hide fires on spawn
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@ -37,11 +37,7 @@ hook OnPlayerDisconnect( playerid, reason )
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return 1;
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return 1;
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}
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}
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#if defined AC_INCLUDED
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hook OnPlayerSpawn( playerid )
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hook OnPlayerDeathEx( playerid, killerid, reason, Float: damage, bodypart )
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#else
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hook OnPlayerDeath( playerid, killerid, reason )
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#endif
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{
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{
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StopPlayerFireTracker( playerid );
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StopPlayerFireTracker( playerid );
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return 1;
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return 1;
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