add in-game crowdfunding feature (/crowdfund)
This commit is contained in:
parent
5d34049735
commit
268a575fe7
284
pawno/include/irresistible/features/crowdfund.inc
Normal file
284
pawno/include/irresistible/features/crowdfund.inc
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@ -0,0 +1,284 @@
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/*
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* Irresistible Gaming (c) 2018
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* Developed by Lorenc Pekaj
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* Module:
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* Purpose:
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*/
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/* ** Includes ** */
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#include < YSI\y_hooks >
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/* ** Definitions ** */
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#define MAX_CROWDFUNDS 10 // dont bother editing
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#define DIALOG_CROWDFUNDS 9383
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#define DIALOG_CROWDFUND_OPTIONS 9384
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#define DIALOG_CROWDFUND_INFO 9385
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#define DIALOG_CROWDFUND_DONATE 9386
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/* ** Hooks ** */
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hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
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{
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if ( dialogid == DIALOG_CROWDFUNDS && response )
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{
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new crowdfund_ids_string[ MAX_CROWDFUNDS * 3 ];
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new crowdfunds_ids[ MAX_CROWDFUNDS ];
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GetPVarString( playerid, "crowdfunds_shown", crowdfund_ids_string, sizeof( crowdfund_ids_string ) );
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if ( sscanf( crowdfund_ids_string, "a<i>[" # MAX_CROWDFUNDS "]", crowdfunds_ids ) ) {
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return SendError( playerid, "There was an error reading the crowdfunds, try again later." );
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}
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for ( new i = 0, x = 0; i < sizeof( crowdfunds_ids ); i ++ ) if ( crowdfunds_ids[ i ] != 0 )
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{
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if ( x == listitem )
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{
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SetPVarInt( playerid, "viewing_crowdfund", crowdfunds_ids[ i ] );
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break;
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}
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x ++;
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}
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return ShowPlayerDialog( playerid, DIALOG_CROWDFUND_OPTIONS, DIALOG_STYLE_LIST, ""COL_GOLD"Feature Crowdfunding", "View Crowdfund Details\nView Crowdfund Patreons\n"COL_GOLD"Contribute To Crowdfund <3", "Select", "Close" );
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}
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else if ( dialogid == DIALOG_CROWDFUND_OPTIONS )
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{
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if ( ! response )
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return ShowPlayerCrowdfunds( playerid );
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new
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viewing_crowdfund = GetPVarInt( playerid, "viewing_crowdfund" );
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switch ( listitem )
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{
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case 0:
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{
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mysql_tquery(
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dbHandle,
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sprintf( "SELECT CROWDFUND_PACKAGES.*, CROWDFUNDS.DESCRIPTION AS CF_DESCRIPTION FROM CROWDFUND_PACKAGES INNER JOIN CROWDFUNDS ON CROWDFUNDS.ID = CROWDFUND_PACKAGES.CROWDFUND_ID WHERE CROWDFUND_ID = %d ORDER BY REQUIRED_AMOUNT DESC", viewing_crowdfund ),
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"OnDisplayCrowdfundInfo", "ii", playerid, viewing_crowdfund
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);
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}
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case 1:
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{
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mysql_tquery(
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dbHandle,
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sprintf( "SELECT USERS.NAME, SUM(AMOUNT) AS TOTAL FROM CROWDFUND_PATREONS INNER JOIN USERS ON USERS.ID = CROWDFUND_PATREONS.USER_ID WHERE CROWDFUND_PATREONS.CROWDFUND_ID = %d GROUP BY CROWDFUND_PATREONS.USER_ID ORDER BY TOTAL DESC", viewing_crowdfund ),
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"OnDisplayCrowdfundPatreons", "ii", playerid, viewing_crowdfund
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);
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}
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case 2:
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{
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return ShowPlayerDialog( playerid, DIALOG_CROWDFUND_DONATE, DIALOG_STYLE_INPUT, ""COL_GOLD"Feature Crowdfunding", ""COL_WHITE"Please specify the amount of IC you wish to contribute:\n\n"COL_ORANGE"Warning: There is no confirmation dialog.", "Contribute", "Back" );
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}
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}
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}
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else if ( dialogid == DIALOG_CROWDFUND_INFO && ! response ) {
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return ShowPlayerDialog( playerid, DIALOG_CROWDFUND_OPTIONS, DIALOG_STYLE_LIST, ""COL_GOLD"Feature Crowdfunding", "View Crowdfund Details\nView Crowdfund Patreons\n"COL_GOLD"Contribute To Crowdfund <3", "Select", "Close" );
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}
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else if ( dialogid == DIALOG_CROWDFUND_DONATE )
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{
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if ( ! response )
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return ShowPlayerDialog( playerid, DIALOG_CROWDFUND_OPTIONS, DIALOG_STYLE_LIST, ""COL_GOLD"Feature Crowdfunding", "View Crowdfund Details\nView Crowdfund Patreons\n"COL_GOLD"Contribute To Crowdfund <3", "Select", "Close" );
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new
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viewing_crowdfund = GetPVarInt( playerid, "viewing_crowdfund" );
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if ( ! viewing_crowdfund ) {
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return SendError( playerid, "There was an error. Please attempt to contribute to the crowdfund again." );
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}
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new
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Float: amount;
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if ( sscanf( inputtext, "f", amount ) ) {
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return ShowPlayerDialog( playerid, DIALOG_CROWDFUND_DONATE, DIALOG_STYLE_INPUT, ""COL_GOLD"Feature Crowdfunding", ""COL_WHITE"Please specify the amount of IC you wish to contribute:\n\n"COL_RED"Please specify a decimal number!", "Contribute", "Close" );
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} else if ( amount < 10.0 ) {
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return ShowPlayerDialog( playerid, DIALOG_CROWDFUND_DONATE, DIALOG_STYLE_INPUT, ""COL_GOLD"Feature Crowdfunding", ""COL_WHITE"Please specify the amount of IC you wish to contribute:\n\n"COL_RED"The minimum amount you can contribute is 10.00 IC!", "Contribute", "Close" );
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} else if ( amount > GetPlayerIrresistibleCoins( playerid ) ) {
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return ShowPlayerDialog( playerid, DIALOG_CROWDFUND_DONATE, DIALOG_STYLE_INPUT, ""COL_GOLD"Feature Crowdfunding", ""COL_WHITE"Please specify the amount of IC you wish to contribute:\n\n"COL_RED"You do not have this many coins in your account!", "Contribute", "Close" );
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} else {
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// check if expired/ended/valid before even submitting
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mysql_tquery( dbHandle, sprintf( "SELECT FEATURE, UNIX_TIMESTAMP(RELEASE_DATE) AS `RELEASE`, UNIX_TIMESTAMP(END_DATE) AS `END` FROM CROWDFUNDS WHERE ID = %d", viewing_crowdfund ), "OnPlayerCrowdfundContribute", "ddf", playerid, viewing_crowdfund, amount );
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}
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return 1;
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}
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return 1;
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}
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/* ** Commands ** */
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CMD:crowdfunds( playerid, params[ ] ) {
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return ShowPlayerCrowdfunds( playerid );
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}
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/* ** Functions ** */
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stock ShowPlayerCrowdfunds( playerid ) {
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return mysql_tquery( dbHandle,
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"SELECT CROWDFUNDS.ID, CROWDFUNDS.FEATURE, CROWDFUNDS.FUND_TARGET, SUM(CROWDFUND_PATREONS.AMOUNT) AS RAISED, UNIX_TIMESTAMP(RELEASE_DATE) AS RELASE, UNIX_TIMESTAMP(END_DATE) AS END FROM CROWDFUNDS " \
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"LEFT JOIN CROWDFUND_PATREONS on CROWDFUNDS.ID = CROWDFUND_PATREONS.CROWDFUND_ID " \
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"GROUP BY CROWDFUNDS.ID ORDER BY CROWDFUNDS.ID DESC LIMIT " # MAX_CROWDFUNDS,
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"OnDisplayCrowdfunds", "i", playerid
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), 1;
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}
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thread OnPlayerCrowdfundContribute( playerid, crowdfund_id, Float: amount )
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{
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new
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rows = cache_get_row_count( );
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if ( rows )
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{
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new feature[ 64 ];
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new curr_timestamp = gettime( );
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new release_timestamp = cache_get_field_content_int( 0, "RELEASE", dbHandle );
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new end_timestamp = cache_get_field_content_int( 0, "END", dbHandle );
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// check if released or ended
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if ( ( curr_timestamp > release_timestamp && release_timestamp != 0 ) || ( curr_timestamp > end_timestamp ) ) {
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SendError( playerid, "You can no longer contribute to this crowdfund as it is released or ended." );
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return ShowPlayerCrowdfunds( playerid );
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}
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// double check valid amounts again
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if ( amount < 10.0 || amount > GetPlayerIrresistibleCoins( playerid ) ) {
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SendError( playerid, "You can no longer contribute to this crowdfund as the contribution amount is invalid." );
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return ShowPlayerCrowdfunds( playerid );
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}
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// get feature name
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cache_get_field_content( 0, "FEATURE", feature );
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// notify and deduct ic
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GivePlayerIrresistibleCoins( playerid, -amount );
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SendClientMessageToAllFormatted( -1, ""COL_GOLD"[CROWDFUND]"COL_WHITE" %s(%d) has donated %s IC to the %s Crowdfund! <3", ReturnPlayerName( playerid ), playerid, number_format( amount, .prefix = '\0', .decimals = 2 ), feature );
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SavePlayerData( playerid ); // force save just incase
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// insert into database
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mysql_format(
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dbHandle, szBigString, sizeof( szBigString ),
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"INSERT INTO CROWDFUND_PATREONS (USER_ID, CROWDFUND_ID, AMOUNT) VALUES (%d, %d, %f)",
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GetPlayerAccountID( playerid ), crowdfund_id, amount
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);
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mysql_single_query( szBigString );
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return 1;
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}
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else
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{
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return SendError( playerid, "The crowdfund you are attempting to contribute to no longer exists." );
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}
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}
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thread OnDisplayCrowdfundPatreons( playerid, crowdfund_id )
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{
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new
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rows = cache_get_row_count( );
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if ( ! rows ) {
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return ShowPlayerDialog( playerid, DIALOG_CROWDFUND_INFO, DIALOG_STYLE_TABLIST_HEADERS, ""COL_GOLD"Feature Crowdfunding", ""COL_GREY"Contributor\t"COL_GREY"Amount (IC)\n"COL_RED"No-One\t"COL_RED"N/A", "Close", "Back" ), 1;
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}
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new patreon[ MAX_PLAYER_NAME ];
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szHugeString = ""COL_GREY"Contributor\t"COL_GREY"Amount (IC)\n";
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for ( new row = 0; row < rows; row ++ )
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{
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cache_get_field_content( row, "NAME", patreon );
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new Float: contribution = cache_get_field_content_float( row, "TOTAL", dbHandle );
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format( szHugeString, sizeof( szHugeString ), "%s%s\t%s IC\n", szHugeString, patreon, number_format( contribution, .prefix = '\0', .decimals = 2 ) );
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}
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return ShowPlayerDialog( playerid, DIALOG_CROWDFUND_INFO, DIALOG_STYLE_TABLIST_HEADERS, ""COL_GOLD"Feature Crowdfunding", szHugeString, "Close", "Back" ), 1;
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}
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thread OnDisplayCrowdfundInfo( playerid, crowdfund_id )
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{
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new
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rows = cache_get_row_count( );
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if ( ! rows ) {
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return SendError( playerid, "There is no crowdfund information to show. Try again later." );
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}
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new cf_description[ 100 ];
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new description[ 100 ];
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new title[ 48 ];
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cache_get_field_content( 0, "CF_DESCRIPTION", cf_description );
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if ( strlen( cf_description ) < sizeof( cf_description ) - 1 ) {
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format( szHugeString, sizeof( szHugeString ), ""COL_WHITE"%s\n\n", cf_description );
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} else {
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format( szHugeString, sizeof( szHugeString ), ""COL_WHITE"%s"COL_GREY"... (read more on sfcnr.com)\n\n", cf_description );
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}
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for ( new row = 0; row < rows; row ++ )
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{
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cache_get_field_content( row, "TITLE", title );
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cache_get_field_content( row, "DESCRIPTION", description );
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new Float: req_amount = cache_get_field_content_float( row, "REQUIRED_AMOUNT", dbHandle );
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if ( strlen( description ) < sizeof( description ) - 1 ) {
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format( szHugeString, sizeof( szHugeString ), "%s"COL_GOLD"%s (%s IC+)"COL_WHITE"\n%s\n\n", szHugeString, title, number_format( req_amount, .prefix = '\0', .decimals = 2 ), description );
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} else {
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format( szHugeString, sizeof( szHugeString ), "%s"COL_GOLD"%s (%s IC+)"COL_WHITE"\n%s"COL_GREY"... (read more on sfcnr.com)\n\n", szHugeString, title, number_format( req_amount, .prefix = '\0', .decimals = 2 ), description );
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}
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}
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return ShowPlayerDialog( playerid, DIALOG_CROWDFUND_INFO, DIALOG_STYLE_MSGBOX, ""COL_GOLD"Feature Crowdfunding", szHugeString, "Close", "Back" ), 1;
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}
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thread OnDisplayCrowdfunds( playerid )
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{
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new
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rows;
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cache_get_data( rows, tmpVariable );
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if ( ! rows ) {
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return SendError( playerid, "There is no crowdfund to show. Try again later." );
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}
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new feature[ 64 ];
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new crowdfund_ids[ MAX_CROWDFUNDS * 3 ];
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// header
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szLargeString = ""COL_WHITE"Feature\t"COL_WHITE"Raised (IC)\t"COL_WHITE"Goal (IC)\t"COL_WHITE"Completion (%)\n";
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for ( new row = 0; row < MAX_CROWDFUNDS; row ++ )
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{
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new
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id = 0;
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if ( row < rows )
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{
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id = cache_get_field_content_int( row, "ID" );
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cache_get_field_content( row, "FEATURE", feature );
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new Float: amount_raised = cache_get_field_content_float( row, "RAISED", dbHandle );
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new Float: target_amount = cache_get_field_content_float( row, "FUND_TARGET", dbHandle );
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new Float: percent_raised = ( amount_raised / target_amount ) * 100.0;
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new curr_timestamp = gettime( );
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new release_timestamp = cache_get_field_content_int( row, "RELEASE", dbHandle );
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new end_timestamp = cache_get_field_content_int( row, "END", dbHandle );
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format( szLargeString, sizeof( szLargeString ),
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"%s%s%s\t%s IC\t%s IC\t%s%0.1f%\n",
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szLargeString,
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( curr_timestamp > release_timestamp && release_timestamp != 0 ) || ( curr_timestamp > end_timestamp ) ? ( COL_GREY ) : ( COL_WHITE ),
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feature,
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number_format( amount_raised, .prefix = '\0', .decimals = 1 ),
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number_format( target_amount, .prefix = '\0', .decimals = 1 ),
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percent_raised >= 100.0 ? ( COL_GREEN ) : ( COL_WHITE ),
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percent_raised
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);
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}
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format( crowdfund_ids, sizeof( crowdfund_ids ), "%s%d ", crowdfund_ids, id );
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}
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// save ids for response
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SetPVarString( playerid, "crowdfunds_shown", crowdfund_ids );
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return ShowPlayerDialog( playerid, DIALOG_CROWDFUNDS, DIALOG_STYLE_TABLIST_HEADERS, ""COL_GOLD"Feature Crowdfunding", szLargeString, "Select", "Close" ), 1;
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}
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@ -37,6 +37,7 @@
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#include < irresistible\features\weapon_drop >
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#include < irresistible\features\weapon_drop >
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#include < irresistible\features\ammunation >
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#include < irresistible\features\ammunation >
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#include < irresistible\features\duel >
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#include < irresistible\features\duel >
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#include < irresistible\features\crowdfund >
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// #include < irresistible\features\pilot >
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// #include < irresistible\features\pilot >
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// #include < irresistible\features\fishing >
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// #include < irresistible\features\fishing >
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// #include < irresistible\features\vote >
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// #include < irresistible\features\vote >
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