Revert "adds different cargo names and the risk level."
This reverts commit 018f5f4e34
.
This commit is contained in:
parent
018f5f4e34
commit
2b0f96e0d1
@ -26,11 +26,6 @@ enum E_AIRPORT_DATA
|
|||||||
Float: E_X, Float: E_Y, Float: E_Z,
|
Float: E_X, Float: E_Y, Float: E_Z,
|
||||||
};
|
};
|
||||||
|
|
||||||
enum E_CARGO_DATA
|
|
||||||
{
|
|
||||||
E_NAME[ 24 ], E_RISK
|
|
||||||
};
|
|
||||||
|
|
||||||
new
|
new
|
||||||
g_DropOffLocations[ ] [ E_PILOT_DATA ] =
|
g_DropOffLocations[ ] [ E_PILOT_DATA ] =
|
||||||
{
|
{
|
||||||
@ -69,27 +64,7 @@ new
|
|||||||
{ "Abandoned Airstrip", 175.2288, 2504.6611, 16.4844 },
|
{ "Abandoned Airstrip", 175.2288, 2504.6611, 16.4844 },
|
||||||
{ "Abandoned Airstrip", 266.3593, 2535.8496, 16.8125 }
|
{ "Abandoned Airstrip", 266.3593, 2535.8496, 16.8125 }
|
||||||
},
|
},
|
||||||
|
g_CargoName[ ][ 8 ] = { "Wheat", "Weed", "Meth", "Coke", "Weapons", "Clothes", "Drinks" },
|
||||||
g_CargoData[ ][ E_CARGO_DATA ] =
|
|
||||||
{
|
|
||||||
// HARDER CARGO
|
|
||||||
{ "Weapons", RISK_FACTOR_HARD },
|
|
||||||
{ "Weed", RISK_FACTOR_HARD },
|
|
||||||
{ "Cocaine", RISK_FACTOR_HARD },
|
|
||||||
{ "Methamphetamine", RISK_FACTOR_HARD },
|
|
||||||
{ "Gold", RISK_FACTOR_HARD },
|
|
||||||
{ "Diamonds", RISK_FACTOR_HARD },
|
|
||||||
|
|
||||||
// EASY CARGO
|
|
||||||
{ "Wheat", RISK_FACTOR_EASY },
|
|
||||||
{ "Clothes", RISK_FACTOR_EASY },
|
|
||||||
{ "Drinks", RISK_FACTOR_EASY },
|
|
||||||
{ "Soybeans", RISK_FACTOR_EASY },
|
|
||||||
{ "Coffee", RISK_FACTOR_EASY },
|
|
||||||
{ "Medical Supplies", RISK_FACTOR_EASY }
|
|
||||||
},
|
|
||||||
|
|
||||||
//g_CargoName[ ][ 8 ] = { "Wheat", "Weed", "Meth", "Coke", "Weapons", "Clothes", "Drinks" },
|
|
||||||
|
|
||||||
bool: p_hasPilotJob [ MAX_PLAYERS char ],
|
bool: p_hasPilotJob [ MAX_PLAYERS char ],
|
||||||
p_PilotMapIcon [ MAX_PLAYERS ] = { 0xFFFF, ... },
|
p_PilotMapIcon [ MAX_PLAYERS ] = { 0xFFFF, ... },
|
||||||
@ -194,7 +169,7 @@ hook OnPlayerEnterDynRaceCP( playerid, checkpointid )
|
|||||||
GivePlayerScore( playerid, 1 + floatround( p_PilotDistance[ playerid ] / 1000.0 ) );
|
GivePlayerScore( playerid, 1 + floatround( p_PilotDistance[ playerid ] / 1000.0 ) );
|
||||||
GivePlayerCash( playerid, iCashEarned );
|
GivePlayerCash( playerid, iCashEarned );
|
||||||
|
|
||||||
ShowPlayerHelpDialog( playerid, 5000, "You have earned ~y~%s ~w~for exporting %s!", cash_format( iCashEarned ), g_CargoData[ p_PilotCargo[ playerid ] ][ E_NAME ] );
|
ShowPlayerHelpDialog( playerid, 5000, "You have earned ~y~%s ~w~for exporting %s!", cash_format( iCashEarned ), g_CargoName[ p_PilotCargo[ playerid ] ] );
|
||||||
StopPlayerPilotWork( playerid );
|
StopPlayerPilotWork( playerid );
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
@ -216,24 +191,6 @@ stock getClosestPilotRoute( playerid, &Float: distance = FLOAT_INFINITY )
|
|||||||
return iCurrent;
|
return iCurrent;
|
||||||
}
|
}
|
||||||
|
|
||||||
stock getRandomCargo( iRisk )
|
|
||||||
{
|
|
||||||
new
|
|
||||||
aRandom[ sizeof( g_CargoData ) ],
|
|
||||||
iRandom = -1
|
|
||||||
;
|
|
||||||
|
|
||||||
for ( new i = 0; i < sizeof ( g_CargoData ); i ++ )
|
|
||||||
{
|
|
||||||
if ( g_CargoData[ i ][ E_RISK ] == iRisk )
|
|
||||||
{
|
|
||||||
aRandom[ ++iRandom ] = i;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return aRandom[ random( iRandom + 1 ) ];
|
|
||||||
}
|
|
||||||
|
|
||||||
stock StopPlayerPilotWork( playerid )
|
stock StopPlayerPilotWork( playerid )
|
||||||
{
|
{
|
||||||
DestroyDynamicRaceCP ( p_PilotCheckPoint[ playerid ] );
|
DestroyDynamicRaceCP ( p_PilotCheckPoint[ playerid ] );
|
||||||
@ -316,7 +273,7 @@ function OnPilotLoadCargo( playerid )
|
|||||||
|
|
||||||
TogglePlayerControllable(playerid, true);
|
TogglePlayerControllable(playerid, true);
|
||||||
|
|
||||||
ShowPlayerHelpDialog( playerid, 7500, "Great! The cargo full of %s has been loaded, deliver it to the drop off location on your radar!", g_CargoData[ p_PilotCargo[ playerid ] ][ E_NAME ]);
|
ShowPlayerHelpDialog( playerid, 7500, "Great! The cargo full of %s has been loaded, deliver it to the drop off location on your radar!", g_CargoName[ p_PilotCargo[ playerid ] ]);
|
||||||
|
|
||||||
return KillTimer( p_PilotLoadTimer[ playerid ] ), p_PilotLoadTimer[ playerid ] = 0xFFFF, 1;
|
return KillTimer( p_PilotLoadTimer[ playerid ] ), p_PilotLoadTimer[ playerid ] = 0xFFFF, 1;
|
||||||
}
|
}
|
||||||
@ -354,7 +311,7 @@ CMD:pilot( playerid, params[ ] )
|
|||||||
p_PilotVehicle [ playerid ] = GetPlayerVehicleID( playerid );
|
p_PilotVehicle [ playerid ] = GetPlayerVehicleID( playerid );
|
||||||
p_PilotDifficulty [ playerid ] = ( strmatch( szDifficulty, "harder" ) ? RISK_FACTOR_HARD : RISK_FACTOR_EASY );
|
p_PilotDifficulty [ playerid ] = ( strmatch( szDifficulty, "harder" ) ? RISK_FACTOR_HARD : RISK_FACTOR_EASY );
|
||||||
|
|
||||||
p_PilotCargo [ playerid ] = getRandomCargo( strmatch( szDifficulty, "harder" ) ? RISK_FACTOR_HARD : RISK_FACTOR_EASY );
|
p_PilotCargo [ playerid ] = random( sizeof( g_CargoName ) );
|
||||||
p_PilotRoute [ playerid ] { 0 } = random ( sizeof ( g_AirportLocations ) );
|
p_PilotRoute [ playerid ] { 0 } = random ( sizeof ( g_AirportLocations ) );
|
||||||
p_PilotRoute [ playerid ] { 1 } = random ( sizeof( g_DropOffLocations ) );
|
p_PilotRoute [ playerid ] { 1 } = random ( sizeof( g_DropOffLocations ) );
|
||||||
|
|
||||||
@ -366,7 +323,7 @@ CMD:pilot( playerid, params[ ] )
|
|||||||
p_PilotPositionTimer[ playerid ] = SetTimerEx( "OnPilotPositionUpdate", 750, false, "dd", playerid, p_PilotRoute[ playerid ] { 0 } );
|
p_PilotPositionTimer[ playerid ] = SetTimerEx( "OnPilotPositionUpdate", 750, false, "dd", playerid, p_PilotRoute[ playerid ] { 0 } );
|
||||||
PlayerTextDrawShow( playerid, p_TruckingTD[ playerid ] );
|
PlayerTextDrawShow( playerid, p_TruckingTD[ playerid ] );
|
||||||
|
|
||||||
ShowPlayerHelpDialog( playerid, 7500, "A ~g~~h~truck blip~w~~h~ has been shown on your radar. Go to where the truck blip is to pickup your cargo full of %s.", g_CargoData[ p_PilotCargo[ playerid ] ][ E_NAME ] );
|
ShowPlayerHelpDialog( playerid, 7500, "A ~g~~h~truck blip~w~~h~ has been shown on your radar. Go to where the truck blip is to pickup your cargo full of %s.", g_CargoName[ p_PilotCargo[ playerid ] ] );
|
||||||
}
|
}
|
||||||
else SendError( playerid, "You already have a pilot job started! Cancel it with "COL_GREY"/pilot stop"COL_WHITE"." );
|
else SendError( playerid, "You already have a pilot job started! Cancel it with "COL_GREY"/pilot stop"COL_WHITE"." );
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user