add system for waging pool

This commit is contained in:
Lorenc Pekaj 2018-09-14 19:56:07 +10:00
parent da1f2f91bf
commit 3db3ec2731

View File

@ -18,17 +18,17 @@
#define POOL_TIMER_SPEED 30 #define POOL_TIMER_SPEED 30
#define DEFAULT_AIM 0.38 #define DEFAULT_AIM 0.38
#define DEFAULT_POOL_STRING "Pool Table\n{FFFFFF}Press ENTER To Play" #define DEFAULT_POOL_STRING "Pool Table\n{FFFFFF}Press ENTER To Play"
#define POOL_FEE_RATE 0.02
#define MAX_POOL_TABLES 32 #define MAX_POOL_TABLES 32
#define MAX_POOL_BALLS 16 // do not modify #define MAX_POOL_BALLS 16 // do not modify
#define COL_POOL "{C0C0C0}" #define DIALOG_POOL_WAGER 3284
/* ** Macros ** */ /* ** Macros ** */
#define SendPoolMessage(%0,%1) \ #define SendPoolMessage(%0,%1) \
SendClientMessageFormatted(%0, -1, "{4B8774}[POOL] {E5861A}" # %1) SendClientMessageFormatted(%0, -1, "{4B8774}[POOL] {E5861A}" # %1)
/* ** Constants (do not modify) ** */ /* ** Constants (do not modify) ** */
enum E_POOL_BALL_TYPE { enum E_POOL_BALL_TYPE {
E_STRIPED, E_STRIPED,
@ -90,6 +90,8 @@ enum E_POOL_TABLE_DATA
E_SHOTS_LEFT, E_FOULS, E_PLAYER_8BALL_TARGET[ MAX_PLAYERS ], E_SHOTS_LEFT, E_FOULS, E_PLAYER_8BALL_TARGET[ MAX_PLAYERS ],
bool: E_EXTRA_SHOT, bool: E_EXTRA_SHOT,
E_WAGER, bool: E_READY,
Float: E_POWER, E_DIRECTION, Float: E_POWER, E_DIRECTION,
E_TABLE, Text3D: E_LABEL, E_TABLE, Text3D: E_LABEL,
@ -165,6 +167,44 @@ hook OnPlayerConnect( playerid )
return 1; return 1;
} }
hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
{
if ( dialogid == DIALOG_POOL_WAGER )
{
new
poolid = p_PoolID[ playerid ];
if ( poolid == -1 ) {
return SendError( playerid, "Unable to identify pool table. Please enter the pool table again." );
}
new
wager_amount = strval( inputtext );
if ( response && wager_amount > 0 )
{
if ( wager_amount > GetPlayerCash( playerid ) ) {
ShowPlayerDialog( playerid, DIALOG_POOL_WAGER, DIALOG_STYLE_INPUT, "{FFFFFF}Pool Wager", "{FFFFFF}Please specify the minimum entry fee for the table:\n\n"COL_RED"You do not have this much money!", "Set", "No" );
} else {
GivePlayerCash( playerid, -wager_amount );
g_poolTableData[ poolid ] [ E_WAGER ] = wager_amount;
g_poolTableData[ poolid ] [ E_READY ] = true;
Pool_SendTableMessage( poolid, -1, ""COL_GREY"-- "COL_WHITE" %s(%d) has set the pool wager to %s!", ReturnPlayerName( playerid ), playerid, cash_format( wager_amount ) );
UpdateDynamic3DTextLabelText( g_poolTableData[ poolid ] [ E_LABEL ], -1, sprintf( "" # COL_GREY "Pool Table\n{FFFFFF}Press ENTER To Join %s(%d)\n"COL_RED"%s Entry", ReturnPlayerName( playerid ), playerid, cash_format( wager_amount ) ) );
}
return 1;
}
else
{
g_poolTableData[ poolid ] [ E_WAGER ] = 0;
g_poolTableData[ poolid ] [ E_READY ] = true;
Pool_SendTableMessage( poolid, -1, ""COL_GREY"-- "COL_WHITE" %s(%d) has set the pool wager to FREE!", ReturnPlayerName( playerid ), playerid );
UpdateDynamic3DTextLabelText( g_poolTableData[ poolid ] [ E_LABEL ], -1, sprintf( "" # COL_GREY "Pool Table\n{FFFFFF}Press ENTER To Join %s(%d)", ReturnPlayerName( playerid ), playerid ) );
}
}
return 1;
}
hook OnPlayerKeyStateChange( playerid, newkeys, oldkeys ) hook OnPlayerKeyStateChange( playerid, newkeys, oldkeys )
{ {
new Float: pooltable_distance = 99999.99; new Float: pooltable_distance = 99999.99;
@ -341,10 +381,10 @@ hook OnPlayerKeyStateChange( playerid, newkeys, oldkeys )
{ {
if ( PRESSED( KEY_SECONDARY_ATTACK ) ) if ( PRESSED( KEY_SECONDARY_ATTACK ) )
{ {
if ( IsPlayerPlayingPool( playerid ) ) if ( IsPlayerPlayingPool( playerid ) && Iter_Contains( poolplayers< poolid >, playerid ) )
{ {
HidePlayerHelpDialog( playerid ); HidePlayerHelpDialog( playerid );
Pool_SendTableMessage( p_PoolID[ playerid ], COLOR_GREY, "-- "COL_WHITE" %s(%d) has left the table", ReturnPlayerName( playerid ), playerid ); Pool_SendTableMessage( poolid, COLOR_GREY, "-- "COL_WHITE" %s(%d) has left the table", ReturnPlayerName( playerid ), playerid );
return Pool_RemovePlayer( playerid ); return Pool_RemovePlayer( playerid );
} }
@ -358,12 +398,29 @@ hook OnPlayerKeyStateChange( playerid, newkeys, oldkeys )
// ensure this player isn't already joined // ensure this player isn't already joined
if ( ! IsPlayerPlayingPool( playerid ) && ! Iter_Contains( poolplayers< poolid >, playerid ) ) if ( ! IsPlayerPlayingPool( playerid ) && ! Iter_Contains( poolplayers< poolid >, playerid ) )
{ {
if ( pool_player_count == 1 && ! g_poolTableData[ poolid ] [ E_READY ] ) {
return SendError( playerid, "This pool table is not ready to play." );
}
new
entry_fee = g_poolTableData[ poolid ] [ E_WAGER ];
if ( GetPlayerCash( playerid ) < entry_fee && g_poolTableData[ poolid ] [ E_READY ] ) {
return SendError( playerid, "You need %s to join this pool table.", cash_format( entry_fee ) );
}
// add to table
Iter_Add( poolplayers< poolid >, playerid ); Iter_Add( poolplayers< poolid >, playerid );
// reset variables // reset variables
p_isPlayingPool{ playerid } = true; p_isPlayingPool{ playerid } = true;
p_PoolID[ playerid ] = poolid; p_PoolID[ playerid ] = poolid;
// deduct cash
if ( g_poolTableData[ poolid ] [ E_READY ] ) {
GivePlayerCash( playerid, -entry_fee );
}
// start the game if there's two players // start the game if there's two players
if ( pool_player_count + 1 >= 2 ) if ( pool_player_count + 1 >= 2 )
{ {
@ -373,7 +430,6 @@ hook OnPlayerKeyStateChange( playerid, newkeys, oldkeys )
Pool_SendTableMessage( poolid, COLOR_GREY, "-- "COL_WHITE" %s(%d) has joined the table (2/2)", ReturnPlayerName( playerid ), playerid ); Pool_SendTableMessage( poolid, COLOR_GREY, "-- "COL_WHITE" %s(%d) has joined the table (2/2)", ReturnPlayerName( playerid ), playerid );
Pool_QueueNextPlayer( poolid, random_cuer ); Pool_QueueNextPlayer( poolid, random_cuer );
foreach ( new i : poolplayers< poolid > ) { foreach ( new i : poolplayers< poolid > ) {
p_PoolScore[ i ] = 0; p_PoolScore[ i ] = 0;
PlayerPlaySound( i, 1085, 0.0, 0.0, 0.0 ); PlayerPlaySound( i, 1085, 0.0, 0.0, 0.0 );
@ -386,8 +442,11 @@ hook OnPlayerKeyStateChange( playerid, newkeys, oldkeys )
} }
else else
{ {
g_poolTableData[ poolid ] [ E_WAGER ] = 0;
g_poolTableData[ poolid ] [ E_READY ] = false;
ShowPlayerDialog( playerid, DIALOG_POOL_WAGER, DIALOG_STYLE_INPUT, "{FFFFFF}Pool Wager", "{FFFFFF}Please specify the minimum entry fee for the table:", "Set", "No Fee" );
ShowPlayerHelpDialog( playerid, 0, "~y~~h~~k~~PED_LOCK_TARGET~ ~w~- Aim Cue~n~~y~~h~~k~~PED_FIREWEAPON~ ~w~- Shoot Cue~n~~y~~h~~k~~PED_JUMPING~ ~w~- Camera Mode~n~~y~~h~~k~~VEHICLE_ENTER_EXIT~ ~w~- Exit Game~n~~n~~r~~h~Waiting for 1 more player..." ); ShowPlayerHelpDialog( playerid, 0, "~y~~h~~k~~PED_LOCK_TARGET~ ~w~- Aim Cue~n~~y~~h~~k~~PED_FIREWEAPON~ ~w~- Shoot Cue~n~~y~~h~~k~~PED_JUMPING~ ~w~- Camera Mode~n~~y~~h~~k~~VEHICLE_ENTER_EXIT~ ~w~- Exit Game~n~~n~~r~~h~Waiting for 1 more player..." );
UpdateDynamic3DTextLabelText( g_poolTableData[ poolid ] [ E_LABEL ], -1, sprintf( "" # COL_GREY "Pool Table\n{FFFFFF}Press ENTER To Join %s(%d)", ReturnPlayerName( playerid ), playerid ) ); UpdateDynamic3DTextLabelText( g_poolTableData[ poolid ] [ E_LABEL ], -1, sprintf( "" # COL_GREY "Pool Table\n"COL_ORANGE"... waiting For %s(%d) ...", ReturnPlayerName( playerid ), playerid ) );
Pool_SendTableMessage( poolid, COLOR_GREY, "-- "COL_WHITE" %s(%d) has joined the table (1/2)", ReturnPlayerName( playerid ), playerid ); Pool_SendTableMessage( poolid, COLOR_GREY, "-- "COL_WHITE" %s(%d) has joined the table (1/2)", ReturnPlayerName( playerid ), playerid );
} }
return 1; return 1;
@ -432,6 +491,13 @@ stock Pool_RemovePlayer( playerid )
} }
else else
{ {
// no players and is a ready table, then refund
if ( ! Iter_Count( poolplayers< poolid > ) && g_poolTableData[ poolid ] [ E_READY ] )
{
GivePlayerCash( playerid, g_poolTableData[ poolid ] [ E_WAGER ] );
g_poolTableData[ poolid ] [ E_READY ] = false;
g_poolTableData[ poolid ] [ E_WAGER ] = 0;
}
UpdateDynamic3DTextLabelText( g_poolTableData[ poolid ] [ E_LABEL ], COLOR_GREY, DEFAULT_POOL_STRING ); UpdateDynamic3DTextLabelText( g_poolTableData[ poolid ] [ E_LABEL ], COLOR_GREY, DEFAULT_POOL_STRING );
} }
} }
@ -685,6 +751,8 @@ stock Pool_EndGame( poolid )
g_poolTableData[ poolid ] [ E_SHOTS_LEFT ] = 0; g_poolTableData[ poolid ] [ E_SHOTS_LEFT ] = 0;
g_poolTableData[ poolid ] [ E_FOULS ] = 0; g_poolTableData[ poolid ] [ E_FOULS ] = 0;
g_poolTableData[ poolid ] [ E_EXTRA_SHOT ] = false; g_poolTableData[ poolid ] [ E_EXTRA_SHOT ] = false;
g_poolTableData[ poolid ] [ E_READY ] = false;
g_poolTableData[ poolid ] [ E_WAGER ] = 0;
KillTimer( g_poolTableData[ poolid ] [ E_TIMER ] ); KillTimer( g_poolTableData[ poolid ] [ E_TIMER ] );
DestroyObject( g_poolTableData[ poolid ] [ E_AIMER_OBJECT ] ); DestroyObject( g_poolTableData[ poolid ] [ E_AIMER_OBJECT ] );
@ -1035,13 +1103,17 @@ stock Pool_OnPlayerWin( poolid, winning_player )
if ( ! IsPlayerConnected( winning_player ) && ! IsPlayerNPC( winning_player ) ) if ( ! IsPlayerConnected( winning_player ) && ! IsPlayerNPC( winning_player ) )
return 0; return 0;
new
win_amount = floatround( float( g_poolTableData[ poolid ] [ E_WAGER ] ) * POOL_FEE_RATE );
// restore camera // restore camera
RestoreCamera( winning_player ); RestoreCamera( winning_player );
GivePlayerCash( winning_player, win_amount );
// winning player // winning player
Pool_SendTableMessage( poolid, -1, "{9FCF30}****************************************************************************************"); Pool_SendTableMessage( poolid, -1, "{9FCF30}****************************************************************************************");
Pool_SendTableMessage( poolid, -1, "{9FCF30}Player {FF8000}%s {9FCF30}has won the game!", ReturnPlayerName( winning_player ) ); Pool_SendTableMessage( poolid, -1, "{9FCF30}Player {FF8000}%s {9FCF30}has won the game!", ReturnPlayerName( winning_player ) );
// Pool_SendTableMessage( poolid, "{9FCF30}Prize: {377CC8}%s | -%0.0f%s percent fee", number_format(w_chips), T_POT_FEE_RATE * 100.0, "%%"); Pool_SendTableMessage( poolid, -1, "{9FCF30}Prize: {377CC8}%s | -%0.0f%s percent fee", number_format( win_amount ), win_amount > 0 ? POOL_FEE_RATE * 100.0 : 0.0, "%%");
Pool_SendTableMessage( poolid, -1, "{9FCF30}****************************************************************************************"); Pool_SendTableMessage( poolid, -1, "{9FCF30}****************************************************************************************");
return 1; return 1;
} }