diff --git a/gamemodes/irresistible/cnr/_cnr.pwn b/gamemodes/irresistible/cnr/_cnr.pwn index 91921c8..927094e 100644 --- a/gamemodes/irresistible/cnr/_cnr.pwn +++ b/gamemodes/irresistible/cnr/_cnr.pwn @@ -13,6 +13,7 @@ #include "irresistible\cnr\classes.pwn" #include "irresistible\cnr\jobs.pwn" #include "irresistible\cnr\textdraws.pwn" +#include "irresistible\cnr\progress.pwn" #include "irresistible\cnr\spawn.pwn" #include "irresistible\cnr\dialog_ids.pwn" #include "irresistible\cnr\entrances.pwn" diff --git a/gamemodes/irresistible/cnr/features/minijobs/meth.pwn b/gamemodes/irresistible/cnr/features/minijobs/meth.pwn index 7dad555..85dc360 100644 --- a/gamemodes/irresistible/cnr/features/minijobs/meth.pwn +++ b/gamemodes/irresistible/cnr/features/minijobs/meth.pwn @@ -112,7 +112,7 @@ hook OnPlayerKeyStateChange( playerid, newkeys, oldkeys ) } else { - if ( GetGVarType( "meth_chef", vehicleid ) != GLOBAL_VARTYPE_NONE && IsPlayerConnected( GetGVarInt( "meth_chef", vehicleid ) ) && GetGVarType( "meth_cooktimer", vehicleid ) == GLOBAL_VARTYPE_NONE && !p_ProgressStarted{ playerid } ) + if ( GetGVarType( "meth_chef", vehicleid ) != GLOBAL_VARTYPE_NONE && IsPlayerConnected( GetGVarInt( "meth_chef", vehicleid ) ) && GetGVarType( "meth_cooktimer", vehicleid ) == GLOBAL_VARTYPE_NONE && ! IsPlayerProgressBarStarted( playerid ) ) { if ( IsPlayerAimingAt( playerid, 2083.489990, 1234.743041, 414.821014, fAimDistance ) ) { diff --git a/gamemodes/irresistible/cnr/player.pwn b/gamemodes/irresistible/cnr/player.pwn index 0cf959a..090d8ae 100644 --- a/gamemodes/irresistible/cnr/player.pwn +++ b/gamemodes/irresistible/cnr/player.pwn @@ -164,8 +164,6 @@ new bool: p_AdminOnDuty [ MAX_PLAYERS char ], p_FurnitureCategory [ MAX_PLAYERS char ], p_FurnitureRotAxis [ MAX_PLAYERS char ], - Float: p_ProgressStatus [ MAX_PLAYERS ], - bool: p_ProgressStarted [ MAX_PLAYERS char ], p_HouseCrackingPW [ MAX_PLAYERS ], p_PawnStoreExport [ MAX_PLAYERS ] = { 0xFFFF, ... }, p_Burglaries [ MAX_PLAYERS ], @@ -183,14 +181,12 @@ new //p_LastAnimIndex [ MAX_PLAYERS ], p_SpawningCity [ MAX_PLAYERS char ], p_UsingRobberySafe [ MAX_PLAYERS ] = { -1, ... }, - bool: p_CancelProgress [ MAX_PLAYERS char ], p_LumberjackMapIcon [ MAX_PLAYERS ] = { 0xFFFF, ... }, p_PawnStoreMapIcon [ MAX_PLAYERS ] = { 0xFFFF, ... }, p_SpectateWeapons [ MAX_PLAYERS ] [ 13 ] [ 2 ], bool: p_LeftCuffed [ MAX_PLAYERS char ], p_LabelColor [ MAX_PLAYERS ] = { COLOR_GREY, ... }, p_BulletInvulnerbility [ MAX_PLAYERS ], - p_ProgressUpdateTimer [ MAX_PLAYERS ] = { 0xFFFF, ... }, p_DeathMessage [ MAX_PLAYERS ] [ 32 ], p_ViewingInterior [ MAX_PLAYERS char ], p_MethYielded [ MAX_PLAYERS ], diff --git a/gamemodes/irresistible/cnr/progress.pwn b/gamemodes/irresistible/cnr/progress.pwn new file mode 100644 index 0000000..977f858 --- /dev/null +++ b/gamemodes/irresistible/cnr/progress.pwn @@ -0,0 +1,156 @@ +/* + * Irresistible Gaming (c) 2018 + * Developed by Lorenc Pekaj + * Module: cnr\progress.pwn + * Purpose: dynamicly updating progress bar system + */ + +/* ** Includes ** */ +#include < YSI\y_hooks > +#include < progress2 > + +/* ** Definitions ** */ +#define PROGRESS_CRACKING 0 +#define PROGRESS_MINING 3 +#define PROGRESS_ROBBING 4 +#define PROGRESS_SAFEPICK 5 +#define PROGRESS_CRACKING_BIZ 8 + +/* ** Variables ** */ +static stock + PlayerBar: p_ProgressBar [ MAX_PLAYERS ] = { PlayerBar: INVALID_PLAYER_BAR_ID, ... }, + PlayerText: p_ProgressTitle [ MAX_PLAYERS ] = { PlayerText: INVALID_TEXT_DRAW, ... }, + + bool: p_ProgressStarted [ MAX_PLAYERS char ], + bool: p_CancelProgress [ MAX_PLAYERS char ], + p_ProgressUpdateTimer [ MAX_PLAYERS ] = { -1, ... } +; + +/* ** Forwards ** */ +forward OnPlayerProgressUpdate( playerid, progressid, bool: canceled, params ); +forward OnProgressCompleted( playerid, progressid, params ); + +/* ** Hooks ** */ +hook OnPlayerConnect( playerid ) +{ + p_ProgressBar[ playerid ] = CreatePlayerProgressBar( playerid, 251.000000, 222.000000, 142.0, 9.2 ); + + p_ProgressTitle[ playerid ] = CreatePlayerTextDraw( playerid, 320.000000, 205.000000, "_" ); + PlayerTextDrawAlignment( playerid, p_ProgressTitle[ playerid ], 2 ); + PlayerTextDrawBackgroundColor( playerid, p_ProgressTitle[ playerid ], 255 ); + PlayerTextDrawFont( playerid, p_ProgressTitle[ playerid ], 0 ); + PlayerTextDrawLetterSize( playerid, p_ProgressTitle[ playerid ], 0.559999, 1.700000 ); + PlayerTextDrawColor( playerid, p_ProgressTitle[ playerid ], -1 ); + PlayerTextDrawSetOutline( playerid, p_ProgressTitle[ playerid ], 1 ); + PlayerTextDrawSetProportional( playerid, p_ProgressTitle[ playerid ], 1 ); + return 1; +} + +hook OnPlayerDisconnect( playerid, reason ) +{ + StopProgressBar( playerid ); + return 1; +} + +hook OnPlayerKeyStateChange( playerid, newkeys, oldkeys ) +{ + if ( PRESSED( KEY_CROUCH ) ) + { + if ( p_ProgressStarted{ playerid } && !p_CancelProgress{ playerid } ) + { + SendServerMessage( playerid, "You have canceled this operation." ); + p_CancelProgress{ playerid } = true; + return 1; + } + } + return 1; +} + +/* ** Functions ** */ +stock ShowProgressBar( playerid, title[ ], progress_id, total_time = 1000, color, params = 0 ) +{ + if ( !IsPlayerConnected( playerid ) ) + return 0; + + if ( p_ProgressStarted{ playerid } ) + { + StopProgressBar( playerid ); + p_CancelProgress{ playerid } = true; // Cancel. + CallLocalFunction( "OnPlayerProgressUpdate", "dddd", playerid, GetPVarInt( playerid, "progress_lastid" ), true, GetPVarInt( playerid, "progress_lastparams" ) ); + return ShowProgressBar( playerid, title, progress_id, total_time, color, params ), 1; + } + + new + tickrate = floatround( float( total_time ) / 100.0 * 5.0 ); // increment by 5% each time + + if ( p_ProgressUpdateTimer[ playerid ] != -1 ) { + KillTimer( p_ProgressUpdateTimer[ playerid ] ); + p_ProgressUpdateTimer[ playerid ] = -1; + } + + p_ProgressStarted{ playerid } = true; + + HidePlayerProgressBar( playerid, p_ProgressBar[ playerid ] ); + + PlayerTextDrawSetString( playerid, p_ProgressTitle[ playerid ], title ); + SetPlayerProgressBarColour( playerid, p_ProgressBar[ playerid ], color ); + SetPlayerProgressBarValue( playerid, p_ProgressBar[ playerid ], 0.0 ); + + // PlayerTextDrawColor( playerid, p_ProgressTitle[ playerid ], color ); + PlayerTextDrawShow( playerid, p_ProgressTitle[ playerid ] ); + + SetPVarInt( playerid, "progress_lastparams", params ); + SetPVarInt( playerid, "progress_lastid", progress_id ); + + KillTimer( p_ProgressUpdateTimer[ playerid ] ); + p_ProgressUpdateTimer[ playerid ] = CallLocalFunction( "ProgressBar_Update", "dddd", playerid, progress_id, tickrate, params ); + return 1; +} + +stock StopProgressBar( playerid ) +{ + KillTimer( p_ProgressUpdateTimer[ playerid ] ); + + p_ProgressUpdateTimer [ playerid ] = -1; + p_ProgressStarted { playerid } = false; + p_CancelProgress { playerid } = false; + + HidePlayerProgressBar( playerid, p_ProgressBar[ playerid ] ); + PlayerTextDrawHide( playerid, p_ProgressTitle[ playerid ] ); + + return ClearAnimations( playerid ), 1; +} + +function ProgressBar_Update( playerid, progressid, tickrate, params ) +{ + if ( !IsPlayerConnected( playerid ) || !IsPlayerSpawned( playerid ) || p_ProgressStarted{ playerid } == false ) + { + StopProgressBar( playerid ); + CallLocalFunction( "OnPlayerProgressUpdate", "dddd", playerid, progressid, true, params ); + return 1; + } + + new + Float: current_progress = GetPlayerProgressBarValue( playerid, p_ProgressBar[ playerid ] ); + + CallLocalFunction( "OnPlayerProgressUpdate", "dddd", playerid, progressid, p_CancelProgress{ playerid }, params ); + + if ( current_progress + 5.0 >= 100.0 ) + { + StopProgressBar( playerid ); + CallLocalFunction( "OnProgressCompleted", "ddd", playerid, progressid, params ); + return 1; + } + else + { + SetPlayerProgressBarValue( playerid, p_ProgressBar[ playerid ], current_progress + 5.0 ); + } + + // restart timer + KillTimer( p_ProgressUpdateTimer[ playerid ] ); + return ( p_ProgressUpdateTimer[ playerid ] = SetTimerEx( "ProgressBar_Update", tickrate, false, "dddd", playerid, progressid, tickrate, params ) ); +} + +stock IsPlayerProgressBarStarted( playerid ) { + return p_ProgressStarted{ playerid }; +} diff --git a/gamemodes/irresistible/cnr/textdraws.pwn b/gamemodes/irresistible/cnr/textdraws.pwn index 45e8452..270c12d 100644 --- a/gamemodes/irresistible/cnr/textdraws.pwn +++ b/gamemodes/irresistible/cnr/textdraws.pwn @@ -22,7 +22,6 @@ new Text: g_WorldDayTD = Text: INVALID_TEXT_DRAW, Text: g_AchievementTD [ 4 ] = { Text: INVALID_TEXT_DRAW, ... }, Text: g_AdminLogTD = Text: INVALID_TEXT_DRAW, - Text: g_ProgressBoxTD = Text: INVALID_TEXT_DRAW, Text: g_AdminOnDutyTD = Text: INVALID_TEXT_DRAW, Text: g_PassiveModeTD = Text: INVALID_TEXT_DRAW, Text: g_VehiclePreviewBoxTD = Text: INVALID_TEXT_DRAW, @@ -35,11 +34,6 @@ new Text: g_TopDonorTD = Text: INVALID_TEXT_DRAW, Text: g_NotManyPlayersTD = Text: INVALID_TEXT_DRAW, - // Server Player Textdraws (Needs Converting) - Text: p_ProgressBoxOutsideTD [ MAX_PLAYERS ] = { Text: INVALID_TEXT_DRAW, ... }, - Text: p_ProgressBoxTD [ MAX_PLAYERS ] = { Text: INVALID_TEXT_DRAW, ... }, - Text: p_ProgressTitleTD [ MAX_PLAYERS ] = { Text: INVALID_TEXT_DRAW, ... }, - // Player Textdraws PlayerText: p_LocationTD [ MAX_PLAYERS ] = { PlayerText: INVALID_TEXT_DRAW, ... }, PlayerText: p_ExperienceTD [ MAX_PLAYERS ] = { PlayerText: INVALID_TEXT_DRAW, ... }, @@ -241,18 +235,6 @@ hook OnScriptInit( ) TextDrawSetProportional(g_VehiclePreviewTxtTD, 1); TextDrawSetSelectable(g_VehiclePreviewTxtTD, 0); - g_ProgressBoxTD = TextDrawCreate(250.000000, 220.000000, "_"); - TextDrawBackgroundColor(g_ProgressBoxTD, 255); - TextDrawFont(g_ProgressBoxTD, 1); - TextDrawLetterSize(g_ProgressBoxTD, 0.500000, 1.000000); - TextDrawColor(g_ProgressBoxTD, -1); - TextDrawSetOutline(g_ProgressBoxTD, 0); - TextDrawSetProportional(g_ProgressBoxTD, 1); - TextDrawSetShadow(g_ProgressBoxTD, 1); - TextDrawUseBox(g_ProgressBoxTD, 1); - TextDrawBoxColor(g_ProgressBoxTD, 255); - TextDrawTextSize(g_ProgressBoxTD, 390.000000, 10.000000); - g_AdminLogTD = TextDrawCreate(150.000000, 360.000000, "_"); TextDrawBackgroundColor(g_AdminLogTD, 255); TextDrawFont(g_AdminLogTD, 1); @@ -418,43 +400,6 @@ hook OnScriptInit( ) TextDrawColor(g_PassiveModeTD, COLOR_GREEN); TextDrawSetOutline(g_PassiveModeTD, 1); TextDrawSetProportional(g_PassiveModeTD, 1); - - /* ** Player TextDraws ** */ - for(new playerid; playerid != MAX_PLAYERS; playerid ++) - { - p_ProgressBoxOutsideTD[ playerid ] = TextDrawCreate(252.000000, 222.000000, "_"); - TextDrawBackgroundColor(p_ProgressBoxOutsideTD[ playerid ], 255); - TextDrawFont(p_ProgressBoxOutsideTD[ playerid ], 1); - TextDrawLetterSize(p_ProgressBoxOutsideTD[ playerid ], 0.359999, 0.599999); - TextDrawColor(p_ProgressBoxOutsideTD[ playerid ], -1); - TextDrawSetOutline(p_ProgressBoxOutsideTD[ playerid ], 0); - TextDrawSetProportional(p_ProgressBoxOutsideTD[ playerid ], 1); - TextDrawSetShadow(p_ProgressBoxOutsideTD[ playerid ], 1); - TextDrawUseBox(p_ProgressBoxOutsideTD[ playerid ], 1); - TextDrawBoxColor(p_ProgressBoxOutsideTD[ playerid ], -154); - TextDrawTextSize(p_ProgressBoxOutsideTD[ playerid ], 388.000000, 14.000000); - - p_ProgressBoxTD[ playerid ] = TextDrawCreate(252.000000, 222.000000, "_"); - TextDrawBackgroundColor(p_ProgressBoxTD[ playerid ], 255); - TextDrawFont(p_ProgressBoxTD[ playerid ], 1); - TextDrawLetterSize(p_ProgressBoxTD[ playerid ], 0.559999, 0.599999); - TextDrawColor(p_ProgressBoxTD[ playerid ], -1); - TextDrawSetOutline(p_ProgressBoxTD[ playerid ], 0); - TextDrawSetProportional(p_ProgressBoxTD[ playerid ], 1); - TextDrawSetShadow(p_ProgressBoxTD[ playerid ], 1); - TextDrawUseBox(p_ProgressBoxTD[ playerid ], 1); - TextDrawBoxColor(p_ProgressBoxTD[ playerid ], -1); - TextDrawTextSize(p_ProgressBoxTD[ playerid ], 378.000000, 14.000000); - - p_ProgressTitleTD[ playerid ] = TextDrawCreate(320.000000, 205.000000, "____"); - TextDrawAlignment(p_ProgressTitleTD[ playerid ], 2); - TextDrawBackgroundColor(p_ProgressTitleTD[ playerid ], 255); - TextDrawFont(p_ProgressTitleTD[ playerid ], 0); - TextDrawLetterSize(p_ProgressTitleTD[ playerid ], 0.559999, 1.700000); - TextDrawColor(p_ProgressTitleTD[ playerid ], -1); - TextDrawSetOutline(p_ProgressTitleTD[ playerid ], 1); - TextDrawSetProportional(p_ProgressTitleTD[ playerid ], 1); - } return Y_HOOKS_CONTINUE_RETURN_1; } diff --git a/gamemodes/sf-cnr.pwn b/gamemodes/sf-cnr.pwn index 8dbfdd5..02a8fd5 100644 --- a/gamemodes/sf-cnr.pwn +++ b/gamemodes/sf-cnr.pwn @@ -47,7 +47,6 @@ #include < MathParser > #include < mapandreas > #include < md-sort > -#include < progress2 > native WP_Hash ( buffer[ ], len, const str[ ] ); native IsValidVehicle ( vehicleid ); native gpci ( playerid, serial[ ], len ); @@ -104,13 +103,6 @@ enum E_DONATION_DATA E_DATE } -/* ** Progress Bars ** */ -#define PROGRESS_CRACKING 0 -#define PROGRESS_MINING 3 -#define PROGRESS_ROBBING 4 -#define PROGRESS_SAFEPICK 5 -#define PROGRESS_CRACKING_BIZ 8 - /* ** Discord ** */ //#include #define ENABLE_DISCORD false @@ -638,8 +630,6 @@ public OnRulesHTTPResponse( index, response_code, data[ ] ); public OnTwitterHTTPResponse( index, response_code, data[ ] ); public OnDonationRedemptionResponse( index, response_code, data[ ] ); public OnPlayerArrested( playerid, victimid, totalarrests, totalpeople ); -public OnPlayerProgressUpdate( playerid, progressid, params ); -public OnProgressCompleted( playerid, progressid, params ); public OnPlayerUnjailed( playerid, reasonid ); public OnPlayerAccessEntrance( playerid, entranceid ); @@ -2831,8 +2821,6 @@ public OnPlayerDisconnect( playerid, reason ) DestroyAllPlayerC4s( playerid, true ); KillTimer( p_JailTimer[ playerid ] ); KillTimer( p_CuffAbuseTimer[ playerid ] ); - p_ProgressStarted{ playerid } = false; - p_CancelProgress{ playerid } = false; ResetPlayerCash( playerid ); if ( !GetPVarInt( playerid, "banned_connection" ) ) SendDeathMessage( INVALID_PLAYER_ID, playerid, 201 ); DestroyDynamicMapIcon( p_PawnStoreMapIcon[ playerid ] ); @@ -4368,13 +4356,10 @@ public OnPlayerLeaveGang( playerid, gangid, reason ) return 1; } -public OnPlayerProgressUpdate( playerid, progressid, params ) +public OnPlayerProgressUpdate( playerid, progressid, bool: canceled, params ) { static - Float: X, Float: Y, Float: Z, bool: canceled; - - canceled = p_CancelProgress{ playerid }; - p_CancelProgress{ playerid } = false; + Float: X, Float: Y, Float: Z; if ( progressid == PROGRESS_CRACKING || progressid == PROGRESS_BRUTEFORCE ) { if ( !IsPlayerSpawned( playerid ) || !IsPlayerInDynamicCP( playerid, g_houseData[ p_HouseCrackingPW[ playerid ] ] [ E_CHECKPOINT ] [ 0 ] ) || !IsPlayerConnected( playerid ) || IsPlayerInAnyVehicle( playerid ) || canceled ) @@ -11290,16 +11275,6 @@ public OnPlayerKeyStateChange( playerid, newkeys, oldkeys ) DetachTrailerFromVehicle( iVehicle ); } - else if ( PRESSED( KEY_CROUCH ) ) - { - if ( p_ProgressStarted{ playerid } && !p_CancelProgress{ playerid } ) - { - SendServerMessage( playerid, "You have canceled this operation." ); - p_CancelProgress{ playerid } = true; - return 1; - } - } - else if ( PRESSED( KEY_ACTION ) ) { if ( IsPlayerInAnyVehicle( playerid ) && GetPlayerState( playerid ) == PLAYER_STATE_DRIVER && GetVehicleModel( iVehicle ) == 525 ) { @@ -17100,98 +17075,6 @@ stock IsVehicleUpsideDown(vehicleid) return (120.0 < atan2(2.0 * ((q_Y * q_Z) + (q_X * q_W)), (-(q_X * q_X) - (q_Y * q_Y) + (q_Z * q_Z) + (q_W * q_W))) > -120.0); } -stock ShowProgressBar( playerid, title[ ], pID, update = 1000, color, params = 0 ) -{ - if ( !IsPlayerConnected( playerid ) ) - return 0; - - new time_interval = floatround( float( update ) / ( ( 388.0 - 249.0 ) / 13.0 ) ); - - if ( p_ProgressStarted{ playerid } ) - { - StopProgressBar( playerid ); - p_CancelProgress{ playerid } = true; // Cancel. - //SendClientMessageFormatted( playerid, COLOR_PINK, "RESTARTING PROGRESS %d (params [OLD:%d,NEW:%d]", pID, GetPVarInt( playerid, "progress_lastparams" ), params ); - CallLocalFunction( "OnPlayerProgressUpdate", "ddd", playerid, GetPVarInt( playerid, "progress_lastid" ), GetPVarInt( playerid, "progress_lastparams" ) ); - return ShowProgressBar( playerid, title, pID, time_interval, color, params ), 1; - } - - if ( p_ProgressUpdateTimer[ playerid ] != 0xFFFF ) { - KillTimer( p_ProgressUpdateTimer[ playerid ] ); - p_ProgressUpdateTimer[ playerid ] = 0xFFFF; - } - - p_ProgressStarted{ playerid } = true; - p_ProgressStatus[ playerid ] = 249.0; - - TextDrawHideForPlayer( playerid, g_ProgressBoxTD ); - TextDrawHideForPlayer( playerid, p_ProgressBoxOutsideTD[ playerid ] ); - TextDrawHideForPlayer( playerid, p_ProgressBoxTD[ playerid ] ); - TextDrawHideForPlayer( playerid, p_ProgressTitleTD[ playerid ] ); - - TextDrawTextSize( p_ProgressBoxTD[ playerid ], p_ProgressStatus[ playerid ], 14.000000 ); - TextDrawSetString( p_ProgressTitleTD[ playerid ], title ); - TextDrawBoxColor( p_ProgressBoxTD[ playerid ], color ); - TextDrawBoxColor( p_ProgressBoxOutsideTD[ playerid ], ( color & 0xFFFFFF00 ) | ( 0x66 & ( ( color & 0x000000FF ) / 2 ) ) ); - - TextDrawShowForPlayer( playerid, g_ProgressBoxTD ); - TextDrawShowForPlayer( playerid, p_ProgressBoxOutsideTD[ playerid ] ); - TextDrawShowForPlayer( playerid, p_ProgressBoxTD[ playerid ] ); - TextDrawShowForPlayer( playerid, p_ProgressTitleTD[ playerid ] ); - - SetPVarInt( playerid, "progress_lastparams", params ); - SetPVarInt( playerid, "progress_lastid", pID ); - - KillTimer( p_ProgressUpdateTimer[ playerid ] ); - p_ProgressUpdateTimer[ playerid ] = SetTimerEx( "ProgressBar_Update", time_interval, false, "dddd", playerid, pID, time_interval, params ); - return 1; -} - -stock StopProgressBar( playerid ) -{ - KillTimer( p_ProgressUpdateTimer[ playerid ] ); - - p_ProgressUpdateTimer [ playerid ] = 0xFFFF; - p_ProgressStarted { playerid } = false; - p_ProgressStatus [ playerid ] = 249.0; - - TextDrawHideForPlayer( playerid, g_ProgressBoxTD ); - TextDrawHideForPlayer( playerid, p_ProgressBoxOutsideTD[ playerid ] ); - TextDrawHideForPlayer( playerid, p_ProgressBoxTD[ playerid ] ); - TextDrawHideForPlayer( playerid, p_ProgressTitleTD[ playerid ] ); - - return ClearAnimations( playerid ), 1; -} - -function ProgressBar_Update( playerid, progressid, tickrate, params ) -{ - if ( !IsPlayerConnected( playerid ) || !IsPlayerSpawned( playerid ) || p_ProgressStarted{ playerid } == false ) - { - StopProgressBar( playerid ); - p_CancelProgress{ playerid } = true; // Cancel. - //SendClientMessageFormatted( playerid, COLOR_ORANGE, "STOPPING PROGRESS %d", progressid ); - CallLocalFunction( "OnPlayerProgressUpdate", "ddd", playerid, progressid, params ); - return 0; - } - - p_ProgressStatus[ playerid ] += 13.0; - if ( p_ProgressStatus[ playerid ] >= 388 ) p_ProgressStatus[ playerid ] = 388; - - TextDrawTextSize( p_ProgressBoxTD[ playerid ], p_ProgressStatus[ playerid ], 14.000000 ); - TextDrawShowForPlayer( playerid, p_ProgressBoxTD[ playerid ] ); - - CallLocalFunction( "OnPlayerProgressUpdate", "ddd", playerid, progressid, params ); - - if ( p_ProgressStatus[ playerid ] >= 388 ) - { - StopProgressBar( playerid ); - CallLocalFunction( "OnProgressCompleted", "ddd", playerid, progressid, params ); - return 1; - } - KillTimer( p_ProgressUpdateTimer[ playerid ] ); // Just incase. - return ( p_ProgressUpdateTimer[ playerid ] = SetTimerEx( "ProgressBar_Update", tickrate, false, "dddd", playerid, progressid, tickrate, params ) ); -} - stock ResetVehicleBurglaryData( vehicleid ) { if ( GetVehicleModel( vehicleid ) != 498 )