fixes turn issue when you pocket several balls
This commit is contained in:
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5445f06968
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3323e7f39e
@ -42,7 +42,7 @@ enum E_POOL_BALL_OFFSET_DATA
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};
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static const
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g_poolBallOffsetData[ ] [ E_POOL_BALL_OFFSET_DATA ] =
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g_poolBallOffsetData[ 16 ] [ E_POOL_BALL_OFFSET_DATA ] =
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{
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{ 3003, "Cueball", E_CUE, 0.5000, 0.0000 },
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{ 3002, "One", E_SOLID, -0.300, 0.0000 },
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@ -73,7 +73,7 @@ static const
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/* ** Variables ** */
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enum E_POOL_BALL_DATA
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{
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E_BALL_OBJECT[ 16 ], bool: E_EXISTS[ 16 ], bool: E_MOVING[ 16 ]
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E_BALL_OBJECT[ 16 ], bool: E_POCKETED[ 16 ]
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};
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enum E_POOL_TABLE_DATA
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@ -86,6 +86,7 @@ enum E_POOL_TABLE_DATA
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E_NEXT_SHOOTER,
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E_SHOTS_LEFT, E_FOULS, E_PLAYER_8BALL_TARGET[ MAX_PLAYERS ],
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bool: E_EXTRA_SHOT,
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Float: E_POWER, E_DIRECTION,
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@ -100,7 +101,7 @@ new
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bool: p_isPlayingPool [ MAX_PLAYERS char ],
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bool: p_PoolChalking [ MAX_PLAYERS char ],
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p_PoolCamera [ MAX_PLAYERS ],
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bool: p_PoolCameraBirdsEye [ MAX_PLAYERS char ],
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p_PoolScore [ MAX_PLAYERS ],
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p_PoolHoleGuide [ MAX_PLAYERS ] = { -1, ... },
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Float: p_PoolAngle [ MAX_PLAYERS ] [ 2 ],
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@ -113,7 +114,6 @@ new
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;
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/* ** Forwards ** */
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forward deleteBall ( poolid, ballid );
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forward RestoreWeapon ( playerid );
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forward RestoreCamera ( playerid, poolid );
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@ -121,7 +121,6 @@ forward OnPoolUpdate ( poolid );
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forward PlayPoolSound ( poolid, soundid );
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/* ** Hooks ** */
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hook OnScriptInit( )
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{
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// textdraws
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@ -201,8 +200,6 @@ hook OnPlayerKeyStateChange( playerid, newkeys, oldkeys )
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{
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if (g_poolTableData[ poolid ] [ E_AIMER ] == playerid)
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{
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if (p_PoolCamera[ playerid ] < 2) p_PoolCamera[ playerid ] ++;
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else p_PoolCamera[ playerid ] = 0;
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new Float:poolrot = p_PoolAngle[ playerid ] [ 0 ],
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Float:Xa,
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@ -213,19 +210,16 @@ hook OnPlayerKeyStateChange( playerid, newkeys, oldkeys )
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GetObjectPos(g_poolBallData[ poolid ] [ E_BALL_OBJECT ] [ 0 ], Xa, Ya, Za);
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switch (p_PoolCamera[ playerid ])
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if ( ( p_PoolCameraBirdsEye{ playerid } = ! p_PoolCameraBirdsEye{ playerid } ) == false )
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{
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case 0:
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{
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GetXYBehindObjectInAngle(g_poolBallData[ poolid ] [ E_BALL_OBJECT ] [ 0 ], poolrot, x, y, 0.675);
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SetPlayerCameraPos(playerid, x, y, g_poolTableData[ poolid ] [ E_Z ] + DEFAULT_AIM);
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SetPlayerCameraLookAt(playerid, Xa, Ya, Za + 0.170);
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}
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case 1 .. 2:
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{
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SetPlayerCameraPos(playerid, g_poolTableData[ poolid ] [ E_X ], g_poolTableData[ poolid ] [ E_Y ], g_poolTableData[ poolid ] [ E_Z ] + 2.0);
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SetPlayerCameraLookAt(playerid, g_poolTableData[ poolid ] [ E_X ], g_poolTableData[ poolid ] [ E_Y ], g_poolTableData[ poolid ] [ E_Z ]);
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}
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GetXYBehindObjectInAngle(g_poolBallData[ poolid ] [ E_BALL_OBJECT ] [ 0 ], poolrot, x, y, 0.675);
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SetPlayerCameraPos(playerid, x, y, g_poolTableData[ poolid ] [ E_Z ] + DEFAULT_AIM);
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SetPlayerCameraLookAt(playerid, Xa, Ya, Za + 0.170);
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}
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else
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{
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SetPlayerCameraPos(playerid, g_poolTableData[ poolid ] [ E_X ], g_poolTableData[ poolid ] [ E_Y ], g_poolTableData[ poolid ] [ E_Z ] + 2.0);
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SetPlayerCameraLookAt(playerid, g_poolTableData[ poolid ] [ E_X ], g_poolTableData[ poolid ] [ E_Y ], g_poolTableData[ poolid ] [ E_Z ]);
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}
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}
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}
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@ -250,7 +244,8 @@ hook OnPlayerKeyStateChange( playerid, newkeys, oldkeys )
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GetPlayerPos( playerid, X, Y, Z );
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GetObjectPos( g_poolBallData[ poolid ] [ E_BALL_OBJECT ] [ 0 ], Xa, Ya, Za );
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new Float: distance_to_ball = GetDistanceFromPointToPoint( X, Y, Xa, Ya );
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new
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Float: distance_to_ball = GetDistanceFromPointToPoint( X, Y, Xa, Ya );
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if ( distance_to_ball < 1.5 && Z < 999.5 )
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{
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@ -264,12 +259,12 @@ hook OnPlayerKeyStateChange( playerid, newkeys, oldkeys )
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p_PoolAngle[ playerid ] [ 1 ] = poolrot;
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SetPlayerArmedWeapon(playerid, 0);
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GetXYInFrontOfPos(Xa, Ya, poolrot + 180, x, y, 0.085);
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g_poolTableData[ poolid ] [ E_AIMER_OBJECT ] = CreateObject(3004, x, y, Za, 7.0, 0, poolrot + 180);
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GetXYInFrontOfPos( Xa, Ya, poolrot + 180, x, y, 0.085 );
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g_poolTableData[ poolid ] [ E_AIMER_OBJECT ] = CreateObject( 3004, x, y, Za, 7.0, 0, poolrot + 180 );
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SetPlayerCameraPos(playerid, g_poolTableData[ poolid ] [ E_X ], g_poolTableData[ poolid ] [ E_Y ], g_poolTableData[ poolid ] [ E_Z ] + 2.0);
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ApplyAnimation(playerid, "POOL", "POOL_Med_Start", 50.0, 0, 0, 0, 1, 1, 1);
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ApplyAnimation( playerid, "POOL", "POOL_Med_Start", 4.1, 0, 1, 1, 0, 0, 1 );
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g_poolTableData[ poolid ] [ E_AIMER ] = playerid;
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g_poolTableData[ poolid ] [ E_POWER ] = 1.0;
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@ -287,11 +282,12 @@ hook OnPlayerKeyStateChange( playerid, newkeys, oldkeys )
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TogglePlayerControllable(playerid, true);
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GivePlayerWeapon(playerid, 7, 1);
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ApplyAnimation(playerid, "CARRY", "crry_prtial", 1.0, 0, 0, 0, 0, 0, 1);
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SetCameraBehindPlayer(playerid);
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ClearAnimations( playerid );
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SetCameraBehindPlayer( playerid );
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g_poolTableData[ poolid ] [ E_AIMER ] = -1;
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DestroyObject(g_poolTableData[ poolid ] [ E_AIMER_OBJECT ]);
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DestroyObject( g_poolTableData[ poolid ] [ E_AIMER_OBJECT ] );
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g_poolTableData[ poolid ] [ E_AIMER_OBJECT ] = -1;
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}
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}
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}
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@ -300,15 +296,18 @@ hook OnPlayerKeyStateChange( playerid, newkeys, oldkeys )
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{
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if ( g_poolTableData[ poolid ] [ E_AIMER ] == playerid )
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{
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new
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Float: speed;
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new Float: ball_x, Float: ball_y, Float: ball_z;
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new Float: speed;
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g_poolTableData[ poolid ] [ E_SHOTS_LEFT ] --;
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Pool_UpdateScoreboard( poolid );
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ApplyAnimation( playerid, "POOL", "POOL_Med_Shot", 3.0, 0, 0, 0, 0, 0, 1 );
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speed = 0.4 + (g_poolTableData[ poolid ] [ E_POWER ] * 2.0) / 100.0;
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GetObjectPos( g_poolBallData[ poolid ] [ E_BALL_OBJECT ] [ 0 ], ball_x, ball_y, ball_z );
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ApplyAnimation( playerid, "POOL", "POOL_Med_Shot", 4.1, 0, 1, 1, 0, 0, 1);
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speed = 0.4 + ( g_poolTableData[ poolid ] [ E_POWER ] * 2.0 ) / 100.0;
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PHY_SetObjectVelocity(g_poolBallData[poolid] [E_BALL_OBJECT] [0], speed * floatsin(-p_PoolAngle[ playerid ] [ 0 ], degrees), speed * floatcos(-p_PoolAngle[ playerid ] [ 0 ], degrees));
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SetPlayerCameraPos(playerid, g_poolTableData[ poolid ] [ E_X ], g_poolTableData[ poolid ] [ E_Y ], g_poolTableData[ poolid ] [ E_Z ] + 2.0);
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@ -317,6 +316,7 @@ hook OnPlayerKeyStateChange( playerid, newkeys, oldkeys )
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PlayPoolSound(poolid, 31810);
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g_poolTableData[ poolid ] [ E_AIMER ] = -1;
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DestroyObject( g_poolTableData[ poolid ] [ E_AIMER_OBJECT ] );
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g_poolTableData[ poolid ] [ E_AIMER_OBJECT ] = -1;
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GivePlayerWeapon( playerid, 7, 1 );
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}
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@ -512,8 +512,9 @@ stock RespawnPoolBalls( poolid )
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//ClearAnimations(g_poolTableData[ poolid ] [ E_AIMER ]);
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//ApplyAnimation(g_poolTableData[ poolid ] [ E_AIMER ], "CARRY", "crry_prtial", 1.0, 0, 0, 0, 0, 0);
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SetCameraBehindPlayer(g_poolTableData[ poolid ] [ E_AIMER ]);
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DestroyObject(g_poolTableData[ poolid ] [ E_AIMER_OBJECT ]);
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SetCameraBehindPlayer( g_poolTableData[ poolid ] [ E_AIMER ] );
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DestroyObject( g_poolTableData[ poolid ] [ E_AIMER_OBJECT ] );
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g_poolTableData[ poolid ] [ E_AIMER_OBJECT ] = -1;
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//TextDrawHideForPlayer(g_poolTableData[ poolid ] [ E_AIMER ], gPoolTD);
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//HidePlayerProgressBar(g_poolTableData[ poolid ] [ E_AIMER ], g_PoolPowerBar[g_poolTableData[ poolid ] [ E_AIMER ]]);
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@ -530,11 +531,10 @@ stock RespawnPoolBalls( poolid )
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RotateXY( g_poolBallOffsetData[ i ] [ E_OFFSET_X ], g_poolBallOffsetData[ i ] [ E_OFFSET_Y ], g_poolTableData[ poolid ] [ E_ANGLE ], offset_x, offset_y );
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// reset balls
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if ( g_poolBallData[ poolid ] [ E_EXISTS ] [ i ] ) {
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if ( g_poolBallData[ poolid ] [ E_BALL_OBJECT ] [ i ] != -1 ) {
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PHY_DeleteObject( g_poolBallData[ poolid ] [ E_BALL_OBJECT ] [ i ] );
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g_poolBallData[ poolid ] [ E_EXISTS ] [ i ] = false;
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DestroyObject( g_poolBallData[ poolid ] [ E_BALL_OBJECT ] [ i ] );
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}
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DestroyObject( g_poolBallData[ poolid ] [ E_BALL_OBJECT ] [ i ] );
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// create pool balls on table
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g_poolBallData[ poolid ] [ E_BALL_OBJECT ] [ i ] = CreateObject(
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@ -563,7 +563,7 @@ stock InitBalls(poolid, ballid)
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PHY_SetObjectAirResistance(g_poolBallData[poolid] [E_BALL_OBJECT] [ballid], 0.2);
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PHY_RollObject(g_poolBallData[poolid] [E_BALL_OBJECT] [ballid]);
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g_poolBallData[ poolid ] [ E_EXISTS ] [ ballid ] = true;
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g_poolBallData[ poolid ] [ E_POCKETED ] [ ballid ] = false;
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}
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stock RotateXY( Float: xi, Float: yi, Float: angle, &Float: xf, &Float: yf )
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@ -585,16 +585,22 @@ stock GetXYBehindObjectInAngle(objectid, Float:a, &Float:x2, &Float:y2, Float:di
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stock AreAllBallsStopped( poolid )
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{
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new
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Float: x, Float: y, Float: z;
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balls_not_moving = 0;
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for ( new i = 0; i < 16; i ++ ) if ( g_poolBallData[ poolid ] [ E_EXISTS ] [ i ] )
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{
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PHY_GetObjectVelocity( g_poolBallData[ poolid ] [ E_BALL_OBJECT ] [ i ], x, y, z );
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new bool: checklist[ 16];
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if ( x != 0.0 || y != 0.0 )
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return 0;
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for ( new i = 0; i < 16; i ++ ) if ( g_poolBallData[ poolid ] [ E_POCKETED ] [ i ] || ! PHY_IsObjectMoving( g_poolBallData[ poolid ] [ E_BALL_OBJECT ] [ i ] ) ) {
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balls_not_moving ++;
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checklist[i] = true;
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}
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return 1;
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szBigString = "";
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for ( new i = 0; i < 16; i++ ) {
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if ( checklist[i] == false ) format( szBigString, sizeof(szBigString), "%s%s(%d), ", szBigString, g_poolBallOffsetData[i][E_BALL_NAME], i);
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}
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printf("not stopped: %s", szBigString);
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return balls_not_moving >= 16;
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}
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stock GetAngleToXY(Float:X, Float:Y, Float:CurrX, Float:CurrY, &Float:angle)
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@ -695,20 +701,17 @@ stock Pool_EndGame( poolid )
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Iter_Clear( poolplayers< poolid > );
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g_poolTableData[ poolid ] [ E_STARTED ] = false;
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g_poolTableData[ poolid ] [ E_AIMER ] = -1;
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g_poolTableData[ poolid ] [ E_AIMER ] = -1;
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g_poolTableData[ poolid ] [ E_SHOTS_LEFT ] = 0;
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g_poolTableData[ poolid ] [ E_FOULS ] = 0;
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g_poolTableData[ poolid ] [ E_EXTRA_SHOT ] = false;
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KillTimer(g_poolTableData[ poolid ] [ E_TIMER ]);
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for (new i = 0; i < 16; i ++)
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{
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DestroyObject(g_poolBallData[poolid] [E_BALL_OBJECT] [i]);
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if (g_poolBallData[poolid] [E_EXISTS] [i])
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{
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PHY_DeleteObject(g_poolBallData[poolid] [E_BALL_OBJECT] [i]);
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g_poolBallData[poolid] [E_EXISTS] [i] = false;
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}
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for ( new i = 0; i < 16; i ++ ) if ( g_poolBallData[ poolid ] [ E_BALL_OBJECT ] [ i ] != -1 ) {
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PHY_DeleteObject( g_poolBallData[ poolid ] [ E_BALL_OBJECT ] [ i ] );
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DestroyObject( g_poolBallData[ poolid ] [ E_BALL_OBJECT ] [ i ] );
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g_poolBallData[ poolid ] [ E_BALL_OBJECT ] [ i ] = -1;
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}
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UpdateDynamic3DTextLabelText( g_poolTableData[ poolid ] [ E_LABEL ], COLOR_GREY, DEFAULT_POOL_STRING );
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@ -742,10 +745,10 @@ public PlayPoolSound( poolid, soundid ) {
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public OnPoolUpdate(poolid)
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{
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if (!g_poolTableData[ poolid ] [ E_STARTED ])
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if ( ! g_poolTableData[ poolid ] [ E_STARTED ] )
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return 0;
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if (g_poolTableData[ poolid ] [ E_AIMER ] != -1)
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if ( g_poolTableData[ poolid ] [ E_AIMER ] != -1 )
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{
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new playerid = g_poolTableData[ poolid ] [ E_AIMER ], keys, ud, lr;
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@ -762,23 +765,25 @@ public OnPoolUpdate(poolid)
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newrot = p_PoolAngle[ playerid ] [ 0 ] + (lr > 0 ? 0.9 : -0.9);
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dist = GetDistanceBetweenPoints( X, Y, 0.0, Xa, Ya, 0.0 );
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printf("%f", dist);
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if ( dist < 0.85 ) {
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dist = 0.85;
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}
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if (AngleInRangeOfAngle(p_PoolAngle[ playerid ] [ 1 ], newrot, 30.0))
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{
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p_PoolAngle[ playerid ] [ 0 ] = newrot;
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switch (p_PoolCamera[ playerid ])
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{
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case 0:
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{
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GetXYBehindObjectInAngle(g_poolBallData[ poolid ] [ E_BALL_OBJECT ] [ 0 ], newrot, x, y, 0.675);
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SetPlayerCameraPos(playerid, x, y, g_poolTableData[ poolid ] [ E_Z ] + DEFAULT_AIM);
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SetPlayerCameraLookAt(playerid, Xa, Ya, Za + 0.170);
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}
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case 1, 2:
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{
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SetPlayerCameraPos(playerid, g_poolTableData[ poolid ] [ E_X ], g_poolTableData[ poolid ] [ E_Y ], g_poolTableData[ poolid ] [ E_Z ] + 2.0);
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SetPlayerCameraLookAt(playerid, g_poolTableData[ poolid ] [ E_X ], g_poolTableData[ poolid ] [ E_Y ], g_poolTableData[ poolid ] [ E_Z ]);
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}
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if ( ! p_PoolCameraBirdsEye{ playerid } )
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{
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GetXYBehindObjectInAngle(g_poolBallData[ poolid ] [ E_BALL_OBJECT ] [ 0 ], newrot, x, y, 0.675);
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SetPlayerCameraPos(playerid, x, y, g_poolTableData[ poolid ] [ E_Z ] + DEFAULT_AIM);
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SetPlayerCameraLookAt(playerid, Xa, Ya, Za + 0.170);
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}
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else
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{
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SetPlayerCameraPos(playerid, g_poolTableData[ poolid ] [ E_X ], g_poolTableData[ poolid ] [ E_Y ], g_poolTableData[ poolid ] [ E_Z ] + 2.0);
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SetPlayerCameraLookAt(playerid, g_poolTableData[ poolid ] [ E_X ], g_poolTableData[ poolid ] [ E_Y ], g_poolTableData[ poolid ] [ E_Z ]);
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}
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GetXYInFrontOfPos(Xa, Ya, newrot + 180, x, y, 0.085);
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@ -812,9 +817,6 @@ public OnPoolUpdate(poolid)
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g_poolTableData[ poolid ] [ E_POWER ] = 100.0;
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}
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// TextDrawTextSize(g_PoolTextdraw[2], 501.0 + ((67.0 * g_poolTableData[ poolid ] [ E_POWER ])/100.0), 0.0);
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// TextDrawShowForPlayer(playerid, g_PoolTextdraw[2]);
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// ShowPlayerPoolTextdraw(playerid);
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SetPlayerProgressBarMaxValue(playerid, g_PoolPowerBar[playerid], 67.0);
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@ -828,9 +830,8 @@ public OnPoolUpdate(poolid)
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new
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current_player = g_poolTableData[ poolid ] [ E_NEXT_SHOOTER ];
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if ( ! g_poolTableData[ poolid ] [ E_SHOTS_LEFT ] && AreAllBallsStopped( poolid ) )
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if ( ( ! g_poolTableData[ poolid ] [ E_SHOTS_LEFT ] || g_poolTableData[ poolid ] [ E_FOULS ] || g_poolTableData[ poolid ] [ E_EXTRA_SHOT ] ) && AreAllBallsStopped( poolid ) )
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{
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Pool_ResetBallPositions( poolid );
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Pool_QueueNextPlayer( poolid, current_player );
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SetTimerEx( "RestoreCamera", 800, 0, "dd", current_player, poolid );
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}
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@ -839,24 +840,7 @@ public OnPoolUpdate(poolid)
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public RestoreCamera(playerid, poolid)
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{
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if (!g_poolBallData[poolid] [E_EXISTS] [0])
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{
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DestroyObject(g_poolBallData[ poolid ] [ E_BALL_OBJECT ] [ 0 ]);
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new Float: x, Float: y, Float: pos[3], Float: angle;
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pos[0] = g_poolTableData[ poolid ] [ E_X ];
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pos[1] = g_poolTableData[ poolid ] [ E_Y ];
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pos[2] = g_poolTableData[ poolid ] [ E_Z ];
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angle = g_poolTableData[ poolid ] [ E_ANGLE ];
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RotateXY(0.5, 0.0, angle, x, y);
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g_poolBallData[ poolid ] [ E_BALL_OBJECT ] [ 0 ] = CreateObject(3003, x + pos[0], y + pos[1], (pos[2] - 0.045), 0, 0, 0);
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InitBalls(poolid, 0);
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}
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|
||||
if (g_poolTableData[ poolid ] [ E_AIMER ] == playerid)
|
||||
if ( g_poolTableData[ poolid ] [ E_AIMER ] == playerid )
|
||||
return 0;
|
||||
|
||||
TextDrawHideForPlayer(playerid, g_PoolTextdraw);
|
||||
@ -866,14 +850,13 @@ public RestoreCamera(playerid, poolid)
|
||||
return SetCameraBehindPlayer(playerid);
|
||||
}
|
||||
|
||||
public deleteBall(poolid, ballid)
|
||||
public deleteBall( poolid, ballid )
|
||||
{
|
||||
if (g_poolBallData[poolid] [E_MOVING] [ballid])
|
||||
if ( g_poolBallData[ poolid ] [ E_POCKETED ] [ ballid ] && g_poolBallData[ poolid ] [ E_BALL_OBJECT ] [ ballid ] != -1 )
|
||||
{
|
||||
g_poolBallData[poolid] [E_EXISTS] [ballid] = false;
|
||||
DestroyObject(g_poolBallData[poolid] [E_BALL_OBJECT] [ballid]);
|
||||
PHY_DeleteObject(g_poolBallData[poolid] [E_BALL_OBJECT] [ballid]);
|
||||
g_poolBallData[poolid] [E_MOVING] [ballid] = false;
|
||||
PHY_DeleteObject( g_poolBallData[ poolid ] [ E_BALL_OBJECT ] [ ballid ] );
|
||||
DestroyObject( g_poolBallData[ poolid ] [ E_BALL_OBJECT ] [ ballid ] );
|
||||
g_poolBallData[ poolid ] [ E_BALL_OBJECT ] [ ballid ] = -1;
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
@ -895,15 +878,15 @@ stock GetPoolBallIndexFromModel( modelid ) {
|
||||
}
|
||||
|
||||
/** * Physics Callbacks * **/
|
||||
public PHY_OnObjectCollideWithObject(object1, object2)
|
||||
public PHY_OnObjectCollideWithObject( object1, object2 )
|
||||
{
|
||||
foreach ( new id : pooltables ) if ( g_poolTableData[ id ] [ E_STARTED ] )
|
||||
{
|
||||
for (new i = 0; i < 16; i++)
|
||||
for ( new i = 0; i < 16; i ++ )
|
||||
{
|
||||
if (object1 == g_poolBallData[id] [E_BALL_OBJECT] [i])
|
||||
if ( object1 == g_poolBallData[ id ] [ E_BALL_OBJECT ] [ i ] )
|
||||
{
|
||||
PlayPoolSound(id, 31800 + random(3));
|
||||
PlayPoolSound( id, 31800 + random( 3 ) );
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
@ -917,7 +900,7 @@ public PHY_OnObjectCollideWithWall( objectid, wallid )
|
||||
{
|
||||
for ( new i = 0; i < 16; i ++ ) if ( objectid == g_poolBallData[ id ] [ E_BALL_OBJECT ] [ i ] )
|
||||
{
|
||||
PlayPoolSound(id, 31808);
|
||||
PlayPoolSound( id, 31808 );
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
@ -926,9 +909,16 @@ public PHY_OnObjectCollideWithWall( objectid, wallid )
|
||||
|
||||
public PHY_OnObjectUpdate( objectid )
|
||||
{
|
||||
new
|
||||
poolball_index = GetPoolBallIndexFromModel( GetObjectModel( objectid ) );
|
||||
|
||||
if ( poolball_index == -1 ) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
foreach ( new poolid : pooltables ) if ( g_poolTableData[ poolid ] [ E_STARTED ] )
|
||||
{
|
||||
for ( new j = 0; j < 16; j ++ ) if ( objectid == g_poolBallData[ poolid ] [ E_BALL_OBJECT ] [ j ] && ! g_poolBallData[ poolid ] [ E_MOVING ] [ j ] && PHY_IsObjectMoving( g_poolBallData[ poolid ] [ E_BALL_OBJECT ] [ j ] ) )
|
||||
if ( objectid == g_poolBallData[ poolid ] [ E_BALL_OBJECT ] [ poolball_index ] && ! g_poolBallData[ poolid ] [ E_POCKETED ] [ poolball_index ] && PHY_IsObjectMoving( g_poolBallData[ poolid ] [ E_BALL_OBJECT ] [ poolball_index ] ) )
|
||||
{
|
||||
new
|
||||
holeid = IsBallInHole( poolid, objectid );
|
||||
@ -938,7 +928,6 @@ public PHY_OnObjectUpdate( objectid )
|
||||
new first_player = Iter_First( poolplayers< poolid > );
|
||||
new second_player = Iter_Last( poolplayers< poolid > );
|
||||
new current_player = g_poolTableData[ poolid ] [ E_NEXT_SHOOTER ];
|
||||
new poolball_index = GetPoolBallIndexFromModel( GetObjectModel( objectid ) );
|
||||
|
||||
// printf ("first_player %d, second_player %d, current_player = %d", first_player, second_player, current_player);
|
||||
|
||||
@ -973,24 +962,10 @@ public PHY_OnObjectUpdate( objectid )
|
||||
{
|
||||
GameTextForPlayer( current_player, "~n~~n~~n~~r~~h~You have pocketed the cue ball!", 10000, 4 );
|
||||
|
||||
// respawn the cue ball
|
||||
if ( ! g_poolBallData[ poolid ] [ E_EXISTS ] [ 0 ] )
|
||||
{
|
||||
|
||||
new
|
||||
Float: x, Float: y;
|
||||
|
||||
RotateXY( 0.5, 0.0, g_poolTableData[ poolid ] [ E_ANGLE ], x, y );
|
||||
|
||||
DestroyObject( g_poolBallData[ poolid ] [ E_BALL_OBJECT ] [ 0 ] );
|
||||
g_poolBallData[ poolid ] [ E_BALL_OBJECT ] [ 0 ] = CreateObject( 3003, g_poolTableData[ poolid ] [ E_X ] + x, g_poolTableData[ poolid ] [ E_Y ] + y, g_poolTableData[ poolid ] [ E_Z ], 0.0, 0.0, 0.0 );
|
||||
|
||||
InitBalls( poolid, 0 );
|
||||
}
|
||||
|
||||
// penalty for that
|
||||
g_poolTableData[ poolid ] [ E_FOULS ] ++;
|
||||
g_poolTableData[ poolid ] [ E_SHOTS_LEFT ] = 0;
|
||||
g_poolTableData[ poolid ] [ E_EXTRA_SHOT ] = false;
|
||||
}
|
||||
else if ( g_poolBallOffsetData[ poolball_index ] [ E_BALL_TYPE ] == E_8BALL )
|
||||
{
|
||||
@ -1005,15 +980,17 @@ public PHY_OnObjectUpdate( objectid )
|
||||
// check if valid shot
|
||||
if ( p_PoolScore[ current_player ] < 7 )
|
||||
{
|
||||
p_PoolScore[ opposite_player ] ++;
|
||||
Pool_SendTableMessage( poolid, COLOR_YELLOW, "%s(%d) has accidentally pocketed the 8-Ball ... %s(%d) wins!", ReturnPlayerName( current_player ), current_player, ReturnPlayerName( opposite_player ), opposite_player );
|
||||
}
|
||||
else if ( g_poolTableData[ poolid ] [ E_PLAYER_8BALL_TARGET ] [ current_player ] != holeid )
|
||||
{
|
||||
p_PoolScore[ opposite_player ] ++;
|
||||
Pool_SendTableMessage( poolid, COLOR_YELLOW, "%s(%d) has put the 8-Ball in the wrong pocket ... %s(%d) wins!", ReturnPlayerName( current_player ), current_player, ReturnPlayerName( opposite_player ), opposite_player );
|
||||
}
|
||||
else
|
||||
{
|
||||
p_PoolScore[ current_player ] ++; // shows on the end result if we do it anyway here
|
||||
p_PoolScore[ current_player ] ++;
|
||||
Pool_OnPlayerWin( poolid, current_player );
|
||||
}
|
||||
return Pool_EndGame( poolid );
|
||||
@ -1030,12 +1007,13 @@ public PHY_OnObjectUpdate( objectid )
|
||||
GameTextForPlayer( current_player, "~n~~n~~n~~r~wrong ball", 3000, 4);
|
||||
|
||||
foreach ( new playerid : poolplayers< poolid > ) {
|
||||
SendClientMessageFormatted( playerid, COLOR_RED, "* %s(%d) has wrongly pocketed %s, instead of %s!", ReturnPlayerName( current_player ), current_player, g_poolBallOffsetData[ poolball_index ] [ E_BALL_TYPE ] == E_STRIPED ? ( "Striped" ) : ( "Solid" ), g_poolTableData[ poolid ] [ E_PLAYER_BALL_TYPE ] [ current_player ] == E_STRIPED ? ( "Striped" ) : ( "Solid" ) );
|
||||
SendClientMessageFormatted( playerid, COLOR_RED, "* %s(%d) has wrongly pocketed %s %s, instead of %s!", ReturnPlayerName( current_player ), current_player, g_poolBallOffsetData[ poolball_index ] [ E_BALL_TYPE ] == E_STRIPED ? ( "Striped" ) : ( "Solid" ), g_poolBallOffsetData[ poolball_index ] [ E_BALL_NAME ], g_poolTableData[ poolid ] [ E_PLAYER_BALL_TYPE ] [ current_player ] == E_STRIPED ? ( "Striped" ) : ( "Solid" ) );
|
||||
}
|
||||
|
||||
// penalty for that
|
||||
g_poolTableData[ poolid ] [ E_FOULS ] ++;
|
||||
g_poolTableData[ poolid ] [ E_SHOTS_LEFT ] = 0;
|
||||
g_poolTableData[ poolid ] [ E_EXTRA_SHOT ] = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -1047,9 +1025,8 @@ public PHY_OnObjectUpdate( objectid )
|
||||
}
|
||||
|
||||
// extra shot for scoring one's own
|
||||
if ( ! g_poolTableData[ poolid ] [ E_FOULS ] ) {
|
||||
g_poolTableData[ poolid ] [ E_SHOTS_LEFT ] = 1;
|
||||
}
|
||||
g_poolTableData[ poolid ] [ E_SHOTS_LEFT ] = g_poolTableData[ poolid ] [ E_FOULS ] > 0 ? 0 : 1;
|
||||
g_poolTableData[ poolid ] [ E_EXTRA_SHOT ] = true;
|
||||
}
|
||||
|
||||
// mark final target hole
|
||||
@ -1067,6 +1044,7 @@ public PHY_OnObjectUpdate( objectid )
|
||||
p_PoolHoleGuide[ player_being_marked ] = CreateDynamicObject( 18643, g_poolTableData[ poolid ] [ E_X ] + hole_x, g_poolTableData[ poolid ] [ E_Y ] + hole_y, g_poolTableData[ poolid ] [ E_Z ] - 0.5, 0.0, -90.0, 0.0, .playerid = player_being_marked );
|
||||
g_poolTableData[ poolid ] [ E_PLAYER_8BALL_TARGET ] [ player_being_marked ] = opposite_holeid;
|
||||
SendPoolMessage( player_being_marked, "You are now required to put the 8-Ball in the designated pocket." );
|
||||
Streamer_Update( player_being_marked );
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1075,20 +1053,24 @@ public PHY_OnObjectUpdate( objectid )
|
||||
RotateXY( g_poolPotOffsetData[ holeid ] [ 0 ], g_poolPotOffsetData[ holeid ] [ 1 ], g_poolTableData[ poolid ] [ E_ANGLE ], hole_x, hole_y );
|
||||
|
||||
// move object into the pocket
|
||||
MoveObject( g_poolBallData[ poolid ] [ E_BALL_OBJECT ] [ j ], g_poolTableData[ poolid ] [ E_X ] + hole_x, g_poolTableData[ poolid ] [ E_Y ] + hole_y, g_poolTableData[ poolid ] [ E_Z ] - 0.5, 1.0);
|
||||
new move_speed = MoveObject( g_poolBallData[ poolid ] [ E_BALL_OBJECT ] [ poolball_index ], g_poolTableData[ poolid ] [ E_X ] + hole_x, g_poolTableData[ poolid ] [ E_Y ] + hole_y, g_poolTableData[ poolid ] [ E_Z ] - 0.5, 1.0);
|
||||
|
||||
g_poolBallData[ poolid ] [ E_MOVING ] [ j ] = true;
|
||||
// mark ball as pocketed
|
||||
g_poolBallData[ poolid ] [ E_POCKETED ] [ poolball_index ] = true;
|
||||
|
||||
SetTimerEx( "deleteBall", 500, false, "dd", poolid, j );
|
||||
|
||||
PlayerPlaySound( current_player, 31803, 0.0, 0.0, 0.0 );
|
||||
// delete it anyway
|
||||
SetTimerEx( "deleteBall", move_speed + 100, false, "dd", poolid, poolball_index );
|
||||
|
||||
// update scoreboard
|
||||
Pool_UpdateScoreboard( poolid );
|
||||
PlayerPlaySound( current_player, 31803, 0.0, 0.0, 0.0 );
|
||||
|
||||
// reset cam
|
||||
Pool_QueueNextPlayer( poolid, current_player );
|
||||
SetTimerEx( "RestoreCamera", 800, 0, "dd", current_player, poolid );
|
||||
/*if ( AreAllBallsStopped( poolid ) ) {
|
||||
printf ( "Second %d" , g_poolTableData[ poolid ] [ E_SHOTS_LEFT ] );
|
||||
Pool_QueueNextPlayer( poolid, g_poolTableData[ poolid ] [ E_NEXT_SHOOTER ] );
|
||||
SetTimerEx( "RestoreCamera", 800, 0, "dd", current_player, poolid );
|
||||
}*/
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
@ -1096,14 +1078,11 @@ public PHY_OnObjectUpdate( objectid )
|
||||
return 1;
|
||||
}
|
||||
|
||||
CMD:fakescore( playerid, params [ ]) {
|
||||
p_PoolScore[ playerid ] = 6;
|
||||
Pool_UpdateScoreboard(GetClosestPoolTable(playerid ));
|
||||
return 1;
|
||||
}
|
||||
|
||||
stock Pool_OnPlayerWin( poolid, winning_player )
|
||||
{
|
||||
if ( ! IsPlayerConnected( winning_player ) )
|
||||
return 0;
|
||||
|
||||
// restore camera
|
||||
RestoreCamera( winning_player, poolid );
|
||||
|
||||
@ -1116,9 +1095,10 @@ stock Pool_OnPlayerWin( poolid, winning_player )
|
||||
|
||||
stock Pool_QueueNextPlayer( poolid, current_player )
|
||||
{
|
||||
if ( g_poolTableData[ poolid ] [ E_SHOTS_LEFT ] > 0 && g_poolTableData[ poolid ] [ E_FOULS ] < 1 )
|
||||
if ( g_poolTableData[ poolid ] [ E_SHOTS_LEFT ] && g_poolTableData[ poolid ] [ E_FOULS ] < 1 )
|
||||
{
|
||||
Pool_SendTableMessage( poolid, COLOR_RED, "%s(%d) has %d shots remaining!", ReturnPlayerName( current_player ), current_player, g_poolTableData[ poolid ] [ E_SHOTS_LEFT ] );
|
||||
g_poolTableData[ poolid ] [ E_EXTRA_SHOT ] = false;
|
||||
Pool_SendTableMessage( poolid, COLOR_RED, "%s(%d) has %d shot remaining!", ReturnPlayerName( current_player ), current_player, g_poolTableData[ poolid ] [ E_SHOTS_LEFT ] );
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -1127,14 +1107,36 @@ stock Pool_QueueNextPlayer( poolid, current_player )
|
||||
|
||||
g_poolTableData[ poolid ] [ E_FOULS ] = 0;
|
||||
g_poolTableData[ poolid ] [ E_SHOTS_LEFT ] = 1;
|
||||
g_poolTableData[ poolid ] [ E_EXTRA_SHOT ] = false;
|
||||
g_poolTableData[ poolid ] [ E_NEXT_SHOOTER ] = current_player == first_player ? second_player : first_player;
|
||||
|
||||
// reset ball positions just incase
|
||||
Pool_SendTableMessage( poolid, COLOR_RED, "%s(%d)'s turn to play!", ReturnPlayerName( g_poolTableData[ poolid ] [ E_NEXT_SHOOTER ] ), g_poolTableData[ poolid ] [ E_NEXT_SHOOTER ] );
|
||||
}
|
||||
|
||||
// respawn the cue ball if it has been pocketed
|
||||
if ( g_poolBallData[ poolid ] [ E_POCKETED ] [ 0 ] )
|
||||
{
|
||||
new
|
||||
Float: x, Float: y;
|
||||
|
||||
RotateXY( 0.5, 0.0, g_poolTableData[ poolid ] [ E_ANGLE ], x, y );
|
||||
|
||||
// make sure object dont exist
|
||||
if ( g_poolBallData[ poolid ] [ E_BALL_OBJECT ] [ 0 ] != -1 ) {
|
||||
PHY_DeleteObject( g_poolBallData[ poolid ] [ E_BALL_OBJECT ] [ 0 ] );
|
||||
DestroyObject( g_poolBallData[ poolid ] [ E_BALL_OBJECT ] [ 0 ] );
|
||||
}
|
||||
|
||||
// recreate cueball
|
||||
g_poolBallData[ poolid ] [ E_BALL_OBJECT ] [ 0 ] = CreateObject( 3003, g_poolTableData[ poolid ] [ E_X ] + x, g_poolTableData[ poolid ] [ E_Y ] + y, g_poolTableData[ poolid ] [ E_Z ] - 0.045, 0.0, 0.0, 0.0 );
|
||||
|
||||
InitBalls( poolid, 0 );
|
||||
}
|
||||
|
||||
// update turn
|
||||
Pool_UpdateScoreboard( poolid );
|
||||
Pool_ResetBallPositions( poolid );
|
||||
}
|
||||
|
||||
stock Pool_SendTableMessage( poolid, colour, format[ ], va_args<> ) // Conversion to foreach 14 stuffed the define, not sure how...
|
||||
@ -1155,11 +1157,10 @@ stock Pool_ResetBallPositions( poolid )
|
||||
static Float: last_x, Float: last_y, Float: last_z;
|
||||
static Float: last_rx, Float: last_ry, Float: last_rz;
|
||||
|
||||
for ( new i = 0; i < sizeof( g_poolBallOffsetData ); i ++ ) if ( g_poolBallData[ poolid ] [ E_EXISTS ] [ i ] )
|
||||
for ( new i = 0; i < sizeof( g_poolBallOffsetData ); i ++ ) if ( ! g_poolBallData[ poolid ] [ E_POCKETED ] [ i ] )
|
||||
{
|
||||
if ( ! IsValidObject( g_poolBallData[ poolid ] [ E_BALL_OBJECT ] [ i ] ) ) {
|
||||
if ( ! IsValidObject( g_poolBallData[ poolid ] [ E_BALL_OBJECT ] [ i ] ) )
|
||||
continue;
|
||||
}
|
||||
|
||||
new
|
||||
modelid = GetObjectModel( g_poolBallData[ poolid ] [ E_BALL_OBJECT ] [ i ] );
|
||||
@ -1169,8 +1170,10 @@ stock Pool_ResetBallPositions( poolid )
|
||||
GetObjectRot( g_poolBallData[ poolid ] [ E_BALL_OBJECT ] [ i ], last_rx, last_ry, last_rz );
|
||||
|
||||
// destroy object
|
||||
PHY_DeleteObject( g_poolBallData[ poolid ] [ E_BALL_OBJECT ] [ i ] );
|
||||
DestroyObject( g_poolBallData[ poolid ] [ E_BALL_OBJECT ] [ i ] );
|
||||
if ( g_poolBallData[ poolid ] [ E_BALL_OBJECT ] [ i ] != -1 ) {
|
||||
PHY_DeleteObject( g_poolBallData[ poolid ] [ E_BALL_OBJECT ] [ i ] );
|
||||
DestroyObject( g_poolBallData[ poolid ] [ E_BALL_OBJECT ] [ i ] );
|
||||
}
|
||||
|
||||
// create pool balls on table
|
||||
g_poolBallData[ poolid ] [ E_BALL_OBJECT ] [ i ] = CreateObject( modelid, last_x, last_y, last_z, last_rx, last_ry, last_rz );
|
||||
@ -1180,14 +1183,14 @@ stock Pool_ResetBallPositions( poolid )
|
||||
}
|
||||
}
|
||||
|
||||
/*hook OnPlayerWeaponShot( playerid, weaponid, hittype, hitid, Float: fX, Float: fY, Float: fZ )
|
||||
hook OnPlayerWeaponShot( playerid, weaponid, hittype, hitid, Float: fX, Float: fY, Float: fZ )
|
||||
{
|
||||
if ( hittype == BULLET_HIT_TYPE_OBJECT )
|
||||
{
|
||||
|
||||
}
|
||||
return 1;
|
||||
}*/
|
||||
}
|
||||
|
||||
/* ** Commands ** */
|
||||
CMD:endgame(playerid)
|
||||
@ -1224,7 +1227,7 @@ CMD:play(playerid)
|
||||
|
||||
p_PoolScore[ playerid ] = 0;
|
||||
|
||||
if (!g_poolTableData[ iPool ] [ E_STARTED ])
|
||||
if ( ! g_poolTableData[ iPool ] [ E_STARTED ] )
|
||||
{
|
||||
g_poolTableData[ iPool ] [ E_STARTED ] = true;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user