commit
3c04ee5608
@ -312,7 +312,6 @@ stock ArrestPlayer( victimid, playerid )
|
||||
SendGlobalMessage( -1, ""COL_GOLD"[JAIL]{FFFFFF} %s(%d) has sent %s(%d) to jail for %d seconds!", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( victimid ), victimid, totalSeconds );
|
||||
JailPlayer( victimid, totalSeconds );
|
||||
KillTimer( p_AwaitingBCAttemptTimer[ victimid ] );
|
||||
p_AwaitingBCAttemptTimer[ playerid ] = SetTimerEx( "BreakPlayerCuffsAttempt", 3000, false, "d", victimid );
|
||||
return 1;
|
||||
}
|
||||
else return SendError( playerid, "There are no players around to arrest." );
|
||||
@ -430,7 +429,7 @@ stock BreakPlayerCuffs( playerid )
|
||||
|
||||
if ( p_AwaitingBCAttempt{ playerid } ) p_AwaitingBCAttempt{ playerid } = false;
|
||||
|
||||
new probability = 60;
|
||||
new probability = 75; // success rate probability
|
||||
|
||||
if ( random( 101 ) <= probability )
|
||||
{
|
||||
|
@ -203,6 +203,30 @@ CMD:pdjail( playerid, params[ ] )
|
||||
return 1;
|
||||
}
|
||||
|
||||
CMD:breakout( playerid, params[ ] )
|
||||
{
|
||||
if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "This is restricted to civilians only." );
|
||||
if ( !IsPlayerJailed( playerid ) ) return SendError( playerid, "You can only use this while you're in jail!" );
|
||||
if ( IsPlayerAdminJailed( playerid ) ) return SendError( playerid, "You have been admin jailed, disallowing this." );
|
||||
if ( p_inAlcatraz{ playerid } ) return SendError( playerid, "You are unable to break out of Alcatraz. Ask a friend to blow you out." );
|
||||
if ( p_MetalMelter[ playerid ] > 0 )
|
||||
{
|
||||
new
|
||||
iRandom = random( 101 );
|
||||
|
||||
if ( p_MetalMelter[ playerid ]-- <= 3 )
|
||||
ShowPlayerHelpDialog( playerid, 2500, "You only have %d metal melters left!", p_MetalMelter[ playerid ] );
|
||||
|
||||
if ( iRandom < 80 ) {
|
||||
CallLocalFunction( "OnPlayerUnjailed", "dd", playerid, 2 );
|
||||
GivePlayerWantedLevel( playerid, 24 );
|
||||
}
|
||||
else SendServerMessage( playerid, "You have failed to break out." );
|
||||
}
|
||||
else SendError( playerid, "You have no more Metal Melters available.");
|
||||
return 1;
|
||||
}
|
||||
|
||||
/* ** Functions ** */
|
||||
stock JailPlayer( playerid, seconds, admin = 0 )
|
||||
{
|
||||
|
@ -11,7 +11,7 @@
|
||||
|
||||
/* ** Definitions ** */
|
||||
#define POCKET_RADIUS ( 0.09 )
|
||||
#define POOL_TIMER_SPEED ( 25 )
|
||||
#define POOL_TIMER_SPEED ( 20 )
|
||||
#define DEFAULT_AIM ( 0.38 )
|
||||
#define DEFAULT_POOL_STRING "Pool Table\n{FFFFFF}Press ENTER To Play"
|
||||
#define POOL_FEE_RATE ( 0.02 )
|
||||
|
@ -3347,30 +3347,6 @@ CMD:cmds( playerid, params[ ] )
|
||||
return 1;
|
||||
}
|
||||
|
||||
CMD:breakout( playerid, params[ ] )
|
||||
{
|
||||
if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "This is restricted to civilians only." );
|
||||
if ( !IsPlayerJailed( playerid ) ) return SendError( playerid, "You can only use this while you're in jail!" );
|
||||
if ( IsPlayerAdminJailed( playerid ) ) return SendError( playerid, "You have been admin jailed, disallowing this." );
|
||||
if ( p_inAlcatraz{ playerid } ) return SendError( playerid, "You are unable to break out of Alcatraz. Ask a friend to blow you out." );
|
||||
if ( p_MetalMelter[ playerid ] > 0 )
|
||||
{
|
||||
new
|
||||
iRandom = random( 101 );
|
||||
|
||||
if ( p_MetalMelter[ playerid ]-- <= 3 )
|
||||
ShowPlayerHelpDialog( playerid, 2500, "You only have %d metal melters left!", p_MetalMelter[ playerid ] );
|
||||
|
||||
if ( iRandom < 80 ) {
|
||||
CallLocalFunction( "OnPlayerUnjailed", "dd", playerid, 2 );
|
||||
GivePlayerWantedLevel( playerid, 24 );
|
||||
}
|
||||
else SendServerMessage( playerid, "You have failed to break out." );
|
||||
}
|
||||
else SendError( playerid, "You have no more Metal Melters available.");
|
||||
return 1;
|
||||
}
|
||||
|
||||
CMD:shop( playerid, params[ ] )
|
||||
{
|
||||
if ( ( !IsPlayerInEntrance( playerid, g_SupaSave ) && !IsPlayerInDynamicCP( playerid, g_Checkpoints[ CP_247_MENU ] ) ) || !GetPlayerInterior( playerid ) ) return SendError( playerid, "You must be within Supa Save or 24/7 to purchase items." );
|
||||
|
@ -1,7 +1,6 @@
|
||||
(+) A percentage is showed in the top donor bar, which is the required total funding of the server for the month.
|
||||
(+) Server features are shown to newly registered players.
|
||||
(/) Player money is saved on an inflow/outflow basis. Before, it saved only when you disconnected.
|
||||
(/) You need 50 score to send private messages in the server.
|
||||
(*) Fixed issue with cop chat behaving abnormally.
|
||||
(*) You cannot use /sync in jail.
|
||||
(-) Knives have been removed due to abuse.
|
||||
(/) Breaking Cuffs is now at a 75% chance success rate.
|
||||
(/) Jail Multiplier is now lowered from 3 to 2.
|
||||
(/) /sm is no longer capped at a 90M transaction.
|
||||
(/) /ic send limit has been increased from 5,000 to 10,000.
|
||||
(*) Bank Money changes now trigger it to be saved. Fixing IC & Stock selling issue.
|
||||
(*) Fireworks purchasing is now functional and grants you the item upon purchase.
|
Loading…
Reference in New Issue
Block a user