adds a confirmation dialog before selling a business
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9c48bbeebc
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@ -209,6 +209,7 @@
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#define DIALOG_IC_BUY 1199
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#define DIALOG_IC_BUY 1199
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#define DIALOG_COMPONENTS_SELL 1200
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#define DIALOG_COMPONENTS_SELL 1200
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#define DIALOG_HOUSE_SELL 1201
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#define DIALOG_HOUSE_SELL 1201
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#define DIALOG_BUSINESS_SELL_CONFIRM 1202
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/* ** Hooks ** */
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/* ** Hooks ** */
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hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
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hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
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@ -370,17 +370,9 @@ CMD:business( playerid, params[ ] )
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new
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new
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iCashMoney = floatround( g_businessData[ iBusiness ] [ E_COST ] / 2 );
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iCashMoney = floatround( g_businessData[ iBusiness ] [ E_COST ] / 2 );
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p_OwnedBusinesses[ playerid ] --;
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SetPVarInt( playerid, "biz_sell_id", iBusiness );
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g_businessData[ iBusiness ] [ E_OWNER_ID ] = 0;
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ResetBusiness( iBusiness, .hard_reset = true );
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ShowPlayerDialog( playerid, DIALOG_BUSINESS_SELL_CONFIRM, DIALOG_STYLE_MSGBOX, ""COL_WHITE"Sell Business", sprintf( ""COL_WHITE"Are you sure you want to sell this business for "COL_GOLD"%s"COL_WHITE"?", cash_format( iCashMoney ) ), "Sell", "Cancel" );
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StopBusinessExportMission( iBusiness );
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UpdateBusinessData( iBusiness );
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UpdateBusinessTitle( iBusiness ); // No point querying (add on resale)
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GivePlayerCash( playerid, iCashMoney );
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SetPlayerPosEx( playerid, g_businessData[ iBusiness ] [ E_X ], g_businessData[ iBusiness ] [ E_Y ], g_businessData[ iBusiness ] [ E_Z ], 0 ), SetPlayerVirtualWorld( playerid, 0 );
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SendServerMessage( playerid, "You have successfully sold your business for "COL_GOLD"%s"COL_WHITE".", cash_format( iCashMoney ) );
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}
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}
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return 1;
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return 1;
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}
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}
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@ -592,7 +584,28 @@ function Timer_DestroyObject( objectid )
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hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
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hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
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{
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{
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if ( dialogid == DIALOG_BUSINESSES )
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if ( dialogid == DIALOG_BUSINESS_SELL_CONFIRM && response )
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{
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new
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iBusiness = GetPVarInt( playerid, "biz_sell_id" ),
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iCashMoney = floatround( g_businessData[ iBusiness ] [ E_COST ] / 2 );
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p_OwnedBusinesses[ playerid ] --;
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g_businessData[ iBusiness ] [ E_OWNER_ID ] = 0;
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ResetBusiness( iBusiness, .hard_reset = true );
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StopBusinessExportMission( iBusiness );
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UpdateBusinessData( iBusiness );
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UpdateBusinessTitle( iBusiness ); // No point querying (add on resale)
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GivePlayerCash( playerid, iCashMoney );
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SetPlayerPosEx( playerid, g_businessData[ iBusiness ] [ E_X ], g_businessData[ iBusiness ] [ E_Y ], g_businessData[ iBusiness ] [ E_Z ], 0 ), SetPlayerVirtualWorld( playerid, 0 );
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SendServerMessage( playerid, "You have successfully sold your business for "COL_GOLD"%s"COL_WHITE".", cash_format( iCashMoney ) );
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DeletePVar( playerid, "biz_sell_id" );
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return 1;
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}
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else if ( dialogid == DIALOG_BUSINESSES )
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{
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{
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if ( ! response )
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if ( ! response )
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return ShowPlayerSpawnMenu( playerid );
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return ShowPlayerSpawnMenu( playerid );
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