move some vipgun checks so that armour has them
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@ -9054,16 +9054,20 @@ public OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
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}
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}
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if ( ( dialogid == DIALOG_VIP_LOCKER ) && response )
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if ( ( dialogid == DIALOG_VIP_LOCKER ) && response )
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{
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{
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if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this while you're in jail." );
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if ( IsPlayerJailed( playerid ) )
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if ( IsPlayerInEvent( playerid ) ) return SendError( playerid, "You cannot use this while you're in an event." );
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return SendError( playerid, "You cannot use this while you're in jail." );
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if ( listitem == 0 )
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{
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if ( IsPlayerInEvent( playerid ) )
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return SendError( playerid, "You cannot use this while you're in an event." );
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if ( p_VIPLevel[ playerid ] < VIP_BRONZE )
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if ( p_VIPLevel[ playerid ] < VIP_BRONZE )
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return SendError( playerid, "You must be a Bronze V.I.P to acquire this." );
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return SendError( playerid, "You must be a Bronze V.I.P to acquire this." );
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if ( !IsPlayerInRangeOfPoint( playerid, 5.0, -1966.1591, 852.7100, 1214.2678 ) && !IsPlayerInRangeOfPoint( playerid, 5.0, -1944.1324, 830.0725, 1214.2678 ) && !IsPlayerInRangeOfPoint( playerid, 5.0, 60.3115, 121.5226, 1017.4534 ) )
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if ( ! IsPlayerInRangeOfPoint( playerid, 5.0, -1966.1591, 852.7100, 1214.2678 ) && ! IsPlayerInRangeOfPoint( playerid, 5.0, -1944.1324, 830.0725, 1214.2678 ) && ! IsPlayerInRangeOfPoint( playerid, 5.0, 60.3115, 121.5226, 1017.4534 ) )
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return SendError( playerid, "You must be near a gun vending machine inside the V.I.P lounge to use this." );
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return SendError( playerid, "You must be near a gun vending machine inside the V.I.P lounge to use this." );
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if ( ! listitem )
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{
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if ( p_VIPArmourRedeem[ playerid ] > g_iTime && p_VIPLevel[ playerid ] < VIP_DIAMOND )
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if ( p_VIPArmourRedeem[ playerid ] > g_iTime && p_VIPLevel[ playerid ] < VIP_DIAMOND )
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return SendError( playerid, "You must wait %d seconds to redeem another armour set again.", p_VIPArmourRedeem[ playerid ] - g_iTime );
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return SendError( playerid, "You must wait %d seconds to redeem another armour set again.", p_VIPArmourRedeem[ playerid ] - g_iTime );
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