changed from object to a SetPlayerAttachedObject
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@ -150,8 +150,13 @@ public OnPlayerTakenDamage( playerid, issuerid, Float: amount, weaponid, bodypar
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if ( GetPlayerArmour( playerid, fArmour ) )
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{
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p_PlayerDamageObject[ playerid ] = CreateObject( fArmour == 0 ? ( 1240 ) : ( 1242 ), 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 100.0 );
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AttachObjectToPlayer( p_PlayerDamageObject[ playerid ], playerid, 0.0, 0.0, 1.5, 0.0, 0.0, 0.0 );
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//SetPlayerAttachedObject(playerid, 4, fArmour == 0 ? ( 1240 ) : ( 1242 ), 2, 0.490000, -0.004999, 0.034999, 4.499999, 83.500030, -3.799998, 1.000000, 1.000000, 1.027000);
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SetPlayerAttachedObject(playerid, 4, fArmour == 0 ? ( 1240 ) : ( 1242 ), 2, 0.799999, -0.004999, 0.034999, 4.499999, 83.500030, -3.799998, 1.000000, 1.000000, 1.026999);
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// SetPlayerAttachedObject(playerid, 4, 1240, 2, 0.655999, -0.004999, 0.034999, 4.499999, 83.500030, -3.799998, 1.000000, 1.000000, 1.026999);
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// p_PlayerDamageObject[ playerid ] = CreateObject( , 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 100.0 );
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// AttachObjectToPlayer( p_PlayerDamageObject[ playerid ], playerid, 0.0, 0.0, 1.5, 0.0, 0.0, 0.0 );
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SetTimerEx( "HideDamageObject", 1000, false, "d", playerid );
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Streamer_Update(playerid, STREAMER_TYPE_OBJECT );
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@ -178,6 +183,9 @@ public OnPlayerTakenDamage( playerid, issuerid, Float: amount, weaponid, bodypar
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function HideDamageObject( playerid )
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{
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if( IsPlayerAttachedObjectSlotUsed( playerid, 4 ) )
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RemovePlayerAttachedObject( playerid, 4 );
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DestroyObject( p_PlayerDamageObject[ playerid ] );
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p_GotHit{ playerid } = false;
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return 1;
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