cleanup
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8feb261284
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@ -14,10 +14,10 @@
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#endif
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/* ** Definitions ** */
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#define MAX_BURGLARY_SLOTS 8
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#define MAX_BURGLARY_SLOTS ( 8 )
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#define PROGRESS_CRACKING 0
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#define PROGRESS_BRUTEFORCE 1
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#define PROGRESS_CRACKING ( 0 )
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#define PROGRESS_BRUTEFORCE ( 1 )
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/* ** Variables ** */
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static stock
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@ -66,23 +66,14 @@ hook OnPlayerDriveVehicle( playerid, vehicleid )
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Get2DCity( szCity, pX, pY, pZ );
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if ( strmatch( szCity, "Los Santos" ) )
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{
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X = 2522.1677;
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Y = -1717.4137;
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Z = 13.6086;
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if ( strmatch( szCity, "Los Santos" ) ) {
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X = 2522.1677, Y = -1717.4137, Z = 13.6086;
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}
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else if ( strmatch( szCity, "Las Venturas" ) )
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{
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X = 2481.6812;
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Y = 1315.8477;
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Z = 10.6797;
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else if ( strmatch( szCity, "Las Venturas" ) ) {
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X = 2481.6812, Y = 1315.8477, Z = 10.6797;
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}
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else // default SF if not LV and LS
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{
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X = -2480.2461;
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Y = 6.0720;
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Z = 25.6172;
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else { // default SF if not LV and LS
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X = -2480.2461, Y = 6.0720, Z = 25.6172;
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}
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p_PawnStoreMapIcon[ playerid ] = CreateDynamicMapIconEx( X, Y, Z, 51, 0, MAPICON_GLOBAL, 6000.0, { -1 }, { -1 }, aPlayer );
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@ -348,7 +339,7 @@ hook OnPlayerKeyStateChange( playerid, newkeys, oldkeys )
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return SendError( playerid, "You are not close to any furniture." );
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if ( g_houseFurniture[ furniture_id ] [ E_CATEGORY ] != FC_ELECTRONIC && g_houseFurniture[ furniture_id ] [ E_CATEGORY ] != FC_WEAPONS )
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return ShowPlayerHelpDialog( playerid, 3000, "The furniture you're near is not an electronic." );
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return ShowPlayerHelpDialog( playerid, 3000, "The furniture you're near is not an electronic or weapon." );
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if ( IsPlayerAttachedObjectSlotUsed( playerid, 3 ) )
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return ShowPlayerHelpDialog( playerid, 3000, "Your hands are busy at the moment." );
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@ -116,9 +116,9 @@ new
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{ FC_ELECTRONIC, "Stereo System", 2100, 2175 },
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{ FC_ELECTRONIC, "Wide-screen TV", 1786, 2500 },
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{ FC_ELECTRONIC, "Huge LCD", 19786, 3000 },
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{ FC_ELECTRONIC, "PC with Desk", 2181, 3400 },
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{ FC_ELECTRONIC, "Small TV Unit", 2297, 3700 },
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{ FC_ELECTRONIC, "TV Unit", 2296, 4000 },
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{ FC_ELECTRONIC, "PC with Desk", 2181, 4200 },
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// Bedroom
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{ FC_BEDROOM, "Wooden Stance", 1743, 650 },
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{ FC_BEDROOM, "Wooden Counter", 1416, 750 },
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