code cleanup on the casino parts
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1c2b4236be
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@ -17,6 +17,14 @@
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#define CLASS_FIREMAN ( 2 )
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#define CLASS_FIREMAN ( 2 )
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#define CLASS_MEDIC ( 3 )
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#define CLASS_MEDIC ( 3 )
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/* ** Constants ** */
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const
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Float: default_X = -2242.152,
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Float: default_Y = 759.0619,
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Float: default_Z = 30.0,
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Float: default_Angle = 0.0
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;
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/* ** Variables ** */
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/* ** Variables ** */
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stock const CLASS_NAMES [ ] [ ] = { "Civilian", "Police", "FBI", "Army", "CIA", "Paramedic", "Fireman" };
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stock const CLASS_NAMES [ ] [ ] = { "Civilian", "Police", "FBI", "Army", "CIA", "Paramedic", "Fireman" };
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stock const CLASS_COLORS [ ] = { 0xC0C0C0FF, 0x3E7EFFFF, 0x0035FFFF, 0x954BFFFF, 0x191970FF, 0x4DFF4DFF, 0xA83434FF };
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stock const CLASS_COLORS [ ] = { 0xC0C0C0FF, 0x3E7EFFFF, 0x0035FFFF, 0x954BFFFF, 0x191970FF, 0x4DFF4DFF, 0xA83434FF };
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@ -733,8 +733,6 @@ stock initializeBlackjackTextdraws( id )
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TextDrawUseBox( g_blackjackPlayerCards[ id ] [ c ] [ p ], 1 );
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TextDrawUseBox( g_blackjackPlayerCards[ id ] [ c ] [ p ], 1 );
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TextDrawBoxColor( g_blackjackPlayerCards[ id ] [ c ] [ p ], 255 );
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TextDrawBoxColor( g_blackjackPlayerCards[ id ] [ c ] [ p ], 255 );
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TextDrawTextSize( g_blackjackPlayerCards[ id ] [ c ] [ p ], 22.000000, 37.000000 );
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TextDrawTextSize( g_blackjackPlayerCards[ id ] [ c ] [ p ], 22.000000, 37.000000 );
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printf("%d", _:g_blackjackPlayerCards[ id ] [ c ] [ p ]);
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}
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}
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}
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}
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@ -643,6 +643,7 @@ hook OnPlayerConnect( playerid )
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return Y_HOOKS_CONTINUE_RETURN_1;
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return Y_HOOKS_CONTINUE_RETURN_1;
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}
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}
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/* ** Hooked Functions ** */
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/* ** Hooked Functions ** */
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/*stock Text: TD_TextDrawCreate( Float: x, Float: y, text[ ] )
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/*stock Text: TD_TextDrawCreate( Float: x, Float: y, text[ ] )
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{
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{
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@ -16,7 +16,7 @@
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#pragma option -d3
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#pragma option -d3
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#pragma dynamic 7200000
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#pragma dynamic 7200000
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//#define DEBUG_MODE
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#define DEBUG_MODE
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#if defined DEBUG_MODE
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#if defined DEBUG_MODE
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#pragma option -d3
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#pragma option -d3
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@ -79,7 +79,6 @@ new bool: False = false;
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#define IsPlayerLorenc(%0) (p_AccountID[%0]==1)
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#define IsPlayerLorenc(%0) (p_AccountID[%0]==1)
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#define Achievement:: ach_
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#define Achievement:: ach_
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#define UpdateWoodStockObject() (format(szNormalString,32,"%d Logs Ready",g_LogsInStock),SetDynamicObjectMaterialText(g_LogCountObject,0,szNormalString,130,"Arial",0,1,-1,0,1))
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#define UpdateWoodStockObject() (format(szNormalString,32,"%d Logs Ready",g_LogsInStock),SetDynamicObjectMaterialText(g_LogCountObject,0,szNormalString,130,"Arial",0,1,-1,0,1))
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#define replacePercentageSymbol(%0) strreplacechar(szString,'%','#')
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#define IsPlayerInEntrance(%0,%1) (p_LastEnteredEntrance[%0]==(%1))
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#define IsPlayerInEntrance(%0,%1) (p_LastEnteredEntrance[%0]==(%1))
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#define IsPlayerInPlayerGang(%0,%1) (p_Class[%0] == p_Class[%1] && p_Class[%0] == CLASS_CIVILIAN && p_GangID[%0] == p_GangID[%1] && p_GangID[%0] != INVALID_GANG_ID)
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#define IsPlayerInPlayerGang(%0,%1) (p_Class[%0] == p_Class[%1] && p_Class[%0] == CLASS_CIVILIAN && p_GangID[%0] == p_GangID[%1] && p_GangID[%0] != INVALID_GANG_ID)
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#define IsPlayerNpcEx(%0) (IsPlayerNPC(%0) || strmatch(p_PlayerIP[%0], "127.0.0.1"))
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#define IsPlayerNpcEx(%0) (IsPlayerNPC(%0) || strmatch(p_PlayerIP[%0], "127.0.0.1"))
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@ -124,13 +123,6 @@ new bool: False = false;
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#define VW_SHAMAL 220
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#define VW_SHAMAL 220
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const
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Float: default_X = -2242.152,
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Float: default_Y = 759.0619,
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Float: default_Z = 30.0,
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Float: default_Angle = 0.0
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;
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/* ** Donation System ** */
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/* ** Donation System ** */
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#define szRedemptionSalt "7resta#ecacakumedeM=yespawr!d@et"
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#define szRedemptionSalt "7resta#ecacakumedeM=yespawr!d@et"
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enum E_DONATION_DATA
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enum E_DONATION_DATA
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