Merged in passive-adjustment (pull request #37)
Passive Removal and LEO-Innocent Attacking Protection
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commit
30b9846d10
@ -198,3 +198,7 @@ stock IsPlayerSettingToggled( playerid, settingid ) {
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stock IsPlayerVIPSkinToggled( playerid ) {
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stock IsPlayerVIPSkinToggled( playerid ) {
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return p_PlayerSettings[ playerid ] { SETTING_VIPSKIN };
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return p_PlayerSettings[ playerid ] { SETTING_VIPSKIN };
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}
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}
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stock DisablePassiveMode( playerid ) {
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return p_PlayerSettings[ playerid ] { SETTING_PASSIVE_MODE } = true;
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}
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@ -1264,6 +1264,44 @@ public OnPlayerWeaponShot( playerid, weaponid, hittype, hitid, Float: fX, Float:
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if ( p_WantedLevel[ playerid ] <= 2 && p_Class[ playerid ] != CLASS_POLICE && p_Class[ iDriver ] == CLASS_POLICE && GetPVarInt( playerid, "ShotCopWantedCD" ) < g_iTime )
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if ( p_WantedLevel[ playerid ] <= 2 && p_Class[ playerid ] != CLASS_POLICE && p_Class[ iDriver ] == CLASS_POLICE && GetPVarInt( playerid, "ShotCopWantedCD" ) < g_iTime )
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SendServerMessage( playerid, "You have physically touched an officer, thus you have been wanted." ), GivePlayerWantedLevel( playerid, 6 ), SetPVarInt( playerid, "ShotCopWantedCD", g_iTime + 120 );
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SendServerMessage( playerid, "You have physically touched an officer, thus you have been wanted." ), GivePlayerWantedLevel( playerid, 6 ), SetPVarInt( playerid, "ShotCopWantedCD", g_iTime + 120 );
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// Cops Cannot Damage Innocent Vehicles, Unless Wanted Players Occupy Alongside Them
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if ( p_Class[ playerid ] == CLASS_POLICE && p_WantedLevel[ iDriver ] == 0 )
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{
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new
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innocentVehicleID = GetPlayerVehicleID( iDriver );
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foreach ( new i : Player )
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{
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if ( !IsPlayerConnected( i ) )
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continue;
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if ( i == iDriver )
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continue;
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new
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iTargetVehicle = GetPlayerVehicleID( i );
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if ( iTargetVehicle == innocentVehicleID )
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{
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if ( GetPlayerWantedLevel( i ) > 0 )
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return 1;
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}
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else
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{
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continue;
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}
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}
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return ShowPlayerHelpDialog( playerid, 2000, "You cannot damage an innocent player's vehicle unless they have wanted players alongside them!" ), 0;
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}
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// Passive Players can't damage normal players vehicles
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if ( IsPlayerPassive( playerid ) )
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return 0;
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}
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}
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}
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}
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}
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}
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@ -5954,6 +5992,8 @@ public OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
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p_JobSet{ playerid } = false;
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p_JobSet{ playerid } = false;
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//p_CitySet{ playerid } = false;
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//p_CitySet{ playerid } = false;
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p_SpawningCity{ playerid } = CITY_SF;
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p_SpawningCity{ playerid } = CITY_SF;
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DisablePassiveMode( playerid );
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p_Uptime[ playerid ] = 0;
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p_Uptime[ playerid ] = 0;
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ShowAchievement( playerid, "Registering to SF-CnR!", 1 );
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ShowAchievement( playerid, "Registering to SF-CnR!", 1 );
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p_PlayerLogged{ playerid } = true;
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p_PlayerLogged{ playerid } = true;
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@ -6043,9 +6083,10 @@ public OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
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TogglePlayerControllable( playerid, 1 );
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TogglePlayerControllable( playerid, 1 );
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/* Passive Mode - Removed E:\SF-CNR\gamemodes\sf-cnr.pwn
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if ( ! p_JobSet{ playerid } ) {
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if ( ! p_JobSet{ playerid } ) {
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ShowPlayerDialog( playerid, DIALOG_PASSIVE_MODE, DIALOG_STYLE_LIST, "{FFFFFF}What is your type of style?", "{555555}Choose Below Below:\nI Like Roleplaying\nI Like Deathmatching", "Select", "" );
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ShowPlayerDialog( playerid, DIALOG_PASSIVE_MODE, DIALOG_STYLE_LIST, "{FFFFFF}What is your type of style?", "{555555}Choose Below Below:\nI Like Roleplaying\nI Like Deathmatching", "Select", "" );
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}
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}*/
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p_JobSet{ playerid } = true;
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p_JobSet{ playerid } = true;
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@ -6061,7 +6102,7 @@ public OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
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}
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}
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}
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}
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if ( dialogid == DIALOG_PASSIVE_MODE )
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/*if ( dialogid == DIALOG_PASSIVE_MODE )
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{
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{
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if ( ! response || ! listitem ) {
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if ( ! response || ! listitem ) {
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ShowPlayerDialog( playerid, DIALOG_PASSIVE_MODE, DIALOG_STYLE_LIST, "{FFFFFF}What is your type of style?", "{555555}Choose Below Below:\nI Like Roleplaying\nI Like Deathmatching", "Select", "" );
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ShowPlayerDialog( playerid, DIALOG_PASSIVE_MODE, DIALOG_STYLE_LIST, "{FFFFFF}What is your type of style?", "{555555}Choose Below Below:\nI Like Roleplaying\nI Like Deathmatching", "Select", "" );
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@ -6073,7 +6114,7 @@ public OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
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CallLocalFunction( "OnDialogResponse", "dddds", playerid, DIALOG_CP_MENU, 1, SETTING_PASSIVE_MODE + 1, "ignore" ); // cunning way
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CallLocalFunction( "OnDialogResponse", "dddds", playerid, DIALOG_CP_MENU, 1, SETTING_PASSIVE_MODE + 1, "ignore" ); // cunning way
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SendServerMessage( playerid, "Since you like deathmatch, passive mode has been automatically enabled for you!" );
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SendServerMessage( playerid, "Since you like deathmatch, passive mode has been automatically enabled for you!" );
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}
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}
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}
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}*/
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if ( ( dialogid == DIALOG_BANK_MENU ) && response )
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if ( ( dialogid == DIALOG_BANK_MENU ) && response )
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{
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{
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new
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new
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