passive mode is now automatically enabled

This commit is contained in:
Lorenc Pekaj 2018-10-05 16:32:32 +10:00
parent 16fd59d78a
commit 4ae2a86512
3 changed files with 4 additions and 5 deletions

View File

@ -19,7 +19,7 @@
#define CP_BANK_MENU_LS ( 5 )
#define CP_PAINTBALL ( 6 )
#define CP_AMMUNATION_0 ( 7 )
#define CP_LUMBERJACK ( 8 )
//#define CP_LUMBERJACK ( 8 )
#define CP_FIGHTSTYLE ( 9 )
#define CP_AMMUNATION_1 ( 10 )
#define CP_AMMUNATION_2 ( 11 )

View File

@ -30,7 +30,7 @@ static stock
g_PlayerSettings [ MAX_SETTINGS ] [ 24 ] = {
{ "Prevent Bail Offers" }, { "Prevent Event Teleports" }, { "Prevent Gang Invites" }, { "Prevent Chat Prefixes" }, { "Prevent Ransom Offers" },
{ "Prevent Auto-Save" }, { "Display Connection Log" }, { "Display Hitmarker" }, { "Set V.I.P Skin" }, { "Hide Total Coin Bar" }, { "Hide Last Donor Text" },
{ "Manual Pickup Weapon" }, { "Passive Mode" }
{ "Manual Pickup Weapon" }, { "Prevent Passive Mode" }
},
bool: p_PlayerSettings [ MAX_PLAYERS ] [ MAX_SETTINGS char ]
;

View File

@ -1943,7 +1943,6 @@ public OnGameModeInit()
CreateDynamicPickup( 337, 2, -2744.6367, 1264.8502, 11.77030 ); // Spade @Mining
CreateDynamicPickup( 337, 2, 589.440800, 869.86900, -42.4973 ); // Spade @Mining
CreateDynamicPickup( 337, 2, -1998.7056, 1777.7448, 43.73860 ); // Spade @Alcatraz
// CreateDynamicPickup( 341, 2, -2069.1431, 1788.9657, 43.7386 ); // Chainsaw @Alcatraz
CreateDynamicPickup( 371, 2, 1318.92200, 2002.7311, 1200.250 ); // Parachute @Shamal
CreateDynamicPickup( 371, 2, -1745.2754, 59.301500, 866.4556 ); // Parachute @Veloxity
@ -23228,7 +23227,7 @@ stock DisablePlayerSpawnProtection( playerid )
stock SetPlayerPassiveMode( playerid )
{
if ( ! IsPlayerSettingToggled( playerid, SETTING_PASSIVE_MODE ) )
if ( IsPlayerSettingToggled( playerid, SETTING_PASSIVE_MODE ) )
return 0;
// reset any labels etc
@ -23244,7 +23243,7 @@ stock SetPlayerPassiveMode( playerid )
stock IsPlayerPassive( playerid )
{
return IsPlayerSettingToggled( playerid, SETTING_PASSIVE_MODE ) && ! p_WantedLevel[ playerid ] && p_Class[ playerid ] != CLASS_POLICE && ! p_PassiveModeDisabled{ playerid };
return ! IsPlayerSettingToggled( playerid, SETTING_PASSIVE_MODE ) && ! p_WantedLevel[ playerid ] && p_Class[ playerid ] != CLASS_POLICE && ! p_PassiveModeDisabled{ playerid };
}
stock ResetPlayerPassiveMode( playerid, bool: passive_disabled = false )