Merge pull request #9 from zeelorenc/master

Merge
This commit is contained in:
Dusan 2019-06-06 19:34:33 +02:00 committed by GitHub
commit 36d39e8e76
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GPG Key ID: 4AEE18F83AFDEB23
16 changed files with 1709 additions and 19 deletions

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@ -213,6 +213,7 @@
#define DIALOG_VIP_MAIN 1204 #define DIALOG_VIP_MAIN 1204
#define DIALOG_XPMARKET_SELL 1205 #define DIALOG_XPMARKET_SELL 1205
#define DIALOG_BUY_VIP_MAIN 1206 #define DIALOG_BUY_VIP_MAIN 1206
#define DIALOG_BOOMBOX_PLAY 1207
/* ** Hooks ** */ /* ** Hooks ** */
hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] ) hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )

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@ -68,6 +68,7 @@
#include "irresistible\cnr\features\shamal.pwn" #include "irresistible\cnr\features\shamal.pwn"
#include "irresistible\cnr\features\billboards.pwn" #include "irresistible\cnr\features\billboards.pwn"
#include "irresistible\cnr\features\trolley_car.pwn" #include "irresistible\cnr\features\trolley_car.pwn"
#include "irresistible\cnr\features\boom_box.pwn"
// pool // pool
#include "irresistible\cnr\features\pool.pwn" #include "irresistible\cnr\features\pool.pwn"

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@ -0,0 +1,159 @@
/*
* Irresistible Gaming 2018
* Developed by Night
* Module: cnr\features\boom_box.pwn
* Purpose: boombox related feature
*/
/* ** Includes ** */
#include < YSI\y_hooks >
/* ** Definitions ** */
#define DEFAULT_BOOMBOX_RANGE ( 50.0 )
/* ** Variables ** */
enum E_BOOMBOX_DATA
{
E_OBJECT, Text3D: E_LABEL, E_MUSIC_AREA,
E_URL[ 128 ],
Float: E_X, Float: E_Y, Float: E_Z
};
static stock
g_boomboxData [ MAX_PLAYERS ] [ E_BOOMBOX_DATA ]
;
/* ** Hooks ** */
hook OnPlayerDisconnect( playerid, reason )
{
p_UsingBoombox{ playerid } = false;
p_Boombox{ playerid } = false;
Boombox_Destroy( playerid );
return 1;
}
hook OnPlayerEnterDynArea( playerid, areaid )
{
foreach ( new i : Player )
{
if ( IsValidDynamicArea( g_boomboxData[ i ] [ E_MUSIC_AREA ] ) )
{
if ( areaid == g_boomboxData[ i ] [ E_MUSIC_AREA ] )
{
// start the music
PlayAudioStreamForPlayer( playerid, g_boomboxData[ i ] [ E_URL ], g_boomboxData[ i ] [ E_X ], g_boomboxData[ i ] [ E_Y ], g_boomboxData[ i ] [ E_Z ], DEFAULT_BOOMBOX_RANGE, 1 );
SendServerMessage( playerid, "You are now listening to a nearby boombox!" );
return 1;
}
}
}
return 1;
}
hook OnPlayerLeaveDynArea( playerid, areaid )
{
foreach ( new i : Player )
{
if ( IsValidDynamicArea( g_boomboxData[ i ] [ E_MUSIC_AREA ] ) )
{
if ( areaid == g_boomboxData[ i ] [ E_MUSIC_AREA ] )
{
// stop the music
StopAudioStreamForPlayer( playerid );
SendServerMessage( playerid, "You stopped listening to a nearby boombox!" );
return 1;
}
}
}
return 1;
}
hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
{
if ( ( dialogid == DIALOG_BOOMBOX_PLAY ) && response )
{
static
Float: X, Float: Y, Float: Z, Float: Angle;
if ( isnull( inputtext ) ) return SendError( playerid, "Looks like you didn't provide any URL.");
if ( GetPlayerPos( playerid, X, Y, Z ) && GetPlayerFacingAngle( playerid, Angle ) )
{
Boombox_Create( playerid, inputtext, X, Y, Z, Angle );
p_UsingBoombox{ playerid } = true;
SendServerMessage( playerid, "If the stream doesn't respond then it must be offline. Use "COL_GREY"/boombox stop"COL_WHITE" to stop the stream." );
}
}
return 1;
}
/* ** Commands ** */
CMD:boombox( playerid, params[ ] )
{
if ( ! GetPlayerBoombox( playerid ) )
return SendError( playerid, "You can buy Boombox at Supa Save or a 24/7 store." );
if ( IsPlayerInAnyVehicle(playerid) )
return SendError( playerid, "You cannot use Boombox inside of a vehicle.");
if ( strmatch( params, "play" ) )
{
if ( IsPlayerUsingBoombox( playerid ) ) return SendError( playerid, "You are already using Boombox." );
if ( IsPlayerNearBoombox( playerid ) ) return SendError( playerid, "You cannot be near another Boombox if you wish to create your own." );
ShowPlayerDialog( playerid, DIALOG_BOOMBOX_PLAY, DIALOG_STYLE_INPUT, ""COL_WHITE"Boombox", ""COL_WHITE"Enter the URL below, and streaming will begin.\n\n"COL_ORANGE"Please note, if there isn't a response. It's likely to be an invalid URL.", "Stream", "Back" );
}
else if ( strmatch( params, "stop" ) )
{
if ( ! IsPlayerUsingBoombox( playerid ) ) return SendError( playerid, "You are not using Boombox." );
StopAudioStreamForPlayer( playerid );
Boombox_Destroy( playerid );
SendServerMessage( playerid, "You have removed your Boombox.");
p_UsingBoombox{ playerid } = false;
}
else SendUsage( playerid, "/boombox [PLAY/STOP]" );
return 1;
}
/* ** Functions ** */
stock IsPlayerUsingBoombox( playerid ) return p_UsingBoombox{ playerid };
stock GetPlayerBoombox( playerid ) return p_Boombox{ playerid };
stock Boombox_Destroy( playerid )
{
g_boomboxData[ playerid ] [ E_X ] = 0.0;
g_boomboxData[ playerid ] [ E_Y ] = 0.0;
g_boomboxData[ playerid ] [ E_Z ] = 0.0;
g_boomboxData[ playerid ] [ E_URL ] [ 0 ] = '\0';
DestroyDynamicObject( g_boomboxData[ playerid ] [ E_OBJECT ] );
DestroyDynamic3DTextLabel( g_boomboxData[ playerid ] [ E_LABEL ] );
DestroyDynamicArea( g_boomboxData[ playerid ] [ E_MUSIC_AREA ] );
return 1;
}
stock Boombox_Create( playerid, szURL[ ], Float: X, Float: Y, Float: Z, Float: Angle, Float: fDistance = DEFAULT_BOOMBOX_RANGE )
{
format( g_boomboxData[ playerid ] [ E_URL ], 128, "%s", szURL );
g_boomboxData[ playerid ] [ E_X ] = X;
g_boomboxData[ playerid ] [ E_Y ] = Y;
g_boomboxData[ playerid ] [ E_Z ] = Z;
g_boomboxData[ playerid ] [ E_OBJECT ] = CreateDynamicObject( 2103, X, Y, Z - 0.92, 0, 0, 0, GetPlayerVirtualWorld( playerid ), GetPlayerInterior( playerid ), -1, Angle );
g_boomboxData[ playerid ] [ E_LABEL ] = CreateDynamic3DTextLabel( sprintf( "%s(%d)'s Boombox", ReturnPlayerName( playerid ), playerid ), COLOR_GOLD, X, Y, Z, 10, .worldid = GetPlayerVirtualWorld( playerid ), .interiorid = GetPlayerInterior( playerid ) );
g_boomboxData[ playerid ] [ E_MUSIC_AREA ] = CreateDynamicSphere( X, Y, Z, fDistance, .worldid = GetPlayerVirtualWorld( playerid ), .interiorid = GetPlayerInterior( playerid ) );
return 1;
}
stock IsPlayerNearBoombox( playerid )
{
foreach ( new i : Player ) {
if ( GetPlayerDistanceFromPoint( playerid, g_boomboxData[ i ] [ E_X ], g_boomboxData[ i ] [ E_Y ], g_boomboxData[ i ] [ E_Z ] ) < DEFAULT_BOOMBOX_RANGE ) {
return true;
}
}
return false;
}

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@ -11,7 +11,7 @@
/* ** Definitions ** */ /* ** Definitions ** */
#define MAX_FIRES ( 10 ) #define MAX_FIRES ( 10 )
#define FIRE_EXTINGUISH_PAYOUT ( 4000 ) #define FIRE_EXTINGUISH_PAYOUT ( 6000 )
/* ** Variables ** */ /* ** Variables ** */
enum E_FIRE_DATA enum E_FIRE_DATA
@ -91,7 +91,7 @@ hook OnPlayerUpdateEx( playerid )
ach_HandleExtinguishedFires( playerid ); ach_HandleExtinguishedFires( playerid );
SendClientMessageToAllFormatted( -1, "{A83434}[FIREMAN]"COL_WHITE" %s(%d) has earned "COL_GOLD"%s"COL_WHITE" for extinguishing a house fire.", ReturnPlayerName( playerid ), playerid, cash_format( money_earned ) ); SendClientMessageToAllFormatted( -1, "{A83434}[FIREMAN]"COL_WHITE" %s(%d) has earned "COL_GOLD"%s"COL_WHITE" for extinguishing a house fire.", ReturnPlayerName( playerid ), playerid, cash_format( money_earned ) );
GivePlayerScore( playerid, 2 ); GivePlayerScore( playerid, 2 );
//GivePlayerExperience( playerid, E_FIREMAN ); GivePlayerExperience( playerid, E_ROLEPLAY, 0.5 );
GivePlayerCash( playerid, money_earned ); GivePlayerCash( playerid, money_earned );
StockMarket_UpdateEarnings( E_STOCK_GOVERNMENT, money_earned, 0.15 ); StockMarket_UpdateEarnings( E_STOCK_GOVERNMENT, money_earned, 0.15 );
HouseFire_Remove( i ); HouseFire_Remove( i );

File diff suppressed because it is too large Load Diff

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@ -171,7 +171,7 @@ hook OnPlayerEnterDynRaceCP( playerid, checkpointid )
//SendServerMessage( playerid, "You've made "COL_GOLD"%s"COL_WHITE" from exporting. Go and pick another box up!" ); //SendServerMessage( playerid, "You've made "COL_GOLD"%s"COL_WHITE" from exporting. Go and pick another box up!" );
GivePlayerCash( playerid, cash ); GivePlayerCash( playerid, cash );
GivePlayerScore( playerid, 5 ); GivePlayerScore( playerid, 5 );
GivePlayerExperience( playerid, E_ROLEPLAY ); GivePlayerExperience( playerid, E_ROLEPLAY, 1.0 + fDistance / 1000.0 );
DestroyDynamicMapIcon( p_LumberjackMapIcon[ playerid ] ); DestroyDynamicMapIcon( p_LumberjackMapIcon[ playerid ] );
p_LumberjackMapIcon[ playerid ] = CreateDynamicMapIconEx( -2330.8535, -113.9084, 34.00, 51, 0, MAPICON_GLOBAL, 6000.0, { -1 }, { -1 }, aPlayer ); p_LumberjackMapIcon[ playerid ] = CreateDynamicMapIconEx( -2330.8535, -113.9084, 34.00, 51, 0, MAPICON_GLOBAL, 6000.0, { -1 }, { -1 }, aPlayer );
@ -243,6 +243,7 @@ CMD:wood( playerid, params[ ] )
g_treeData[ i ] [ E_CHOPPED ] = true; g_treeData[ i ] [ E_CHOPPED ] = true;
count++; count++;
GivePlayerCash( playerid, 250 ); GivePlayerCash( playerid, 250 );
GivePlayerExperience( playerid, E_ROLEPLAY, 0.4 );
SendServerMessage( playerid, "Tree successfully chopped into smaller pieces. Go to the wood chipper and type "COL_ORANGE"/wood chip{FFFFFF}!" ); SendServerMessage( playerid, "Tree successfully chopped into smaller pieces. Go to the wood chipper and type "COL_ORANGE"/wood chip{FFFFFF}!" );
break; break;
} }

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@ -304,6 +304,7 @@ public OnMethamphetamineCooking( playerid, vehicleid, last_chemical )
ShowPlayerHelpDialog( playerid, 5000, "The process is done. Bag it up and do another round if you wish." ); ShowPlayerHelpDialog( playerid, 5000, "The process is done. Bag it up and do another round if you wish." );
SendServerMessage( playerid, "Process is done. Bag it up, and do another round if you wish. Export it for money." ); SendServerMessage( playerid, "Process is done. Bag it up, and do another round if you wish. Export it for money." );
GivePlayerWantedLevel( playerid, 12 ); GivePlayerWantedLevel( playerid, 12 );
GivePlayerExperience( playerid, E_ROLEPLAY );
GivePlayerScore( playerid, 3 ); GivePlayerScore( playerid, 3 );
ach_HandleMethYielded( playerid ); ach_HandleMethYielded( playerid );
SetGVarInt( "meth_yield", CreateDynamicObject( 1579, 2083.684082, 1233.945922, 414.875244, 0.000000, 0.000000, 90.000000, GetPlayerVirtualWorld( playerid ) ), vehicleid ); SetGVarInt( "meth_yield", CreateDynamicObject( 1579, 2083.684082, 1233.945922, 414.875244, 0.000000, 0.000000, 90.000000, GetPlayerVirtualWorld( playerid ) ), vehicleid );
@ -415,6 +416,7 @@ CMD:meth( playerid, params[ ] )
cashEarned = p_Methamphetamine{ playerid } * ( 5000 + random( 1000 ) ); cashEarned = p_Methamphetamine{ playerid } * ( 5000 + random( 1000 ) );
GivePlayerCash( playerid, cashEarned ); GivePlayerCash( playerid, cashEarned );
GivePlayerExperience( playerid, E_ROLEPLAY, float( p_Methamphetamine{ playerid } ) * 0.2 );
StockMarket_UpdateEarnings( E_STOCK_CLUCKIN_BELL, cashEarned, .factor = 0.3 ); StockMarket_UpdateEarnings( E_STOCK_CLUCKIN_BELL, cashEarned, .factor = 0.3 );
SendServerMessage( playerid, "You have exported %d bags of meth, earning you "COL_GOLD"%s"COL_WHITE".", p_Methamphetamine{ playerid }, cash_format( cashEarned ) ); SendServerMessage( playerid, "You have exported %d bags of meth, earning you "COL_GOLD"%s"COL_WHITE".", p_Methamphetamine{ playerid }, cash_format( cashEarned ) );
p_Methamphetamine{ playerid } = 0; p_Methamphetamine{ playerid } = 0;
@ -544,7 +546,7 @@ stock RemovePlayersFromJourney( vehicleID )
SetPlayerPos( playerid, x, y, z ); SetPlayerPos( playerid, x, y, z );
SetPlayerInterior( playerid, 0 ); SetPlayerInterior( playerid, 0 );
SetPlayerVirtualWorld( playerid, 0 ); SetPlayerVirtualWorld( playerid, 0 );
SendServerMessage( playerid, "You have been removed from a player-owned Journey as the player who owned it has left the server." ); SendServerMessage( playerid, "You have been removed from a player-owned Journey as the player who owned it has left the server." );
} }
} }

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@ -185,7 +185,7 @@ hook OnPlayerEnterDynRaceCP( playerid, checkpointid )
GivePlayerScore( playerid, 1 + floatround( p_PilotDistance[ playerid ] / 1000.0 ) ); GivePlayerScore( playerid, 1 + floatround( p_PilotDistance[ playerid ] / 1000.0 ) );
StockMarket_UpdateEarnings( E_STOCK_AVIATION, cash_earned, stock_dividend_allocation ); StockMarket_UpdateEarnings( E_STOCK_AVIATION, cash_earned, stock_dividend_allocation );
GivePlayerCash( playerid, cash_earned ); GivePlayerCash( playerid, cash_earned );
GivePlayerExperience( playerid, E_ROLEPLAY ); GivePlayerExperience( playerid, E_ROLEPLAY, 1.0 + p_PilotDistance[ playerid ] / 1000.0 );
ShowPlayerHelpDialog( playerid, 5000, "You have earned ~y~%s ~w~for exporting %s!", cash_format( cash_earned ), g_CargoName[ p_PilotCargo[ playerid ] ] ); ShowPlayerHelpDialog( playerid, 5000, "You have earned ~y~%s ~w~for exporting %s!", cash_format( cash_earned ), g_CargoName[ p_PilotCargo[ playerid ] ] );
StopPlayerPilotWork( playerid ); StopPlayerPilotWork( playerid );

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@ -134,7 +134,7 @@ hook OnPlayerEnterDynRaceCP( playerid, checkpointid )
GivePlayerScore( playerid, 1 + floatround( p_TrainDistance[ playerid ] / 1000.0 ) ); GivePlayerScore( playerid, 1 + floatround( p_TrainDistance[ playerid ] / 1000.0 ) );
GivePlayerCash( playerid, iCashEarned ); GivePlayerCash( playerid, iCashEarned );
GivePlayerExperience( playerid, E_ROLEPLAY ); GivePlayerExperience( playerid, E_ROLEPLAY, 1.0 + p_TrainDistance[ playerid ] / 1000.0 );
ach_HandleTrainMissions( playerid ); ach_HandleTrainMissions( playerid );

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@ -181,7 +181,7 @@ hook OnPlayerEnterDynRaceCP( playerid, checkpointid )
GivePlayerScore( playerid, 1 + floatround( p_TruckingDistance[ playerid ] / 1000.0 ) ); GivePlayerScore( playerid, 1 + floatround( p_TruckingDistance[ playerid ] / 1000.0 ) );
StockMarket_UpdateEarnings( E_STOCK_TRUCKING_COMPANY, iCashEarned, .factor = 1.0 ); StockMarket_UpdateEarnings( E_STOCK_TRUCKING_COMPANY, iCashEarned, .factor = 1.0 );
GivePlayerCash( playerid, iCashEarned ); GivePlayerCash( playerid, iCashEarned );
GivePlayerExperience( playerid, E_ROLEPLAY ); GivePlayerExperience( playerid, E_ROLEPLAY, 1.0 + p_TruckingDistance[ playerid ] / 1000.0 );
p_TruckingDistance [ playerid ] = 0.0; p_TruckingDistance [ playerid ] = 0.0;
p_hasTruckingJob { playerid } = false; p_hasTruckingJob { playerid } = false;

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@ -24,7 +24,8 @@ enum E_SHOP_ITEMS
SHOP_ITEM_DRILL, SHOP_ITEM_DRILL,
SHOP_ITEM_METAL_MELTER, SHOP_ITEM_METAL_MELTER,
SHOP_ITEM_WEED_SEED, SHOP_ITEM_WEED_SEED,
SHOP_ITEM_FIREWORKS SHOP_ITEM_FIREWORKS,
SHOP_ITEM_BOOMBOX
} }
enum E_SHOP_DATA enum E_SHOP_DATA
@ -49,7 +50,8 @@ new
{ SHOP_ITEM_MONEY_CASE, false, "Money Case", "Increases robbing amount", 1, 4500 }, // [1250] { SHOP_ITEM_MONEY_CASE, false, "Money Case", "Increases robbing amount", 1, 4500 }, // [1250]
{ SHOP_ITEM_DRILL, true , "Thermal Drill", "Halves safe cracking time", 1, 5000 }, { SHOP_ITEM_DRILL, true , "Thermal Drill", "Halves safe cracking time", 1, 5000 },
{ SHOP_ITEM_METAL_MELTER, true , "Metal Melter", "/breakout", 4, 7500 }, { SHOP_ITEM_METAL_MELTER, true , "Metal Melter", "/breakout", 4, 7500 },
{ SHOP_ITEM_FIREWORKS, true , "Firework", "/fireworks", 0, 50000 } { SHOP_ITEM_FIREWORKS, true , "Firework", "/fireworks", 0, 50000 },
{ SHOP_ITEM_BOOMBOX, false, "Boombox", "/boombox", 1, 15000 }
}, },
g_playerShopItems [ MAX_PLAYERS ] [ E_SHOP_ITEMS ] // gradually move to this g_playerShopItems [ MAX_PLAYERS ] [ E_SHOP_ITEMS ] // gradually move to this
; ;
@ -102,6 +104,11 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
{ {
GivePlayerFireworks( playerid, 1 ); GivePlayerFireworks( playerid, 1 );
} }
case SHOP_ITEM_BOOMBOX:
{
if ( p_Boombox{ playerid } == true ) return SendError( playerid, "You have already purchased this item." );
p_Boombox{ playerid } = true;
}
} }
GivePlayerCash( playerid, -( g_shopItemData[ listitem ] [ E_PRICE ] ) ); GivePlayerCash( playerid, -( g_shopItemData[ listitem ] [ E_PRICE ] ) );
SendServerMessage( playerid, "You have bought a "COL_GREY"%s"COL_WHITE" for "COL_GOLD"%s"COL_WHITE".", g_shopItemData[ listitem ] [ E_NAME ], cash_format( g_shopItemData[ listitem ] [ E_PRICE ] ) ); SendServerMessage( playerid, "You have bought a "COL_GREY"%s"COL_WHITE" for "COL_GOLD"%s"COL_WHITE".", g_shopItemData[ listitem ] [ E_NAME ], cash_format( g_shopItemData[ listitem ] [ E_PRICE ] ) );
@ -191,6 +198,7 @@ stock GetShopItemAmount( playerid, id )
case SHOP_ITEM_METAL_MELTER: return p_MetalMelter[ playerid ]; case SHOP_ITEM_METAL_MELTER: return p_MetalMelter[ playerid ];
case SHOP_ITEM_WEED_SEED: return g_playerShopItems[ playerid ] [ SHOP_ITEM_WEED_SEED ]; case SHOP_ITEM_WEED_SEED: return g_playerShopItems[ playerid ] [ SHOP_ITEM_WEED_SEED ];
case SHOP_ITEM_FIREWORKS: return p_Fireworks[ playerid ]; case SHOP_ITEM_FIREWORKS: return p_Fireworks[ playerid ];
case SHOP_ITEM_BOOMBOX: return p_Boombox[ playerid ];
} }
return 0; return 0;
} }
@ -213,6 +221,7 @@ stock SetPlayerShopItemAmount( playerid, id, value )
case SHOP_ITEM_METAL_MELTER: p_MetalMelter[ playerid ] = value; case SHOP_ITEM_METAL_MELTER: p_MetalMelter[ playerid ] = value;
case SHOP_ITEM_WEED_SEED: g_playerShopItems[ playerid ] [ SHOP_ITEM_WEED_SEED ] = value; case SHOP_ITEM_WEED_SEED: g_playerShopItems[ playerid ] [ SHOP_ITEM_WEED_SEED ] = value;
case SHOP_ITEM_FIREWORKS: p_Fireworks[ playerid ] = value; case SHOP_ITEM_FIREWORKS: p_Fireworks[ playerid ] = value;
case SHOP_ITEM_BOOMBOX: p_Boombox[ playerid ] = !!value;
} }
return 1; return 1;
} }

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@ -113,7 +113,7 @@ hook OnScriptInit( )
CreateMultipleRobberies( "Church", ROBBERY_SAFE_PAY, 2390.926757, 3195.784179, 1016.920837, -90.00000, 39, 40, 41, 62, 24 ); CreateMultipleRobberies( "Church", ROBBERY_SAFE_PAY, 2390.926757, 3195.784179, 1016.920837, -90.00000, 39, 40, 41, 62, 24 );
CreateRobberyNPC( "Priest", ROBBERY_BOT_PAY, 2383.1968,3193.2842,1017.7320,1.0113, 68, 39, 40, 41, 62, 24 ); CreateRobberyNPC( "Priest", ROBBERY_BOT_PAY, 2383.1968,3193.2842,1017.7320,1.0113, 68, 39, 40, 41, 62, 24 );
CreateMultipleRobberies( "Hotel de Solanum", ROBBERY_SAFE_PAY, -1967.766357, 1367.773925, 6.879500000, 86.700000, 0 ); CreateMultipleRobberies( "Hotel da Novic", ROBBERY_SAFE_PAY, -1967.766357, 1367.773925, 6.879500000, 86.700000, 0 );
CreateRobberyNPC( "Hotel Bartender", ROBBERY_BOT_PAY, -1944.5562,1362.2947,7.3546,86.4801, 126, 0 ); CreateRobberyNPC( "Hotel Bartender", ROBBERY_BOT_PAY, -1944.5562,1362.2947,7.3546,86.4801, 126, 0 );
CreateMultipleRobberies( "Vehicle Dealership", ROBBERY_SAFE_PAY, -1862.799682, -652.836608, 1001.578125, -89.80000, 0 ); CreateMultipleRobberies( "Vehicle Dealership", ROBBERY_SAFE_PAY, -1862.799682, -652.836608, 1001.578125, -89.80000, 0 );

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@ -209,7 +209,9 @@ new
p_TazingImmunity [ MAX_PLAYERS ], p_TazingImmunity [ MAX_PLAYERS ],
p_PlayerAltBind [ MAX_PLAYERS ] = { -1, ... }, p_PlayerAltBind [ MAX_PLAYERS ] = { -1, ... },
p_PlayerAltBindTick [ MAX_PLAYERS ], p_PlayerAltBindTick [ MAX_PLAYERS ],
p_AimedAtPolice [ MAX_PLAYERS ] p_AimedAtPolice [ MAX_PLAYERS ],
bool: p_UsingBoombox [ MAX_PLAYERS char ],
bool: p_Boombox [ MAX_PLAYERS char ]
; ;
/* ** Getters And Setters** */ /* ** Getters And Setters** */

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@ -3672,9 +3672,9 @@ hook OnScriptInit( )
CreateDynamicObject( 19353, -1971.630371, 1345.444091, 4.487493, 0.000000, 0.000000, 132.000106 ); CreateDynamicObject( 19353, -1971.630371, 1345.444091, 4.487493, 0.000000, 0.000000, 132.000106 );
CreateDynamicObject( 19353, -1972.768188, 1342.837890, 4.487494, 0.000000, 0.000000, 0.300101 ); CreateDynamicObject( 19353, -1972.768188, 1342.837890, 4.487494, 0.000000, 0.000000, 0.300101 );
CreateDynamicObject( 19353, -1972.757202, 1340.717895, 4.487494, 0.000000, 0.000000, 0.300101 ); CreateDynamicObject( 19353, -1972.757202, 1340.717895, 4.487494, 0.000000, 0.000000, 0.300101 );
SetDynamicObjectMaterialText( CreateDynamicObject( 3074, -1966.0687, 1345.0089, 3.1941, 0.0000, 0.0000, -78.5715 ), 0, "Solanum", 130, "Times New Roman", 18, 1, -1, 0, 1); SetDynamicObjectMaterialText( CreateDynamicObject( 3074, -1966.0687, 1345.0089, 3.1941, 0.0000, 0.0000, -78.5715 ), 0, "Novic", 130, "Times New Roman", 18, 1, -1, 0, 1);
SetDynamicObjectMaterialText( CreateDynamicObject( 3074, -1969.9720, 1341.4737, 3.1941, 0.0000, 0.0000, -16.3579 ), 0, "Hotel", 130, "Times New Roman", 18, 1, -1, 0, 1); SetDynamicObjectMaterialText( CreateDynamicObject( 3074, -1969.9720, 1341.4737, 3.1941, 0.0000, 0.0000, -16.3579 ), 0, "Hotel", 130, "Times New Roman", 18, 1, -1, 0, 1);
SetDynamicObjectMaterialText( CreateDynamicObject( 3074, -1968.2480, 1343.4796, 3.5041, 0.0000, 0.0000, -47.5979 ), 0, "de", 130, "Times New Roman", 24, 1, -1, 0, 1); SetDynamicObjectMaterialText( CreateDynamicObject( 3074, -1968.2480, 1343.4796, 3.5041, 0.0000, 0.0000, -47.5979 ), 0, "da", 130, "Times New Roman", 24, 1, -1, 0, 1);
// Freefall // Freefall
SetDynamicObjectMaterial( CreateDynamicObject( 19355, -1758.228759, 860.904357, 31.404382, 0.000000, 0.000000, 90.000000 ), 0, 9900, "pointysfe", "pointy_sfe", 0 ); SetDynamicObjectMaterial( CreateDynamicObject( 19355, -1758.228759, 860.904357, 31.404382, 0.000000, 0.000000, 90.000000 ), 0, 9900, "pointysfe", "pointy_sfe", 0 );

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@ -727,19 +727,19 @@ public OnPlayerSpawn( playerid )
SpawnToPaintball( playerid, p_PaintBallArena{ playerid } ); SpawnToPaintball( playerid, p_PaintBallArena{ playerid } );
return 1; return 1;
} }
#if defined __cloudy_event_system #if defined __cloudy_event_system
else if ( IsPlayerInEvent( playerid ) ) else if ( IsPlayerInEvent( playerid ) )
{ {
if( ! EventSettingAllow( 0 ) && g_eventData[ EV_STARTED ] ) if( ! EventSettingAllow( 0 ) && g_eventData[ EV_STARTED ] )
{ {
SetPlayerInEvent( playerid ); // respawns player in event. SetPlayerInEvent( playerid ); // respawns player in event.
return 1; return 1;
} }
else RemovePlayerFromEvent( playerid, true ); // changes the InEvent variable to false. else RemovePlayerFromEvent( playerid, true ); // changes the InEvent variable to false.
} }
#endif #endif
if ( p_Class[ playerid ] == CLASS_CIVILIAN ) if ( p_Class[ playerid ] == CLASS_CIVILIAN )
{ {
if ( !p_JobSet{ playerid } ) if ( !p_JobSet{ playerid } )
@ -850,7 +850,7 @@ public OnPlayerWeaponShot( playerid, weaponid, hittype, hitid, Float: fX, Float:
#else #else
if ( p_Class[ playerid ] == CLASS_POLICE && p_WantedLevel[ hitid ] > 2 ) if ( p_Class[ playerid ] == CLASS_POLICE && p_WantedLevel[ hitid ] > 2 )
#endif #endif
{ {
p_QuitToAvoidTimestamp[ hitid ] = g_iTime + 3; p_QuitToAvoidTimestamp[ hitid ] = g_iTime + 3;
} }
@ -5295,6 +5295,7 @@ public OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
strcat( szCMDS, ""COL_GREY"/labelinfo{FFFFFF} - Displays your label text with the 32 character limit.\n"\ strcat( szCMDS, ""COL_GREY"/labelinfo{FFFFFF} - Displays your label text with the 32 character limit.\n"\
""COL_GREY"/radio{FFFFFF} - Shows the list of radio stations you can listen to.\n"\ ""COL_GREY"/radio{FFFFFF} - Shows the list of radio stations you can listen to.\n"\
""COL_GREY"/stopradio{FFFFFF} - Stops the radio from playing.\n"\ ""COL_GREY"/stopradio{FFFFFF} - Stops the radio from playing.\n"\
""COL_GREY"/boombox{FFFFFF} - Places a boombox at your position which plays music in small area.\n"\
""COL_GREY"/moviemode{FFFFFF} - Toggles movie mode so you can record without all the text on the screen." ); ""COL_GREY"/moviemode{FFFFFF} - Toggles movie mode so you can record without all the text on the screen." );
ShowPlayerDialog( playerid, DIALOG_CMDS_REDIRECT, DIALOG_STYLE_MSGBOX, "{FFFFFF}Miscellaneous Commands", szCMDS, "Okay", "Back" ); ShowPlayerDialog( playerid, DIALOG_CMDS_REDIRECT, DIALOG_STYLE_MSGBOX, "{FFFFFF}Miscellaneous Commands", szCMDS, "Okay", "Back" );
} }

View File

@ -2,8 +2,11 @@
(+) Adds CAC mode and new locations for the duel system (Stev). (+) Adds CAC mode and new locations for the duel system (Stev).
(+) Adds /givearmour for level 5s (Nemesis). (+) Adds /givearmour for level 5s (Nemesis).
(+) Adds roleplay level. Get benefits to minijobs by levelling it up. E.g. higher success mining. (+) Adds roleplay level. Get benefits to minijobs by levelling it up. E.g. higher success mining.
(+) Adds a boombox system. Buy one at Supa Save and play music locally with your friends.
(+) Hotel da Novic rooms come now prefurnished.
(/) Inactive accounts will get removed now after 1 year. (/) Inactive accounts will get removed now after 1 year.
(/) Oldschool class selection has been restored. (/) Oldschool class selection has been restored.
(/) "/vip" has been reformatted (Night). (/) "/vip" has been reformatted (Night).
(*) Fix global message spam with slot machines. (*) Fix global message spam with slot machines.
(*) Fix issue with features being shown and unavoidable on register. (*) Fix issue with features being shown and unavoidable on register.
(*) Meth now pays roleplay experience.