diff --git a/gamemodes/irresistible/cnr/spawn.pwn b/gamemodes/irresistible/cnr/spawn.pwn index 333cac5..6bd7cb7 100644 --- a/gamemodes/irresistible/cnr/spawn.pwn +++ b/gamemodes/irresistible/cnr/spawn.pwn @@ -126,3 +126,18 @@ stock SetPlayerSpawnLocation( playerid, spawn_key[ 4 ], spawn_index = 0 ) p_SpawningIndex[ playerid ] = spawn_index; return 1; } + +stock returnCityName( city ) +{ + static + string[ 13 ]; + + switch( city ) + { + case CITY_SF: string = "San Fierro"; + case CITY_LV: string = "Las Venturas"; + case CITY_LS: string = "Los Santos"; + default: string = "Random City"; + } + return string; +} diff --git a/gamemodes/irresistible/helpers.pwn b/gamemodes/irresistible/helpers.pwn index e2b17cf..6f6d41d 100644 --- a/gamemodes/irresistible/helpers.pwn +++ b/gamemodes/irresistible/helpers.pwn @@ -412,4 +412,479 @@ stock textContainsIP(const string[]) #warning "You are not using a regex plugin for textContainsIP!" return 1; #endif +} + +// purpose: get the driver of a vehicle +stock GetVehicleDriver( vehicleid ) +{ + foreach(new i : Player) + if ( IsPlayerInVehicle( i, vehicleid ) && GetPlayerState( i ) == PLAYER_STATE_DRIVER ) + return i; + + return INVALID_PLAYER_ID; +} + +// purpose: check if there's an even number of ~ in a string +stock IsSafeGameText(const string[]) +{ + new count; + for(new num, len = strlen(string); num < len; num++) + { + if (string[num] == '~') + { + if ((num + 1) < len) + { + if (string[(num + 1)] == '~') return false; + } + count += 1; + } + } + if ((count % 2) > 0) return false; + return true; +} + +// purpose: censor a string up to n characters +stock CensoreString( query[ ], characters = 5 ) +{ + static + szString[ 256 ]; + + format( szString, 256, query ); + strdel( szString, 0, characters ); + + for( new i = 0; i < characters; i++ ) + strins( szString, "*", 0 ); + + return szString; +} + +// purpose: return current date as DD/MM/YYYY +stock getCurrentDate( ) +{ + static + Year, Month, Day, + szString[ 11 ] + ; + + getdate( Year, Month, Day ); + format( szString, sizeof( szString ), "%02d/%02d/%d", Day, Month, Year ); + return szString; +} + +// purpose: return current time as HH:MM:SS +stock getCurrentTime( ) +{ + static + Hour, Minute, Second, + szString[ 11 ] + ; + + gettime( Hour, Minute, Second ); + format( szString, sizeof( szString ), "%02d:%02d:%02d", Hour, Minute, Second ); + return szString; +} + +// purpose: check if a player is in water (credit: SuperViper) +stock IsPlayerInWater(playerid) +{ + new animationIndex = GetPlayerAnimationIndex(playerid); + return (animationIndex >= 1538 && animationIndex <= 1544 && animationIndex != 1542); +} + +// purpose: return a random argument +stock randarg( ... ) + return getarg( random( numargs( ) ) ); + +// purpose: remove a weapon(s) from a player (credit: ryder`?) +stock RemovePlayerWeapon(playerid, ...) +{ + new iArgs = numargs(); + while(--iArgs) + { + SetPlayerAmmo(playerid, getarg(iArgs), 0); + } +} + +// purpose: check if a weapon id is a melee weapon id +stock IsMeleeWeapon(value) { + static const valid_values[2] = { + 65535, 28928 + }; + if (0 <= value <= 46) { + return (valid_values[value >>> 5] & (1 << (value & 31))) || false; + } + return false; +} + +// purpose: check if a specific vehicle is upside down +stock IsVehicleUpsideDown(vehicleid) +{ + new + Float: q_W, + Float: q_X, + Float: q_Y, + Float: q_Z + ; + GetVehicleRotationQuat(vehicleid, q_W, q_X, q_Y, q_Z); + return (120.0 < atan2(2.0 * ((q_Y * q_Z) + (q_X * q_W)), (-(q_X * q_X) - (q_Y * q_Y) + (q_Z * q_Z) + (q_W * q_W))) > -120.0); +} + +// purpose: convert seconds into a human readable string (credit: BlackLite?) +stock secondstotime(seconds, const delimiter[] = ", ", start = 0, end = -1) +{ + static const times[] = { + 1, + 60, + 3600, + 86400, + 604800, + 2419200, + 29030400 + }; + + static const names[][] = { + "second", + "minute", + "hour", + "day", + "week", + "month", + "year" + }; + + static string[128]; + + if (!seconds) + { + string = "N/A"; + return string; + } + + erase(string); + + for(new i = start != 0 ? start : (sizeof(times) - 1); i != end; i--) + { + if (seconds / times[i]) + { + if (string[0]) + { + format(string, sizeof(string), "%s%s%d %s%s", string, delimiter, (seconds / times[i]), names[i], ((seconds / times[i]) == 1) ? ("") : ("s")); + } + else + { + format(string, sizeof(string), "%d %s%s", (seconds / times[i]), names[i], ((seconds / times[i]) == 1) ? ("") : ("s")); + } + seconds -= ((seconds / times[i]) * times[i]); + } + } + return string; +} + +// purpose: check if a string is bad for textdraws / crashy +stock textContainsBadTextdrawLetters( const string[ ] ) +{ + for( new i, j = strlen( string ); i < j; i++ ) + { + if ( string[ i ] == '.' || string[ i ] == '*' || string[ i ] == '^' || string[ i ] == '~' ) + return true; + } + return false; +} + +// purpose: check if a valid skin id was selected +stock IsValidSkin( skinid ) { + return ! ( skinid == 74 || skinid > 311 || skinid < 0 ); +} + +// purpose: check if a string is hexidecimal (credit: dracoblue) +stock isHex(str[]) +{ + new + i, + cur; + if (str[0] == '0' && (str[1] == 'x' || str[1] == 'X')) i = 2; + while (str[i]) + { + cur = str[i++]; + if (!(('0' <= cur <= '9') || ('A' <= cur <= 'F') || ('a' <= cur <= 'f'))) return 0; + } + return 1; +} + +// purpose: check if a player has a weapon on them +stock IsWeaponInAnySlot( playerid, weaponid ) +{ + new + szWeapon, szAmmo; + + GetPlayerWeaponData( playerid, GetWeaponSlot( weaponid ), szWeapon, szAmmo ); + return ( szWeapon == weaponid && szAmmo > 0 ); +} + +// purpose: check if a player is within an area (min, max) +stock IsPlayerInArea( playerid, Float: minx, Float: maxx, Float: miny, Float: maxy ) +{ + static + Float: X, Float: Y, Float: Z; + + if ( GetPlayerPos( playerid, X, Y, Z ) ) + return ( X > minx && X < maxx && Y > miny && Y < maxy ); + + return 0; +} + +// purpose (deprecated): moves the player a smige so that objects can load +stock SyncObject( playerid, Float: offsetX = 0.005, Float: offsetY = 0.005, Float: offsetZ = 0.005 ) +{ + static + Float: X, Float: Y, Float: Z; + + if ( GetPlayerPos( playerid, X, Y, Z ) ) + SetPlayerPos( playerid, X + offsetX, Y + offsetY, Z + offsetZ ); +} + +// purpose: check if a point is within an area +stock IsPointInArea( Float: X, Float: Y, Float: Z, Float: minx, Float: maxx, Float: miny, Float: maxy, Float: minz, Float: maxz ) + return ( X > minx && X < maxx && Y > miny && Y < maxy && Z > minz && Z < maxz ); + +// purpose: convert a string into hexidecimal number (credit: DracoBlue) +stock HexToInt( string[ ] ) +{ + if ( isnull( string ) ) + return 0; + + new + cur = 1, + res = 0 + ; + + for( new i; string[ i ] != EOS; ++i ) + { + string[ i ] = ( 'a' <= string[ i ] <= 'z' ) ? ( string[ i ] += 'A' - 'a' ) : ( string[ i ] ); + } + + for( new i = strlen( string ); i > 0; i-- ) + { + res += string[ i - 1 ] < 58 ? ( cur * ( string[ i - 1 ] - 48 ) ) : ( cur * ( string[ i - 1 ] - 65 + 10 ) ); + cur *= 16; + } + return res; +} + +// purpose: get the closest vehicle id to the player +stock GetClosestVehicle(playerid, except = INVALID_VEHICLE_ID, &Float: distance = Float: 0x7F800000) { + new + i, + Float: X, + Float: Y, + Float: Z + ; + if (GetPlayerPos(playerid, X, Y, Z)) { + new + Float: dis, + closest = INVALID_VEHICLE_ID + ; + while(i != MAX_VEHICLES) { + if (0.0 < (dis = GetVehicleDistanceFromPoint(++i, X, Y, Z)) < distance && i != except) { + distance = dis; + closest = i; + } + } + return closest; + } + return INVALID_VEHICLE_ID; +} + +// purpose: check if a point is near to another point +stock IsPointToPoint(Float: fRadius, Float: fX1, Float: fY1, Float: fZ1, Float: fX2, Float: fY2, Float: fZ2) + return ((-fRadius < floatabs(fX2 - fX1) < fRadius) && (-fRadius < floatabs(fY2 - fY1) < fRadius) && (-fRadius < floatabs(fZ2 - fZ1) < fRadius)); + +// purpose: get the X, Y in front of a player at N distance +stock GetXYInFrontOfPlayer(playerid, &Float:x, &Float:y, &Float:z, Float:distance) +{ + new Float: a; + GetPlayerPos(playerid, x, y, z); + GetPlayerFacingAngle(playerid, a); + if (GetPlayerVehicleID( playerid )) + { + GetVehicleZAngle(GetPlayerVehicleID( playerid ), a); + } + x += (distance * floatsin(-a, degrees)); + y += (distance * floatcos(-a, degrees)); +} + +// purpose: change a vehicle's model with an object id ... doozy function +stock ChangeVehicleModel( vehicleid, objectid, Float: offset = 0.0 ) +{ + new + iObject + ; + iObject = CreateDynamicObject( objectid, 0.0, 0.0, 0.0, 0, 0, 0 ); + AttachDynamicObjectToVehicle( iObject, vehicleid, 0, 0, 0, 0, 0, 0 + offset ); + LinkVehicleToInterior( vehicleid, 12 ); +} + +// purpose: make an object face a specific point +stock SetObjectFacePoint(iObjectID, Float: fX, Float: fY, Float: fOffset, bool: bDynamic = false ) +{ + new + Float: fOX, + Float: fOY, + Float: fRZ + ; + if ( bDynamic ) + { + if (GetDynamicObjectPos(iObjectID, fOX, fOY, fRZ)) + { + fRZ = atan2(fY - fOY, fX - fOX) - 90.0; + + GetDynamicObjectRot(iObjectID, fX, fY, fOX); + SetDynamicObjectRot(iObjectID, fX, fY, fRZ + fOffset); + } + } + else + { + if (GetObjectPos(iObjectID, fOX, fOY, fRZ)) + { + fRZ = atan2(fY - fOY, fX - fOX) - 90.0; + + GetObjectRot(iObjectID, fX, fY, fOX); + SetObjectRot(iObjectID, fX, fY, fRZ + fOffset); + } + } +} + +// purpose: convert seconds into a MM:SS format e.g 10:00 ... good for racing +stock TimeConvert( seconds ) +{ + static + szTime[ 32 ] + ; + format( szTime, sizeof( szTime ), "%02d:%02d", floatround( seconds / 60 ), seconds - floatround( ( seconds / 60 ) * 60 ) ); + return szTime; +} + +// purpose: make the player face a specific point +stock SetPlayerFacePoint(playerid, Float: fX, Float: fY, Float: offset = 0.0) +{ + static + Float: X, + Float: Y, + Float: Z, + Float: face + ; + if (GetPlayerPos(playerid, X, Y, Z)) + { + face = atan2(fY - Y, fX - X) - 90.0; + SetPlayerFacingAngle(playerid, face + offset); + } +} + +// purpose: get the closest player to the player +stock GetClosestPlayer( playerid, &Float: distance = FLOAT_INFINITY ) { + new + iCurrent = INVALID_PLAYER_ID, + Float: fX, Float: fY, Float: fZ, Float: fTmp, + world = GetPlayerVirtualWorld( playerid ) + ; + + if ( GetPlayerPos( playerid, fX, fY, fZ ) ) + { + foreach(new i : Player) + { + if ( i != playerid ) + { + if ( GetPlayerState( i ) != PLAYER_STATE_SPECTATING && GetPlayerVirtualWorld( i ) == world ) + { + if ( 0.0 < ( fTmp = GetDistanceFromPlayerSquared( i, fX, fY, fZ ) ) < distance ) // Y_Less mentioned there's no need to sqroot + { + distance = fTmp; + iCurrent = i; + } + } + } + } + } + return iCurrent; +} + +// purpose: place a player in a vehicle with an available seat +stock PutPlayerInEmptyVehicleSeat( vehicleid, playerid ) +{ + new + vModel = GetVehicleModel( vehicleid ), + bool: bNonAvailable[ 16 char ], + seats = 0xF + ; + + if ( !IsValidVehicle( vehicleid ) ) + return -1; + + if ( vModel == 425 || vModel == 481 || vModel == 520 || vModel == 519 || vModel == 509 || vModel == 510 || vModel == 476 ) + return -1; + + foreach(new iPlayer : Player) + { + if ( IsPlayerInVehicle( iPlayer, vehicleid ) ) + { + new iVehicle = GetPlayerVehicleSeat( iPlayer ); + seats = GetVehicleSeatCount( GetVehicleModel( iVehicle ) ); + + if ( seats == 0xF ) + return -1; // Just so the player aint bugged. + + if ( iVehicle >= 0 && iVehicle <= seats ) bNonAvailable{ iVehicle } = true; + } + } + for( new i = 1; i < sizeof( bNonAvailable ); i++ ) + { + if ( !bNonAvailable{ i } ) { + SetPlayerVirtualWorld( playerid, GetVehicleVirtualWorld( vehicleid ) ); + SetPlayerInterior( playerid, 0 ); // All vehicles are in interior ID 0, unless a stupid did this :| + PutPlayerInVehicle( playerid, vehicleid, i ); + break; + } + } + return seats; +} + +// purpose: get the player id from a name +stock GetPlayerIDFromName( const pName[ ] ) +{ + foreach(new i : Player) + { + if ( strmatch( pName, ReturnPlayerName( i ) ) ) + return i; + } + return INVALID_PLAYER_ID; +} + +// purpose (deprecated): quickly write/append a line to a file +stock AddFileLogLine( const file[ ], input[ ] ) +{ + new + File: fHandle; + + fHandle = fopen(file, io_append); + fwrite(fHandle, input); + fclose(fHandle); + return 1; +} + +// purpose: check if a string is numeric +stock IsNumeric(const str[ ]) +{ + new len = strlen(str); + + if (!len) return false; + for(new i; i < len; i++) + { + if (!('0' <= str[i] <= '9')) return false; + } + return true; +} + +// purpose: set a server rule +stock SetServerRule( const rule[ ], const value[ ] ) { + return SendRconCommand( sprintf( "%s %s", rule, value ) ); } \ No newline at end of file diff --git a/gamemodes/sf-cnr.pwn b/gamemodes/sf-cnr.pwn index 264271d..7917f32 100644 --- a/gamemodes/sf-cnr.pwn +++ b/gamemodes/sf-cnr.pwn @@ -5916,10 +5916,6 @@ public OnPlayerClickPlayer(playerid, clickedplayerid, source) ///////////////////////// // Functions // ///////////////////////// -stock SetServerRule( const rule[ ], const value[ ] ) -{ - return SendRconCommand( sprintf( "%s %s", rule, value ) ); -} stock SendClientMessageToGang( gangid, colour, const format[ ], va_args<> ) // Conversion to foreach 14 stuffed the define, not sure how... { @@ -6116,38 +6112,6 @@ stock GivePlayerScore( playerid, score ) return SetPlayerScore( playerid, GetPlayerScore( playerid ) + score ); } -stock IsNumeric(const str[ ]) -{ - new len = strlen(str); - - if (!len) return false; - for(new i; i < len; i++) - { - if (!('0' <= str[i] <= '9')) return false; - } - return true; -} - -stock AddFileLogLine( const file[ ], input[ ] ) -{ - new - File: fHandle - ; - fHandle = fopen(file, io_append); - fwrite(fHandle, input); - fclose(fHandle); - return 1; -} - -stock GetPlayerIDFromName( const pName[ ] ) -{ - foreach(new i : Player) - { - if ( strmatch( pName, ReturnPlayerName( i ) ) ) - return i; - } - return INVALID_PLAYER_ID; -} stock GetPlayerIDFromAccountID( iAccountID ) { @@ -6199,151 +6163,8 @@ stock SetPlayerColorToTeam( playerid ) return 1; } -stock PutPlayerInEmptyVehicleSeat( vehicleid, playerid ) -{ - new - vModel = GetVehicleModel( vehicleid ), - bool: bNonAvailable[ 16 char ], - seats = 0xF - ; - - if ( !IsValidVehicle( vehicleid ) ) - return -1; - - if ( vModel == 425 || vModel == 481 || vModel == 520 || vModel == 519 || vModel == 509 || vModel == 510 || vModel == 476 ) - return -1; - - foreach(new iPlayer : Player) - { - if ( IsPlayerInVehicle( iPlayer, vehicleid ) ) - { - new iVehicle = GetPlayerVehicleSeat( iPlayer ); - seats = GetVehicleSeatCount( GetVehicleModel( iVehicle ) ); - - if ( seats == 0xF ) - return -1; // Just so the player aint bugged. - - if ( iVehicle >= 0 && iVehicle <= seats ) bNonAvailable{ iVehicle } = true; - } - } - for( new i = 1; i < sizeof( bNonAvailable ); i++ ) - { - if ( !bNonAvailable{ i } ) { - SetPlayerVirtualWorld( playerid, GetVehicleVirtualWorld( vehicleid ) ); - SetPlayerInterior( playerid, 0 ); // All vehicles are in interior ID 0, unless a stupid did this :| - PutPlayerInVehicle( playerid, vehicleid, i ); - break; - } - } - return seats; -} -stock IsPointToPoint(Float: fRadius, Float: fX1, Float: fY1, Float: fZ1, Float: fX2, Float: fY2, Float: fZ2) - return ((-fRadius < floatabs(fX2 - fX1) < fRadius) && (-fRadius < floatabs(fY2 - fY1) < fRadius) && (-fRadius < floatabs(fZ2 - fZ1) < fRadius)); - -stock GetXYInFrontOfPlayer(playerid, &Float:x, &Float:y, &Float:z, Float:distance) -{ - new Float: a; - GetPlayerPos(playerid, x, y, z); - GetPlayerFacingAngle(playerid, a); - if (GetPlayerVehicleID( playerid )) - { - GetVehicleZAngle(GetPlayerVehicleID( playerid ), a); - } - x += (distance * floatsin(-a, degrees)); - y += (distance * floatcos(-a, degrees)); -} - -stock ChangeVehicleModel( vehicleid, objectid, Float: offset = 0.0 ) -{ - new - iObject - ; - iObject = CreateDynamicObject( objectid, 0.0, 0.0, 0.0, 0, 0, 0 ); - AttachDynamicObjectToVehicle( iObject, vehicleid, 0, 0, 0, 0, 0, 0 + offset ); - LinkVehicleToInterior( vehicleid, 12 ); -} - -stock SetObjectFacePoint(iObjectID, Float: fX, Float: fY, Float: fOffset, bool: bDynamic = false ) -{ - new - Float: fOX, - Float: fOY, - Float: fRZ - ; - if ( bDynamic ) - { - if (GetDynamicObjectPos(iObjectID, fOX, fOY, fRZ)) - { - fRZ = atan2(fY - fOY, fX - fOX) - 90.0; - - GetDynamicObjectRot(iObjectID, fX, fY, fOX); - SetDynamicObjectRot(iObjectID, fX, fY, fRZ + fOffset); - } - } - else - { - if (GetObjectPos(iObjectID, fOX, fOY, fRZ)) - { - fRZ = atan2(fY - fOY, fX - fOX) - 90.0; - - GetObjectRot(iObjectID, fX, fY, fOX); - SetObjectRot(iObjectID, fX, fY, fRZ + fOffset); - } - } -} - -stock TimeConvert( seconds ) -{ - static - szTime[ 32 ] - ; - format( szTime, sizeof( szTime ), "%02d:%02d", floatround( seconds / 60 ), seconds - floatround( ( seconds / 60 ) * 60 ) ); - return szTime; -} - -stock SetPlayerFacePoint(playerid, Float: fX, Float: fY, Float: offset = 0.0) -{ - static - Float: X, - Float: Y, - Float: Z, - Float: face - ; - if (GetPlayerPos(playerid, X, Y, Z)) - { - face = atan2(fY - Y, fX - X) - 90.0; - SetPlayerFacingAngle(playerid, face + offset); - } -} - -stock GetClosestPlayer( playerid, &Float: distance = FLOAT_INFINITY ) { - new - iCurrent = INVALID_PLAYER_ID, - Float: fX, Float: fY, Float: fZ, Float: fTmp, - world = GetPlayerVirtualWorld( playerid ) - ; - - if ( GetPlayerPos( playerid, fX, fY, fZ ) ) - { - foreach(new i : Player) - { - if ( i != playerid ) - { - if ( GetPlayerState( i ) != PLAYER_STATE_SPECTATING && GetPlayerVirtualWorld( i ) == world ) - { - if ( 0.0 < ( fTmp = GetDistanceFromPlayerSquared( i, fX, fY, fZ ) ) < distance ) // Y_Less mentioned there's no need to sqroot - { - distance = fTmp; - iCurrent = i; - } - } - } - } - } - return iCurrent; -} stock GetClosestPlayerEx( playerid, classid, &Float: distance = FLOAT_INFINITY ) { new @@ -6372,28 +6193,6 @@ stock GetClosestPlayerEx( playerid, classid, &Float: distance = FLOAT_INFINITY ) return iCurrent; } -stock GetClosestVehicle(playerid, except = INVALID_VEHICLE_ID, &Float: distance = Float: 0x7F800000) { - new - i, - Float: X, - Float: Y, - Float: Z - ; - if (GetPlayerPos(playerid, X, Y, Z)) { - new - Float: dis, - closest = INVALID_VEHICLE_ID - ; - while(i != MAX_VEHICLES) { - if (0.0 < (dis = GetVehicleDistanceFromPoint(++i, X, Y, Z)) < distance && i != except) { - distance = dis; - closest = i; - } - } - return closest; - } - return INVALID_VEHICLE_ID; -} stock isValidPlayerName( szName[ ] ) { @@ -6430,49 +6229,6 @@ stock ReturnWeaponName(weaponid, bool:vipgun=false) return wname; } -stock IsPlayerInArea( playerid, Float: minx, Float: maxx, Float: miny, Float: maxy ) -{ - static - Float: X, Float: Y, Float: Z; - - if ( GetPlayerPos( playerid, X, Y, Z ) ) - return ( X > minx && X < maxx && Y > miny && Y < maxy ); - - return 0; -} - -stock IsPlayerInArea3D( playerid, Float: minx, Float: maxx, Float: miny, Float: maxy, Float: minz, Float: maxz ) -{ - static Float: X, Float: Y, Float: Z; - GetPlayerPos( playerid, X, Y, Z ); - return ( X > minx && X < maxx && Y > miny && Y < maxy && Z > minz && Z < maxz ); -} - -stock IsPointInArea( Float: X, Float: Y, Float: Z, Float: minx, Float: maxx, Float: miny, Float: maxy, Float: minz, Float: maxz ) - return ( X > minx && X < maxx && Y > miny && Y < maxy && Z > minz && Z < maxz ); - -stock HexToInt(string[]) // By DracoBlue -{ - if ( isnull( string ) ) - return 0; - - new - cur = 1, - res = 0 - ; - - for( new i; string[ i ] != EOS; ++i ) - { - string[ i ] = ( 'a' <= string[ i ] <= 'z' ) ? ( string[ i ] += 'A' - 'a' ) : ( string[ i ] ); - } - - for( new i = strlen( string ); i > 0; i-- ) - { - res += string[ i - 1 ] < 58 ? ( cur * ( string[ i - 1 ] - 48 ) ) : ( cur * ( string[ i - 1 ] - 65 + 10 ) ); - cur *= 16; - } - return res; -} stock ReturnGangNameColor( g ) { @@ -6494,29 +6250,6 @@ stock ReturnGangNameColor( g ) } -stock isHex(str[]) -{ - new - i, - cur; - if (str[0] == '0' && (str[1] == 'x' || str[1] == 'X')) i = 2; - while (str[i]) - { - cur = str[i++]; - if (!(('0' <= cur <= '9') || ('A' <= cur <= 'F') || ('a' <= cur <= 'f'))) return 0; - } - return 1; -} - -stock IsWeaponInAnySlot( playerid, weaponid ) -{ - new - szWeapon, szAmmo; - - GetPlayerWeaponData( playerid, GetWeaponSlot( weaponid ), szWeapon, szAmmo ); - return ( szWeapon == weaponid && szAmmo > 0 ); -} - #if !defined __WEAPONDAMAGEINC__ stock GetWeaponSlot(weaponid) { @@ -6553,23 +6286,6 @@ stock GetWeaponSlot(weaponid) } #endif -stock textContainsBadTextdrawLetters( const string[ ] ) -{ - for( new i, j = strlen( string ); i < j; i++ ) - { - if ( string[ i ] == '.' || string[ i ] == '*' || string[ i ] == '^' || string[ i ] == '~' ) - return true; - } - return false; -} - -stock IsValidSkin( skinid ) -{ - if ( skinid == 74 || skinid > 311 || skinid < 0 ) - return 0; - - return 1; -} stock IsPlayerInCar( playerid ) { @@ -6652,15 +6368,6 @@ function Achievement_Hide( playerid ) { return 1; } -stock SyncObject( playerid, Float: offsetX = 0.005, Float: offsetY = 0.005, Float: offsetZ = 0.005 ) -{ - static - Float: X, Float: Y, Float: Z; - - if ( GetPlayerPos( playerid, X, Y, Z ) ) - SetPlayerPos( playerid, X + offsetX, Y + offsetY, Z + offsetZ ); -} - stock AddAdminLogLineFormatted( const format[ ], va_args<> ) { static @@ -6752,118 +6459,6 @@ stock CutSpectation( playerid ) return 1; } -stock secondstotime(seconds, const delimiter[] = ", ", start = 0, end = -1) -{ - static const times[] = { - 1, - 60, - 3600, - 86400, - 604800, - 2419200, - 29030400 - }; - - - - static const names[][] = { - "second", - "minute", - "hour", - "day", - "week", - "month", - "year" - }; - - static string[128]; - - if (!seconds) - { - string = "N/A"; - return string; - } - - erase(string); - - for(new i = start != 0 ? start : (sizeof(times) - 1); i != end; i--) - { - if (seconds / times[i]) - { - if (string[0]) - { - format(string, sizeof(string), "%s%s%d %s%s", string, delimiter, (seconds / times[i]), names[i], ((seconds / times[i]) == 1) ? ("") : ("s")); - } - else - { - format(string, sizeof(string), "%d %s%s", (seconds / times[i]), names[i], ((seconds / times[i]) == 1) ? ("") : ("s")); - } - seconds -= ((seconds / times[i]) * times[i]); - } - } - return string; -} - -stock IsVehicleOccupied( vehicleid, bool: include_vehicle_interior = false ) -{ - if ( ! IsValidVehicle( vehicleid ) ) - return -1; - - new - iModel = GetVehicleModel( vehicleid ); - - foreach ( new i : Player ) { - if ( GetPlayerVehicleID( i ) == vehicleid ) - return i; - - if ( include_vehicle_interior && IsPlayerSpawned( i ) && ( GetPlayerMethLabVehicle( i ) == vehicleid && iModel == 508 ) || ( GetPlayerShamalVehicle( i ) == vehicleid && iModel == 519 ) ) - return i; - } - return -1; -} - -stock randarg( ... ) - return getarg( random( numargs( ) ) ); - -stock RemovePlayerWeapon(playerid, ...) -{ - new iArgs = numargs(); - while(--iArgs) - { - SetPlayerAmmo(playerid, getarg(iArgs), 0); - } -} - -stock IsMeleeWeapon(value) { - static const valid_values[2] = { - 65535, 28928 - }; - if (0 <= value <= 46) { - return (valid_values[value >>> 5] & (1 << (value & 31))) || false; - } - return false; -} - -stock IsVehicleUpsideDown(vehicleid) -{ - new - Float: q_W, - Float: q_X, - Float: q_Y, - Float: q_Z - ; - GetVehicleRotationQuat(vehicleid, q_W, q_X, q_Y, q_Z); - return (120.0 < atan2(2.0 * ((q_Y * q_Z) + (q_X * q_W)), (-(q_X * q_X) - (q_Y * q_Y) + (q_Z * q_Z) + (q_W * q_W))) > -120.0); -} - - - -stock IsPlayerInWater(playerid) // SuperViper -{ - new animationIndex = GetPlayerAnimationIndex(playerid); - return (animationIndex >= 1538 && animationIndex <= 1544 && animationIndex != 1542); -} - stock ForceSpectateOnPlayer( playerid, pID ) { if ( IsPlayerConnected( p_whomSpectating[ playerid ] ) ) { @@ -6887,44 +6482,6 @@ stock ForceSpectateOnPlayer( playerid, pID ) } } -stock returnCityName( city ) -{ - static - string[ 13 ]; - - switch( city ) - { - case CITY_SF: string = "San Fierro"; - case CITY_LV: string = "Las Venturas"; - case CITY_LS: string = "Los Santos"; - default: string = "Random City"; - } - return string; -} - -stock getCurrentDate( ) -{ - static - Year, Month, Day, - szString[ 11 ] - ; - - getdate( Year, Month, Day ); - format( szString, sizeof( szString ), "%02d/%02d/%d", Day, Month, Year ); - return szString; -} - -stock getCurrentTime( ) -{ - static - Hour, Minute, Second, - szString[ 11 ] - ; - - gettime( Hour, Minute, Second ); - format( szString, sizeof( szString ), "%02d:%02d:%02d", Hour, Minute, Second ); - return szString; -} new p_HideHelpDialogTimer[ MAX_PLAYERS ] = { -1, ... }; @@ -6967,19 +6524,6 @@ stock hasBadDrivebyWeapon( playerid ) return false; } -stock CensoreString( query[ ], characters = 5 ) -{ - static - szString[ 256 ]; - - format( szString, 256, query ); - strdel( szString, 0, characters ); - - for( new i = 0; i < characters; i++ ) - strins( szString, "*", 0 ); - - return szString; -} stock CreateExplosionEx( Float: X, Float: Y, Float: Z, type, Float: radius, world, interior, issuerid = INVALID_PLAYER_ID ) { @@ -7436,62 +6980,6 @@ stock isNotNearPlayer( playerid, nearid, Float: distance = 200.0 ) return GetPlayerDistanceFromPoint( playerid, X, Y, Z ) > distance ? 1 : 0; } -stock GetVehicleDriver( vehicleid ) -{ - foreach(new i : Player) - if ( IsPlayerInVehicle( i, vehicleid ) && GetPlayerState( i ) == PLAYER_STATE_DRIVER ) - return i; - - return INVALID_PLAYER_ID; -} - -/*stock CreateNoDeathmatchZone( const Float: fRadius, const Float: fX, const Float: fY, const fSize = 15 ) // Warning: do not change size! -{ - new - iZone = Iter_Free(rdmzone); - - if ( iZone != ITER_NONE ) - { - new - Float: fIncrement = 90.0 / fSize, - Float: fDegrees = fIncrement, - Float: fCos, - Float: fSin, - iGangZone = -1 - ; - - while( fDegrees < 90.0 ) - { - fCos = floatcos( fDegrees, degrees ) * fRadius; - fSin = floatsin( fDegrees, degrees ) * fRadius; - - g_antiDeathmatchZoneData[ iZone ] [ E_GANGZONES ] [ ++iGangZone ] = GangZoneCreate( fX - fCos, fY - fSin, fX + fCos, fY + fSin ); - g_antiDeathmatchZoneData[ iZone ] [ E_CIRCLE ] = CreateDynamicCircle( fX, fY, fRadius ); - - fDegrees += fIncrement; - } - - Iter_Add(rdmzone, iZone); - } -} - -stock IsDeathmatchProtectedZone( playerid ) { - - if ( IsPlayerInPaintBall( playerid ) ) - return false; - - if ( IsPlayerInEntrance( playerid, g_Ammunation ) || IsPlayerInEntrance( playerid, g_PoliceDepartment ) || IsPlayerInEntrance( playerid, g_Hospital ) ) - return true; - - if ( IsPlayerInBank( playerid ) ) - return true; - - foreach(new r : rdmzone) - if ( IsPlayerInDynamicArea( playerid, g_antiDeathmatchZoneData[ r ] [ E_CIRCLE ] ) ) - return true; - - return false; -}*/ stock GetPlayerLocation( iPlayer, szCity[ ], szLocation[ ] ) { @@ -7668,23 +7156,6 @@ stock GivePlayerLeoWeapons( playerid ) { } } -stock IsSafeGameText(const string[]) -{ - new count; - for(new num, len = strlen(string); num < len; num++) - { - if (string[num] == '~') - { - if ((num + 1) < len) - { - if (string[(num + 1)] == '~') return false; - } - count += 1; - } - } - if ((count % 2) > 0) return false; - return true; -} function ope_Unfreeze( a ) { @@ -7715,22 +7186,23 @@ stock TextDrawShowForAllSpawned( Text: textdrawid ) { } } -/** - * Read all incoming UDP data from discord users that fire commands - * @return true - */ -public OnVehicleStreamOut(vehicleid, forplayerid) +stock IsVehicleOccupied( vehicleid, bool: include_vehicle_interior = false ) { - return 1; -} + if ( ! IsValidVehicle( vehicleid ) ) + return -1; -public OnVehicleSirenStateChange(playerid, vehicleid, newstate) -{ - if(newstate) GameTextForPlayer(playerid, "~W~Siren ~G~on", 1000, 3); - else GameTextForPlayer(playerid, "~W~Siren ~r~off", 1000, 3); - return 1; -} + new + iModel = GetVehicleModel( vehicleid ); + foreach ( new i : Player ) { + if ( GetPlayerVehicleID( i ) == vehicleid ) + return i; + + if ( include_vehicle_interior && IsPlayerSpawned( i ) && ( GetPlayerMethLabVehicle( i ) == vehicleid && iModel == 508 ) || ( GetPlayerShamalVehicle( i ) == vehicleid && iModel == 519 ) ) + return i; + } + return -1; +} stock ShowPlayerAirportMenu( playerid ) {