change duel system styling for ease of use

This commit is contained in:
Steven Howard 2018-09-10 20:00:02 +01:00
parent 95f4957f9a
commit 271ecbe713

View File

@ -1,14 +1,16 @@
/* /*
* Irresistible Gaming (c) 2018 * Irresistible Gaming (c) 2018
* Developed by Stev * Developed by Steven Howard
* Module: duel.pwn * Module: cnr/features/duel.pwn
* Purpose: player dueling system * Purpose: player duling system
*/ */
/* ** Debug ** */ /* ** Includes ** */
#include < YSI\y_hooks >
/* ** Definitions ** */ /* ** Definitions ** */
#define COL_DUEL "{B74AFF}" #define COL_DUEL "{B74AFF}"
#define DIALOG_DUEL 7360 #define DIALOG_DUEL 7360
#define DIALOG_DUEL_PLAYER 7361 #define DIALOG_DUEL_PLAYER 7361
#define DIALOG_DUEL_LOCATION 7362 #define DIALOG_DUEL_LOCATION 7362
@ -19,47 +21,38 @@
#define DIALOG_DUEL_ARMOUR 7367 #define DIALOG_DUEL_ARMOUR 7367
/* ** Variables ** */ /* ** Variables ** */
enum duelData
enum E_DUEL_DATA
{ {
duelPlayer, E_PLAYER, E_WEAPON[ 2 ], E_BET,
duelWeapon[2], Float: E_ARMOUR, Float: E_HEALTH, E_COUNTDOWN,
duelBet, E_TIMER, E_LOCATION_ID, E_ROUNDS,
Float: duelArmour,
Float: duelHealth,
duelCountdown,
duelTimer,
duelLocation,
duelRemainingRounds
}; };
enum locationData enum E_DUEL_LOCATION_DATA
{ {
locationName[19], E_NAME [ 19 ], Float: E_POS_ONE[ 3 ], Float: E_POS_TWO[ 3 ]
Float:locationPosOne[3],
Float:locationPosTwo[3],
}; };
static const Float: duel_coordinates[3] = {-2226.1938, 251.9206, 35.3203};
new new
weaponList [] = {0, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34}, Float: g_DuelCoordinates [ 3 ] = { -2226.1938, 251.9206, 35.3203 },
LocationInfo [][locationData] = g_WeaponList [ ] = { 0, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34 },
g_duelData [ MAX_PLAYERS ][ E_DUEL_DATA ],
g_duelLocationData [ ][ E_DUEL_LOCATION_DATA ] =
{ {
{"Santa Maria Beach", {369.75770, -1831.576, 7.67190}, {369.65890, -1871.215, 7.67190}}, { "Santa Maria Beach", { 369.75770, -1831.576, 7.67190 }, { 369.65890, -1871.215, 7.67190 }},
{"Greenglass College", {1078.0353, 1084.4989, 10.8359}, {1095.4019, 1064.7239, 10.8359}}, { "Greenglass College", { 1078.0353, 1084.4989, 10.8359 }, { 1095.4019, 1064.7239, 10.8359 }},
{"Baseball Arena", {1393.0995, 2177.4585, 9.75780}, {1377.7881, 2195.4214, 9.75780}}, { "Baseball Arena", { 1393.0995, 2177.4585, 9.75780 }, { 1377.7881, 2195.4214, 9.75780 }},
//{"The Visage", {1960.4512, 1907.6881, 130.937}, {1969.4047, 1923.2622, 130.937}}, //{"The Visage", { 1960.4512, 1907.6881, 130.937 }, { 1969.4047, 1923.2622, 130.937 }},
{"Mount Chilliad", {-2318.471, -1632.880, 483.703}, {-2329.174, -1604.657, 483.760}}, { "Mount Chilliad", { -2318.471, -1632.880, 483.703 }, { -2329.174, -1604.657, 483.760 }},
{"The Farm", {-1044.856, -996.8120, 129.218}, {-1125.599, -996.7523, 129.218}}, { "The Farm", { -1044.856, -996.8120, 129.218 }, { -1125.599, -996.7523, 129.218 }},
{"Tennis Courts", {755.93790, -1280.710, 13.5565}, {755.93960, -1238.688, 13.5516}}, { "Tennis Courts", { 755.93790, -1280.710, 13.5565 }, { 755.93960, -1238.688, 13.5516 }},
{"Underwater World", {520.59600, -2125.663, -28.257}, {517.96600, -2093.610, -28.257}}, { "Underwater World", { 520.59600, -2125.663, -28.257 }, { 517.96600, -2093.610, -28.257 }},
{"Grove Street", {2476.4580, -1668.631, 13.3249}, {2501.1560, -1667.655, 13.3559}}, { "Grove Street", { 2476.4580, -1668.631, 13.3249 }, { 2501.1560, -1667.655, 13.3559 }},
{"Ocean Docks", {2683.5440, -2485.137, 13.5425}, {2683.8470, -2433.726, 13.5553}} { "Ocean Docks", { 2683.5440, -2485.137, 13.5425 }, { 2683.8470, -2433.726, 13.5553 }}
}, },
duelInfo [MAX_PLAYERS][duelData], bool: p_playerDueling [ MAX_PLAYERS char ],
p_duelInvitation [ MAX_PLAYERS ][ MAX_PLAYERS ],
bool: p_playerDueling [MAX_PLAYERS char],
p_duelInvitation [MAX_PLAYERS][MAX_PLAYERS],
g_DuelCheckpoint = -1 g_DuelCheckpoint = -1
; ;
@ -67,27 +60,27 @@ new
/* ** Hooks ** */ /* ** Hooks ** */
hook OnGameModeInit() hook OnGameModeInit()
{ {
CreateDynamicMapIcon(duel_coordinates[0], duel_coordinates[1], duel_coordinates[2], 23, 0, -1, -1, -1, 750.0); CreateDynamicMapIcon(g_DuelCoordinates[0], g_DuelCoordinates[1], g_DuelCoordinates[2], 23, 0, -1, -1, -1, 750.0);
g_DuelCheckpoint = CreateDynamicCP(duel_coordinates[0], duel_coordinates[1], duel_coordinates[2], 1.5, 0, 0, -1); g_DuelCheckpoint = CreateDynamicCP(g_DuelCoordinates[0], g_DuelCoordinates[1], g_DuelCoordinates[2], 1.5, 0, 0, -1);
CreateDynamic3DTextLabel(""COL_GOLD"[DUEL PLAYER]", -1, duel_coordinates[0], duel_coordinates[1], duel_coordinates[2], 25.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, 0, 0, -1); CreateDynamic3DTextLabel(""COL_GOLD"[DUEL PLAYER]", -1, g_DuelCoordinates[0], g_DuelCoordinates[1], g_DuelCoordinates[2], 25.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, 0, 0, -1);
return 1; return 1;
} }
hook OnPlayerConnect(playerid) hook OnPlayerConnect( playerid )
{ {
p_playerDueling{playerid} = false; p_playerDueling{ playerid } = false;
duelInfo[playerid][duelPlayer] = INVALID_PLAYER_ID; g_duelData[ playerid ][ E_PLAYER ] = INVALID_PLAYER_ID;
duelInfo[playerid][duelWeapon][0] = 0; g_duelData[ playerid ][ E_WEAPON ][ 0 ] = 0;
duelInfo[playerid][duelWeapon][1] = 0; g_duelData[ playerid ][ E_WEAPON ][ 1 ] = 0;
duelInfo[playerid][duelHealth] = 100.0; g_duelData[ playerid ][ E_HEALTH ] = 100.0;
duelInfo[playerid][duelArmour] = 100.0; g_duelData[ playerid ][ E_ARMOUR ] = 100.0;
duelInfo[playerid][duelBet] = 0; g_duelData[ playerid ][ E_BET ] = 0;
return 1; return 1;
} }
hook OnPlayerDisconnect(playerid, reason) hook OnPlayerDisconnect( playerid, reason )
{ {
forfeitPlayerDuel(playerid); forfeitPlayerDuel( playerid );
return 1; return 1;
} }
@ -97,237 +90,243 @@ hook OnPlayerDeathEx(playerid, killerid, reason, Float: damage, bodypart)
hook OnPlayerDeath(playerid, killerid, reason) hook OnPlayerDeath(playerid, killerid, reason)
#endif #endif
{ {
forfeitPlayerDuel(playerid); forfeitPlayerDuel( playerid );
return 1; return 1;
} }
hook SetPlayerRandomSpawn(playerid) hook SetPlayerRandomSpawn( playerid )
{ {
if (IsPlayerDueling(playerid)) if ( IsPlayerDueling( playerid ))
{ {
// teleport back to pb // teleport back to pb
SetPlayerPos(playerid, duel_coordinates[0], duel_coordinates[1], duel_coordinates[2]); SetPlayerPos( playerid, g_DuelCoordinates[0], g_DuelCoordinates[1], g_DuelCoordinates[2] );
SetPlayerInterior(playerid, 0); SetPlayerInterior( playerid, 0 );
SetPlayerVirtualWorld(playerid, 0); SetPlayerVirtualWorld( playerid, 0 );
// reset duel variables // reset duel variables
p_playerDueling{playerid} = false; p_playerDueling{ playerid } = false;
duelInfo[playerid][duelPlayer] = INVALID_PLAYER_ID; g_duelData[ playerid ][ E_PLAYER ] = INVALID_PLAYER_ID;
return Y_HOOKS_BREAK_RETURN_1; return Y_HOOKS_BREAK_RETURN_1;
} }
return 1; return 1;
} }
hook OnPlayerEnterDynamicCP(playerid, checkpointid) hook OnPlayerEnterDynamicCP( playerid, checkpointid )
{ {
if (GetPlayerState(playerid) == PLAYER_STATE_SPECTATING) { if ( GetPlayerState( playerid ) == PLAYER_STATE_SPECTATING ) {
return 1; return 1;
} }
if (checkpointid == g_DuelCheckpoint) if ( checkpointid == g_DuelCheckpoint )
{ {
ShowPlayerDuelMenu(playerid); ShowPlayerDuelMenu( playerid );
return 1; return 1;
} }
return 1; return 1;
} }
hook OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[] )
{ {
if (dialogid == DIALOG_DUEL && response) if ( ( dialogid == DIALOG_DUEL ) && response )
{ {
switch (listitem) erase ( szBigString );
switch ( listitem )
{ {
case 0: ShowPlayerDialog(playerid, DIALOG_DUEL_PLAYER, DIALOG_STYLE_INPUT, "{FFFFFF}Duel Settings - Select a player", "{FFFFFF}Please type the name of the player you wish to duel:\n\n{C0C0C0}Note: You can enter partially their names.", "Select", "Back"); case 0: ShowPlayerDialog( playerid, DIALOG_DUEL_PLAYER, DIALOG_STYLE_INPUT, ""COL_WHITE"Duel Settings - Select a player", ""COL_WHITE"Please type the name of the player you wish to duel:\n\n"COL_GREY"Note: You can enter partially their names.", "Select", "Back");
case 1: ShowPlayerDialog( playerid, DIALOG_DUEL_HEALTH, DIALOG_STYLE_INPUT, ""COL_WHITE"Duel Settings - Health", ""COL_WHITE"Enter the amount of health you will begin with:\n\n"COL_GREY"Note: The default health is 100.0.", "Select", "Back");
case 1: ShowPlayerDialog(playerid, DIALOG_DUEL_HEALTH, DIALOG_STYLE_INPUT, "{FFFFFF}Duel Settings - Health", "{FFFFFF}Enter the amount of health you will begin with:\n\n{C0C0C0}Note: The default health is 100.0.", "Select", "Back"); case 2: ShowPlayerDialog( playerid, DIALOG_DUEL_ARMOUR, DIALOG_STYLE_INPUT, ""COL_WHITE"Duel Settings - Armour", ""COL_WHITE"Enter the amount of armour you will begin with:\n\n"COL_GREY"Note: The default armour is 100.0.", "Select", "Back");
case 2: ShowPlayerDialog(playerid, DIALOG_DUEL_ARMOUR, DIALOG_STYLE_INPUT, "{FFFFFF}Duel Settings - Armour", "{FFFFFF}Enter the amount of armour you will begin with:\n\n{C0C0C0}Note: The default armour is 100.0.", "Select", "Back");
case 3: case 3:
{ {
new weaponid = duelInfo[playerid][duelWeapon][0]; erase ( szBigString );
erase(szBigString); new
iWeapon = g_duelData [ playerid ] [ E_WEAPON ] [ 0 ];
for (new i = 0; i < sizeof(weaponList); i ++) { for ( new i = 0; i < sizeof( g_WeaponList ); i ++) {
format(szBigString, sizeof(szBigString), "%s%s%s\n", szBigString, (weaponid == weaponList[i] ? (COL_GREY) : (COL_WHITE)), ReturnWeaponName(weaponList[i])); format( szBigString, sizeof(szBigString), "%s%s%s\n", szBigString, iWeapon == g_WeaponList [ i ] ? ( COL_GREY ) : ( COL_WHITE ), ReturnWeaponName( g_WeaponList[ i ] ) );
} }
ShowPlayerDialog(playerid, DIALOG_DUEL_WEAPON, DIALOG_STYLE_LIST, "{FFFFFF}Duel Settings - Change Primary Weapon", szBigString, "Select", "Back"); ShowPlayerDialog( playerid, DIALOG_DUEL_WEAPON, DIALOG_STYLE_LIST, ""COL_WHITE"Duel Settings - Change Primary Weapon", szBigString, "Select", "Back");
} }
case 4: case 4:
{ {
new weaponid = duelInfo[playerid][duelWeapon][1]; erase ( szBigString );
erase(szBigString); new
iWeapon = g_duelData [ playerid ] [ E_WEAPON ] [ 1 ];
for (new i = 0; i < sizeof(weaponList); i ++) { for ( new i = 0; i < sizeof( g_WeaponList ); i ++ ) {
format(szBigString, sizeof(szBigString), "%s%s%s\n", szBigString, (weaponid == weaponList[i] ? (COL_GREY) : (COL_WHITE)), ReturnWeaponName(weaponList[i])); format( szBigString, sizeof(szBigString), "%s%s%s\n", szBigString, iWeapon == g_WeaponList [ i ] ? ( COL_GREY ) : ( COL_WHITE ), ReturnWeaponName( g_WeaponList [ i ]) );
} }
ShowPlayerDialog(playerid, DIALOG_DUEL_WEAPON_TWO, DIALOG_STYLE_LIST, "{FFFFFF}Duel Settings - Change Secondary Weapon", szBigString, "Select", "Back"); ShowPlayerDialog( playerid, DIALOG_DUEL_WEAPON_TWO, DIALOG_STYLE_LIST, ""COL_WHITE"Duel Settings - Change Secondary Weapon", szBigString, "Select", "Back");
} }
case 5: case 5:
{ {
new index = duelInfo[playerid][duelLocation]; new
iLocationID = g_duelData [ playerid ][ E_LOCATION_ID ];
erase(szBigString); for ( new i = 0; i < sizeof( g_duelLocationData ); i ++ ) {
format( szBigString, sizeof(szBigString), "%s%s%s\n", szBigString, iLocationID == i ? ( COL_GREY ) : ( COL_WHITE ), g_duelLocationData[ i ][ E_NAME ]);
for (new i = 0; i < sizeof(LocationInfo); i ++) {
format(szBigString, sizeof(szBigString), "%s%s%s\n", szBigString, (index == i ? (COL_GREY) : (COL_WHITE)), LocationInfo[i][locationName]);
} }
ShowPlayerDialog(playerid, DIALOG_DUEL_LOCATION, DIALOG_STYLE_LIST, "{FFFFFF}Duel Settings - Change Location", szBigString, "Select", "Back"); ShowPlayerDialog(playerid, DIALOG_DUEL_LOCATION, DIALOG_STYLE_LIST, ""COL_WHITE"Duel Settings - Change Location", szBigString, "Select", "Back");
} }
case 6: ShowPlayerDialog(playerid, DIALOG_DUEL_WAGER, DIALOG_STYLE_INPUT, "{FFFFFF}Duel Settings - Set A Wager", "{FFFFFF}Please enter the wager for this duel:", "Select", "Back"); case 6: ShowPlayerDialog(playerid, DIALOG_DUEL_WAGER, DIALOG_STYLE_INPUT, ""COL_WHITE"Duel Settings - Set A Wager", ""COL_WHITE"Please enter the wager for this duel:", "Select", "Back");
case 7: case 7:
{ {
new targetid = duelInfo[playerid][duelPlayer]; new
pID = g_duelData [ playerid ][ E_PLAYER ];
if (!IsPlayerConnected(targetid)) { if ( !IsPlayerConnected( pID ) ) {
SendError(playerid, "You haven't selected anyone to duel!"); SendError( playerid, "You haven't selected anyone to duel!" );
return ShowPlayerDuelMenu(playerid); return ShowPlayerDuelMenu( playerid );
} }
p_duelInvitation[playerid][targetid] = gettime() + 60; p_duelInvitation[ playerid ][ pID ] = gettime( ) + 60;
ShowPlayerHelpDialog(targetid, 10000, "%s wants to duel!~n~~n~~y~Location: ~w~%s~n~~y~Weapon: ~w~%s and %s~n~~y~Wager: ~w~%s", ReturnPlayerName(playerid), LocationInfo[duelInfo[playerid][duelLocation]][locationName], ReturnWeaponName(duelInfo[playerid][duelWeapon][0]), ReturnWeaponName(duelInfo[playerid][duelWeapon][1]), number_format(duelInfo[playerid][duelBet])); ShowPlayerHelpDialog( pID, 10000, "%s wants to duel!~n~~n~~y~Location: ~w~%s~n~~y~Weapon: ~w~%s and %s~n~~y~Wager: ~w~%s", ReturnPlayerName( playerid ), g_duelLocationData [ g_duelData[ playerid ][ E_LOCATION_ID ] ][ E_NAME ], ReturnWeaponName( g_duelData[ playerid ][ E_WEAPON ][ 0 ] ), ReturnWeaponName( g_duelData[ playerid ][ E_WEAPON ][ 1 ] ), number_format(g_duelData[ playerid ][ E_BET ]));
SendClientMessageFormatted(playerid, -1, ""COL_DUEL"[DUEL]{FFFFFF} You have sent a duel invitation to %s for "COL_GOLD"%s"COL_WHITE".", ReturnPlayerName(targetid), number_format(duelInfo[playerid][duelBet])); SendClientMessageFormatted( playerid, -1, ""COL_DUEL"[DUEL]"COL_WHITE" You have sent a duel invitation to %s for "COL_GOLD"%s"COL_WHITE".", ReturnPlayerName( pID ), number_format( g_duelData[ playerid ][ E_BET ] ) );
SendClientMessageFormatted(targetid, -1, ""COL_DUEL"[DUEL]{FFFFFF} You are invited to duel %s for "COL_GOLD"%s"COL_WHITE", use \"/duel accept %d\".", ReturnPlayerName(playerid), number_format(duelInfo[playerid][duelBet]), playerid); SendClientMessageFormatted( pID, -1, ""COL_DUEL"[DUEL]"COL_WHITE" You are invited to duel %s for "COL_GOLD"%s"COL_WHITE", use \"/duel accept %d\".", ReturnPlayerName( playerid ), number_format( g_duelData[ playerid ][ E_BET ] ), playerid );
} }
} }
return 1; return 1;
} }
else if (dialogid == DIALOG_DUEL_PLAYER) else if ( dialogid == DIALOG_DUEL_PLAYER )
{ {
if (!response) if ( !response )
return ShowPlayerDuelMenu(playerid); return ShowPlayerDuelMenu( playerid );
new targetid; new
pID
;
if (sscanf(inputtext, "u", targetid)) if ( sscanf( inputtext, "u", pID) )
return ShowPlayerDialog(playerid, DIALOG_DUEL_PLAYER, DIALOG_STYLE_INPUT, "{FFFFFF}Duel Settings - Select a player", "{FFFFFF}Please type the name of the player you wish to duel:\n\n{C0C0C0}Note: You can enter partially their names.", "Select", "Back"); return ShowPlayerDialog( playerid, DIALOG_DUEL_PLAYER, DIALOG_STYLE_INPUT, ""COL_WHITE"Duel Settings - Select a player", ""COL_WHITE"Please type the name of the player you wish to duel:\n\n"COL_GREY"Note: You can enter partially their names.", "Select", "Back" );
if (targetid == playerid) if ( pID == playerid )
return ShowPlayerDialog(playerid, DIALOG_DUEL_PLAYER, DIALOG_STYLE_INPUT, "{FFFFFF}Duel Settings - Select a player", "{FFFFFF}Please type the name of the player you wish to duel:\n\n{FF0000}You can't invite yourself to duel!", "Select", "Back"); return ShowPlayerDialog( playerid, DIALOG_DUEL_PLAYER, DIALOG_STYLE_INPUT, ""COL_WHITE"Duel Settings - Select a player", ""COL_WHITE"Please type the name of the player you wish to duel:\n\n"COL_RED"You can't invite yourself to duel!", "Select", "Back" );
if (targetid == INVALID_PLAYER_ID || !IsPlayerConnected(targetid)) if ( pID == INVALID_PLAYER_ID || !IsPlayerConnected( pID ) )
return ShowPlayerDialog(playerid, DIALOG_DUEL_PLAYER, DIALOG_STYLE_INPUT, "{FFFFFF}Duel Settings - Select a player", "{FFFFFF}Please type the name of the player you wish to duel:\n\n{FF0000}Player is not connected!", "Select", "Back"); return ShowPlayerDialog( playerid, DIALOG_DUEL_PLAYER, DIALOG_STYLE_INPUT, ""COL_WHITE"Duel Settings - Select a player", ""COL_WHITE"Please type the name of the player you wish to duel:\n\n"COL_RED"Player is not connected!", "Select", "Back" );
if (IsPlayerDueling(playerid)) if ( IsPlayerDueling( playerid ) )
return ShowPlayerDialog(playerid, DIALOG_DUEL_PLAYER, DIALOG_STYLE_INPUT, "{FFFFFF}Duel Settings - Select a player", "{FFFFFF}Please type the name of the player you wish to duel:\n\n{FF0000}You are already in a duel!", "Select", "Back"); return ShowPlayerDialog( playerid, DIALOG_DUEL_PLAYER, DIALOG_STYLE_INPUT, ""COL_WHITE"Duel Settings - Select a player", ""COL_WHITE"Please type the name of the player you wish to duel:\n\n"COL_RED"You are already in a duel!", "Select", "Back" );
if (IsPlayerDueling(targetid)) if ( IsPlayerDueling( pID ) )
return ShowPlayerDialog(playerid, DIALOG_DUEL_PLAYER, DIALOG_STYLE_INPUT, "{FFFFFF}Duel Settings - Select a player", "{FFFFFF}Please type the name of the player you wish to duel:\n\n{FF0000}This player is already in a duel!", "Select", "Back"); return ShowPlayerDialog( playerid, DIALOG_DUEL_PLAYER, DIALOG_STYLE_INPUT, ""COL_WHITE"Duel Settings - Select a player", ""COL_WHITE"Please type the name of the player you wish to duel:\n\n"COL_RED"This player is already in a duel!", "Select", "Back" );
if (GetPlayerWantedLevel(targetid)) if ( GetPlayerWantedLevel( pID ) )
return ShowPlayerDialog(playerid, DIALOG_DUEL_PLAYER, DIALOG_STYLE_INPUT, "{FFFFFF}Duel Settings - Select a player", "{FFFFFF}Please type the name of the player you wish to duel:\n\n{FF0000}You can't duel this person right now, they are wanted", "Select", "Back"); return ShowPlayerDialog( playerid, DIALOG_DUEL_PLAYER, DIALOG_STYLE_INPUT, ""COL_WHITE"Duel Settings - Select a player", ""COL_WHITE"Please type the name of the player you wish to duel:\n\n"COL_RED"You can't duel this person right now, they are wanted", "Select", "Back" );
if (GetDistanceBetweenPlayers(playerid, targetid) > 25.0) if ( GetDistanceBetweenPlayers( playerid, pID ) > 25.0 )
return ShowPlayerDialog(playerid, DIALOG_DUEL_PLAYER, DIALOG_STYLE_INPUT, "{FFFFFF}Duel Settings - Select a player", "{FFFFFF}Please type the name of the player you wish to duel:\n\n{FF0000}The player you wish to duel is not near you.", "Select", "Back"); return ShowPlayerDialog( playerid, DIALOG_DUEL_PLAYER, DIALOG_STYLE_INPUT, ""COL_WHITE"Duel Settings - Select a player", ""COL_WHITE"Please type the name of the player you wish to duel:\n\n"COL_RED"The player you wish to duel is not near you.", "Select", "Back" );
if (IsPlayerJailed(targetid)) if ( IsPlayerJailed( pID ) )
return ShowPlayerDialog(playerid, DIALOG_DUEL_PLAYER, DIALOG_STYLE_INPUT, "{FFFFFF}Duel Settings - Select a player", "{FFFFFF}Please type the name of the player you wish to duel:\n\n{FF0000}You can't duel this person right now, they are currently in jail.", "Select", "Back"); return ShowPlayerDialog( playerid, DIALOG_DUEL_PLAYER, DIALOG_STYLE_INPUT, ""COL_WHITE"Duel Settings - Select a player", ""COL_WHITE"Please type the name of the player you wish to duel:\n\n"COL_RED"You can't duel this person right now, they are currently in jail.", "Select", "Back" );
SendClientMessageFormatted(playerid, -1, ""COL_DUEL"[DUEL]{FFFFFF} You have selected {C0C0C0}%s {FFFFFF}as your opponent.", ReturnPlayerName(targetid)); SendClientMessageFormatted( playerid, -1, ""COL_DUEL"[DUEL]{FFFFFF} You have selected {C0C0C0}%s {FFFFFF}as your opponent.", ReturnPlayerName( pID ) );
duelInfo[playerid][duelPlayer] = targetid; g_duelData[ playerid ][ E_PLAYER ] = pID;
ShowPlayerDuelMenu(playerid); ShowPlayerDuelMenu( playerid );
return 1; return 1;
} }
else if (dialogid == DIALOG_DUEL_LOCATION) else if ( dialogid == DIALOG_DUEL_LOCATION )
{ {
if (!response) if ( !response )
return ShowPlayerDuelMenu(playerid); return ShowPlayerDuelMenu( playerid );
if (duelInfo[playerid][duelLocation] == listitem) if ( g_duelData[ playerid ][ E_LOCATION_ID ] == listitem )
{ {
SendError(playerid, "You have already selected this location!"); SendError( playerid, "You have already selected this location!" );
return ShowPlayerDuelMenu(playerid); return ShowPlayerDuelMenu( playerid );
} }
SendClientMessageFormatted(playerid, -1, ""COL_DUEL"[DUEL]{FFFFFF} You have changed the duel location to {C0C0C0}%s{FFFFFF}.", LocationInfo[listitem][locationName]); SendClientMessageFormatted( playerid, -1, ""COL_DUEL"[DUEL]"COL_WHITE" You have changed the duel location to {C0C0C0}%s{FFFFFF}.", g_duelLocationData [ listitem ][ E_NAME ]);
duelInfo[playerid][duelLocation] = listitem; g_duelData[ playerid ][ E_LOCATION_ID ] = listitem;
ShowPlayerDuelMenu(playerid); ShowPlayerDuelMenu( playerid );
return 1; return 1;
} }
else if (dialogid == DIALOG_DUEL_WEAPON) else if ( dialogid == DIALOG_DUEL_WEAPON )
{ {
if (!response) if ( !response )
return ShowPlayerDuelMenu(playerid); return ShowPlayerDuelMenu( playerid );
if (duelInfo[playerid][duelWeapon][0] == weaponList[listitem]) if ( g_duelData[ playerid ][ E_WEAPON ][ 0 ] == g_WeaponList[ listitem ] )
{ {
SendError(playerid, "You have already selected this weapon!"); SendError( playerid, "You have already selected this weapon!");
return ShowPlayerDuelMenu(playerid); return ShowPlayerDuelMenu( playerid );
} }
SendClientMessageFormatted(playerid, -1, ""COL_DUEL"[DUEL]{FFFFFF} You have changed Primary Weapon to {C0C0C0}%s{FFFFFF}.", ReturnWeaponName(weaponList[listitem])); SendClientMessageFormatted( playerid, -1, ""COL_DUEL"[DUEL]"COL_WHITE" You have changed Primary Weapon to {C0C0C0}%s{FFFFFF}.", ReturnWeaponName( g_WeaponList[ listitem ]) );
duelInfo[playerid][duelWeapon][0] = weaponList[listitem]; g_duelData[ playerid ][ E_WEAPON ][ 0 ] = g_WeaponList[ listitem ];
ShowPlayerDuelMenu(playerid); ShowPlayerDuelMenu( playerid );
return 1; return 1;
} }
else if (dialogid == DIALOG_DUEL_WEAPON_TWO) else if ( dialogid == DIALOG_DUEL_WEAPON_TWO )
{ {
if (!response) if ( !response )
return ShowPlayerDuelMenu(playerid); return ShowPlayerDuelMenu( playerid );
if (duelInfo[playerid][duelWeapon][1] == weaponList[listitem]) if ( g_duelData[ playerid ][ E_WEAPON ][ 1 ] == g_WeaponList[ listitem ] )
{ {
SendError(playerid, "You have already selected this weapon!"); SendError( playerid, "You have already selected this weapon!");
return ShowPlayerDuelMenu(playerid); return ShowPlayerDuelMenu( playerid );
} }
SendClientMessageFormatted(playerid, -1, ""COL_DUEL"[DUEL]{FFFFFF} You have changed Secondary Weapon to {C0C0C0}%s{FFFFFF}.", ReturnWeaponName(weaponList[listitem])); SendClientMessageFormatted( playerid, -1, ""COL_DUEL"[DUEL]"COL_WHITE" You have changed Secondary Weapon to {C0C0C0}%s{FFFFFF}.", ReturnWeaponName( g_WeaponList[ listitem ]) );
duelInfo[playerid][duelWeapon][1] = weaponList[listitem]; g_duelData[ playerid ][ E_WEAPON ][ 1 ] = g_WeaponList[ listitem ];
ShowPlayerDuelMenu(playerid); ShowPlayerDuelMenu( playerid );
return 1; return 1;
} }
else if (dialogid == DIALOG_DUEL_HEALTH) else if ( dialogid == DIALOG_DUEL_HEALTH )
{ {
if (!response) if ( !response )
return ShowPlayerDuelMenu(playerid); return ShowPlayerDuelMenu( playerid );
new Float:health; new
Float:fHealth;
if (sscanf(inputtext, "f", health)) if (sscanf(inputtext, "f", fHealth))
return ShowPlayerDialog(playerid, DIALOG_DUEL_HEALTH, DIALOG_STYLE_INPUT, "{FFFFFF}Duel Settings - Health", "{FFFFFF}Enter the amount of health you will begin with:\n\n{C0C0C0}Note: The default health is 100.0.", "Select", "Back"); return ShowPlayerDialog(playerid, DIALOG_DUEL_HEALTH, DIALOG_STYLE_INPUT, "{FFFFFF}Duel Settings - Health", "{FFFFFF}Enter the amount of health you will begin with:\n\n{C0C0C0}Note: The default health is 100.0.", "Select", "Back");
if (!(1.0 <= health <= 100.0)) if (!(1.0 <= fHealth <= 100.0))
return ShowPlayerDialog(playerid, DIALOG_DUEL_HEALTH, DIALOG_STYLE_INPUT, "{FFFFFF}Duel Settings - Health", "{FFFFFF}Enter the amount of health you will begin with:\n\n{FF0000}The amount you have entered is a invalid amount, 1 to 100 only!", "Select", "Back"); return ShowPlayerDialog(playerid, DIALOG_DUEL_HEALTH, DIALOG_STYLE_INPUT, "{FFFFFF}Duel Settings - Health", "{FFFFFF}Enter the amount of health you will begin with:\n\n{FF0000}The amount you have entered is a invalid amount, 1 to 100 only!", "Select", "Back");
SendClientMessageFormatted(playerid, -1, ""COL_DUEL"[DUEL]{FFFFFF} You have changed Health to {C0C0C0}%0.2f%%{FFFFFF}.", health); SendClientMessageFormatted(playerid, -1, ""COL_DUEL"[DUEL]{FFFFFF} You have changed Health to {C0C0C0}%0.2f%%{FFFFFF}.", fHealth);
duelInfo[playerid][duelHealth] = health; g_duelData[ playerid ][ E_HEALTH ] = fHealth;
ShowPlayerDuelMenu(playerid); ShowPlayerDuelMenu( playerid );
return 1; return 1;
} }
else if (dialogid == DIALOG_DUEL_ARMOUR) else if (dialogid == DIALOG_DUEL_ARMOUR)
{ {
if (!response) if (!response)
return ShowPlayerDuelMenu(playerid); return ShowPlayerDuelMenu( playerid );
new Float:armour; new
Float:fArmour;
if (sscanf(inputtext, "f", armour)) if (sscanf(inputtext, "f", fArmour))
return ShowPlayerDialog(playerid, DIALOG_DUEL_ARMOUR, DIALOG_STYLE_INPUT, "{FFFFFF}Duel Settings - Armour", "{FFFFFF}Enter the amount of armour you will begin with:\n\n{C0C0C0}Note: The default armour is 100.0.", "Select", "Back"); return ShowPlayerDialog(playerid, DIALOG_DUEL_ARMOUR, DIALOG_STYLE_INPUT, "{FFFFFF}Duel Settings - Armour", "{FFFFFF}Enter the amount of armour you will begin with:\n\n{C0C0C0}Note: The default armour is 100.0.", "Select", "Back");
if (!(0.0 <= armour <= 100.0)) if (!(0.0 <= fArmour <= 100.0))
return ShowPlayerDialog(playerid, DIALOG_DUEL_ARMOUR, DIALOG_STYLE_INPUT, "{FFFFFF}Duel Settings - Armour", "{FFFFFF}Enter the amount of armour you will begin with:\n\n{FF0000}The amount you have entered is a invalid amount, 0 to 100 only!", "Select", "Back"); return ShowPlayerDialog(playerid, DIALOG_DUEL_ARMOUR, DIALOG_STYLE_INPUT, "{FFFFFF}Duel Settings - Armour", "{FFFFFF}Enter the amount of armour you will begin with:\n\n{FF0000}The amount you have entered is a invalid amount, 0 to 100 only!", "Select", "Back");
SendClientMessageFormatted(playerid, -1, ""COL_DUEL"[DUEL]{FFFFFF} You have changed Armour to {C0C0C0}%0.2f%%{FFFFFF}.", armour); SendClientMessageFormatted(playerid, -1, ""COL_DUEL"[DUEL]{FFFFFF} You have changed Armour to {C0C0C0}%0.2f%%{FFFFFF}.", fArmour);
duelInfo[playerid][duelArmour] = armour; g_duelData[ playerid ][ E_ARMOUR ] = fArmour;
ShowPlayerDuelMenu(playerid); ShowPlayerDuelMenu( playerid );
return 1; return 1;
} }
@ -337,144 +336,148 @@ hook OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
return SendError(playerid, "You cannot use this at the moment."); return SendError(playerid, "You cannot use this at the moment.");
if (!response) if (!response)
return ShowPlayerDuelMenu(playerid); return ShowPlayerDuelMenu( playerid );
new amount; new
iBet
;
if (sscanf(inputtext, "d", amount)) if ( sscanf( inputtext, "d", iBet ) )
return ShowPlayerDialog(playerid, DIALOG_DUEL_WAGER, DIALOG_STYLE_INPUT, "{FFFFFF}Duel Settings - Set A Wager", "{FFFFFF}Please enter the wager for this duel:", "Select", "Back"); return ShowPlayerDialog( playerid, DIALOG_DUEL_WAGER, DIALOG_STYLE_INPUT, "{FFFFFF}Duel Settings - Set A Wager", "{FFFFFF}Please enter the wager for this duel:", "Select", "Back");
if (!(0 <= amount < 10000000)) if ( ! ( 0 <= iBet < 10000000 ) )
return ShowPlayerDialog(playerid, DIALOG_DUEL_WAGER, DIALOG_STYLE_INPUT, "{FFFFFF}Duel Settings - Set A Wager", "{FFFFFF}Please enter the wager for this duel:\n\n{FF0000}Wagers must be between $0 and $10,000,000.", "Select", "Back"); return ShowPlayerDialog( playerid, DIALOG_DUEL_WAGER, DIALOG_STYLE_INPUT, "{FFFFFF}Duel Settings - Set A Wager", "{FFFFFF}Please enter the wager for this duel:\n\n{FF0000}Wagers must be between $0 and $10,000,000.", "Select", "Back");
duelInfo[playerid][duelBet] = amount; g_duelData[playerid][ E_BET ] = iBet;
SendClientMessageFormatted(playerid, -1, ""COL_DUEL"[DUEL]{FFFFFF} You have changed the wager to %s.", number_format(duelInfo[playerid][duelBet])); SendClientMessageFormatted( playerid, -1, ""COL_DUEL"[DUEL]{FFFFFF} You have changed the wager to %s.", number_format(g_duelData[playerid][ E_BET ]));
ShowPlayerDuelMenu(playerid); ShowPlayerDuelMenu( playerid );
return 1; return 1;
} }
return 1; return 1;
} }
/* ** Commands ** */ /* ** Commands ** */
CMD:duel(playerid, params[]) CMD:duel( playerid, params[ ] )
{ {
if (!strcmp(params, "accept", false, 6)) if ( !strcmp(params, "accept", false, 6))
{ {
new new
targetid; targetid;
if (sscanf(params[7], "u", targetid)) if ( sscanf( params[7], "u", targetid) )
return SendUsage(playerid, "/duel accept [PLAYER_ID]"); return SendUsage( playerid, "/duel accept [PLAYER_ID]");
if (!IsPlayerConnected(targetid)) if ( !IsPlayerConnected( targetid ))
return SendError(playerid, "You do not have any duel invitations to accept."); return SendError( playerid, "You do not have any duel invitations to accept.");
if (gettime() > p_duelInvitation[targetid][playerid]) if ( gettime() > p_duelInvitation[ targetid ][ playerid ] )
return SendError(playerid, "You have not been invited by %s to duel or it has expired."); return SendError( playerid, "You have not been invited by %s to duel or it has expired.");
if (IsPlayerDueling(playerid)) if ( IsPlayerDueling( playerid ))
return SendError(playerid, "You cannot accept this invite as you are currently dueling."); return SendError( playerid, "You cannot accept this invite as you are currently dueling.");
if (GetDistanceBetweenPlayers(playerid, targetid) > 25.0) if ( GetDistanceBetweenPlayers( playerid, targetid ) > 25.0)
return SendError(playerid, "You must be within 25.0 meters of your opponent!"); return SendError( playerid, "You must be within 25.0 meters of your opponent!");
new waged_amount = duelInfo[targetid][duelBet]; new
waged_amount = g_duelData[ targetid ][ E_BET ];
if (duelInfo[targetid][duelBet] != 0) if (g_duelData[ targetid ][ E_BET ] != 0)
{ {
if (GetPlayerCash(targetid) < waged_amount) if ( GetPlayerCash( targetid ) < waged_amount)
{ {
SendClientMessageFormatted(targetid, -1, ""COL_DUEL"[DUEL]{FFFFFF} %s has accepted but you don't have money to wage (%s).", ReturnPlayerName(playerid), number_format(waged_amount)); SendClientMessageFormatted( targetid, -1, ""COL_DUEL"[DUEL]"COL_WHITE" %s has accepted but you don't have money to wage (%s).", ReturnPlayerName( playerid ), number_format( waged_amount ) );
SendClientMessageFormatted(playerid, -1, ""COL_DUEL"[DUEL]{FFFFFF} You have accepted %s's duel invitation but they don't have money.", ReturnPlayerName(targetid)); SendClientMessageFormatted( playerid, -1, ""COL_DUEL"[DUEL]"COL_WHITE" You have accepted %s's duel invitation but they don't have money.", ReturnPlayerName( targetid ) );
return 1; return 1;
} }
else if (GetPlayerCash(playerid) < waged_amount) else if ( GetPlayerCash( playerid ) < waged_amount)
{ {
SendClientMessageFormatted(playerid, -1, ""COL_DUEL"[DUEL]{FFFFFF} %s requires you to wage %s.", ReturnPlayerName(targetid), number_format(waged_amount)); SendClientMessageFormatted( playerid, -1, ""COL_DUEL"[DUEL]"COL_WHITE" %s requires you to wage %s.", ReturnPlayerName( targetid ), number_format( waged_amount ) );
SendClientMessageFormatted(targetid, -1, ""COL_DUEL"[DUEL]{FFFFFF} %s has accepted the duel invitation but they don't have money to wage.", ReturnPlayerName(playerid)); SendClientMessageFormatted( targetid, -1, ""COL_DUEL"[DUEL]"COL_WHITE" %s has accepted the duel invitation but they don't have money to wage.", ReturnPlayerName( playerid ) );
return 1; return 1;
} }
else else
{ {
GivePlayerCash(playerid, -waged_amount); GivePlayerCash( playerid, -waged_amount );
GivePlayerCash(targetid, -waged_amount); GivePlayerCash( targetid, -waged_amount );
} }
} }
SendClientMessageFormatted(targetid, -1, ""COL_DUEL"[DUEL]{FFFFFF} %s has accepted your duel invitation.", ReturnPlayerName(playerid)); SendClientMessageFormatted( targetid, -1, ""COL_DUEL"[DUEL]"COL_WHITE" %s has accepted your duel invitation.", ReturnPlayerName( playerid ) );
SendClientMessageFormatted(playerid, -1, ""COL_DUEL"[DUEL]{FFFFFF} You have accepted %s's duel invitation.", ReturnPlayerName(targetid)); SendClientMessageFormatted( playerid, -1, ""COL_DUEL"[DUEL]"COL_WHITE" You have accepted %s's duel invitation.", ReturnPlayerName( targetid ) );
p_playerDueling{targetid} = true; p_playerDueling{ targetid } = true;
p_playerDueling{playerid} = true; p_playerDueling{ playerid } = true;
duelInfo[targetid][duelPlayer] = playerid; g_duelData[ targetid ][ E_PLAYER ] = playerid;
duelInfo[playerid][duelPlayer] = targetid; g_duelData[ playerid ][ E_PLAYER ] = targetid;
duelInfo[playerid][duelBet] = duelInfo[targetid][duelBet]; g_duelData[ playerid ][ E_BET ] = g_duelData[targetid][ E_BET ];
duelInfo[playerid][duelRemainingRounds] = 1; g_duelData[ playerid ][ E_ROUNDS ] = 1;
duelInfo[targetid][duelRemainingRounds] = 1; g_duelData[ targetid ][ E_ROUNDS ] = 1;
new id = duelInfo[targetid][duelLocation]; new
iLocation = g_duelData[ targetid ][ E_LOCATION_ID ];
ResetPlayerWeapons(targetid); ResetPlayerWeapons( targetid );
RemovePlayerFromVehicle(targetid); RemovePlayerFromVehicle( targetid );
SetPlayerArmour(targetid, duelInfo[targetid][duelArmour]); SetPlayerArmour( targetid, g_duelData[ targetid ][ E_ARMOUR ]);
SetPlayerHealth(targetid, duelInfo[targetid][duelHealth]); SetPlayerHealth( targetid, g_duelData[ targetid ][ E_HEALTH ]);
SetPlayerVirtualWorld(targetid, targetid + 1); SetPlayerVirtualWorld( targetid, targetid + 1 );
SetPlayerPos(targetid, LocationInfo[id][locationPosTwo][0], LocationInfo[id][locationPosTwo][1], LocationInfo[id][locationPosTwo][2]); SetPlayerPos( targetid, g_duelLocationData[ iLocation ][ E_POS_TWO ][0], g_duelLocationData[ iLocation ][ E_POS_TWO ][1], g_duelLocationData[ iLocation ][ E_POS_TWO ][2] );
ResetPlayerWeapons(playerid); ResetPlayerWeapons( playerid );
RemovePlayerFromVehicle(playerid); RemovePlayerFromVehicle( playerid );
SetPlayerArmour(playerid, duelInfo[targetid][duelArmour]); SetPlayerArmour( playerid, g_duelData[ targetid ][ E_ARMOUR ]);
SetPlayerHealth(playerid, duelInfo[targetid][duelHealth]); SetPlayerHealth( playerid, g_duelData[ targetid ][ E_HEALTH ]);
SetPlayerVirtualWorld(playerid, targetid + 1); SetPlayerVirtualWorld( playerid, targetid + 1 );
SetPlayerPos(playerid, LocationInfo[id][locationPosOne][0], LocationInfo[id][locationPosOne][1], LocationInfo[id][locationPosOne][2]); SetPlayerPos( playerid, g_duelLocationData[ iLocation ][ E_POS_ONE ][0], g_duelLocationData[ iLocation ][ E_POS_ONE ][1], g_duelLocationData[ iLocation ][ E_POS_ONE ][2] );
// freeze // freeze
TogglePlayerControllable(playerid, 0); TogglePlayerControllable( playerid, 0 );
TogglePlayerControllable(targetid, 0); TogglePlayerControllable( targetid, 0 );
// start countdown // start countdown
duelInfo[targetid][duelCountdown] = 10; g_duelData[ targetid ][ E_COUNTDOWN ] = 10;
duelInfo[targetid][duelTimer] = SetTimerEx("DuelTimer", 960, true, "d", targetid); g_duelData[ targetid ][ E_TIMER ] = SetTimerEx( "OnDuelTimer", 960, true, "d", targetid );
// give weapon // give weapon
GivePlayerWeapon(playerid, duelInfo[targetid][duelWeapon][0], 5000); GivePlayerWeapon( playerid, g_duelData[ targetid ][ E_WEAPON ][0], 5000);
GivePlayerWeapon(targetid, duelInfo[targetid][duelWeapon][0], 5000); GivePlayerWeapon( targetid, g_duelData[ targetid ][ E_WEAPON ][0], 5000);
GivePlayerWeapon(playerid, duelInfo[targetid][duelWeapon][1], 5000); GivePlayerWeapon( playerid, g_duelData[ targetid ][ E_WEAPON ][1], 5000);
GivePlayerWeapon(targetid, duelInfo[targetid][duelWeapon][1], 5000); GivePlayerWeapon( targetid, g_duelData[ targetid ][ E_WEAPON ][1], 5000);
// clear invites for safety // clear invites for safety
for (new i = 0; i < MAX_PLAYERS; i ++) { for (new i = 0; i < MAX_PLAYERS; i ++) {
p_duelInvitation[playerid][i] = 0; p_duelInvitation[ playerid ][ i ] = 0;
p_duelInvitation[targetid][i] = 0; p_duelInvitation[ targetid ][ i ] = 0;
} }
return 1; return 1;
} }
else if (strmatch(params, "cancel")) else if (strmatch(params, "cancel"))
{ {
if (ClearDuelInvites(playerid)) if ( ClearDuelInvites( playerid ))
{ {
return SendServerMessage(playerid, "You have cancelled every duel offer that you have made."); return SendServerMessage( playerid, "You have cancelled every duel offer that you have made." );
} }
else else
{ {
return SendError(playerid, "You have not made any duel offers recently."); return SendError( playerid, "You have not made any duel offers recently." );
} }
} }
return SendUsage(playerid, "/duel [ACCEPT/CANCEL]"); return SendUsage( playerid, "/duel [ACCEPT/CANCEL]" );
} }
/* ** Functions ** */ /* ** Functions ** */
static stock ClearDuelInvites(playerid) static stock ClearDuelInvites( playerid )
{ {
new current_time = gettime(); new current_time = gettime( );
new count = 0; new count = 0;
for (new i = 0; i < MAX_PLAYERS; i ++) for ( new i = 0; i < MAX_PLAYERS; i ++ )
{ {
if (p_duelInvitation[playerid][i] != 0 && current_time > p_duelInvitation[playerid][i]) if ( p_duelInvitation[ playerid ][ i ] != 0 && current_time > p_duelInvitation[ playerid ][ i ])
{ {
p_duelInvitation[playerid][i] = 0; p_duelInvitation[ playerid ][ i ] = 0;
count ++; count ++;
} }
} }
@ -487,91 +490,92 @@ stock IsPlayerDueling(playerid) {
stock ShowPlayerDuelMenu(playerid) stock ShowPlayerDuelMenu(playerid)
{ {
if (GetPlayerClass(playerid) != CLASS_CIVILIAN) if ( GetPlayerClass( playerid ) != CLASS_CIVILIAN )
return SendError(playerid, "You can only use this feature whist being a civilian."); return SendError( playerid, "You can only use this feature whist being a civilian.");
if (GetPlayerWantedLevel(playerid)) if ( GetPlayerWantedLevel( playerid ))
return SendError(playerid, "You cannot duel whilst having a wanted level."); return SendError( playerid, "You cannot duel whilst having a wanted level.");
format(szBigString, sizeof(szBigString), format( szBigString, sizeof(szBigString),
"Player\t{C0C0C0}%s\nHealth\t{C0C0C0}%.2f%%\nArmour\t{C0C0C0}%.2f%%\nPrimary Weapon\t{C0C0C0}%s\nSecondary Weapon\t{C0C0C0}%s\nLocation\t{C0C0C0}%s\nWager\t{C0C0C0}%s\n"COL_GOLD"Send Invite\t"COL_GOLD">>>", "Player\t{C0C0C0}%s\nHealth\t{C0C0C0}%.2f%%\nArmour\t{C0C0C0}%.2f%%\nPrimary Weapon\t{C0C0C0}%s\nSecondary Weapon\t{C0C0C0}%s\nLocation\t{C0C0C0}%s\nWager\t{C0C0C0}%s\n"COL_GOLD"Send Invite\t"COL_GOLD">>>",
(!IsPlayerConnected(duelInfo[playerid][duelPlayer]) ? (""COL_RED"N/A") : (ReturnPlayerName(duelInfo[playerid][duelPlayer]))), (!IsPlayerConnected(g_duelData[ playerid ][ E_PLAYER ]) ? (""COL_RED"N/A") : (ReturnPlayerName(g_duelData[ playerid ][ E_PLAYER ]))),
duelInfo[playerid][duelHealth], g_duelData[ playerid ][ E_HEALTH ],
duelInfo[playerid][duelArmour], g_duelData[ playerid ][ E_ARMOUR ],
ReturnWeaponName(duelInfo[playerid][duelWeapon][0]), ReturnWeaponName(g_duelData[ playerid ][ E_WEAPON ][0]),
ReturnWeaponName(duelInfo[playerid][duelWeapon][1]), ReturnWeaponName(g_duelData[ playerid ][ E_WEAPON ][1]),
LocationInfo[duelInfo[playerid][duelLocation]][locationName], g_duelLocationData[ g_duelData[ playerid ][ E_LOCATION_ID ] ][ E_NAME ],
number_format(duelInfo[playerid][duelBet]) number_format(g_duelData[playerid][ E_BET ])
); );
ShowPlayerDialog(playerid, DIALOG_DUEL, DIALOG_STYLE_TABLIST, "{FFFFFF}Duel Settings", szBigString, "Select", "Cancel"); ShowPlayerDialog(playerid, DIALOG_DUEL, DIALOG_STYLE_TABLIST, ""COL_WHITE"{FFFFFF}Duel Settings", szBigString, "Select", "Cancel");
return 1; return 1;
} }
static stock forfeitPlayerDuel(playerid) static stock forfeitPlayerDuel(playerid)
{ {
if (!IsPlayerDueling(playerid)) if ( !IsPlayerDueling( playerid ))
return 0; return 0;
ClearDuelInvites(playerid); ClearDuelInvites( playerid );
new new
winnerid = duelInfo[playerid][duelPlayer]; winnerid = g_duelData[ playerid ][ E_PLAYER ];
if (!IsPlayerConnected(winnerid) || !IsPlayerDueling(winnerid)) if (!IsPlayerConnected(winnerid) || !IsPlayerDueling(winnerid))
return 0; return 0;
// begin wager info // begin wager info
new new
amount_waged = duelInfo[playerid][duelBet]; amount_waged = g_duelData[ playerid ][ E_BET ];
SpawnPlayer(winnerid); SpawnPlayer(winnerid);
ClearDuelInvites(winnerid); ClearDuelInvites(winnerid);
// decrement rounds // decrement rounds
duelInfo[playerid][duelRemainingRounds] --; g_duelData[ playerid ][ E_ROUNDS ] --;
duelInfo[winnerid][duelRemainingRounds] = duelInfo[playerid][duelRemainingRounds]; g_duelData[ winnerid ][ E_ROUNDS ] = g_duelData[ playerid ][ E_ROUNDS ];
// check if theres a remaining round // check if theres a remaining round
if (duelInfo[playerid][duelRemainingRounds] == 0) { if (g_duelData[ playerid ][ E_ROUNDS ] == 0) {
if (0 < amount_waged < 10000000) { if (0 < amount_waged < 10000000) {
new winning_prize = floatround(float(amount_waged) * 1.95); // We take 2.5% of the total pot new
winning_prize = floatround(float(amount_waged) * 1.95); // We take 2.5% of the total pot
GivePlayerCash(winnerid, winning_prize); GivePlayerCash(winnerid, winning_prize);
SendClientMessageToAllFormatted( -1, ""COL_DUEL"[DUEL]{FFFFFF} %s(%d) has won the duel against %s(%d) for %s!", ReturnPlayerName(winnerid), winnerid, ReturnPlayerName(playerid), playerid, number_format(winning_prize)); SendClientMessageToAllFormatted( -1, ""COL_DUEL"[DUEL]"COL_WHITE" %s(%d) has won the duel against %s(%d) for %s!", ReturnPlayerName(winnerid), winnerid, ReturnPlayerName(playerid), playerid, number_format(winning_prize));
} else { } else {
SendClientMessageToAllFormatted( -1, ""COL_DUEL"[DUEL]{FFFFFF} %s(%d) has won the duel against %s(%d)!", ReturnPlayerName(winnerid), winnerid, ReturnPlayerName(playerid), playerid); SendClientMessageToAllFormatted( -1, ""COL_DUEL"[DUEL]"COL_WHITE" %s(%d) has won the duel against %s(%d)!", ReturnPlayerName(winnerid), winnerid, ReturnPlayerName(playerid), playerid);
} }
} }
return 1; return 1;
} }
function DuelTimer(targetid) function OnDuelTimer(targetid)
{ {
new new
playerid = duelInfo[targetid][duelPlayer]; playerid = g_duelData[targetid][ E_PLAYER ];
duelInfo[targetid][duelCountdown] --; g_duelData[ targetid ][ E_COUNTDOWN ] --;
if (duelInfo[targetid][duelCountdown] <= 0) if ( g_duelData[ targetid ][ E_COUNTDOWN ] <= 0)
{ {
GameTextForPlayer(targetid, "~g~~h~FIGHT!", 1500, 4); GameTextForPlayer( targetid, "~g~~h~FIGHT!", 1500, 4 );
GameTextForPlayer(playerid, "~g~~h~FIGHT!", 1500, 4); GameTextForPlayer( playerid, "~g~~h~FIGHT!", 1500, 4 );
PlayerPlaySound(targetid, 1057, 0.0, 0.0, 0.0); PlayerPlaySound( targetid, 1057, 0.0, 0.0, 0.0 );
PlayerPlaySound(playerid, 1057, 0.0, 0.0, 0.0); PlayerPlaySound( playerid, 1057, 0.0, 0.0, 0.0 );
TogglePlayerControllable(playerid, 1); TogglePlayerControllable( playerid, 1 );
TogglePlayerControllable(targetid, 1); TogglePlayerControllable( targetid, 1 );
KillTimer(duelInfo[targetid][duelTimer]); KillTimer( g_duelData[ targetid ][ E_TIMER ] );
} }
else else
{ {
format(szSmallString, sizeof(szSmallString), "~w~%d", duelInfo[targetid][duelCountdown]); format(szSmallString, sizeof(szSmallString), "~w~%d", g_duelData[ targetid ][ E_COUNTDOWN ]);
GameTextForPlayer(targetid, szSmallString, 1500, 4); GameTextForPlayer( targetid, szSmallString, 1500, 4 );
GameTextForPlayer(playerid, szSmallString, 1500, 4); GameTextForPlayer( playerid, szSmallString, 1500, 4 );
PlayerPlaySound(targetid, 1056, 0.0, 0.0, 0.0); PlayerPlaySound( targetid, 1056, 0.0, 0.0, 0.0 );
PlayerPlaySound(playerid, 1056, 0.0, 0.0, 0.0); PlayerPlaySound( playerid, 1056, 0.0, 0.0, 0.0 );
} }
return 1; return 1;
} }