Merged in minor-adjustments (pull request #57)

Minor Adjustments
This commit is contained in:
Damen DeBerry 2019-01-16 07:36:10 +00:00 committed by Lorenc Pekaj
commit 3c04ee5608
5 changed files with 32 additions and 34 deletions

View File

@ -312,7 +312,6 @@ stock ArrestPlayer( victimid, playerid )
SendGlobalMessage( -1, ""COL_GOLD"[JAIL]{FFFFFF} %s(%d) has sent %s(%d) to jail for %d seconds!", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( victimid ), victimid, totalSeconds ); SendGlobalMessage( -1, ""COL_GOLD"[JAIL]{FFFFFF} %s(%d) has sent %s(%d) to jail for %d seconds!", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( victimid ), victimid, totalSeconds );
JailPlayer( victimid, totalSeconds ); JailPlayer( victimid, totalSeconds );
KillTimer( p_AwaitingBCAttemptTimer[ victimid ] ); KillTimer( p_AwaitingBCAttemptTimer[ victimid ] );
p_AwaitingBCAttemptTimer[ playerid ] = SetTimerEx( "BreakPlayerCuffsAttempt", 3000, false, "d", victimid );
return 1; return 1;
} }
else return SendError( playerid, "There are no players around to arrest." ); else return SendError( playerid, "There are no players around to arrest." );
@ -430,7 +429,7 @@ stock BreakPlayerCuffs( playerid )
if ( p_AwaitingBCAttempt{ playerid } ) p_AwaitingBCAttempt{ playerid } = false; if ( p_AwaitingBCAttempt{ playerid } ) p_AwaitingBCAttempt{ playerid } = false;
new probability = 60; new probability = 75; // success rate probability
if ( random( 101 ) <= probability ) if ( random( 101 ) <= probability )
{ {

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@ -203,6 +203,30 @@ CMD:pdjail( playerid, params[ ] )
return 1; return 1;
} }
CMD:breakout( playerid, params[ ] )
{
if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "This is restricted to civilians only." );
if ( !IsPlayerJailed( playerid ) ) return SendError( playerid, "You can only use this while you're in jail!" );
if ( IsPlayerAdminJailed( playerid ) ) return SendError( playerid, "You have been admin jailed, disallowing this." );
if ( p_inAlcatraz{ playerid } ) return SendError( playerid, "You are unable to break out of Alcatraz. Ask a friend to blow you out." );
if ( p_MetalMelter[ playerid ] > 0 )
{
new
iRandom = random( 101 );
if ( p_MetalMelter[ playerid ]-- <= 3 )
ShowPlayerHelpDialog( playerid, 2500, "You only have %d metal melters left!", p_MetalMelter[ playerid ] );
if ( iRandom < 80 ) {
CallLocalFunction( "OnPlayerUnjailed", "dd", playerid, 2 );
GivePlayerWantedLevel( playerid, 24 );
}
else SendServerMessage( playerid, "You have failed to break out." );
}
else SendError( playerid, "You have no more Metal Melters available.");
return 1;
}
/* ** Functions ** */ /* ** Functions ** */
stock JailPlayer( playerid, seconds, admin = 0 ) stock JailPlayer( playerid, seconds, admin = 0 )
{ {

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@ -11,7 +11,7 @@
/* ** Definitions ** */ /* ** Definitions ** */
#define POCKET_RADIUS ( 0.09 ) #define POCKET_RADIUS ( 0.09 )
#define POOL_TIMER_SPEED ( 25 ) #define POOL_TIMER_SPEED ( 20 )
#define DEFAULT_AIM ( 0.38 ) #define DEFAULT_AIM ( 0.38 )
#define DEFAULT_POOL_STRING "Pool Table\n{FFFFFF}Press ENTER To Play" #define DEFAULT_POOL_STRING "Pool Table\n{FFFFFF}Press ENTER To Play"
#define POOL_FEE_RATE ( 0.02 ) #define POOL_FEE_RATE ( 0.02 )

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@ -3347,30 +3347,6 @@ CMD:cmds( playerid, params[ ] )
return 1; return 1;
} }
CMD:breakout( playerid, params[ ] )
{
if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "This is restricted to civilians only." );
if ( !IsPlayerJailed( playerid ) ) return SendError( playerid, "You can only use this while you're in jail!" );
if ( IsPlayerAdminJailed( playerid ) ) return SendError( playerid, "You have been admin jailed, disallowing this." );
if ( p_inAlcatraz{ playerid } ) return SendError( playerid, "You are unable to break out of Alcatraz. Ask a friend to blow you out." );
if ( p_MetalMelter[ playerid ] > 0 )
{
new
iRandom = random( 101 );
if ( p_MetalMelter[ playerid ]-- <= 3 )
ShowPlayerHelpDialog( playerid, 2500, "You only have %d metal melters left!", p_MetalMelter[ playerid ] );
if ( iRandom < 80 ) {
CallLocalFunction( "OnPlayerUnjailed", "dd", playerid, 2 );
GivePlayerWantedLevel( playerid, 24 );
}
else SendServerMessage( playerid, "You have failed to break out." );
}
else SendError( playerid, "You have no more Metal Melters available.");
return 1;
}
CMD:shop( playerid, params[ ] ) CMD:shop( playerid, params[ ] )
{ {
if ( ( !IsPlayerInEntrance( playerid, g_SupaSave ) && !IsPlayerInDynamicCP( playerid, g_Checkpoints[ CP_247_MENU ] ) ) || !GetPlayerInterior( playerid ) ) return SendError( playerid, "You must be within Supa Save or 24/7 to purchase items." ); if ( ( !IsPlayerInEntrance( playerid, g_SupaSave ) && !IsPlayerInDynamicCP( playerid, g_Checkpoints[ CP_247_MENU ] ) ) || !GetPlayerInterior( playerid ) ) return SendError( playerid, "You must be within Supa Save or 24/7 to purchase items." );

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@ -1,7 +1,6 @@
(+) A percentage is showed in the top donor bar, which is the required total funding of the server for the month. (/) Breaking Cuffs is now at a 75% chance success rate.
(+) Server features are shown to newly registered players. (/) Jail Multiplier is now lowered from 3 to 2.
(/) Player money is saved on an inflow/outflow basis. Before, it saved only when you disconnected. (/) /sm is no longer capped at a 90M transaction.
(/) You need 50 score to send private messages in the server. (/) /ic send limit has been increased from 5,000 to 10,000.
(*) Fixed issue with cop chat behaving abnormally. (*) Bank Money changes now trigger it to be saved. Fixing IC & Stock selling issue.
(*) You cannot use /sync in jail. (*) Fireworks purchasing is now functional and grants you the item upon purchase.
(-) Knives have been removed due to abuse.