diff --git a/gamemodes/irresistible/cnr/features/damage_feed.pwn b/gamemodes/irresistible/cnr/features/damage_feed.pwn index 1b008ed..2ab6629 100644 --- a/gamemodes/irresistible/cnr/features/damage_feed.pwn +++ b/gamemodes/irresistible/cnr/features/damage_feed.pwn @@ -81,6 +81,27 @@ hook OnPlayerConnect( playerid ) PlayerTextDrawSetOutline(playerid, p_DamageTD[ playerid ], 1); PlayerTextDrawSetProportional(playerid, p_DamageTD[ playerid ], 1);*/ + /* ** Textdraws ** */ + g_damageFeedGivenTD[ playerid ] = CreatePlayerTextDraw( playerid, ( 320.0 - TEXTDRAW_ADDON ), 340.0, "_"); + PlayerTextDrawBackgroundColor(playerid, g_damageFeedGivenTD[ playerid ], 117 ); + PlayerTextDrawAlignment( playerid, g_damageFeedGivenTD[ playerid ], 2 ); + PlayerTextDrawFont( playerid, g_damageFeedGivenTD[ playerid ], 1 ); + PlayerTextDrawLetterSize( playerid, g_damageFeedGivenTD[ playerid ], 0.200000, 0.899999 ); + PlayerTextDrawColor( playerid, g_damageFeedGivenTD[ playerid ], 0xDD2020FF ); + PlayerTextDrawSetOutline( playerid, g_damageFeedGivenTD[ playerid ], 1 ); + PlayerTextDrawSetProportional( playerid, g_damageFeedGivenTD[ playerid ], 1 ); + PlayerTextDrawSetSelectable( playerid, g_damageFeedGivenTD[ playerid ], 0 ); + + g_damageFeedTakenTD[ playerid ] = CreatePlayerTextDraw( playerid, ( TEXTDRAW_ADDON + 320.0 ), 340.0, "_"); + PlayerTextDrawBackgroundColor(playerid, g_damageFeedTakenTD[ playerid ], 117 ); + PlayerTextDrawAlignment( playerid, g_damageFeedTakenTD[ playerid ], 2 ); + PlayerTextDrawFont( playerid, g_damageFeedTakenTD[ playerid ], 1 ); + PlayerTextDrawLetterSize( playerid, g_damageFeedTakenTD[ playerid ], 0.200000, 0.899999 ); + PlayerTextDrawColor( playerid, g_damageFeedTakenTD[ playerid ], 1069804543 ); + PlayerTextDrawSetOutline( playerid, g_damageFeedTakenTD[ playerid ], 1 ); + PlayerTextDrawSetProportional( playerid, g_damageFeedTakenTD[ playerid ], 1 ); + PlayerTextDrawSetSelectable( playerid, g_damageFeedTakenTD[ playerid ], 0 ); + return 1; } @@ -106,14 +127,6 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] ) return 1; } -hook OnPlayerKeyStateChange( playerid, newkeys, oldkeys ) -{ - if ( PRESSED( KEY_SPRINT ) && PRESSED( KEY_AIM ) ) { - SyncPlayer( playerid ); - } - return 1; -} - /* ** Functions ** */ function DamageFeed_HideBulletLabel( labelid ) { @@ -132,7 +145,7 @@ public OnPlayerTakenDamage( playerid, issuerid, Float: amount, weaponid, bodypar GetPlayerLastShotVectors( issuerid, fromX, fromY, fromZ, toX, toY, toZ ); new - Text3D: bullet_label = CreateDynamic3DTextLabel( sprintf( "%.0f", amount ), 0xFFFFFF80, toX, toY, toZ, 100.0, .interiorid = GetPlayerVirtualWorld( playerid ), .worldid = GetPlayerInterior( playerid ), .testlos = 1 ); + Text3D: bullet_label = CreateDynamic3DTextLabel( sprintf( "%.0f", amount ), 0xFFFFFF80, toX, toY, toZ, 100.0, .interiorid = GetPlayerInterior( playerid ), .worldid = GetPlayerVirtualWorld( playerid ), .testlos = 1 ); if ( IsValidDynamic3DTextLabel( bullet_label ) ) { @@ -215,60 +228,6 @@ stock DamageFeedAddHitTaken( playerid, issuerid, Float: amount, weaponid ) stock UpdateDamageFeed( playerid, bool: modified = false ) { - if ( !IsDamageFeedActive( playerid ) ) - { - if ( g_damageFeedGivenTD[ playerid ] != PlayerText: INVALID_TEXT_DRAW ) { - PlayerTextDrawDestroy( playerid, g_damageFeedGivenTD[ playerid ] ); - g_damageFeedGivenTD[ playerid ] = PlayerText: INVALID_TEXT_DRAW; - } - - if ( g_damageFeedTakenTD[ playerid ] != PlayerText: INVALID_TEXT_DRAW ) { - PlayerTextDrawDestroy( playerid, g_damageFeedTakenTD[ playerid ] ); - g_damageFeedTakenTD[ playerid ] = PlayerText: INVALID_TEXT_DRAW; - } - - return 1; - } - - /* ** Textdraws ** */ - if ( g_damageFeedGivenTD[ playerid] == PlayerText: INVALID_TEXT_DRAW ) - { - new PlayerText: handle = CreatePlayerTextDraw( playerid, ( 320.0 - TEXTDRAW_ADDON ), 340.0, "_"); - - if ( handle == PlayerText: INVALID_TEXT_DRAW ) - return print("[DAMAGE FEED ERROR]: Unable to create TD (given damage)" ); - - PlayerTextDrawBackgroundColor(playerid, handle, 117 ); - PlayerTextDrawAlignment( playerid, handle, 2 ); - PlayerTextDrawFont( playerid, handle, 1 ); - PlayerTextDrawLetterSize( playerid, handle, 0.200000, 0.899999 ); - PlayerTextDrawColor( playerid, handle, 0xDD2020FF ); - PlayerTextDrawSetOutline( playerid, handle, 1 ); - PlayerTextDrawSetProportional( playerid, handle, 1 ); - PlayerTextDrawSetSelectable( playerid, handle, 0 ); - - g_damageFeedGivenTD[ playerid ] = handle; - } - - if ( g_damageFeedTakenTD[ playerid] == PlayerText: INVALID_TEXT_DRAW ) - { - new PlayerText: handle = CreatePlayerTextDraw( playerid, ( TEXTDRAW_ADDON + 320.0 ), 340.0, "_"); - - if ( handle == PlayerText: INVALID_TEXT_DRAW ) - return print("[DAMAGE FEED ERROR]: Unable to create TD (taken damage)" ); - - PlayerTextDrawBackgroundColor(playerid, handle, 117 ); - PlayerTextDrawAlignment( playerid, handle, 2 ); - PlayerTextDrawFont( playerid, handle, 1 ); - PlayerTextDrawLetterSize( playerid, handle, 0.200000, 0.899999 ); - PlayerTextDrawColor( playerid, handle, 1069804543 ); - PlayerTextDrawSetOutline( playerid, handle, 1 ); - PlayerTextDrawSetProportional( playerid, handle, 1 ); - PlayerTextDrawSetSelectable( playerid, handle, 0 ); - - g_damageFeedTakenTD[ playerid ] = handle; - } - /* ** Core ** */ new szTick = GetTickCount( ); if ( szTick == 0 ) szTick = 1; @@ -509,14 +468,14 @@ stock ShowSoundsMenu( playerid ) ShowPlayerDialog( playerid, DIALOG_MODIFY_HITSOUND, DIALOG_STYLE_LIST, ""COL_WHITE"Hitmarker Sound", szSounds, "Select", "Close" ); } -stock SyncPlayer( playerid ) +/*stock SyncPlayer( playerid ) { if ( !IsPlayerConnected( playerid ) || !IsPlayerSpawned( playerid ) || p_SyncingPlayer{ playerid } == true || IsPlayerInAnyVehicle( playerid ) || IsPlayerAFK( playerid ) ) return 0; p_SyncingPlayer{ playerid } = true; - /* ** Obtaining Information ** */ + // ** Obtaining Information ** static Float: fX, Float: fY, Float: fZ, Float: fA, Float: iHealth, Float: iArmour, iSkin, iInterior, iWorld, iWeapon, weaponData[ 13 ][ 2 ]; @@ -536,7 +495,7 @@ stock SyncPlayer( playerid ) ClearAnimations( playerid ); - /* ** Reinstating Information ** */ + // ** Reinstating Information ** * SetSpawnInfo( playerid, GetPlayerTeam( playerid ), iSkin, fX, fY, fZ - 0.4, fA, 0, 0, 0, 0, 0, 0 ); SpawnPlayer( playerid ); @@ -554,7 +513,7 @@ stock SyncPlayer( playerid ) SendServerMessage( playerid, "You are now synced." ); return 1; -} +}*/ /* ** Commands ** */ CMD:hitmarker( playerid, params[ ] )