replace a few criminal jobs with mugger
This commit is contained in:
parent
5b3b3e4af3
commit
27cfffbd77
@ -286,16 +286,10 @@ public OnMethamphetamineCooking( playerid, vehicleid, last_chemical )
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if ( IsValidVehicle( vehicleid ) && IsPlayerConnected( playerid ) && IsPlayerInMethlab( playerid ) )
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{
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new
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available_meth[ 3 ] = { -1, -1, -1 },
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iMethIngredient = -1
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;
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DestroyDynamicObject( GetGVarInt( "meth_smoke", vehicleid ) );
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DeleteGVar( "meth_smoke", vehicleid );
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if ( GetGVarInt( "meth_acid", vehicleid ) != 1 && GetGVarInt( "meth_soda", vehicleid ) != 1 && GetGVarInt( "meth_chloride", vehicleid ) != 1 )
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if ( ! GetGVarInt( "meth_acid", vehicleid ) && ! GetGVarInt( "meth_soda", vehicleid ) && ! GetGVarInt( "meth_chloride", vehicleid ) )
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{
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ShowPlayerHelpDialog( playerid, 5000, "The process is done. Bag it up and do another round if you wish." );
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SendServerMessage( playerid, "Process is done. Bag it up, and do another round if you wish. Export it for money." );
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@ -308,11 +302,15 @@ public OnMethamphetamineCooking( playerid, vehicleid, last_chemical )
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}
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else
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{
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if ( GetGVarInt( "meth_soda", vehicleid ) == 1 ) available_meth[ 0 ] = CHEMICAL_CS;
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if ( GetGVarInt( "meth_acid", vehicleid ) == 1 ) available_meth[ 1 ] = CHEMICAL_MU;
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if ( GetGVarInt( "meth_chloride", vehicleid ) == 1 ) available_meth[ 2 ] = CHEMICAL_HLC;
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new
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available_meth[ 3 ] = { -1, ... };
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iMethIngredient = randomArrayItem( available_meth, -1 );
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if ( ! GetGVarInt( "meth_soda", vehicleid ) ) available_meth[ CHEMICAL_CS ] = CHEMICAL_CS;
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if ( ! GetGVarInt( "meth_acid", vehicleid ) ) available_meth[ CHEMICAL_MU ] = CHEMICAL_MU;
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if ( ! GetGVarInt( "meth_chloride", vehicleid ) ) available_meth[ CHEMICAL_HLC ] = CHEMICAL_HLC;
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new
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iMethIngredient = randomExcept( available_meth, sizeof( available_meth ) );
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switch( iMethIngredient )
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{
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@ -11,59 +11,89 @@
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/* ** Definitions ** */
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#define MAX_JOB_NAME ( 16 )
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#define JOB_RAPIST ( 0 )
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#define JOB_KIDNAPPER ( 1 )
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#define JOB_TERRORIST ( 2 )
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#define JOB_HITMAN ( 3 )
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#define JOB_PROSTITUTE ( 4 )
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#define JOB_WEAPON_DEALER ( 5 )
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#define JOB_DRUG_DEALER ( 6 )
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#define JOB_DIRTY_MECHANIC ( 7 )
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#define JOB_BURGLAR ( 8 )
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/* ** Variables ** */
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/* ** Hooks ** */
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/* ** Functions ** */
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stock IsPlayerJob( playerid, jobid ) {
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return ( p_Job{ playerid } == jobid ) || ( p_VIPLevel[ playerid ] >= VIP_DIAMOND && p_VIPJob{ playerid } == jobid );
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}
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stock GetJobIDFromName( szJob[ ] )
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enum
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{
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JOB_MUGGER,
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JOB_KIDNAPPER,
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JOB_TERRORIST,
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JOB_HITMAN,
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JOB_WEAPON_DEALER,
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JOB_DRUG_DEALER,
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JOB_DIRTY_MECHANIC,
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JOB_BURGLAR
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};
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static const
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g_jobsData[ ] [ MAX_JOB_NAME char ] =
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g_jobsData[ ] [ MAX_JOB_NAME ] =
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{
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{ !"Rapist" }, { !"Kidnapper" }, { !"Terrorist" }, { !"Hitman" }, { !"Prostitute" },
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{ !"Weapon Dealer" }, { !"Drug Dealer" }, { !"Dirty Mechanic" }, { !"Burglar" }
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{ "Mugger" }, { "Kidnapper" }, { "Terrorist" }, { "Hitman" },
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{ "Weapon Dealer" }, { "Drug Dealer" }, { "Dirty Mechanic" }, { "Burglar" }
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}
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;
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for( new iJob = 0; iJob < sizeof( g_jobsData ); iJob++ )
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if ( strunpack( szNormalString, g_jobsData[ iJob ], MAX_JOB_NAME ) )
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if ( strfind( szNormalString, szJob, true ) != -1 )
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static stock
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g_jobList[ 100 ];
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/* ** Hooks ** */
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hook OnScriptInit( )
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{
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for ( new i = 0; i < sizeof( g_jobsData ); i ++ ) {
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format( g_jobList, sizeof( g_jobList ), "%s%s\n", g_jobList, g_jobsData[ i ] );
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}
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return 1;
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}
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hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
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{
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if ( dialogid == DIALOG_ONLINE_JOB && response )
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{
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szLargeString[ 0 ] = '\0';
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foreach ( new pID : Player ) if ( IsPlayerJob( pID, listitem ) && p_Class[ pID ] == CLASS_CIVILIAN ) {
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format( szLargeString, sizeof( szLargeString ), "%s%s(%d)\n", szLargeString, ReturnPlayerName( pID ), pID );
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}
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// found no users
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if ( szLargeString[ 0 ] == '\0' ) {
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szLargeString = ""COL_RED"N/A";
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}
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ShowPlayerDialog( playerid, DIALOG_ONLINE_JOB_R, DIALOG_STYLE_LIST, sprintf( "{FFFFFF}Online %ss", GetJobName( listitem ) ), szLargeString, "Okay", "Back" );
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}
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else if ( dialogid == DIALOG_ONLINE_JOB_R && ! response ) {
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ShowPlayerDialog( playerid, DIALOG_ONLINE_JOB, DIALOG_STYLE_LIST, "{FFFFFF}Player Jobs", g_jobList, "Select", "Cancel" );
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}
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return 1;
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}
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/* ** Commands ** */
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CMD:playerjobs( playerid, params[ ] )
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{
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ShowPlayerDialog( playerid, DIALOG_ONLINE_JOB, DIALOG_STYLE_LIST, "{FFFFFF}Player Jobs", g_jobList, "Select", "Cancel" );
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return 1;
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}
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/* ** Functions ** */
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stock IsPlayerJob( playerid, jobid ) {
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return ( p_Job{ playerid } == jobid ) || ( p_VIPLevel[ playerid ] >= VIP_PLATINUM && p_VIPJob{ playerid } == jobid );
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}
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stock GetJobIDFromName( const job_name[ ] )
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{
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for ( new iJob = 0; iJob < sizeof( g_jobsData ); iJob ++ ) {
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if ( strfind( g_jobsData[ iJob ], job_name, true ) != -1 ) {
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return iJob;
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return 0xFE;
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}
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}
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return -1;
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}
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stock GetJobName( iJob )
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stock GetJobName( iJob ) {
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return 0 <= iJob < sizeof( g_jobsData ) ? g_jobsData[ iJob ] : ( "Unknown" );
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}
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stock ShowPlayerJobList( playerid )
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{
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new
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szJob[ MAX_JOB_NAME ] = "unknown";
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switch( iJob )
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{
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case JOB_RAPIST: szJob = "Rapist";
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case JOB_KIDNAPPER: szJob = "Kidnapper";
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case JOB_TERRORIST: szJob = "Terrorist";
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case JOB_HITMAN: szJob = "Hitman";
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case JOB_PROSTITUTE: szJob = "Prostitute";
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case JOB_WEAPON_DEALER: szJob = "Weapon Dealer";
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case JOB_DRUG_DEALER: szJob = "Drug Dealer";
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case JOB_DIRTY_MECHANIC: szJob = "Dirty Mechanic";
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case JOB_BURGLAR: szJob = "Burglar";
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}
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return szJob;
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return ShowPlayerDialog( playerid, DIALOG_JOB, DIALOG_STYLE_LIST, "{FFFFFF}Job Selection", g_jobList, "Select", "" );
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}
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@ -335,7 +335,7 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
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strcat( vip_description, "Coin generation increase\t10%\t25%\n" );
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strcat( vip_description, "Ability to transfer coins P2P\tY\tY\n" );
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strcat( vip_description, "Ability to sell coins on the coin market (/ic sell)\tY\tY\n" );
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strcat( vip_description, "Ability to use two jobs (/vipjob)\tN\tY\n" );
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strcat( vip_description, "Ability to use two jobs (/vipjob)\tY\tY\n" );
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strcat( vip_description, "Premium home listing fees waived\tY\tY\n" );
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strcat( vip_description, "Tax reduction\t0%\t50%\n" );
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strcat( vip_description, "Inactive asset protection\t14 days\t31 days\n" );
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@ -1625,7 +1625,7 @@ public OnPlayerSpawn( playerid )
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if ( !p_JobSet{ playerid } )
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{
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TogglePlayerControllable( playerid, 0 );
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ShowPlayerDialog( playerid, DIALOG_JOB, DIALOG_STYLE_LIST, "{FFFFFF}Job Selection", "Rapist\nKidnapper\nTerrorist\nHitman\nProstitute\nWeapon Dealer\nDrug Dealer\nDirty Mechanic\nBurglar", "Select", "" );
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ShowPlayerJobList( playerid );
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}
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else
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{
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@ -1633,10 +1633,11 @@ public OnPlayerSpawn( playerid )
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{
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switch( p_Job{ playerid } )
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{
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case JOB_RAPIST:
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case JOB_MUGGER:
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{
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GivePlayerWeapon( playerid, 10, 1 );
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GivePlayerWeapon( playerid, 22, 150 );
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GivePlayerWeapon( playerid, 30, 400 );
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GivePlayerWeapon( playerid, 25, 30 );
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}
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case JOB_KIDNAPPER:
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{
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@ -1654,12 +1655,6 @@ public OnPlayerSpawn( playerid )
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GivePlayerWeapon( playerid, 23, 130 );
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GivePlayerWeapon( playerid, 34, 30 );
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}
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case JOB_PROSTITUTE:
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{
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GivePlayerWeapon( playerid, 10, 1 );
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GivePlayerWeapon( playerid, 25, 50 );
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GivePlayerWeapon( playerid, 30, 300 );
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}
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case JOB_WEAPON_DEALER:
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{
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GivePlayerWeapon( playerid, 5 , 1 );
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@ -2889,20 +2884,6 @@ public OnProgressCompleted( playerid, progressid, params )
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return 1;
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}
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stock randomArrayItem( const array[ ], exclude = 0xFFFF, arraysize = sizeof( array ) )
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{
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new
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iRandom;
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random_restart:
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iRandom = array[ random( arraysize ) ];
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if ( iRandom == exclude ) {
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goto random_restart;
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}
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return iRandom;
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}
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public OnPlayerCommandPerformed( playerid, cmdtext[ ], success )
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{
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if ( !success ) {
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@ -3103,7 +3084,7 @@ CMD:request( playerid, params[ ] )
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if ( ( iJob = GetJobIDFromName( params ) ) == 0xFE )
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return SendError( playerid, "You have entered an invalid job." );
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if ( iJob == JOB_RAPIST || iJob == JOB_KIDNAPPER || iJob == JOB_BURGLAR )
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if ( iJob == JOB_MUGGER || iJob == JOB_KIDNAPPER || iJob == JOB_BURGLAR )
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return SendServerMessage( playerid, "%s's do not do any services in exchange for money.", GetJobName( iJob ) );
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if ( IsPlayerJob( playerid, iJob ) )
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@ -3317,7 +3298,7 @@ CMD:robitems( playerid, params[ ] )
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new victimid = GetClosestPlayer( playerid );
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if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "This is restricted to civilians only." );
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else if ( !IsPlayerJob( playerid, JOB_PROSTITUTE ) ) return SendError( playerid, "You must be a prostitute to use this command." );
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else if ( !IsPlayerJob( playerid, JOB_MUGGER ) ) return SendError( playerid, "You must be a mugger to use this command." );
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else if ( p_Spectating{ playerid } ) return SendError( playerid, "You cannot use such commands while you're spectating." );
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else if ( IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "It's impossible to rob someone inside a car." );
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else if ( GetDistanceBetweenPlayers( playerid, victimid ) < 4.0 && IsPlayerConnected( victimid ) )
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@ -3342,21 +3323,20 @@ CMD:robitems( playerid, params[ ] )
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GivePlayerExperience( playerid, E_ROBBERY );
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new
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available_items[ 3 ] = { -1, -1, -1 },
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iRandomItem = -1
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;
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available_items[ 3 ] = { -1, ... };
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if ( p_BobbyPins[ victimid ] > 0 && p_BobbyPins[ playerid ] < GetShopItemLimit( SHOP_ITEM_BOBBY_PIN ) ) available_items[ 0 ] = 0;
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if ( p_Scissors[ victimid ] > 0 && p_Scissors[ playerid ] < GetShopItemLimit( SHOP_ITEM_SCISSOR ) ) available_items[ 1 ] = 1;
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if ( p_Ropes[ victimid ] > 0 && p_Ropes[ playerid ] < GetShopItemLimit( SHOP_ITEM_ROPES ) ) available_items[ 2 ] = 2;
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if ( ! p_BobbyPins[ victimid ] || p_BobbyPins[ playerid ] >= GetShopItemLimit( SHOP_ITEM_BOBBY_PIN ) ) available_items[ 0 ] = 0;
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if ( ! p_Scissors[ victimid ] || p_Scissors[ playerid ] >= GetShopItemLimit( SHOP_ITEM_SCISSOR ) ) available_items[ 1 ] = 1;
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if ( ! p_Ropes[ victimid ] || p_Ropes[ playerid ] >= GetShopItemLimit( SHOP_ITEM_ROPES ) ) available_items[ 2 ] = 2;
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if ( available_items[ 0 ] == -1 || available_items[ 1 ] == -1 || available_items[ 2 ] == -1 ) {
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if ( available_items[ 0 ] != -1 && available_items[ 1 ] != -1 && available_items[ 2 ] != -1 ) {
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SendClientMessageFormatted( victimid, -1, ""COL_GREEN"[ROB FAIL]{FFFFFF} %s(%d) has failed to rob items off you.", ReturnPlayerName( playerid ), playerid );
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SendClientMessageFormatted( playerid, -1, ""COL_RED"[ROB FAIL]{FFFFFF} You find nothing in %s(%d)'s pocket and he noticed you after thoroughly checking.", ReturnPlayerName( victimid ), victimid );
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return 1;
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}
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iRandomItem = randomArrayItem( available_items, -1 );
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new
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iRandomItem = randomExcept( available_items, sizeof( available_items ) );
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switch( iRandomItem )
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{
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@ -3565,11 +3545,6 @@ CMD:burglar( playerid, params[ ] )
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return 1;
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}
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CMD:playerjobs( playerid, params[ ] )
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{
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ShowPlayerDialog( playerid, DIALOG_ONLINE_JOB, DIALOG_STYLE_LIST, "{FFFFFF}Player Jobs", "Rapist\nKidnapper\nTerrorist\nHitman\nProstitute\nWeapon Dealer\nDrug Dealer\nDirty Mechanic\nBurglar", "Select", "Cancel" );
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return 1;
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}
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CMD:gettaxrate( playerid, params[ ] ) return cmd_tax( playerid, params );
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CMD:getmytax( playerid, params[ ] ) return cmd_tax( playerid, params );
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@ -4910,7 +4885,7 @@ CMD:acceptbj( playerid, params[ ] )
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{
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if ( !IsPlayerConnected( p_BlowjobOfferer[ playerid ] ) ) return p_BlowjobOfferer[ playerid ] = INVALID_PLAYER_ID, SendError( playerid, "Your blowjob offerer isn't available." );
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else if ( g_iTime > p_BlowjobDealTick[ playerid ] ) return SendError( playerid, "Your blowjob offer has expired." );
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else if ( !IsPlayerJob( p_BlowjobOfferer[ playerid ], JOB_PROSTITUTE ) ) return SendError( playerid, "Your blowjob offerer no longer offers blowjobs." );
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else if ( !IsPlayerJob( p_BlowjobOfferer[ playerid ], JOB_MUGGER ) ) return SendError( playerid, "Your blowjob offerer no longer offers blowjobs." );
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else if ( IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You cannot get a blowjob inside a car." );
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else if ( IsPlayerInAnyVehicle( p_BlowjobOfferer[ playerid ] ) ) return SendError( playerid, "This player is inside a car." );
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else if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot accept blowjobs in jail." );
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@ -4947,7 +4922,10 @@ CMD:acceptbj( playerid, params[ ] )
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GivePlayerCash( p_BlowjobOfferer[ playerid ], iEarned );
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p_BlowjobOfferer[ playerid ] = INVALID_PLAYER_ID;
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}
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else SendError( playerid, "This prostitute is not nearby." );
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else
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{
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SendError( playerid, "This person is not nearby." );
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}
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return 1;
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}
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@ -4959,7 +4937,7 @@ CMD:bj( playerid, params[ ] )
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;
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if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "This is restricted to civilians only." );
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else if ( !IsPlayerJob( playerid, JOB_PROSTITUTE ) ) return SendError( playerid, "You must be a prostitute to use this command." );
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else if ( !IsPlayerJob( playerid, JOB_MUGGER ) ) return SendError( playerid, "You must be a mugger to use this command." );
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else if ( ( GetTickCount( ) - p_AntiBlowJobSpam[ playerid ] ) < 30000 ) return SendError( playerid, "You must wait 30 seconds before using this command again." );
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else if ( sscanf( params, "ud", pID, price ) ) return SendUsage( playerid, "/(bj)blowjob [PLAYER_ID] [PRICE]" );
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else if ( !IsPlayerConnected( pID ) ) return SendError( playerid, "This player isn't connected." );
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@ -6017,10 +5995,10 @@ CMD:rape( playerid, params[ ] )
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if ( IsPlayerInPlayerGang( playerid, victimid ) ) return SendError( playerid, "You cannot use this command on your homies!" );
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new iRandom = random( 101 );
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if ( IsPlayerJob( playerid, JOB_RAPIST ) ) { iRandom += 10; } // Adds more success to rapists.
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if ( IsPlayerJob( playerid, JOB_MUGGER ) ) { iRandom += 10; } // Adds more success to muggers
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if ( iRandom < 75 || IsPlayerTied( victimid ) )
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{
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if ( p_InfectedHIV{ playerid } || ( IsPlayerJob( playerid, JOB_RAPIST ) && p_AidsVaccine{ victimid } == false && !IsPlayerJob( victimid, JOB_PROSTITUTE ) ) )
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if ( p_InfectedHIV{ playerid } || ( IsPlayerJob( playerid, JOB_MUGGER ) && p_AidsVaccine{ victimid } == false && !IsPlayerJob( victimid, JOB_MUGGER ) ) )
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{
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SendClientMessageFormatted( victimid, -1, ""COL_RED"[RAPED]{FFFFFF} You have been raped and infected with "COL_RED"HIV{FFFFFF} by %s(%d)!", ReturnPlayerName( playerid ), playerid );
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SendClientMessageFormatted( playerid, -1, ""COL_GREEN"[RAPED]{FFFFFF} You have raped %s(%d) and infected them with "COL_RED"HIV{FFFFFF}!", ReturnPlayerName( victimid ), victimid );
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@ -8164,10 +8142,11 @@ public OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
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ResetPlayerWeapons( playerid );
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switch( listitem )
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{
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case JOB_RAPIST:
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case JOB_MUGGER:
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{
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GivePlayerWeapon( playerid, 10, 1 );
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GivePlayerWeapon( playerid, 22, 150 );
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GivePlayerWeapon( playerid, 30, 400 );
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GivePlayerWeapon( playerid, 25, 30 );
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}
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||||
case JOB_KIDNAPPER:
|
||||
{
|
||||
@ -8185,12 +8164,6 @@ public OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
|
||||
GivePlayerWeapon( playerid, 23, 130 );
|
||||
GivePlayerWeapon( playerid, 34, 30 );
|
||||
}
|
||||
case JOB_PROSTITUTE:
|
||||
{
|
||||
GivePlayerWeapon( playerid, 10, 1 );
|
||||
GivePlayerWeapon( playerid, 25, 30 );
|
||||
GivePlayerWeapon( playerid, 30, 300 );
|
||||
}
|
||||
case JOB_WEAPON_DEALER:
|
||||
{
|
||||
GivePlayerWeapon( playerid, 5 , 1 );
|
||||
@ -8232,7 +8205,7 @@ public OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
|
||||
else
|
||||
{
|
||||
TogglePlayerControllable( playerid, 0 );
|
||||
ShowPlayerDialog( playerid, DIALOG_JOB, DIALOG_STYLE_LIST, "{FFFFFF}Job Selection", "Rapist\nKidnapper\nTerrorist\nHitman\nProstitute\nWeapon Dealer\nDrug Dealer\nDirty Mechanic\nBurglar", "Select", "" );
|
||||
ShowPlayerJobList( playerid );
|
||||
}
|
||||
}
|
||||
|
||||
@ -8594,8 +8567,8 @@ public OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
|
||||
if ( GetPlayerCash( playerid ) < 5000 )
|
||||
return SendError( playerid, "You need "COL_GOLD"$5,000"COL_WHITE" to change your job." );
|
||||
|
||||
ShowPlayerJobList( playerid );
|
||||
TogglePlayerControllable( playerid, 0 );
|
||||
ShowPlayerDialog( playerid, DIALOG_JOB, DIALOG_STYLE_LIST, "{FFFFFF}Job Selection", "Rapist\nKidnapper\nTerrorist\nHitman\nProstitute\nWeapon Dealer\nDrug Dealer\nDirty Mechanic\nBurglar", "Select", "" );
|
||||
GivePlayerCash( playerid, -( 5000 ) );
|
||||
SendServerMessage( playerid, "You have been directed to the job selection, refer to your new job." );
|
||||
}
|
||||
@ -8931,11 +8904,10 @@ public OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
|
||||
""COL_GREY"/takeover{FFFFFF} - Take over a gangzone with your gang.\n" );
|
||||
strcat( szCMDS, ""COL_GREY"/gang{FFFFFF} - Displays gang commands.\n\n"\
|
||||
""COL_GOLD"Job Commands\n\n"\
|
||||
""COL_ORANGE"Rapist{FFFFFF} - /rape\n"\
|
||||
""COL_ORANGE"Mugger{FFFFFF} - /rape, /blowjob, /robitems\n"\
|
||||
""COL_ORANGE"Kidnapper{FFFFFF} - /(un)tie, /kidnap, /ransom(pay)\n"\
|
||||
""COL_ORANGE"Terrorist{FFFFFF} - /c4\n" );
|
||||
strcat( szCMDS, ""COL_ORANGE"Hitman{FFFFFF} - /(hide)tracker, /hitlist\n"\
|
||||
""COL_ORANGE"Prostitute{FFFFFF} - /blowjob, /robitems\n"\
|
||||
""COL_ORANGE"Weapon Dealer{FFFFFF} - /sellgun\n"\
|
||||
""COL_ORANGE"Drug Dealer{FFFFFF} - /weed\n" );
|
||||
strcat( szCMDS, ""COL_ORANGE"Dirty Mechanic{FFFFFF} - /mech\n"\
|
||||
@ -9154,7 +9126,7 @@ public OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
|
||||
if ( dialogid == DIALOG_ACC_EMAIL ) {
|
||||
|
||||
if ( ! response ) {
|
||||
ShowPlayerDialog( playerid, DIALOG_JOB, DIALOG_STYLE_LIST, "{FFFFFF}Job Selection", "Rapist\nKidnapper\nTerrorist\nHitman\nProstitute\nWeapon Dealer\nDrug Dealer\nDirty Mechanic\nBurglar", "Select", "" );
|
||||
ShowPlayerJobList( playerid );
|
||||
SendServerMessage( playerid, "If you ever wish to assign an email to your account in the future, use "COL_GREY"/email"COL_WHITE"." );
|
||||
return 1;
|
||||
}
|
||||
@ -9179,7 +9151,7 @@ public OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
|
||||
|
||||
format( szBigString, sizeof( szBigString ), "INSERT INTO `EMAIL_VERIFY`(`USER_ID`, `EMAIL`) VALUES (%d, '%s') ON DUPLICATE KEY UPDATE `EMAIL`='%s',`DATE`=CURRENT_TIMESTAMP", p_AccountID[ playerid ], mysql_escape( email ), mysql_escape( email ) );
|
||||
mysql_function_query( dbHandle, szBigString, true, "OnQueueEmailVerification", "ds", playerid, email );
|
||||
ShowPlayerDialog( playerid, DIALOG_JOB, DIALOG_STYLE_LIST, "{FFFFFF}Job Selection", "Rapist\nKidnapper\nTerrorist\nHitman\nProstitute\nWeapon Dealer\nDrug Dealer\nDirty Mechanic\nBurglar", "Select", "" );
|
||||
ShowPlayerJobList( playerid );
|
||||
return 1;
|
||||
}
|
||||
if ( dialogid == DIALOG_WEAPON_DEAL )
|
||||
@ -9321,26 +9293,6 @@ public OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
|
||||
}
|
||||
else ShowAmmunationMenu( playerid );
|
||||
}
|
||||
if ( ( dialogid == DIALOG_ONLINE_JOB ) && response )
|
||||
{
|
||||
new
|
||||
count = 0;
|
||||
|
||||
erase( szLargeString );
|
||||
foreach(new pID : Player)
|
||||
{
|
||||
if ( IsPlayerJob( pID, listitem ) && p_Class[ pID ] == CLASS_CIVILIAN )
|
||||
{
|
||||
format( szLargeString, sizeof( szLargeString ), "%s%s(%d)\n", szLargeString, ReturnPlayerName( pID ), pID );
|
||||
count++;
|
||||
}
|
||||
}
|
||||
if ( !count ) szLargeString = ""COL_RED"N/A";
|
||||
|
||||
format( szNormalString, 32, "{FFFFFF}Online %ss", GetJobName( listitem ) );
|
||||
ShowPlayerDialog( playerid, DIALOG_ONLINE_JOB_R, DIALOG_STYLE_LIST, szNormalString, szLargeString, "Okay", "Back" );
|
||||
}
|
||||
if ( ( dialogid == DIALOG_ONLINE_JOB_R ) && !response ) { cmd_playerjobs( playerid, "" ); }
|
||||
if ( ( dialogid == DIALOG_HELP ) && response )
|
||||
{
|
||||
SetPVarInt( playerid, "help_category", listitem );
|
||||
|
Loading…
Reference in New Issue
Block a user