diff --git a/gamemodes/irresistible/cnr/features/robbery/clerks.pwn b/gamemodes/irresistible/cnr/features/robbery/clerks.pwn index 7069306..396e2da 100644 --- a/gamemodes/irresistible/cnr/features/robbery/clerks.pwn +++ b/gamemodes/irresistible/cnr/features/robbery/clerks.pwn @@ -424,8 +424,8 @@ stock FCNPC_ShootAtPlayer( playerid, npcid, weaponid = 25, clerkid = -1, bool: w FCNPC_ResetAnimation( npcid ); FCNPC_ClearAnimations( npcid ); FCNPC_SetWeapon( npcid, weaponid ); - FCNPC_ToggleInfiniteAmmo( npcid ); - FCNPC_AimAtPlayer( npcid, playerid, .shoot = true, .shoot_delay = -1, .setangle = true, .offset_x = 0.0, .offset_y = 0.0, .offset_z = 0.6 ); + FCNPC_UseInfiniteAmmo( npcid ); + FCNPC_AimAtPlayer( npcid, playerid, .shoot = true, .shoot_delay = -1, .set_angle = true, .offset_x = 0.0, .offset_y = 0.0, .offset_z = 0.6 ); return 1; } @@ -584,10 +584,10 @@ function RobberyNpcShootCheck( clerkid, playerid ) if ( specialAnimation == SPECIAL_ACTION_DUCK && g_robberyNpcData[ clerkid ] [ E_SHOOTING_OFFSET ] != 0.1 ) { g_robberyNpcData[ clerkid ] [ E_SHOOTING_OFFSET ] = 0.1; - FCNPC_AimAtPlayer( npcid, playerid, .shoot = true, .shoot_delay = -1, .setangle = true, .offset_x = 0.0, .offset_y = 0.0, .offset_z = 0.1 ); + FCNPC_AimAtPlayer( npcid, playerid, .shoot = true, .shoot_delay = -1, .set_angle = true, .offset_x = 0.0, .offset_y = 0.0, .offset_z = 0.1 ); } else if ( specialAnimation != SPECIAL_ACTION_DUCK && g_robberyNpcData[ clerkid ] [ E_SHOOTING_OFFSET ] != 0.6 ) { g_robberyNpcData[ clerkid ] [ E_SHOOTING_OFFSET ] = 0.6; - FCNPC_AimAtPlayer( npcid, playerid, .shoot = true, .shoot_delay = -1, .setangle = true, .offset_x = 0.0, .offset_y = 0.0, .offset_z = 0.6 ); + FCNPC_AimAtPlayer( npcid, playerid, .shoot = true, .shoot_delay = -1, .set_angle = true, .offset_x = 0.0, .offset_y = 0.0, .offset_z = 0.6 ); } return ( g_robberyNpcData[ clerkid ] [ E_SHOOTING_TIMER ] = SetTimerEx( "RobberyNpcShootCheck", 1500, false, "dd", clerkid, playerid ) ), 1;