Skip VIP level checking for non-VIP user
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@ -818,10 +818,12 @@ public OnPlayerSpawn( playerid )
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SetPlayerColorToTeam( playerid );
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SetPlayerColorToTeam( playerid );
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SetPlayerVirtualWorld( playerid, 0 );
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SetPlayerVirtualWorld( playerid, 0 );
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if ( p_VIPLevel[ playerid ] >= VIP_REGULAR ){
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if ( p_VIPLevel[ playerid ] >= VIP_REGULAR && p_VIPWep1{ playerid } != 0 ) GivePlayerWeapon( playerid, p_VIPWep1{ playerid }, 200 );
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if ( p_VIPLevel[ playerid ] >= VIP_REGULAR && p_VIPWep1{ playerid } != 0 ) GivePlayerWeapon( playerid, p_VIPWep1{ playerid }, 200 );
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if ( p_VIPLevel[ playerid ] >= VIP_GOLD && p_VIPWep2{ playerid } != 0 ) GivePlayerWeapon( playerid, p_VIPWep2{ playerid }, 200 );
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if ( p_VIPLevel[ playerid ] >= VIP_GOLD && p_VIPWep2{ playerid } != 0 ) GivePlayerWeapon( playerid, p_VIPWep2{ playerid }, 200 );
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if ( p_VIPLevel[ playerid ] >= VIP_PLATINUM && p_VIPWep3{ playerid } != 0 ) GivePlayerWeapon( playerid, p_VIPWep3{ playerid }, 200 );
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if ( p_VIPLevel[ playerid ] >= VIP_PLATINUM && p_VIPWep3{ playerid } != 0 ) GivePlayerWeapon( playerid, p_VIPWep3{ playerid }, 200 );
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if ( p_VIPLevel[ playerid ] >= VIP_GOLD ) SetPlayerArmour( playerid, 100.0 ); // Free armour on spawn.
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if ( p_VIPLevel[ playerid ] >= VIP_GOLD ) SetPlayerArmour( playerid, 100.0 ); // Free armour on spawn.
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}
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CallLocalFunction( "SetPlayerRandomSpawn", "d", playerid );
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CallLocalFunction( "SetPlayerRandomSpawn", "d", playerid );
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