Boombox wip
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@ -36,13 +36,13 @@ hook OnPlayerEnterDynArea( playerid, areaid )
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{
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foreach ( new i : Player )
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{
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if ( IsValidDynamicArea( g_boomboxData[ i ][ E_MUSIC_AREA ] ) && ! IsPlayerUsingBoombox( i ) )
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if ( IsValidDynamicArea( g_boomboxData[ i ][ E_MUSIC_AREA ] ) )
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{
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if ( areaid == g_boomboxData[ i ][ E_MUSIC_AREA ] )
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{
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// start the music
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PlayAudioStreamForPlayer( playerid, g_boomboxData[ playerid ][ E_URL ], g_boomboxData[ playerid ][ E_X ], g_boomboxData[ playerid ][ E_Y ], g_boomboxData[ playerid ][ E_Z ] );
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SendServerMessage( playerid, "You are now listening to a nearby boombox!" );
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PlayAudioStreamForPlayer( i, g_boomboxData[ playerid ][ E_URL ], g_boomboxData[ playerid ][ E_X ], g_boomboxData[ playerid ][ E_Y ], g_boomboxData[ playerid ][ E_Z ] );
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SendServerMessage( i, "You are now listening to a nearby boombox!" );
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return 1;
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}
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}
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@ -59,8 +59,8 @@ hook OnPlayerLeaveDynArea( playerid, areaid )
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if ( areaid == g_boomboxData[ i ][ E_MUSIC_AREA ] )
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{
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// stop the music
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StopAudioStreamForPlayer( playerid );
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SendServerMessage( playerid, "You stopped listening to a nearby boombox!" );
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StopAudioStreamForPlayer( i );
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SendServerMessage( i, "You stopped listening to a nearby boombox!" );
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return 1;
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}
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}
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@ -93,6 +93,8 @@ CMD:boombox( playerid, params[ ] )
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{
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if ( ! GetPlayerBoombox( playerid ) )
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return SendError( playerid, "You can buy Boombox at Supa Save or a 24/7 store." );
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if ( IsPlayerInAnyVehicle(playerid) )
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return SendError( playerid, "You cannot use Boombox inside of a vehicle.");
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if ( strmatch( params, "play" ) )
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{
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@ -136,7 +138,7 @@ stock Boombox_Create( playerid, szURL[ ], Float: X, Float: Y, Float: Z, Float: A
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format( g_boomboxData[ playerid ][ E_URL ], 128, "%s", szURL );
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g_boomboxData[ playerid ] [ E_OBJECT ] = CreateDynamicObject( 2226, X, Y, Z - 0.92, 0, 0, 0, GetPlayerVirtualWorld( playerid ), GetPlayerInterior( playerid ), -1, Angle );
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g_boomboxData[ playerid ] [ E_LABEL ] = CreateDynamic3DTextLabel( sprintf( "Owner: %s(%d)", ReturnPlayerName( playerid ), playerid ), COLOR_GOLD, X, Y, Z+0.3, 10, .worldid = GetPlayerVirtualWorld( playerid ), .interiorid = GetPlayerInterior( playerid ) );
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g_boomboxData[ playerid ] [ E_LABEL ] = CreateDynamic3DTextLabel( sprintf( "Owner: %s(%d)", ReturnPlayerName( playerid ), playerid ), COLOR_GOLD, X, Y, Z+0.1, 10, .worldid = GetPlayerVirtualWorld( playerid ), .interiorid = GetPlayerInterior( playerid ) );
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g_boomboxData[ playerid ] [ E_MUSIC_AREA ] = CreateDynamicSphere( X, Y, Z, fDistance, .worldid = GetPlayerVirtualWorld( playerid ), .interiorid = GetPlayerInterior( playerid ) );
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return 1;
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}
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