poker rake lessened to 2%
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d1cc4dc315
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@ -242,6 +242,7 @@ stock StartMatch( playerid, targetID ) {
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new Float:health_P, Float:armour_P, Float:health_T, Float:armour_T;
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new Float:health_P, Float:armour_P, Float:health_T, Float:armour_T;
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ClearAnimations( playerid );
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GetPlayerHealth( playerid, health_P );
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GetPlayerHealth( playerid, health_P );
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GetPlayerArmour( playerid, armour_P );
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GetPlayerArmour( playerid, armour_P );
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g_boxingPlayerData[ playerid ] [ E_PRIOR_HEALTH ] = health_P;
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g_boxingPlayerData[ playerid ] [ E_PRIOR_HEALTH ] = health_P;
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@ -249,6 +250,7 @@ stock StartMatch( playerid, targetID ) {
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g_boxingPlayerData[ playerid ] [ E_PRIOR_SKIN ] = GetPlayerSkin( playerid );
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g_boxingPlayerData[ playerid ] [ E_PRIOR_SKIN ] = GetPlayerSkin( playerid );
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SetPlayerSkin( playerid, 81 );
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SetPlayerSkin( playerid, 81 );
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ClearAnimations( targetID );
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GetPlayerHealth( targetID, health_T );
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GetPlayerHealth( targetID, health_T );
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GetPlayerArmour( targetID, armour_T );
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GetPlayerArmour( targetID, armour_T );
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g_boxingPlayerData[ targetID ] [ E_PRIOR_HEALTH ] = health_T;
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g_boxingPlayerData[ targetID ] [ E_PRIOR_HEALTH ] = health_T;
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@ -79,7 +79,7 @@ stock ShowPlayerDialogEx(playerid, dialogid, style, caption[], button1[], button
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//Max number the chips can express 10^(MAX_CHIP_DIGITS) - 1
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//Max number the chips can express 10^(MAX_CHIP_DIGITS) - 1
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#define MAX_CHIP_DIGITS 7
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#define MAX_CHIP_DIGITS 7
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#define T_TABLE_TICK_INTERVAL 500 //(in ms) half a second
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#define T_TABLE_TICK_INTERVAL 500 //(in ms) half a second
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#define T_POT_FEE_RATE 0.04
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#define T_POT_FEE_RATE 0.02
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//Layout and design
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//Layout and design
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