help dialog when purchasing a vehicle only shows if it's your first car.
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@ -363,8 +363,11 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
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StockMarket_UpdateEarnings( E_STOCK_VEHICLE_DEALERSHIP, g_BuyableVehicleData[ data_id ] [ E_PRICE ], 0.01 );
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StockMarket_UpdateEarnings( E_STOCK_VEHICLE_DEALERSHIP, g_BuyableVehicleData[ data_id ] [ E_PRICE ], 0.01 );
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SendServerMessage( playerid, "You have bought an "COL_GREY"%s"COL_WHITE" for "COL_GOLD"%s"COL_WHITE"!", g_BuyableVehicleData[ data_id ] [ E_NAME ], cash_format( g_BuyableVehicleData[ data_id ] [ E_PRICE ] ) );
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SendServerMessage( playerid, "You have bought an "COL_GREY"%s"COL_WHITE" for "COL_GOLD"%s"COL_WHITE"!", g_BuyableVehicleData[ data_id ] [ E_NAME ], cash_format( g_BuyableVehicleData[ data_id ] [ E_PRICE ] ) );
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ShowPlayerDialog( playerid, DIALOG_BOUGHT_VEH, DIALOG_STYLE_MSGBOX, "{FFFFFF}You've purchased a vehicle!", "{FFFFFF}Glad to see you've purchased a vehicle. Please ensure you read:\n\n* Vehicles are kept until you sell them or go two months inactive. This is not refundable.\n* Do not mispark your vehicle or it can be removed/impounded.\n* Check out /v for vehicle commands.\n* Find an acceptable place to park your new vehicle such as your house or a parking lot.", "Okay", "" );
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SetPVarInt( playerid, "bought_veh_ts", g_iTime + 30 );
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if ( p_OwnedVehicles[ playerid ] < 3 ) {
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ShowPlayerDialog( playerid, DIALOG_BOUGHT_VEH, DIALOG_STYLE_MSGBOX, "{FFFFFF}You've purchased a vehicle!", "{FFFFFF}Glad to see you've purchased a vehicle. Please ensure you read:\n\n* Vehicles are kept until you sell them or go two months inactive. This is not refundable.\n* Do not mispark your vehicle or it can be removed/impounded.\n* Check out /v for vehicle commands.\n* Find an acceptable place to park your new vehicle such as your house or a parking lot.", "Okay", "" );
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SetPVarInt( playerid, "bought_veh_ts", g_iTime + 30 );
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}
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}
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}
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case 1:
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case 1:
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{
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{
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