )
{
cache_get_field_content( row, "TITLE", title );
cache_get_field_content( row, "DESCRIPTION", description );
new Float: req_amount = cache_get_field_content_float( row, "REQUIRED_AMOUNT", dbHandle );
if ( strlen( description ) < sizeof( description ) - 1 ) {
format( szHugeString, sizeof( szHugeString ), "%s"COL_GOLD"%s (%s IC+)"COL_WHITE"\n%s\n\n", szHugeString, title, number_format( req_amount, .prefix = '\0', .decimals = 2 ), description );
} else {
format( szHugeString, sizeof( szHugeString ), "%s"COL_GOLD"%s (%s IC+)"COL_WHITE"\n%s"COL_GREY"... (read more on sfcnr.com)\n\n", szHugeString, title, number_format( req_amount, .prefix = '\0', .decimals = 2 ), description );
}
}
return ShowPlayerDialog( playerid, DIALOG_CROWDFUND_INFO, DIALOG_STYLE_MSGBOX, ""COL_GOLD"Feature Crowdfunding", szHugeString, "Close", "Back" ), 1;
}
thread OnDisplayCrowdfunds( playerid )
{
new
rows;
cache_get_data( rows, tmpVariable );
if ( ! rows ) {
return SendError( playerid, "There is no crowdfund to show. Try again later." );
}
new feature[ 64 ];
new crowdfund_ids[ MAX_CROWDFUNDS * 3 ];
// header
szLargeString = ""COL_WHITE"Feature\t"COL_WHITE"Raised (IC)\t"COL_WHITE"Goal (IC)\t"COL_WHITE"Completion (%)\n";
for ( new row = 0; row < MAX_CROWDFUNDS; row ++ )
{
new
id = 0;
if ( row < rows )
{
id = cache_get_field_content_int( row, "ID" );
cache_get_field_content( row, "FEATURE", feature );
new Float: amount_raised = cache_get_field_content_float( row, "RAISED", dbHandle );
new Float: target_amount = cache_get_field_content_float( row, "FUND_TARGET", dbHandle );
new Float: percent_raised = ( amount_raised / target_amount ) * 100.0;
new curr_timestamp = gettime( );
new release_timestamp = cache_get_field_content_int( row, "RELEASE", dbHandle );
new end_timestamp = cache_get_field_content_int( row, "END", dbHandle );
format( szLargeString, sizeof( szLargeString ),
"%s%s%s\t%s IC\t%s IC\t%s%0.1f%\n",
szLargeString,
( curr_timestamp > release_timestamp && release_timestamp != 0 ) || ( curr_timestamp > end_timestamp ) ? ( COL_GREY ) : ( COL_WHITE ),
feature,
number_format( amount_raised, .prefix = '\0', .decimals = 1 ),
number_format( target_amount, .prefix = '\0', .decimals = 1 ),
percent_raised >= 100.0 ? ( COL_GREEN ) : ( COL_WHITE ),
percent_raised
);
}
format( crowdfund_ids, sizeof( crowdfund_ids ), "%s%d ", crowdfund_ids, id );
}
// save ids for response
SetPVarString( playerid, "crowdfunds_shown", crowdfund_ids );
return ShowPlayerDialog( playerid, DIALOG_CROWDFUNDS, DIALOG_STYLE_TABLIST_HEADERS, ""COL_GOLD"Feature Crowdfunding", szLargeString, "Select", "Close" ), 1;
}

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@ -37,6 +37,7 @@
#include < irresistible\features\weapon_drop > #include < irresistible\features\weapon_drop >
#include < irresistible\features\ammunation > #include < irresistible\features\ammunation >
#include < irresistible\features\duel > #include < irresistible\features\duel >
#include < irresistible\features\crowdfund >
// #include < irresistible\features\pilot > // #include < irresistible\features\pilot >
// #include < irresistible\features\fishing > // #include < irresistible\features\fishing >
// #include < irresistible\features\vote > // #include < irresistible\features\vote >