vehicle dealership spawn location fixes

This commit is contained in:
Steven Howard 2018-10-08 13:31:44 +01:00
parent f743b75227
commit 4412650371

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@ -250,8 +250,8 @@ hook OnScriptInit( )
g_VehicleDealerCP[ 2 ] = CreateDynamicCP( 540.7507, -1299.1378, 17.2859, 1.0, -1, -1, -1, 25.0 ); g_VehicleDealerCP[ 2 ] = CreateDynamicCP( 540.7507, -1299.1378, 17.2859, 1.0, -1, -1, -1, 25.0 );
CreateDynamic3DTextLabel( "[PURCHASE VEHICLE]", COLOR_GOLD, -1867.9092, -646.3469, 1002.1284, 20.0 ); CreateDynamic3DTextLabel( "[PURCHASE VEHICLE]", COLOR_GOLD, -1867.9092, -646.3469, 1002.1284, 20.0 );
CreateDynamic3DTextLabel( "[PURCHASE VEHICLE]", COLOR_GOLD, 540.7507, -1299.1378, 17.2859, 20.0 );
CreateDynamic3DTextLabel( "[PURCHASE VEHICLE]", COLOR_GOLD, -126.2794, 117.3427, 1004.7233, 20.0 ); CreateDynamic3DTextLabel( "[PURCHASE VEHICLE]", COLOR_GOLD, -126.2794, 117.3427, 1004.7233, 20.0 );
CreateDynamic3DTextLabel( "[PURCHASE VEHICLE]", COLOR_GOLD, 540.7507, -1299.1378, 17.2859, 20.0 );
return 1; return 1;
} }
@ -323,23 +323,24 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
new Float: X, Float: Y, Float: Z, Float: fA; new Float: X, Float: Y, Float: Z, Float: fA;
// set teleport vehicle location // set teleport vehicle location
if ( IsPlayerInDynamicCP( playerid, g_VehicleDealerCP[ 0 ] ) ) // LV?
if ( IsPlayerInDynamicCP( playerid, g_VehicleDealerCP[ 0 ] ) ) // SF
{ {
if ( IsBoatVehicle( model ) ) X = 1633.71860, Y = 563.73600, Z = -0.0579, fA = 90.00000; if ( IsBoatVehicle( model ) ) X = -2686.6484, Y = -938.5189, Z = -0.1212, fA = 109.4955;
else if ( IsAirVehicle( model ) ) X = 1477.43920, Y = 1761.4778, Z = 11.2735, fA = 180.9139; else if ( IsAirVehicle( model ) ) X = -1666.2905, Y = -173.4397, Z = 15.0692, fA = 314.6289;
else X = 1986.85240, Y = 2049.2278, Z = 10.8203, fA = 132.5364; else X = -2518.9045, Y = -614.8578, Z = 132.302, fA = 267.8874;
} }
else if ( IsPlayerInDynamicCP( playerid, g_VehicleDealerCP[ 1 ] ) ) // LS? else if ( IsPlayerInDynamicCP( playerid, g_VehicleDealerCP[ 1 ] ) ) // LS
{ {
if ( IsBoatVehicle( model ) ) X = 728.4574, Y = -1516.2633, Z = 0.3122, fA = 178.5724; if ( IsBoatVehicle( model ) ) X = 728.4574, Y = -1516.2633, Z = 0.3122, fA = 178.5724;
else if ( IsAirVehicle( model ) ) X = 2048.7910, Y = -2493.8928, Z = 14.4686, fA = 90.00000; else if ( IsAirVehicle( model ) ) X = 2048.7910, Y = -2493.8928, Z = 14.4686, fA = 90.00000;
else X = 560.9333, Y = -1267.5469, Z = 16.9957, fA = 17.2539; else X = 560.9333, Y = -1267.5469, Z = 16.9957, fA = 17.2539;
} }
else // SF else if ( IsPlayerInDynamicCP( playerid, g_VehicleDealerCP[ 2 ] ) ) // LV?
{ {
if ( IsBoatVehicle( model ) ) X = -2686.6484, Y = -938.5189, Z = -0.1212, fA = 109.4955; if ( IsBoatVehicle( model ) ) X = 1633.71860, Y = 563.73600, Z = -0.0579, fA = 90.00000;
else if ( IsAirVehicle( model ) ) X = -1666.2905, Y = -173.4397, Z = 15.0692, fA = 314.6289; else if ( IsAirVehicle( model ) ) X = 1477.43920, Y = 1761.4778, Z = 11.2735, fA = 180.9139;
else X = -2518.9045, Y = -614.8578, Z = 132.302, fA = 267.8874; else X = 1986.85240, Y = 2049.2278, Z = 10.8203, fA = 132.5364;
} }
SetPlayerInterior( playerid, 0 ); SetPlayerInterior( playerid, 0 );