adds burglary checkpoint and vehicles in other cities LS and LV
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09a8cfe1af
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41b8c22061
@ -9888,15 +9888,54 @@ public OnPlayerDriveVehicle( playerid, vehicleid )
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format( szSmallString, sizeof( szSmallString ), "vburg_%d_items", vehicleid );
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format( szSmallString, sizeof( szSmallString ), "vburg_%d_items", vehicleid );
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if ( GetGVarInt( szSmallString ) > 0 )
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if ( GetGVarInt( szSmallString ) > 0 )
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{
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{
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new
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Float: X, Float: Y, Float: Z,
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Float: pX, Float: pY, Float: pZ;
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GetPlayerPos( playerid, pX, pY, pZ );
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Beep( playerid );
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Beep( playerid );
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GameTextForPlayer( playerid, "Go to the truck blip on your radar for money!", 3000, 1 );
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GameTextForPlayer( playerid, "Go to the truck blip on your radar for money!", 3000, 1 );
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SendServerMessage( playerid, "Note! You have %d stolen goods that you can export for money!", GetGVarInt( szSmallString ) );
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SendServerMessage( playerid, "Note! You have %d stolen goods that you can export for money!", GetGVarInt( szSmallString ) );
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static aPlayer[ 1 ]; aPlayer[ 0 ] = playerid;
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static
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DestroyDynamicMapIcon( p_PawnStoreMapIcon[ playerid ] );
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szCity[ MAX_ZONE_NAME ],
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p_PawnStoreMapIcon[ playerid ] = CreateDynamicMapIconEx( -2480.2461, 6.0720, 25.6172, 51, 0, MAPICON_GLOBAL, 6000.0, { -1 }, { -1 }, aPlayer );
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aPlayer[ 1 ];
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p_PawnStoreExport[ playerid ] = CreateDynamicRaceCP( 1, -2480.2461, 6.0720, 25.6172, 0.0, 0.0, 0.0, 4.0, -1, -1, playerid );
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aPlayer[ 0 ] = playerid;
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DestroyDynamicMapIcon( p_PawnStoreMapIcon[ playerid ] );
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//static ;
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// San Fierro only
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// Get2DCity( szCity, g_houseData[ i ] [ E_EX ], g_houseData[ i ] [ E_EY ], g_houseData[ i ] [ E_EZ ] );
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// if ( ! strmatch( szCity, "San Fierro" ) ) {
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// ignoredHomes[ i ] = i;
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// continue;
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// }
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Get2DCity( szCity, pX, pY, pZ );
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if ( strmatch( szCity, "San Fierro" ) )
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{
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X = -2480.2461;
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Y = 6.0720;
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Z = 25.6172;
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}
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else if ( strmatch( szCity, "Los Santos" ) )
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{
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X = 2522.1677;
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Y = -1717.4137;
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Z = 13.6086;
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}
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else if ( strmatch( szCity, "Las Venturas" ) )
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{
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X = 2481.6812;
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Y = 1315.8477;
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Z = 10.6797;
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}
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p_PawnStoreMapIcon[ playerid ] = CreateDynamicMapIconEx( X, Y, Z, 51, 0, MAPICON_GLOBAL, 6000.0, { -1 }, { -1 }, aPlayer );
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p_PawnStoreExport[ playerid ] = CreateDynamicRaceCP( 1, X, Y, Z, 0.0, 0.0, 0.0, 4.0, -1, -1, playerid );
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}
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}
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}
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}
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