cannon will kill people on a hill too (up to 20 m below target area)
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@ -234,7 +234,7 @@ function OnPlayerFireOrbitalCannon( playerid, rocketid, Float: X, Float: Y, Floa
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player_state = GetPlayerState( i );
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player_state = GetPlayerState( i );
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if ( GetPlayerPos( i, player_X, player_Y, player_Z ) && player_Z >= Z && player_state != PLAYER_STATE_WASTED && player_state != PLAYER_STATE_SPECTATING )
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if ( GetPlayerPos( i, player_X, player_Y, player_Z ) && player_Z >= ( Z - 20.0 ) && player_state != PLAYER_STATE_WASTED && player_state != PLAYER_STATE_SPECTATING )
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{
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{
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Float: distance_squared = VectorSize( player_X - X, player_Y - Y, 0.0 );
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Float: distance_squared = VectorSize( player_X - X, player_Y - Y, 0.0 );
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