From 271ecbe713e5cb45982dbd5ae802c7bef458c81c Mon Sep 17 00:00:00 2001 From: Steven Howard Date: Mon, 10 Sep 2018 20:00:02 +0100 Subject: [PATCH] change duel system styling for ease of use --- gamemodes/irresistible/cnr/features/duel.pwn | 554 ++++++++++--------- 1 file changed, 279 insertions(+), 275 deletions(-) diff --git a/gamemodes/irresistible/cnr/features/duel.pwn b/gamemodes/irresistible/cnr/features/duel.pwn index 6d162ae..e60fd93 100644 --- a/gamemodes/irresistible/cnr/features/duel.pwn +++ b/gamemodes/irresistible/cnr/features/duel.pwn @@ -1,14 +1,16 @@ /* - * Irresistible Gaming (c) 2018 - * Developed by Stev - * Module: duel.pwn - * Purpose: player dueling system -*/ + * Irresistible Gaming (c) 2018 + * Developed by Steven Howard + * Module: cnr/features/duel.pwn + * Purpose: player duling system + */ -/* ** Debug ** */ +/* ** Includes ** */ +#include < YSI\y_hooks > /* ** Definitions ** */ #define COL_DUEL "{B74AFF}" + #define DIALOG_DUEL 7360 #define DIALOG_DUEL_PLAYER 7361 #define DIALOG_DUEL_LOCATION 7362 @@ -19,47 +21,38 @@ #define DIALOG_DUEL_ARMOUR 7367 /* ** Variables ** */ -enum duelData + +enum E_DUEL_DATA { - duelPlayer, - duelWeapon[2], - duelBet, - Float: duelArmour, - Float: duelHealth, - duelCountdown, - duelTimer, - duelLocation, - duelRemainingRounds + E_PLAYER, E_WEAPON[ 2 ], E_BET, + Float: E_ARMOUR, Float: E_HEALTH, E_COUNTDOWN, + E_TIMER, E_LOCATION_ID, E_ROUNDS, }; -enum locationData +enum E_DUEL_LOCATION_DATA { - locationName[19], - Float:locationPosOne[3], - Float:locationPosTwo[3], + E_NAME [ 19 ], Float: E_POS_ONE[ 3 ], Float: E_POS_TWO[ 3 ] }; -static const Float: duel_coordinates[3] = {-2226.1938, 251.9206, 35.3203}; - -new - weaponList [] = {0, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34}, - LocationInfo [][locationData] = - { - {"Santa Maria Beach", {369.75770, -1831.576, 7.67190}, {369.65890, -1871.215, 7.67190}}, - {"Greenglass College", {1078.0353, 1084.4989, 10.8359}, {1095.4019, 1064.7239, 10.8359}}, - {"Baseball Arena", {1393.0995, 2177.4585, 9.75780}, {1377.7881, 2195.4214, 9.75780}}, - //{"The Visage", {1960.4512, 1907.6881, 130.937}, {1969.4047, 1923.2622, 130.937}}, - {"Mount Chilliad", {-2318.471, -1632.880, 483.703}, {-2329.174, -1604.657, 483.760}}, - {"The Farm", {-1044.856, -996.8120, 129.218}, {-1125.599, -996.7523, 129.218}}, - {"Tennis Courts", {755.93790, -1280.710, 13.5565}, {755.93960, -1238.688, 13.5516}}, - {"Underwater World", {520.59600, -2125.663, -28.257}, {517.96600, -2093.610, -28.257}}, - {"Grove Street", {2476.4580, -1668.631, 13.3249}, {2501.1560, -1667.655, 13.3559}}, - {"Ocean Docks", {2683.5440, -2485.137, 13.5425}, {2683.8470, -2433.726, 13.5553}} +new + Float: g_DuelCoordinates [ 3 ] = { -2226.1938, 251.9206, 35.3203 }, + g_WeaponList [ ] = { 0, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34 }, + g_duelData [ MAX_PLAYERS ][ E_DUEL_DATA ], + g_duelLocationData [ ][ E_DUEL_LOCATION_DATA ] = + { + { "Santa Maria Beach", { 369.75770, -1831.576, 7.67190 }, { 369.65890, -1871.215, 7.67190 }}, + { "Greenglass College", { 1078.0353, 1084.4989, 10.8359 }, { 1095.4019, 1064.7239, 10.8359 }}, + { "Baseball Arena", { 1393.0995, 2177.4585, 9.75780 }, { 1377.7881, 2195.4214, 9.75780 }}, + //{"The Visage", { 1960.4512, 1907.6881, 130.937 }, { 1969.4047, 1923.2622, 130.937 }}, + { "Mount Chilliad", { -2318.471, -1632.880, 483.703 }, { -2329.174, -1604.657, 483.760 }}, + { "The Farm", { -1044.856, -996.8120, 129.218 }, { -1125.599, -996.7523, 129.218 }}, + { "Tennis Courts", { 755.93790, -1280.710, 13.5565 }, { 755.93960, -1238.688, 13.5516 }}, + { "Underwater World", { 520.59600, -2125.663, -28.257 }, { 517.96600, -2093.610, -28.257 }}, + { "Grove Street", { 2476.4580, -1668.631, 13.3249 }, { 2501.1560, -1667.655, 13.3559 }}, + { "Ocean Docks", { 2683.5440, -2485.137, 13.5425 }, { 2683.8470, -2433.726, 13.5553 }} }, - duelInfo [MAX_PLAYERS][duelData], - - bool: p_playerDueling [MAX_PLAYERS char], - p_duelInvitation [MAX_PLAYERS][MAX_PLAYERS], + bool: p_playerDueling [ MAX_PLAYERS char ], + p_duelInvitation [ MAX_PLAYERS ][ MAX_PLAYERS ], g_DuelCheckpoint = -1 ; @@ -67,27 +60,27 @@ new /* ** Hooks ** */ hook OnGameModeInit() { - CreateDynamicMapIcon(duel_coordinates[0], duel_coordinates[1], duel_coordinates[2], 23, 0, -1, -1, -1, 750.0); - g_DuelCheckpoint = CreateDynamicCP(duel_coordinates[0], duel_coordinates[1], duel_coordinates[2], 1.5, 0, 0, -1); - CreateDynamic3DTextLabel(""COL_GOLD"[DUEL PLAYER]", -1, duel_coordinates[0], duel_coordinates[1], duel_coordinates[2], 25.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, 0, 0, -1); + CreateDynamicMapIcon(g_DuelCoordinates[0], g_DuelCoordinates[1], g_DuelCoordinates[2], 23, 0, -1, -1, -1, 750.0); + g_DuelCheckpoint = CreateDynamicCP(g_DuelCoordinates[0], g_DuelCoordinates[1], g_DuelCoordinates[2], 1.5, 0, 0, -1); + CreateDynamic3DTextLabel(""COL_GOLD"[DUEL PLAYER]", -1, g_DuelCoordinates[0], g_DuelCoordinates[1], g_DuelCoordinates[2], 25.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, 0, 0, -1); return 1; } -hook OnPlayerConnect(playerid) +hook OnPlayerConnect( playerid ) { - p_playerDueling{playerid} = false; - duelInfo[playerid][duelPlayer] = INVALID_PLAYER_ID; - duelInfo[playerid][duelWeapon][0] = 0; - duelInfo[playerid][duelWeapon][1] = 0; - duelInfo[playerid][duelHealth] = 100.0; - duelInfo[playerid][duelArmour] = 100.0; - duelInfo[playerid][duelBet] = 0; + p_playerDueling{ playerid } = false; + g_duelData[ playerid ][ E_PLAYER ] = INVALID_PLAYER_ID; + g_duelData[ playerid ][ E_WEAPON ][ 0 ] = 0; + g_duelData[ playerid ][ E_WEAPON ][ 1 ] = 0; + g_duelData[ playerid ][ E_HEALTH ] = 100.0; + g_duelData[ playerid ][ E_ARMOUR ] = 100.0; + g_duelData[ playerid ][ E_BET ] = 0; return 1; } -hook OnPlayerDisconnect(playerid, reason) +hook OnPlayerDisconnect( playerid, reason ) { - forfeitPlayerDuel(playerid); + forfeitPlayerDuel( playerid ); return 1; } @@ -97,237 +90,243 @@ hook OnPlayerDeathEx(playerid, killerid, reason, Float: damage, bodypart) hook OnPlayerDeath(playerid, killerid, reason) #endif { - forfeitPlayerDuel(playerid); + forfeitPlayerDuel( playerid ); return 1; } -hook SetPlayerRandomSpawn(playerid) +hook SetPlayerRandomSpawn( playerid ) { - if (IsPlayerDueling(playerid)) + if ( IsPlayerDueling( playerid )) { // teleport back to pb - SetPlayerPos(playerid, duel_coordinates[0], duel_coordinates[1], duel_coordinates[2]); - SetPlayerInterior(playerid, 0); - SetPlayerVirtualWorld(playerid, 0); + SetPlayerPos( playerid, g_DuelCoordinates[0], g_DuelCoordinates[1], g_DuelCoordinates[2] ); + SetPlayerInterior( playerid, 0 ); + SetPlayerVirtualWorld( playerid, 0 ); // reset duel variables - p_playerDueling{playerid} = false; - duelInfo[playerid][duelPlayer] = INVALID_PLAYER_ID; + p_playerDueling{ playerid } = false; + g_duelData[ playerid ][ E_PLAYER ] = INVALID_PLAYER_ID; return Y_HOOKS_BREAK_RETURN_1; } return 1; } -hook OnPlayerEnterDynamicCP(playerid, checkpointid) +hook OnPlayerEnterDynamicCP( playerid, checkpointid ) { - if (GetPlayerState(playerid) == PLAYER_STATE_SPECTATING) { + if ( GetPlayerState( playerid ) == PLAYER_STATE_SPECTATING ) { return 1; } - if (checkpointid == g_DuelCheckpoint) + if ( checkpointid == g_DuelCheckpoint ) { - ShowPlayerDuelMenu(playerid); + ShowPlayerDuelMenu( playerid ); return 1; } return 1; } -hook OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) +hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[] ) { - if (dialogid == DIALOG_DUEL && response) + if ( ( dialogid == DIALOG_DUEL ) && response ) { - switch (listitem) + erase ( szBigString ); + + switch ( listitem ) { - case 0: ShowPlayerDialog(playerid, DIALOG_DUEL_PLAYER, DIALOG_STYLE_INPUT, "{FFFFFF}Duel Settings - Select a player", "{FFFFFF}Please type the name of the player you wish to duel:\n\n{C0C0C0}Note: You can enter partially their names.", "Select", "Back"); - - case 1: ShowPlayerDialog(playerid, DIALOG_DUEL_HEALTH, DIALOG_STYLE_INPUT, "{FFFFFF}Duel Settings - Health", "{FFFFFF}Enter the amount of health you will begin with:\n\n{C0C0C0}Note: The default health is 100.0.", "Select", "Back"); - - case 2: ShowPlayerDialog(playerid, DIALOG_DUEL_ARMOUR, DIALOG_STYLE_INPUT, "{FFFFFF}Duel Settings - Armour", "{FFFFFF}Enter the amount of armour you will begin with:\n\n{C0C0C0}Note: The default armour is 100.0.", "Select", "Back"); + case 0: ShowPlayerDialog( playerid, DIALOG_DUEL_PLAYER, DIALOG_STYLE_INPUT, ""COL_WHITE"Duel Settings - Select a player", ""COL_WHITE"Please type the name of the player you wish to duel:\n\n"COL_GREY"Note: You can enter partially their names.", "Select", "Back"); + case 1: ShowPlayerDialog( playerid, DIALOG_DUEL_HEALTH, DIALOG_STYLE_INPUT, ""COL_WHITE"Duel Settings - Health", ""COL_WHITE"Enter the amount of health you will begin with:\n\n"COL_GREY"Note: The default health is 100.0.", "Select", "Back"); + case 2: ShowPlayerDialog( playerid, DIALOG_DUEL_ARMOUR, DIALOG_STYLE_INPUT, ""COL_WHITE"Duel Settings - Armour", ""COL_WHITE"Enter the amount of armour you will begin with:\n\n"COL_GREY"Note: The default armour is 100.0.", "Select", "Back"); case 3: { - new weaponid = duelInfo[playerid][duelWeapon][0]; + erase ( szBigString ); - erase(szBigString); + new + iWeapon = g_duelData [ playerid ] [ E_WEAPON ] [ 0 ]; - for (new i = 0; i < sizeof(weaponList); i ++) { - format(szBigString, sizeof(szBigString), "%s%s%s\n", szBigString, (weaponid == weaponList[i] ? (COL_GREY) : (COL_WHITE)), ReturnWeaponName(weaponList[i])); + for ( new i = 0; i < sizeof( g_WeaponList ); i ++) { + format( szBigString, sizeof(szBigString), "%s%s%s\n", szBigString, iWeapon == g_WeaponList [ i ] ? ( COL_GREY ) : ( COL_WHITE ), ReturnWeaponName( g_WeaponList[ i ] ) ); } - ShowPlayerDialog(playerid, DIALOG_DUEL_WEAPON, DIALOG_STYLE_LIST, "{FFFFFF}Duel Settings - Change Primary Weapon", szBigString, "Select", "Back"); + ShowPlayerDialog( playerid, DIALOG_DUEL_WEAPON, DIALOG_STYLE_LIST, ""COL_WHITE"Duel Settings - Change Primary Weapon", szBigString, "Select", "Back"); } case 4: { - new weaponid = duelInfo[playerid][duelWeapon][1]; + erase ( szBigString ); - erase(szBigString); + new + iWeapon = g_duelData [ playerid ] [ E_WEAPON ] [ 1 ]; - for (new i = 0; i < sizeof(weaponList); i ++) { - format(szBigString, sizeof(szBigString), "%s%s%s\n", szBigString, (weaponid == weaponList[i] ? (COL_GREY) : (COL_WHITE)), ReturnWeaponName(weaponList[i])); + for ( new i = 0; i < sizeof( g_WeaponList ); i ++ ) { + format( szBigString, sizeof(szBigString), "%s%s%s\n", szBigString, iWeapon == g_WeaponList [ i ] ? ( COL_GREY ) : ( COL_WHITE ), ReturnWeaponName( g_WeaponList [ i ]) ); } - ShowPlayerDialog(playerid, DIALOG_DUEL_WEAPON_TWO, DIALOG_STYLE_LIST, "{FFFFFF}Duel Settings - Change Secondary Weapon", szBigString, "Select", "Back"); + ShowPlayerDialog( playerid, DIALOG_DUEL_WEAPON_TWO, DIALOG_STYLE_LIST, ""COL_WHITE"Duel Settings - Change Secondary Weapon", szBigString, "Select", "Back"); } case 5: { - new index = duelInfo[playerid][duelLocation]; + new + iLocationID = g_duelData [ playerid ][ E_LOCATION_ID ]; - erase(szBigString); - - for (new i = 0; i < sizeof(LocationInfo); i ++) { - format(szBigString, sizeof(szBigString), "%s%s%s\n", szBigString, (index == i ? (COL_GREY) : (COL_WHITE)), LocationInfo[i][locationName]); + for ( new i = 0; i < sizeof( g_duelLocationData ); i ++ ) { + format( szBigString, sizeof(szBigString), "%s%s%s\n", szBigString, iLocationID == i ? ( COL_GREY ) : ( COL_WHITE ), g_duelLocationData[ i ][ E_NAME ]); } - ShowPlayerDialog(playerid, DIALOG_DUEL_LOCATION, DIALOG_STYLE_LIST, "{FFFFFF}Duel Settings - Change Location", szBigString, "Select", "Back"); + ShowPlayerDialog(playerid, DIALOG_DUEL_LOCATION, DIALOG_STYLE_LIST, ""COL_WHITE"Duel Settings - Change Location", szBigString, "Select", "Back"); } - case 6: ShowPlayerDialog(playerid, DIALOG_DUEL_WAGER, DIALOG_STYLE_INPUT, "{FFFFFF}Duel Settings - Set A Wager", "{FFFFFF}Please enter the wager for this duel:", "Select", "Back"); + case 6: ShowPlayerDialog(playerid, DIALOG_DUEL_WAGER, DIALOG_STYLE_INPUT, ""COL_WHITE"Duel Settings - Set A Wager", ""COL_WHITE"Please enter the wager for this duel:", "Select", "Back"); case 7: { - new targetid = duelInfo[playerid][duelPlayer]; + new + pID = g_duelData [ playerid ][ E_PLAYER ]; - if (!IsPlayerConnected(targetid)) { - SendError(playerid, "You haven't selected anyone to duel!"); - return ShowPlayerDuelMenu(playerid); + if ( !IsPlayerConnected( pID ) ) { + SendError( playerid, "You haven't selected anyone to duel!" ); + return ShowPlayerDuelMenu( playerid ); } - p_duelInvitation[playerid][targetid] = gettime() + 60; - ShowPlayerHelpDialog(targetid, 10000, "%s wants to duel!~n~~n~~y~Location: ~w~%s~n~~y~Weapon: ~w~%s and %s~n~~y~Wager: ~w~%s", ReturnPlayerName(playerid), LocationInfo[duelInfo[playerid][duelLocation]][locationName], ReturnWeaponName(duelInfo[playerid][duelWeapon][0]), ReturnWeaponName(duelInfo[playerid][duelWeapon][1]), number_format(duelInfo[playerid][duelBet])); - SendClientMessageFormatted(playerid, -1, ""COL_DUEL"[DUEL]{FFFFFF} You have sent a duel invitation to %s for "COL_GOLD"%s"COL_WHITE".", ReturnPlayerName(targetid), number_format(duelInfo[playerid][duelBet])); - SendClientMessageFormatted(targetid, -1, ""COL_DUEL"[DUEL]{FFFFFF} You are invited to duel %s for "COL_GOLD"%s"COL_WHITE", use \"/duel accept %d\".", ReturnPlayerName(playerid), number_format(duelInfo[playerid][duelBet]), playerid); + p_duelInvitation[ playerid ][ pID ] = gettime( ) + 60; + ShowPlayerHelpDialog( pID, 10000, "%s wants to duel!~n~~n~~y~Location: ~w~%s~n~~y~Weapon: ~w~%s and %s~n~~y~Wager: ~w~%s", ReturnPlayerName( playerid ), g_duelLocationData [ g_duelData[ playerid ][ E_LOCATION_ID ] ][ E_NAME ], ReturnWeaponName( g_duelData[ playerid ][ E_WEAPON ][ 0 ] ), ReturnWeaponName( g_duelData[ playerid ][ E_WEAPON ][ 1 ] ), number_format(g_duelData[ playerid ][ E_BET ])); + SendClientMessageFormatted( playerid, -1, ""COL_DUEL"[DUEL]"COL_WHITE" You have sent a duel invitation to %s for "COL_GOLD"%s"COL_WHITE".", ReturnPlayerName( pID ), number_format( g_duelData[ playerid ][ E_BET ] ) ); + SendClientMessageFormatted( pID, -1, ""COL_DUEL"[DUEL]"COL_WHITE" You are invited to duel %s for "COL_GOLD"%s"COL_WHITE", use \"/duel accept %d\".", ReturnPlayerName( playerid ), number_format( g_duelData[ playerid ][ E_BET ] ), playerid ); } } return 1; } - else if (dialogid == DIALOG_DUEL_PLAYER) + else if ( dialogid == DIALOG_DUEL_PLAYER ) { - if (!response) - return ShowPlayerDuelMenu(playerid); + if ( !response ) + return ShowPlayerDuelMenu( playerid ); - new targetid; + new + pID + ; - if (sscanf(inputtext, "u", targetid)) - return ShowPlayerDialog(playerid, DIALOG_DUEL_PLAYER, DIALOG_STYLE_INPUT, "{FFFFFF}Duel Settings - Select a player", "{FFFFFF}Please type the name of the player you wish to duel:\n\n{C0C0C0}Note: You can enter partially their names.", "Select", "Back"); + if ( sscanf( inputtext, "u", pID) ) + return ShowPlayerDialog( playerid, DIALOG_DUEL_PLAYER, DIALOG_STYLE_INPUT, ""COL_WHITE"Duel Settings - Select a player", ""COL_WHITE"Please type the name of the player you wish to duel:\n\n"COL_GREY"Note: You can enter partially their names.", "Select", "Back" ); - if (targetid == playerid) - return ShowPlayerDialog(playerid, DIALOG_DUEL_PLAYER, DIALOG_STYLE_INPUT, "{FFFFFF}Duel Settings - Select a player", "{FFFFFF}Please type the name of the player you wish to duel:\n\n{FF0000}You can't invite yourself to duel!", "Select", "Back"); + if ( pID == playerid ) + return ShowPlayerDialog( playerid, DIALOG_DUEL_PLAYER, DIALOG_STYLE_INPUT, ""COL_WHITE"Duel Settings - Select a player", ""COL_WHITE"Please type the name of the player you wish to duel:\n\n"COL_RED"You can't invite yourself to duel!", "Select", "Back" ); - if (targetid == INVALID_PLAYER_ID || !IsPlayerConnected(targetid)) - return ShowPlayerDialog(playerid, DIALOG_DUEL_PLAYER, DIALOG_STYLE_INPUT, "{FFFFFF}Duel Settings - Select a player", "{FFFFFF}Please type the name of the player you wish to duel:\n\n{FF0000}Player is not connected!", "Select", "Back"); + if ( pID == INVALID_PLAYER_ID || !IsPlayerConnected( pID ) ) + return ShowPlayerDialog( playerid, DIALOG_DUEL_PLAYER, DIALOG_STYLE_INPUT, ""COL_WHITE"Duel Settings - Select a player", ""COL_WHITE"Please type the name of the player you wish to duel:\n\n"COL_RED"Player is not connected!", "Select", "Back" ); - if (IsPlayerDueling(playerid)) - return ShowPlayerDialog(playerid, DIALOG_DUEL_PLAYER, DIALOG_STYLE_INPUT, "{FFFFFF}Duel Settings - Select a player", "{FFFFFF}Please type the name of the player you wish to duel:\n\n{FF0000}You are already in a duel!", "Select", "Back"); + if ( IsPlayerDueling( playerid ) ) + return ShowPlayerDialog( playerid, DIALOG_DUEL_PLAYER, DIALOG_STYLE_INPUT, ""COL_WHITE"Duel Settings - Select a player", ""COL_WHITE"Please type the name of the player you wish to duel:\n\n"COL_RED"You are already in a duel!", "Select", "Back" ); - if (IsPlayerDueling(targetid)) - return ShowPlayerDialog(playerid, DIALOG_DUEL_PLAYER, DIALOG_STYLE_INPUT, "{FFFFFF}Duel Settings - Select a player", "{FFFFFF}Please type the name of the player you wish to duel:\n\n{FF0000}This player is already in a duel!", "Select", "Back"); + if ( IsPlayerDueling( pID ) ) + return ShowPlayerDialog( playerid, DIALOG_DUEL_PLAYER, DIALOG_STYLE_INPUT, ""COL_WHITE"Duel Settings - Select a player", ""COL_WHITE"Please type the name of the player you wish to duel:\n\n"COL_RED"This player is already in a duel!", "Select", "Back" ); - if (GetPlayerWantedLevel(targetid)) - return ShowPlayerDialog(playerid, DIALOG_DUEL_PLAYER, DIALOG_STYLE_INPUT, "{FFFFFF}Duel Settings - Select a player", "{FFFFFF}Please type the name of the player you wish to duel:\n\n{FF0000}You can't duel this person right now, they are wanted", "Select", "Back"); + if ( GetPlayerWantedLevel( pID ) ) + return ShowPlayerDialog( playerid, DIALOG_DUEL_PLAYER, DIALOG_STYLE_INPUT, ""COL_WHITE"Duel Settings - Select a player", ""COL_WHITE"Please type the name of the player you wish to duel:\n\n"COL_RED"You can't duel this person right now, they are wanted", "Select", "Back" ); - if (GetDistanceBetweenPlayers(playerid, targetid) > 25.0) - return ShowPlayerDialog(playerid, DIALOG_DUEL_PLAYER, DIALOG_STYLE_INPUT, "{FFFFFF}Duel Settings - Select a player", "{FFFFFF}Please type the name of the player you wish to duel:\n\n{FF0000}The player you wish to duel is not near you.", "Select", "Back"); + if ( GetDistanceBetweenPlayers( playerid, pID ) > 25.0 ) + return ShowPlayerDialog( playerid, DIALOG_DUEL_PLAYER, DIALOG_STYLE_INPUT, ""COL_WHITE"Duel Settings - Select a player", ""COL_WHITE"Please type the name of the player you wish to duel:\n\n"COL_RED"The player you wish to duel is not near you.", "Select", "Back" ); - if (IsPlayerJailed(targetid)) - return ShowPlayerDialog(playerid, DIALOG_DUEL_PLAYER, DIALOG_STYLE_INPUT, "{FFFFFF}Duel Settings - Select a player", "{FFFFFF}Please type the name of the player you wish to duel:\n\n{FF0000}You can't duel this person right now, they are currently in jail.", "Select", "Back"); + if ( IsPlayerJailed( pID ) ) + return ShowPlayerDialog( playerid, DIALOG_DUEL_PLAYER, DIALOG_STYLE_INPUT, ""COL_WHITE"Duel Settings - Select a player", ""COL_WHITE"Please type the name of the player you wish to duel:\n\n"COL_RED"You can't duel this person right now, they are currently in jail.", "Select", "Back" ); - SendClientMessageFormatted(playerid, -1, ""COL_DUEL"[DUEL]{FFFFFF} You have selected {C0C0C0}%s {FFFFFF}as your opponent.", ReturnPlayerName(targetid)); + SendClientMessageFormatted( playerid, -1, ""COL_DUEL"[DUEL]{FFFFFF} You have selected {C0C0C0}%s {FFFFFF}as your opponent.", ReturnPlayerName( pID ) ); - duelInfo[playerid][duelPlayer] = targetid; - ShowPlayerDuelMenu(playerid); + g_duelData[ playerid ][ E_PLAYER ] = pID; + ShowPlayerDuelMenu( playerid ); return 1; } - else if (dialogid == DIALOG_DUEL_LOCATION) + else if ( dialogid == DIALOG_DUEL_LOCATION ) { - if (!response) - return ShowPlayerDuelMenu(playerid); + if ( !response ) + return ShowPlayerDuelMenu( playerid ); - if (duelInfo[playerid][duelLocation] == listitem) + if ( g_duelData[ playerid ][ E_LOCATION_ID ] == listitem ) { - SendError(playerid, "You have already selected this location!"); - return ShowPlayerDuelMenu(playerid); + SendError( playerid, "You have already selected this location!" ); + return ShowPlayerDuelMenu( playerid ); } - SendClientMessageFormatted(playerid, -1, ""COL_DUEL"[DUEL]{FFFFFF} You have changed the duel location to {C0C0C0}%s{FFFFFF}.", LocationInfo[listitem][locationName]); + SendClientMessageFormatted( playerid, -1, ""COL_DUEL"[DUEL]"COL_WHITE" You have changed the duel location to {C0C0C0}%s{FFFFFF}.", g_duelLocationData [ listitem ][ E_NAME ]); - duelInfo[playerid][duelLocation] = listitem; - ShowPlayerDuelMenu(playerid); + g_duelData[ playerid ][ E_LOCATION_ID ] = listitem; + ShowPlayerDuelMenu( playerid ); return 1; } - else if (dialogid == DIALOG_DUEL_WEAPON) + else if ( dialogid == DIALOG_DUEL_WEAPON ) { - if (!response) - return ShowPlayerDuelMenu(playerid); + if ( !response ) + return ShowPlayerDuelMenu( playerid ); - if (duelInfo[playerid][duelWeapon][0] == weaponList[listitem]) + if ( g_duelData[ playerid ][ E_WEAPON ][ 0 ] == g_WeaponList[ listitem ] ) { - SendError(playerid, "You have already selected this weapon!"); - return ShowPlayerDuelMenu(playerid); + SendError( playerid, "You have already selected this weapon!"); + return ShowPlayerDuelMenu( playerid ); } - SendClientMessageFormatted(playerid, -1, ""COL_DUEL"[DUEL]{FFFFFF} You have changed Primary Weapon to {C0C0C0}%s{FFFFFF}.", ReturnWeaponName(weaponList[listitem])); - duelInfo[playerid][duelWeapon][0] = weaponList[listitem]; - ShowPlayerDuelMenu(playerid); + SendClientMessageFormatted( playerid, -1, ""COL_DUEL"[DUEL]"COL_WHITE" You have changed Primary Weapon to {C0C0C0}%s{FFFFFF}.", ReturnWeaponName( g_WeaponList[ listitem ]) ); + g_duelData[ playerid ][ E_WEAPON ][ 0 ] = g_WeaponList[ listitem ]; + ShowPlayerDuelMenu( playerid ); return 1; } - else if (dialogid == DIALOG_DUEL_WEAPON_TWO) + else if ( dialogid == DIALOG_DUEL_WEAPON_TWO ) { - if (!response) - return ShowPlayerDuelMenu(playerid); + if ( !response ) + return ShowPlayerDuelMenu( playerid ); - if (duelInfo[playerid][duelWeapon][1] == weaponList[listitem]) + if ( g_duelData[ playerid ][ E_WEAPON ][ 1 ] == g_WeaponList[ listitem ] ) { - SendError(playerid, "You have already selected this weapon!"); - return ShowPlayerDuelMenu(playerid); + SendError( playerid, "You have already selected this weapon!"); + return ShowPlayerDuelMenu( playerid ); } - SendClientMessageFormatted(playerid, -1, ""COL_DUEL"[DUEL]{FFFFFF} You have changed Secondary Weapon to {C0C0C0}%s{FFFFFF}.", ReturnWeaponName(weaponList[listitem])); - duelInfo[playerid][duelWeapon][1] = weaponList[listitem]; - ShowPlayerDuelMenu(playerid); + SendClientMessageFormatted( playerid, -1, ""COL_DUEL"[DUEL]"COL_WHITE" You have changed Secondary Weapon to {C0C0C0}%s{FFFFFF}.", ReturnWeaponName( g_WeaponList[ listitem ]) ); + g_duelData[ playerid ][ E_WEAPON ][ 1 ] = g_WeaponList[ listitem ]; + ShowPlayerDuelMenu( playerid ); return 1; } - else if (dialogid == DIALOG_DUEL_HEALTH) + else if ( dialogid == DIALOG_DUEL_HEALTH ) { - if (!response) - return ShowPlayerDuelMenu(playerid); + if ( !response ) + return ShowPlayerDuelMenu( playerid ); - new Float:health; + new + Float:fHealth; - if (sscanf(inputtext, "f", health)) + if (sscanf(inputtext, "f", fHealth)) return ShowPlayerDialog(playerid, DIALOG_DUEL_HEALTH, DIALOG_STYLE_INPUT, "{FFFFFF}Duel Settings - Health", "{FFFFFF}Enter the amount of health you will begin with:\n\n{C0C0C0}Note: The default health is 100.0.", "Select", "Back"); - if (!(1.0 <= health <= 100.0)) + if (!(1.0 <= fHealth <= 100.0)) return ShowPlayerDialog(playerid, DIALOG_DUEL_HEALTH, DIALOG_STYLE_INPUT, "{FFFFFF}Duel Settings - Health", "{FFFFFF}Enter the amount of health you will begin with:\n\n{FF0000}The amount you have entered is a invalid amount, 1 to 100 only!", "Select", "Back"); - SendClientMessageFormatted(playerid, -1, ""COL_DUEL"[DUEL]{FFFFFF} You have changed Health to {C0C0C0}%0.2f%%{FFFFFF}.", health); - duelInfo[playerid][duelHealth] = health; - ShowPlayerDuelMenu(playerid); + SendClientMessageFormatted(playerid, -1, ""COL_DUEL"[DUEL]{FFFFFF} You have changed Health to {C0C0C0}%0.2f%%{FFFFFF}.", fHealth); + g_duelData[ playerid ][ E_HEALTH ] = fHealth; + ShowPlayerDuelMenu( playerid ); return 1; } else if (dialogid == DIALOG_DUEL_ARMOUR) { if (!response) - return ShowPlayerDuelMenu(playerid); + return ShowPlayerDuelMenu( playerid ); - new Float:armour; + new + Float:fArmour; - if (sscanf(inputtext, "f", armour)) + if (sscanf(inputtext, "f", fArmour)) return ShowPlayerDialog(playerid, DIALOG_DUEL_ARMOUR, DIALOG_STYLE_INPUT, "{FFFFFF}Duel Settings - Armour", "{FFFFFF}Enter the amount of armour you will begin with:\n\n{C0C0C0}Note: The default armour is 100.0.", "Select", "Back"); - if (!(0.0 <= armour <= 100.0)) + if (!(0.0 <= fArmour <= 100.0)) return ShowPlayerDialog(playerid, DIALOG_DUEL_ARMOUR, DIALOG_STYLE_INPUT, "{FFFFFF}Duel Settings - Armour", "{FFFFFF}Enter the amount of armour you will begin with:\n\n{FF0000}The amount you have entered is a invalid amount, 0 to 100 only!", "Select", "Back"); - SendClientMessageFormatted(playerid, -1, ""COL_DUEL"[DUEL]{FFFFFF} You have changed Armour to {C0C0C0}%0.2f%%{FFFFFF}.", armour); - duelInfo[playerid][duelArmour] = armour; - ShowPlayerDuelMenu(playerid); + SendClientMessageFormatted(playerid, -1, ""COL_DUEL"[DUEL]{FFFFFF} You have changed Armour to {C0C0C0}%0.2f%%{FFFFFF}.", fArmour); + g_duelData[ playerid ][ E_ARMOUR ] = fArmour; + ShowPlayerDuelMenu( playerid ); return 1; } @@ -337,144 +336,148 @@ hook OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) return SendError(playerid, "You cannot use this at the moment."); if (!response) - return ShowPlayerDuelMenu(playerid); + return ShowPlayerDuelMenu( playerid ); - new amount; + new + iBet + ; - if (sscanf(inputtext, "d", amount)) - return ShowPlayerDialog(playerid, DIALOG_DUEL_WAGER, DIALOG_STYLE_INPUT, "{FFFFFF}Duel Settings - Set A Wager", "{FFFFFF}Please enter the wager for this duel:", "Select", "Back"); + if ( sscanf( inputtext, "d", iBet ) ) + return ShowPlayerDialog( playerid, DIALOG_DUEL_WAGER, DIALOG_STYLE_INPUT, "{FFFFFF}Duel Settings - Set A Wager", "{FFFFFF}Please enter the wager for this duel:", "Select", "Back"); - if (!(0 <= amount < 10000000)) - return ShowPlayerDialog(playerid, DIALOG_DUEL_WAGER, DIALOG_STYLE_INPUT, "{FFFFFF}Duel Settings - Set A Wager", "{FFFFFF}Please enter the wager for this duel:\n\n{FF0000}Wagers must be between $0 and $10,000,000.", "Select", "Back"); + if ( ! ( 0 <= iBet < 10000000 ) ) + return ShowPlayerDialog( playerid, DIALOG_DUEL_WAGER, DIALOG_STYLE_INPUT, "{FFFFFF}Duel Settings - Set A Wager", "{FFFFFF}Please enter the wager for this duel:\n\n{FF0000}Wagers must be between $0 and $10,000,000.", "Select", "Back"); - duelInfo[playerid][duelBet] = amount; - SendClientMessageFormatted(playerid, -1, ""COL_DUEL"[DUEL]{FFFFFF} You have changed the wager to %s.", number_format(duelInfo[playerid][duelBet])); - ShowPlayerDuelMenu(playerid); + g_duelData[playerid][ E_BET ] = iBet; + SendClientMessageFormatted( playerid, -1, ""COL_DUEL"[DUEL]{FFFFFF} You have changed the wager to %s.", number_format(g_duelData[playerid][ E_BET ])); + ShowPlayerDuelMenu( playerid ); return 1; } return 1; } /* ** Commands ** */ -CMD:duel(playerid, params[]) +CMD:duel( playerid, params[ ] ) { - if (!strcmp(params, "accept", false, 6)) + if ( !strcmp(params, "accept", false, 6)) { new targetid; - if (sscanf(params[7], "u", targetid)) - return SendUsage(playerid, "/duel accept [PLAYER_ID]"); + if ( sscanf( params[7], "u", targetid) ) + return SendUsage( playerid, "/duel accept [PLAYER_ID]"); - if (!IsPlayerConnected(targetid)) - return SendError(playerid, "You do not have any duel invitations to accept."); + if ( !IsPlayerConnected( targetid )) + return SendError( playerid, "You do not have any duel invitations to accept."); - if (gettime() > p_duelInvitation[targetid][playerid]) - return SendError(playerid, "You have not been invited by %s to duel or it has expired."); + if ( gettime() > p_duelInvitation[ targetid ][ playerid ] ) + return SendError( playerid, "You have not been invited by %s to duel or it has expired."); - if (IsPlayerDueling(playerid)) - return SendError(playerid, "You cannot accept this invite as you are currently dueling."); + if ( IsPlayerDueling( playerid )) + return SendError( playerid, "You cannot accept this invite as you are currently dueling."); - if (GetDistanceBetweenPlayers(playerid, targetid) > 25.0) - return SendError(playerid, "You must be within 25.0 meters of your opponent!"); + if ( GetDistanceBetweenPlayers( playerid, targetid ) > 25.0) + return SendError( playerid, "You must be within 25.0 meters of your opponent!"); - new waged_amount = duelInfo[targetid][duelBet]; + new + waged_amount = g_duelData[ targetid ][ E_BET ]; - if (duelInfo[targetid][duelBet] != 0) + if (g_duelData[ targetid ][ E_BET ] != 0) { - if (GetPlayerCash(targetid) < waged_amount) + if ( GetPlayerCash( targetid ) < waged_amount) { - SendClientMessageFormatted(targetid, -1, ""COL_DUEL"[DUEL]{FFFFFF} %s has accepted but you don't have money to wage (%s).", ReturnPlayerName(playerid), number_format(waged_amount)); - SendClientMessageFormatted(playerid, -1, ""COL_DUEL"[DUEL]{FFFFFF} You have accepted %s's duel invitation but they don't have money.", ReturnPlayerName(targetid)); + SendClientMessageFormatted( targetid, -1, ""COL_DUEL"[DUEL]"COL_WHITE" %s has accepted but you don't have money to wage (%s).", ReturnPlayerName( playerid ), number_format( waged_amount ) ); + SendClientMessageFormatted( playerid, -1, ""COL_DUEL"[DUEL]"COL_WHITE" You have accepted %s's duel invitation but they don't have money.", ReturnPlayerName( targetid ) ); return 1; } - else if (GetPlayerCash(playerid) < waged_amount) + else if ( GetPlayerCash( playerid ) < waged_amount) { - SendClientMessageFormatted(playerid, -1, ""COL_DUEL"[DUEL]{FFFFFF} %s requires you to wage %s.", ReturnPlayerName(targetid), number_format(waged_amount)); - SendClientMessageFormatted(targetid, -1, ""COL_DUEL"[DUEL]{FFFFFF} %s has accepted the duel invitation but they don't have money to wage.", ReturnPlayerName(playerid)); + SendClientMessageFormatted( playerid, -1, ""COL_DUEL"[DUEL]"COL_WHITE" %s requires you to wage %s.", ReturnPlayerName( targetid ), number_format( waged_amount ) ); + SendClientMessageFormatted( targetid, -1, ""COL_DUEL"[DUEL]"COL_WHITE" %s has accepted the duel invitation but they don't have money to wage.", ReturnPlayerName( playerid ) ); return 1; } else { - GivePlayerCash(playerid, -waged_amount); - GivePlayerCash(targetid, -waged_amount); + GivePlayerCash( playerid, -waged_amount ); + GivePlayerCash( targetid, -waged_amount ); } } - SendClientMessageFormatted(targetid, -1, ""COL_DUEL"[DUEL]{FFFFFF} %s has accepted your duel invitation.", ReturnPlayerName(playerid)); - SendClientMessageFormatted(playerid, -1, ""COL_DUEL"[DUEL]{FFFFFF} You have accepted %s's duel invitation.", ReturnPlayerName(targetid)); + SendClientMessageFormatted( targetid, -1, ""COL_DUEL"[DUEL]"COL_WHITE" %s has accepted your duel invitation.", ReturnPlayerName( playerid ) ); + SendClientMessageFormatted( playerid, -1, ""COL_DUEL"[DUEL]"COL_WHITE" You have accepted %s's duel invitation.", ReturnPlayerName( targetid ) ); - p_playerDueling{targetid} = true; - p_playerDueling{playerid} = true; + p_playerDueling{ targetid } = true; + p_playerDueling{ playerid } = true; - duelInfo[targetid][duelPlayer] = playerid; - duelInfo[playerid][duelPlayer] = targetid; - duelInfo[playerid][duelBet] = duelInfo[targetid][duelBet]; - duelInfo[playerid][duelRemainingRounds] = 1; - duelInfo[targetid][duelRemainingRounds] = 1; + g_duelData[ targetid ][ E_PLAYER ] = playerid; + g_duelData[ playerid ][ E_PLAYER ] = targetid; + g_duelData[ playerid ][ E_BET ] = g_duelData[targetid][ E_BET ]; + g_duelData[ playerid ][ E_ROUNDS ] = 1; + g_duelData[ targetid ][ E_ROUNDS ] = 1; - new id = duelInfo[targetid][duelLocation]; + new + iLocation = g_duelData[ targetid ][ E_LOCATION_ID ]; - ResetPlayerWeapons(targetid); - RemovePlayerFromVehicle(targetid); - SetPlayerArmour(targetid, duelInfo[targetid][duelArmour]); - SetPlayerHealth(targetid, duelInfo[targetid][duelHealth]); - SetPlayerVirtualWorld(targetid, targetid + 1); - SetPlayerPos(targetid, LocationInfo[id][locationPosTwo][0], LocationInfo[id][locationPosTwo][1], LocationInfo[id][locationPosTwo][2]); + ResetPlayerWeapons( targetid ); + RemovePlayerFromVehicle( targetid ); + SetPlayerArmour( targetid, g_duelData[ targetid ][ E_ARMOUR ]); + SetPlayerHealth( targetid, g_duelData[ targetid ][ E_HEALTH ]); + SetPlayerVirtualWorld( targetid, targetid + 1 ); + SetPlayerPos( targetid, g_duelLocationData[ iLocation ][ E_POS_TWO ][0], g_duelLocationData[ iLocation ][ E_POS_TWO ][1], g_duelLocationData[ iLocation ][ E_POS_TWO ][2] ); - ResetPlayerWeapons(playerid); - RemovePlayerFromVehicle(playerid); - SetPlayerArmour(playerid, duelInfo[targetid][duelArmour]); - SetPlayerHealth(playerid, duelInfo[targetid][duelHealth]); - SetPlayerVirtualWorld(playerid, targetid + 1); - SetPlayerPos(playerid, LocationInfo[id][locationPosOne][0], LocationInfo[id][locationPosOne][1], LocationInfo[id][locationPosOne][2]); + ResetPlayerWeapons( playerid ); + RemovePlayerFromVehicle( playerid ); + SetPlayerArmour( playerid, g_duelData[ targetid ][ E_ARMOUR ]); + SetPlayerHealth( playerid, g_duelData[ targetid ][ E_HEALTH ]); + SetPlayerVirtualWorld( playerid, targetid + 1 ); + SetPlayerPos( playerid, g_duelLocationData[ iLocation ][ E_POS_ONE ][0], g_duelLocationData[ iLocation ][ E_POS_ONE ][1], g_duelLocationData[ iLocation ][ E_POS_ONE ][2] ); // freeze - TogglePlayerControllable(playerid, 0); - TogglePlayerControllable(targetid, 0); + TogglePlayerControllable( playerid, 0 ); + TogglePlayerControllable( targetid, 0 ); // start countdown - duelInfo[targetid][duelCountdown] = 10; - duelInfo[targetid][duelTimer] = SetTimerEx("DuelTimer", 960, true, "d", targetid); + g_duelData[ targetid ][ E_COUNTDOWN ] = 10; + g_duelData[ targetid ][ E_TIMER ] = SetTimerEx( "OnDuelTimer", 960, true, "d", targetid ); // give weapon - GivePlayerWeapon(playerid, duelInfo[targetid][duelWeapon][0], 5000); - GivePlayerWeapon(targetid, duelInfo[targetid][duelWeapon][0], 5000); - GivePlayerWeapon(playerid, duelInfo[targetid][duelWeapon][1], 5000); - GivePlayerWeapon(targetid, duelInfo[targetid][duelWeapon][1], 5000); + GivePlayerWeapon( playerid, g_duelData[ targetid ][ E_WEAPON ][0], 5000); + GivePlayerWeapon( targetid, g_duelData[ targetid ][ E_WEAPON ][0], 5000); + GivePlayerWeapon( playerid, g_duelData[ targetid ][ E_WEAPON ][1], 5000); + GivePlayerWeapon( targetid, g_duelData[ targetid ][ E_WEAPON ][1], 5000); // clear invites for safety for (new i = 0; i < MAX_PLAYERS; i ++) { - p_duelInvitation[playerid][i] = 0; - p_duelInvitation[targetid][i] = 0; + p_duelInvitation[ playerid ][ i ] = 0; + p_duelInvitation[ targetid ][ i ] = 0; } return 1; } else if (strmatch(params, "cancel")) { - if (ClearDuelInvites(playerid)) + if ( ClearDuelInvites( playerid )) { - return SendServerMessage(playerid, "You have cancelled every duel offer that you have made."); + return SendServerMessage( playerid, "You have cancelled every duel offer that you have made." ); } else { - return SendError(playerid, "You have not made any duel offers recently."); + return SendError( playerid, "You have not made any duel offers recently." ); } } - return SendUsage(playerid, "/duel [ACCEPT/CANCEL]"); + return SendUsage( playerid, "/duel [ACCEPT/CANCEL]" ); } /* ** Functions ** */ -static stock ClearDuelInvites(playerid) +static stock ClearDuelInvites( playerid ) { - new current_time = gettime(); + new current_time = gettime( ); new count = 0; - for (new i = 0; i < MAX_PLAYERS; i ++) + for ( new i = 0; i < MAX_PLAYERS; i ++ ) { - if (p_duelInvitation[playerid][i] != 0 && current_time > p_duelInvitation[playerid][i]) + if ( p_duelInvitation[ playerid ][ i ] != 0 && current_time > p_duelInvitation[ playerid ][ i ]) { - p_duelInvitation[playerid][i] = 0; + p_duelInvitation[ playerid ][ i ] = 0; count ++; } } @@ -487,91 +490,92 @@ stock IsPlayerDueling(playerid) { stock ShowPlayerDuelMenu(playerid) { - if (GetPlayerClass(playerid) != CLASS_CIVILIAN) - return SendError(playerid, "You can only use this feature whist being a civilian."); + if ( GetPlayerClass( playerid ) != CLASS_CIVILIAN ) + return SendError( playerid, "You can only use this feature whist being a civilian."); - if (GetPlayerWantedLevel(playerid)) - return SendError(playerid, "You cannot duel whilst having a wanted level."); + if ( GetPlayerWantedLevel( playerid )) + return SendError( playerid, "You cannot duel whilst having a wanted level."); - format(szBigString, sizeof(szBigString), + format( szBigString, sizeof(szBigString), "Player\t{C0C0C0}%s\nHealth\t{C0C0C0}%.2f%%\nArmour\t{C0C0C0}%.2f%%\nPrimary Weapon\t{C0C0C0}%s\nSecondary Weapon\t{C0C0C0}%s\nLocation\t{C0C0C0}%s\nWager\t{C0C0C0}%s\n"COL_GOLD"Send Invite\t"COL_GOLD">>>", - (!IsPlayerConnected(duelInfo[playerid][duelPlayer]) ? (""COL_RED"N/A") : (ReturnPlayerName(duelInfo[playerid][duelPlayer]))), - duelInfo[playerid][duelHealth], - duelInfo[playerid][duelArmour], - ReturnWeaponName(duelInfo[playerid][duelWeapon][0]), - ReturnWeaponName(duelInfo[playerid][duelWeapon][1]), - LocationInfo[duelInfo[playerid][duelLocation]][locationName], - number_format(duelInfo[playerid][duelBet]) + (!IsPlayerConnected(g_duelData[ playerid ][ E_PLAYER ]) ? (""COL_RED"N/A") : (ReturnPlayerName(g_duelData[ playerid ][ E_PLAYER ]))), + g_duelData[ playerid ][ E_HEALTH ], + g_duelData[ playerid ][ E_ARMOUR ], + ReturnWeaponName(g_duelData[ playerid ][ E_WEAPON ][0]), + ReturnWeaponName(g_duelData[ playerid ][ E_WEAPON ][1]), + g_duelLocationData[ g_duelData[ playerid ][ E_LOCATION_ID ] ][ E_NAME ], + number_format(g_duelData[playerid][ E_BET ]) ); - ShowPlayerDialog(playerid, DIALOG_DUEL, DIALOG_STYLE_TABLIST, "{FFFFFF}Duel Settings", szBigString, "Select", "Cancel"); + ShowPlayerDialog(playerid, DIALOG_DUEL, DIALOG_STYLE_TABLIST, ""COL_WHITE"{FFFFFF}Duel Settings", szBigString, "Select", "Cancel"); return 1; } static stock forfeitPlayerDuel(playerid) { - if (!IsPlayerDueling(playerid)) + if ( !IsPlayerDueling( playerid )) return 0; - ClearDuelInvites(playerid); + ClearDuelInvites( playerid ); new - winnerid = duelInfo[playerid][duelPlayer]; + winnerid = g_duelData[ playerid ][ E_PLAYER ]; if (!IsPlayerConnected(winnerid) || !IsPlayerDueling(winnerid)) return 0; // begin wager info new - amount_waged = duelInfo[playerid][duelBet]; + amount_waged = g_duelData[ playerid ][ E_BET ]; SpawnPlayer(winnerid); ClearDuelInvites(winnerid); // decrement rounds - duelInfo[playerid][duelRemainingRounds] --; - duelInfo[winnerid][duelRemainingRounds] = duelInfo[playerid][duelRemainingRounds]; + g_duelData[ playerid ][ E_ROUNDS ] --; + g_duelData[ winnerid ][ E_ROUNDS ] = g_duelData[ playerid ][ E_ROUNDS ]; // check if theres a remaining round - if (duelInfo[playerid][duelRemainingRounds] == 0) { + if (g_duelData[ playerid ][ E_ROUNDS ] == 0) { if (0 < amount_waged < 10000000) { - new winning_prize = floatround(float(amount_waged) * 1.95); // We take 2.5% of the total pot + new + winning_prize = floatround(float(amount_waged) * 1.95); // We take 2.5% of the total pot GivePlayerCash(winnerid, winning_prize); - SendClientMessageToAllFormatted( -1, ""COL_DUEL"[DUEL]{FFFFFF} %s(%d) has won the duel against %s(%d) for %s!", ReturnPlayerName(winnerid), winnerid, ReturnPlayerName(playerid), playerid, number_format(winning_prize)); + SendClientMessageToAllFormatted( -1, ""COL_DUEL"[DUEL]"COL_WHITE" %s(%d) has won the duel against %s(%d) for %s!", ReturnPlayerName(winnerid), winnerid, ReturnPlayerName(playerid), playerid, number_format(winning_prize)); } else { - SendClientMessageToAllFormatted( -1, ""COL_DUEL"[DUEL]{FFFFFF} %s(%d) has won the duel against %s(%d)!", ReturnPlayerName(winnerid), winnerid, ReturnPlayerName(playerid), playerid); + SendClientMessageToAllFormatted( -1, ""COL_DUEL"[DUEL]"COL_WHITE" %s(%d) has won the duel against %s(%d)!", ReturnPlayerName(winnerid), winnerid, ReturnPlayerName(playerid), playerid); } } return 1; } -function DuelTimer(targetid) +function OnDuelTimer(targetid) { new - playerid = duelInfo[targetid][duelPlayer]; + playerid = g_duelData[targetid][ E_PLAYER ]; - duelInfo[targetid][duelCountdown] --; + g_duelData[ targetid ][ E_COUNTDOWN ] --; - if (duelInfo[targetid][duelCountdown] <= 0) + if ( g_duelData[ targetid ][ E_COUNTDOWN ] <= 0) { - GameTextForPlayer(targetid, "~g~~h~FIGHT!", 1500, 4); - GameTextForPlayer(playerid, "~g~~h~FIGHT!", 1500, 4); + GameTextForPlayer( targetid, "~g~~h~FIGHT!", 1500, 4 ); + GameTextForPlayer( playerid, "~g~~h~FIGHT!", 1500, 4 ); - PlayerPlaySound(targetid, 1057, 0.0, 0.0, 0.0); - PlayerPlaySound(playerid, 1057, 0.0, 0.0, 0.0); + PlayerPlaySound( targetid, 1057, 0.0, 0.0, 0.0 ); + PlayerPlaySound( playerid, 1057, 0.0, 0.0, 0.0 ); - TogglePlayerControllable(playerid, 1); - TogglePlayerControllable(targetid, 1); + TogglePlayerControllable( playerid, 1 ); + TogglePlayerControllable( targetid, 1 ); - KillTimer(duelInfo[targetid][duelTimer]); + KillTimer( g_duelData[ targetid ][ E_TIMER ] ); } else { - format(szSmallString, sizeof(szSmallString), "~w~%d", duelInfo[targetid][duelCountdown]); - GameTextForPlayer(targetid, szSmallString, 1500, 4); - GameTextForPlayer(playerid, szSmallString, 1500, 4); + format(szSmallString, sizeof(szSmallString), "~w~%d", g_duelData[ targetid ][ E_COUNTDOWN ]); + GameTextForPlayer( targetid, szSmallString, 1500, 4 ); + GameTextForPlayer( playerid, szSmallString, 1500, 4 ); - PlayerPlaySound(targetid, 1056, 0.0, 0.0, 0.0); - PlayerPlaySound(playerid, 1056, 0.0, 0.0, 0.0); + PlayerPlaySound( targetid, 1056, 0.0, 0.0, 0.0 ); + PlayerPlaySound( playerid, 1056, 0.0, 0.0, 0.0 ); } return 1; }