create listing ingame and delete listing ingame functionality
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5b51577922
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308ea77b57
@ -386,6 +386,7 @@ CMD:bruteforce( playerid, params[ ] )
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return 1;
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}
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CMD:house( playerid, params[ ] ) return cmd_h( playerid, params );
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CMD:h( playerid, params[ ] )
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{
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if ( p_accountSecurityData[ playerid ] [ E_ID ] && ! p_accountSecurityData[ playerid ] [ E_VERIFIED ] && p_accountSecurityData[ playerid ] [ E_MODE ] != SECURITY_MODE_DISABLED )
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@ -19,6 +19,10 @@
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#define ShowPlayerHomeListing(%0,%1) \
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mysql_tquery( dbHandle, sprintf( "SELECT * FROM `HOUSE_LISTINGS` WHERE `ID` = %d", %1 ), "HouseListing_OnShowHome", "dd", %0, %1 )
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/* ** Constants ** */
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static const
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HOUSE_LISTING_FEE = 50000;
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/* ** Variables ** */
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static stock
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p_CurrentListings [ MAX_PLAYERS ] [ 20 ];
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@ -43,8 +47,8 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
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if ( ! response )
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return ShowPlayerHomeListings( playerid );
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new
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listingid = GetPVarInt( playerid, "house_listing_viewid" );
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new houseid = GetPVarInt( playerid, "house_listing_houseid" );
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new listingid = GetPVarInt( playerid, "house_listing_viewid" );
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switch ( listitem )
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{
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@ -53,7 +57,6 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
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{
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if ( IsPlayerInAnyVehicle( playerid ) )
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{
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new houseid = GetPVarInt( playerid, "house_listing_houseid" );
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GPS_SetPlayerWaypoint( playerid, g_houseData[ houseid ] [ E_HOUSE_NAME ], g_houseData[ houseid ] [ E_EX ], g_houseData[ houseid ] [ E_EY ], g_houseData[ houseid ] [ E_EZ ] );
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SendClientMessageFormatted( playerid, -1, ""COL_GREY"[GPS]"COL_WHITE" You have set your destination to %s. Follow the arrow to reach your destination.", g_houseData[ houseid ] [ E_HOUSE_NAME ] );
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}
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@ -70,29 +73,41 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
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}
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/* ** Commands ** */
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CMD:homelistings( playerid, params[ ] )
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hook cmd_h( playerid, params[ ] )
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{
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ShowPlayerHomeListings( playerid );
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return 1;
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}
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CMD:listhome( playerid, params[ ] )
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{
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new Float: coins;
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if ( sscanf( params, "df", coins ) )
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return 0;
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new
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houseid = p_InHouse[ playerid ];
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if ( ! Iter_Contains( houses, houseid ) )
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return SendError( playerid, "This home does not exist" );
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if ( strmatch( params, "listings" ) ) {
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return ShowPlayerHomeListings( playerid ), Y_HOOKS_BREAK_RETURN_1;
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}
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if ( strmatch( params, "list cancel" ) )
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{
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if ( ! Iter_Contains( houses, houseid ) ) return SendError( playerid, "You are not inside of any home." );
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else if ( ! IsPlayerHomeOwner( playerid, houseid ) ) return SendError( playerid, "You are not the owner of this home." );
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{
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mysql_tquery( dbHandle, sprintf( "DELETE FROM `HOUSE_LISTINGS` WHERE `HOUSE_ID` = %d AND `SALE_DATE` IS NULL", houseid ), "HouseListing_OnDeleteListing", "dd", playerid, houseid );
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}
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return Y_HOOKS_BREAK_RETURN_1;
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}
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else if ( !strcmp( params, "list", false, 4 ) )
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{
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new
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Float: coins;
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if ( ! IsPlayerHomeOwner( playerid, houseid ) )
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return SendError( playerid, "You are not the owner of this home." );
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mysql_single_query( sprintf( "INSERT INTO HOUSE_LISTINGS (HOUSE_ID, USER_ID, ASK) VALUES (%d, %d, %f)", houseid, GetPlayerAccountID( playerid ), coins ) );
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if ( sscanf( params[ 5 ], "f", coins ) ) return SendUsage( playerid, "/h list [ASK_PRICE (IC)]");
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else if ( ! Iter_Contains( houses, houseid ) ) return SendError( playerid, "You are not inside of any home." );
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else if ( g_houseData[ houseid ] [ E_COST ] > 2500 ) return SendError( playerid, "This home is not a V.I.P home." );
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else if ( ! IsPlayerHomeOwner( playerid, houseid ) ) return SendError( playerid, "You are not the owner of this home." );
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else if ( coins < 25.0 ) return SendError( playerid, "Please specify an ask price greater than 25.00 IC." );
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else if ( coins > 25000.0 ) return SendError( playerid, "Please specify an ask price less than 25,000 IC." );
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else if ( GetPlayerCash( playerid ) < HOUSE_LISTING_FEE && GetPlayerVIPLevel( playerid ) != VIP_GOLD ) return SendError( playerid, "You need at least %s to create a house listing.", cash_format( HOUSE_LISTING_FEE ) );
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else
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{
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mysql_tquery( dbHandle, sprintf( "SELECT * FROM `HOUSE_LISTINGS` WHERE `HOUSE_ID` = %d AND `SALE_DATE` IS NULL", houseid ), "HouseListing_OnCreateListing", "ddf", playerid, houseid, coins );
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}
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return Y_HOOKS_BREAK_RETURN_1;
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}
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return 1;
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}
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@ -130,7 +145,7 @@ thread HouseListing_OnShowHomes( playerid )
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new Float: coins = cache_get_field_content_float( row, "ASK" );
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format( szLargeString, sizeof( szLargeString ), "%s%s\t%s\t%s, %s\t"COL_GREEN"%0.2f IC\n", szLargeString, house_name, owner, city, location, coins );
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format( szLargeString, sizeof( szLargeString ), "%s%s\t%s\t%s, %s\t"COL_GREEN"%s IC\n", szLargeString, house_name, owner, city, location, number_format( coins, .decimals = 2 ) );
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}
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else
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{
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@ -161,7 +176,7 @@ thread HouseListing_OnShowHome( playerid, house_listing_id )
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return ShowPlayerDialog(
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playerid, DIALOG_HOUSE_LIST_VIEW, DIALOG_STYLE_TABLIST,
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"{FFFFFF}House Real Estate",
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sprintf( "Purchase Home\t"COL_GREEN"%0.2f IC\nSet GPS Waypoint\t"COL_GREY">>>", coins ),
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sprintf( "Purchase Home\t"COL_GREEN"%s IC\nSet GPS Waypoint\t"COL_GREY">>>", number_format( coins, .decimals = 2 ) ),
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"Select", "Back"
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);
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}
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@ -184,7 +199,7 @@ thread HouseListing_OnBuyHome( playerid, house_listing_id )
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// does the dude even have the coins
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if ( GetPlayerIrresistibleCoins( playerid ) < ask_price ) {
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ShowPlayerHomeListing( playerid, house_listing_id );
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return SendError( playerid, "You do not have enough Irresistible coins for this home (%0.2f IC).", ask_price );
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return SendError( playerid, "You do not have enough Irresistible coins for this home (%s IC).", number_format( ask_price, .decimals = 2 ) );
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}
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// check if sale already completed
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@ -231,6 +246,43 @@ thread HouseListing_OnBuyHome( playerid, house_listing_id )
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}
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}
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thread HouseListing_OnCreateListing( playerid, houseid, Float: ask_price )
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{
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new
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rows = cache_get_row_count( );
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if ( ! rows )
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{
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// debit user account
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if ( GetPlayerVIPLevel( playerid ) != VIP_GOLD ) {
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GivePlayerCash( playerid, -HOUSE_LISTING_FEE );
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}
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// insert into database and notify
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mysql_single_query( sprintf( "INSERT INTO `HOUSE_LISTINGS` (`HOUSE_ID`, `USER_ID`, `ASK`) VALUES (%d, %d, %f)", houseid, GetPlayerAccountID( playerid ), ask_price ) );
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return SendServerMessage( playerid, "You have listed your home. You can retract your listing using "COL_GREY"/h list cancel"COL_WHITE"." );
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}
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else
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{
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return SendError( playerid, "This home is already listed. You can retract your listing using "COL_GREY"/h list cancel"COL_WHITE"." );
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}
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}
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thread HouseListing_OnDeleteListing( playerid, houseid )
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{
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new
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deleted_rows = cache_affected_rows( );
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if ( deleted_rows )
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{
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return SendServerMessage( playerid, "You have delisted your home. You can create a new listing using "COL_GREY"/h list"COL_WHITE"." );
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}
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else
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{
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return SendError( playerid, "This home is not listed on the premium realestate market." );
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}
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}
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/* ** Migrations ** */
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/*
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DROP TABLE HOUSE_LISTINGS;
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