* color poker tables
* validate poker table on a new buy in/raise
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@ -486,7 +486,12 @@ stock CreatePokerTable(buy_in, small_blind, Float: X, Float: Y, Float: Z, seats,
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//Table
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TableData[handle][E_TABLE_OBJECT_IDS][0] = CreateDynamicObject(2189, X, Y, Z + T_Z_OFFSET - 0.01, 0.0, 0.0, 0.0, vworld, interior, .priority = 9999);
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TableData[handle][E_TABLE_OBJECT_IDS][1] = CreateDynamicObject(2111, X, Y, Z-0.01, 0.0, 0.0, 0.0, vworld, interior, .priority = 1);
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TableData[handle][E_TABLE_OBJECT_IDS][1] = CreateDynamicObject(2111, X, Y, Z-0.01, 0.0, 0.0, 0.0, vworld, interior, .priority = 9999);
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//Textures
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if(buy_in >= 10000000) SetDynamicObjectMaterial(TableData[handle][E_TABLE_OBJECT_IDS][0], 0, 2189, "poker_tbl", "roulette_6_256", -52310);
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else if (buy_in >= 1000000) SetDynamicObjectMaterial(TableData[handle][E_TABLE_OBJECT_IDS][0], 0, 2189, "poker_tbl", "roulette_6_256", -16737793);
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else if (buy_in >= 100000) SetDynamicObjectMaterial(TableData[handle][E_TABLE_OBJECT_IDS][0], 0, 2189, "poker_tbl", "roulette_6_256", -65485);
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//Chairs
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TableData[handle][E_TABLE_POT_LABEL] = CreateDynamic3DTextLabel("-", -1, X+T_CHIP_OFFSET, Y+T_CHIP_OFFSET, Z+0.5, 10.0, .worldid = vworld, .interiorid = interior);
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@ -1019,8 +1024,9 @@ stock AddPlayerToTable(playerid, handle)
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Pos[0] = TableData[handle][E_TABLE_SEAT_POS_X][slot];
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Pos[1] = TableData[handle][E_TABLE_SEAT_POS_Y][slot];
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Pos[2] = TableData[handle][E_TABLE_SEAT_POS_Z][slot];
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new const Float:angle_step = floatdiv(360.0, float(TableData[handle][E_TABLE_TOTAL_SEATS]));
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new Float:facing_angle = (TableData[handle][E_TABLE_TOTAL_SEATS] == 2) ? (270 - angle_step * float(slot + 1)) : angle_step * float(slot + 1);
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//new const Float:angle_step = floatdiv(360.0, float(TableData[handle][E_TABLE_TOTAL_SEATS]));
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//new Float:facing_angle = (TableData[handle][E_TABLE_TOTAL_SEATS] == 2) ? (270 - angle_step * float(slot + 1)) : angle_step * float(slot + 1);
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new Float:facing_angle = atan2(TableData[handle][E_TABLE_POS_Y] - Pos[1], TableData[handle][E_TABLE_POS_X] - Pos[0]) - 90.0;
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DestroyDynamicObject(TableData[handle][E_TABLE_CHAIR_OBJECT_IDS][slot]);
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SetPlayerPos(playerid, Pos[0], Pos[1], Pos[2]);
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SetPlayerFacingAngle(playerid, facing_angle);
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@ -1645,10 +1651,12 @@ static stock ShowChoicesToPlayer(playerid)
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{
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//all in and fold are the only options available
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PlayerTextDrawSetSelectable(playerid, PlayerData[playerid][E_PLAYER_CHOICES_TXT][CALL], false);
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PlayerTextDrawColor(playerid, PlayerData[playerid][E_PLAYER_CHOICES_TXT][CALL], COLOR_RED);
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}
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else
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{
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PlayerTextDrawSetSelectable(playerid, PlayerData[playerid][E_PLAYER_CHOICES_TXT][CALL], true);
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PlayerTextDrawColor(playerid, PlayerData[playerid][E_PLAYER_CHOICES_TXT][CALL], -1);
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}
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for(new i = 0; i < 5; i++)
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{
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@ -2274,6 +2282,8 @@ hook OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
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if(dialogid == DIALOG_BUY_IN)
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{
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new handle = PlayerData[playerid][E_PLAYER_CURRENT_HANDLE];
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if(!IsValidTable(handle)) return 1;
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if(!Iter_Contains(IT_PlayersTable<handle>, playerid)) return 1;
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if(response)
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{
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GivePlayerCash(playerid, -TableData[handle][E_TABLE_BUY_IN]);
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@ -2292,6 +2302,7 @@ hook OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
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{
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new handle = PlayerData[playerid][E_PLAYER_CURRENT_HANDLE];
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if(!IsValidTable(handle)) return 0;
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if(!Iter_Contains(IT_PlayersTable<handle>, playerid)) return 1;
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if(TableData[handle][E_TABLE_CURRENT_STATE] != STATE_BEGIN)
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{
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SendPokerMessage(playerid, "There isn't any active game at the moment.");
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@ -2510,12 +2521,12 @@ hook OnGameModeInit()
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AddServerVariable( "poker_fees", "0.0", GLOBAL_VARTYPE_FLOAT );
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// red dragons casino
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CreatePokerTable( 5000000, 100000, 1968.395019, 1027.808959, 991.828002, 2, 23, 10 );
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CreatePokerTable( 2500000, 50000, 1940.795043, 1008.741027, 991.828002, 2, 23, 10 );
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CreatePokerTable( 1000000, 20000, 1940.795043, 1027.240966, 991.828002, 3, 23, 10 );
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CreatePokerTable( 500000, 10000, 1940.795043, 1021.075012, 991.828002, 4, 23, 10 );
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CreatePokerTable( 250000, 5000, 1940.795043, 1014.908996, 991.828002, 4, 23, 10 );
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CreatePokerTable( 100000, 2000, 1968.395019, 1014.609008, 991.828002, 5, 23, 10 );
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CreatePokerTable( 25000000, 500000, 1968.395019, 1027.808959, 991.828002, 2, 23, 10 );
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CreatePokerTable( 10000000, 200000, 1940.795043, 1008.741027, 991.828002, 2, 23, 10 );
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CreatePokerTable( 5000000, 100000, 1940.795043, 1027.240966, 991.828002, 3, 23, 10 );
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CreatePokerTable( 2500000, 50000, 1940.795043, 1021.075012, 991.828002, 4, 23, 10 );
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CreatePokerTable( 1000000, 20000, 1940.795043, 1014.908996, 991.828002, 4, 23, 10 );
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CreatePokerTable( 500000, 10000, 1968.395019, 1014.609008, 991.828002, 5, 23, 10 );
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CreatePokerTable( 250000, 5000, 1968.395019, 1021.208984, 991.828002, 6, 23, 10 );
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CreatePokerTable( 100000, 2000, 1968.395019, 1008.008972, 991.828002, 6, 23, 10 );
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