adds a confirmation dialog before selling a business
This commit is contained in:
parent
9c48bbeebc
commit
2d1094574c
@ -209,7 +209,8 @@
|
||||
#define DIALOG_IC_BUY 1199
|
||||
#define DIALOG_COMPONENTS_SELL 1200
|
||||
#define DIALOG_HOUSE_SELL 1201
|
||||
|
||||
#define DIALOG_BUSINESS_SELL_CONFIRM 1202
|
||||
|
||||
/* ** Hooks ** */
|
||||
hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
|
||||
{
|
||||
|
@ -370,17 +370,9 @@ CMD:business( playerid, params[ ] )
|
||||
new
|
||||
iCashMoney = floatround( g_businessData[ iBusiness ] [ E_COST ] / 2 );
|
||||
|
||||
p_OwnedBusinesses[ playerid ] --;
|
||||
g_businessData[ iBusiness ] [ E_OWNER_ID ] = 0;
|
||||
SetPVarInt( playerid, "biz_sell_id", iBusiness );
|
||||
|
||||
ResetBusiness( iBusiness, .hard_reset = true );
|
||||
StopBusinessExportMission( iBusiness );
|
||||
UpdateBusinessData( iBusiness );
|
||||
UpdateBusinessTitle( iBusiness ); // No point querying (add on resale)
|
||||
GivePlayerCash( playerid, iCashMoney );
|
||||
|
||||
SetPlayerPosEx( playerid, g_businessData[ iBusiness ] [ E_X ], g_businessData[ iBusiness ] [ E_Y ], g_businessData[ iBusiness ] [ E_Z ], 0 ), SetPlayerVirtualWorld( playerid, 0 );
|
||||
SendServerMessage( playerid, "You have successfully sold your business for "COL_GOLD"%s"COL_WHITE".", cash_format( iCashMoney ) );
|
||||
ShowPlayerDialog( playerid, DIALOG_BUSINESS_SELL_CONFIRM, DIALOG_STYLE_MSGBOX, ""COL_WHITE"Sell Business", sprintf( ""COL_WHITE"Are you sure you want to sell this business for "COL_GOLD"%s"COL_WHITE"?", cash_format( iCashMoney ) ), "Sell", "Cancel" );
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
@ -592,7 +584,28 @@ function Timer_DestroyObject( objectid )
|
||||
|
||||
hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
|
||||
{
|
||||
if ( dialogid == DIALOG_BUSINESSES )
|
||||
if ( dialogid == DIALOG_BUSINESS_SELL_CONFIRM && response )
|
||||
{
|
||||
new
|
||||
iBusiness = GetPVarInt( playerid, "biz_sell_id" ),
|
||||
iCashMoney = floatround( g_businessData[ iBusiness ] [ E_COST ] / 2 );
|
||||
|
||||
p_OwnedBusinesses[ playerid ] --;
|
||||
g_businessData[ iBusiness ] [ E_OWNER_ID ] = 0;
|
||||
|
||||
ResetBusiness( iBusiness, .hard_reset = true );
|
||||
StopBusinessExportMission( iBusiness );
|
||||
UpdateBusinessData( iBusiness );
|
||||
UpdateBusinessTitle( iBusiness ); // No point querying (add on resale)
|
||||
GivePlayerCash( playerid, iCashMoney );
|
||||
|
||||
SetPlayerPosEx( playerid, g_businessData[ iBusiness ] [ E_X ], g_businessData[ iBusiness ] [ E_Y ], g_businessData[ iBusiness ] [ E_Z ], 0 ), SetPlayerVirtualWorld( playerid, 0 );
|
||||
SendServerMessage( playerid, "You have successfully sold your business for "COL_GOLD"%s"COL_WHITE".", cash_format( iCashMoney ) );
|
||||
|
||||
DeletePVar( playerid, "biz_sell_id" );
|
||||
return 1;
|
||||
}
|
||||
else if ( dialogid == DIALOG_BUSINESSES )
|
||||
{
|
||||
if ( ! response )
|
||||
return ShowPlayerSpawnMenu( playerid );
|
||||
|
Loading…
Reference in New Issue
Block a user