introduce OnPlayerFirstSpawn( p ), OnPlayerMoveMode( p, t ) ... move animation to /features/animations.pwn
This commit is contained in:
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@ -26,3 +26,9 @@
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- Called when a player successfully logs into their account
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- `OnHouseOwnerChange( houseid, ownerid )`
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- Called when the ownership of a home is changed
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- `OnPlayerFirstSpawn( playerid )`
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- Called when a player spawns for the first time
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- `OnPlayerMovieMode( playerid, toggled )`
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- Called when player toggles movie mode
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@ -19,7 +19,6 @@
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#include "irresistible\cnr\ammunation.pwn"
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#include "irresistible\cnr\irresistibleguard.pwn"
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#include "irresistible\cnr\player_settings.pwn"
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#include "irresistible\cnr\animation.pwn"
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// static cnr features
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#include "irresistible\cnr\static\_cnr_static.pwn"
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@ -25,6 +25,7 @@
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#include "irresistible\cnr\features\random_messages.pwn"
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#include "irresistible\cnr\features\chuffsec.pwn"
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#include "irresistible\cnr\features\gps.pwn"
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#include "irresistible\cnr\features\animations.pwn"
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// #include "irresistible\cnr\features\pilot.pwn"
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// #include "irresistible\cnr\features\fishing.pwn"
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// #include "irresistible\cnr\features\vote.pwn"
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@ -1,6 +1,6 @@
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/*
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* Irresistible Gaming (c) 2018
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* Developed by Steven Howard
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* Developed by Lorenc Pekaj, Steven Howard
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* Module: cnr/features/animation.pwn
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* Purpose: all animation and/or action commands
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*/
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@ -8,48 +8,91 @@
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/* ** Includes ** */
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#include < YSI\y_hooks >
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/* ** Macros ** */
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#define PreloadAnimationLibrary(%0,%1) \
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ApplyAnimation( %0, %1, "null", 0.0, 0, 0, 0, 0, 0 )
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/* ** Variables ** */
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static stock
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Text: g_AnimationTD = Text: INVALID_TEXT_DRAW,
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bool: p_InAnimation [ MAX_PLAYERS char ]
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;
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/* ** Hooks ** */
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hook OnPlayerConnect( playerid )
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hook OnScriptInit( )
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{
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PreloadAnimationLibrary( playerid, "MISC" );
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g_AnimationTD = TextDrawCreate( 220.000000, 141.000000, "PRESS ~r~~h~~k~~PED_SPRINT~~W~ TO STOP THE ANIMATION" );
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TextDrawBackgroundColor( g_AnimationTD, 80 );
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TextDrawFont( g_AnimationTD, 3 );
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TextDrawLetterSize( g_AnimationTD, 0.310000, 1.200000 );
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TextDrawColor( g_AnimationTD, -1 );
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TextDrawSetOutline( g_AnimationTD, 1 );
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TextDrawSetProportional( g_AnimationTD, 1 );
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TextDrawUseBox( g_AnimationTD, 1 );
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TextDrawBoxColor( g_AnimationTD, 117 );
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TextDrawTextSize( g_AnimationTD, 418.000000, 0.000000 );
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return 1;
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}
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hook OnPlayerSpawn( playerid )
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hook OnPlayerDisconnect( playerid, reason )
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{
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if ( justConnected{ playerid } == true )
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{
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justConnected{ playerid } = false;
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StopAudioStreamForPlayer( playerid );
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p_InAnimation{ playerid } = false;
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return 1;
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}
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// Preload all animations
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PreloadAnimationLibrary( playerid, "DANCING" );
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PreloadAnimationLibrary( playerid, "PED" );
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PreloadAnimationLibrary( playerid, "PAULNMAC" );
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PreloadAnimationLibrary( playerid, "INT_OFFICE" );
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PreloadAnimationLibrary( playerid, "BEACH" );
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PreloadAnimationLibrary( playerid, "SWEET" );
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PreloadAnimationLibrary( playerid, "SNM" );
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PreloadAnimationLibrary( playerid, "COP_AMBIENT" );
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PreloadAnimationLibrary( playerid, "ON_LOOKERS" );
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PreloadAnimationLibrary( playerid, "SHOP" );
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PreloadAnimationLibrary( playerid, "RAPPING" );
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PreloadAnimationLibrary( playerid, "DEALER" );
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PreloadAnimationLibrary( playerid, "STRIP" );
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PreloadAnimationLibrary( playerid, "RIOT" );
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PreloadAnimationLibrary( playerid, "BLOWJOBZ" );
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PreloadAnimationLibrary( playerid, "CRACK" );
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PreloadAnimationLibrary( playerid, "GYMNASIUM" );
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PreloadAnimationLibrary( playerid, "ROB_BANK" );
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PreloadAnimationLibrary( playerid, "BOMBER" );
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PreloadAnimationLibrary( playerid, "CARRY" );
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PreloadAnimationLibrary( playerid, "VENDING" );
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PreloadAnimationLibrary( playerid, "CASINO" );
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PreloadAnimationLibrary( playerid, "GANGS" );
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PreloadAnimationLibrary( playerid, "INT_HOUSE" );
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#if defined AC_INCLUDED
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hook OnPlayerDeathEx( playerid, killerid, reason, Float: damage, bodypart )
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#else
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hook OnPlayerDeath( playerid, killerid, reason )
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#endif
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{
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if ( p_InAnimation{ playerid } == true ) {
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TextDrawHideForPlayer( playerid, g_AnimationTD );
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p_InAnimation{ playerid } = false;
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}
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return 1;
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}
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return Y_HOOKS_CONTINUE_RETURN_1;
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hook OnPlayerMovieMode( playerid, bool: toggled )
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{
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if ( toggled && IsPlayerUsingAnimation( playerid ) ) {
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TextDrawShowForPlayer( playerid, g_AnimationTD );
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} else {
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TextDrawHideForPlayer( playerid, g_AnimationTD );
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}
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return 1;
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}
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hook OnPlayerFirstSpawn( playerid )
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{
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// Preload all animations
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PreloadAnimationLibrary( playerid, "DANCING" );
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PreloadAnimationLibrary( playerid, "PED" );
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PreloadAnimationLibrary( playerid, "PAULNMAC" );
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PreloadAnimationLibrary( playerid, "INT_OFFICE" );
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PreloadAnimationLibrary( playerid, "BEACH" );
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PreloadAnimationLibrary( playerid, "SWEET" );
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PreloadAnimationLibrary( playerid, "SNM" );
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PreloadAnimationLibrary( playerid, "COP_AMBIENT" );
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PreloadAnimationLibrary( playerid, "ON_LOOKERS" );
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PreloadAnimationLibrary( playerid, "SHOP" );
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PreloadAnimationLibrary( playerid, "RAPPING" );
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PreloadAnimationLibrary( playerid, "DEALER" );
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PreloadAnimationLibrary( playerid, "STRIP" );
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PreloadAnimationLibrary( playerid, "RIOT" );
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PreloadAnimationLibrary( playerid, "BLOWJOBZ" );
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PreloadAnimationLibrary( playerid, "CRACK" );
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PreloadAnimationLibrary( playerid, "GYMNASIUM" );
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PreloadAnimationLibrary( playerid, "ROB_BANK" );
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PreloadAnimationLibrary( playerid, "BOMBER" );
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PreloadAnimationLibrary( playerid, "CARRY" );
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PreloadAnimationLibrary( playerid, "VENDING" );
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PreloadAnimationLibrary( playerid, "CASINO" );
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PreloadAnimationLibrary( playerid, "GANGS" );
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PreloadAnimationLibrary( playerid, "INT_HOUSE" );
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PreloadAnimationLibrary( playerid, "MISC" );
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PreloadAnimationLibrary( playerid, "POOL" );
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return 1;
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}
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hook OnPlayerKeyStateChange( playerid, newkeys, oldkeys )
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@ -67,28 +110,9 @@ hook OnPlayerKeyStateChange( playerid, newkeys, oldkeys )
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SetPlayerSpecialAction( playerid, 0 );
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}
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}
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return 1;
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}
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/* ** Functions ** */
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stock IsPlayingAnimation( playerid, library[ ], animation[ ] )
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{
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if ( IsPlayerConnected( playerid ) )
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{
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static
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animlib[ 32 ], animname[ 32 ];
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GetAnimationName( GetPlayerAnimationIndex( playerid ), animlib, 32, animname, 32 );
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return strmatch( library, animlib ) && strmatch( animation, animname );
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}
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return 0;
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}
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stock PreloadAnimationLibrary( playerid, animlib[ ] )
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return ApplyAnimation( playerid, animlib, "null", 0.0, 0, 0, 0, 0, 0 );
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/* ** Commands ** */
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CMD:anims( playerid, params[ ] ) return cmd_animlist( playerid, params );
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CMD:animlist( playerid, params[ ] )
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@ -304,3 +328,67 @@ CMD:fiddle( playerid, params[ ] )
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CreateLoopingAnimation( playerid, "INT_HOUSE", "wash_up", 4.0, 1, 0, 0, 0, 0 );
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return 1;
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}
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/* ** Functions ** */
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stock CreateLoopingAnimation( playerid, animlib[ ], animname[ ], Float:Speed, looping, lockx, locky, lockz, lp, specialaction=0 )
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{
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if ( !IsPlayerConnected( playerid ) ) return 0;
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// else if ( p_InAnimation{ playerid } ) return SendError( playerid, "You cannot use this command since you're playing an animation." );
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else if ( IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You cannot use this command inside a vehicle." );
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else if ( !IsPlayerSpawned( playerid ) ) return SendError( playerid, "You cannot use this command since you're not spawned." );
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// else if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this command since you're jailed." );
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else if ( IsPlayerTazed( playerid ) ) return SendError( playerid, "You cannot use this command since you're tazed." );
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//else if ( IsPlayerDetained( playerid ) ) return SendError( playerid, "You cannot use this command since you're detained." );
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else if ( IsPlayerCuffed( playerid ) ) return SendError( playerid, "You cannot use this command since you're cuffed." );
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else if ( IsPlayerTied( playerid ) ) return SendError( playerid, "You cannot use this command since you're tied." );
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else if ( IsPlayerKidnapped( playerid ) ) return SendError( playerid, "You cannot use this command since you're kidnapped." );
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else if ( IsPlayerGettingBlowed( playerid ) ) return SendError( playerid, "You cannot use this command since you're getting blowed." );
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else if ( IsPlayerBlowingCock( playerid ) ) return SendError( playerid, "You cannot use this command since you're giving oral sex." );
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else if ( IsPlayerPlayingPoker( playerid ) ) return SendError( playerid, "You cannot use this command since you're playing poker." );
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else if ( IsPlayerPlayingPool( playerid ) ) return SendError( playerid, "You cannot use this command since you're playing pool." );
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else if ( IsPlayerInWater( playerid ) ) return SendError( playerid, "You cannot use this command since you're in water." );
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else if ( IsPlayerMining( playerid ) ) return SendError( playerid, "You cannot use this command since you're mining." );
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else if ( IsPlayerBoxing( playerid ) ) return SendError( playerid, "You cannot use this command since you're boxing." );
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else if ( IsPlayerInEvent( playerid ) ) return SendError( playerid, "You cannot use this command since you're in an event." );
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else if ( GetPlayerAnimationIndex( playerid ) == 1660 ) return SendError( playerid, "You cannot use this command since you're using a vending machine." );
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else if ( IsPlayerAttachedObjectSlotUsed( playerid, 0 ) ) return SendError( playerid, "You cannot use this command since you're robbing." );
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else if ( IsPlayingAnimation( playerid, "ROB_BANK", "CAT_Safe_Rob" ) ) return SendError( playerid, "You cannot use this command since you're robbing." );
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else if ( IsPlayingAnimation( playerid, "GANGS", "smkcig_prtl" ) ) return SendError( playerid, "You cannot use this command since you're smoking." );
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else if ( IsPlayerAttachedObjectSlotUsed( playerid, 3 ) ) return SendError( playerid, "You cannot use this command since you're holding a stolen good." );
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else if ( GetPlayerState( playerid ) == PLAYER_STATE_ENTER_VEHICLE_DRIVER || GetPlayerState( playerid ) == PLAYER_STATE_ENTER_VEHICLE_PASSENGER ) return SendError( playerid, "You cannot use this command since you're entering a vehicle." );
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else if ( GetPlayerState( playerid ) == PLAYER_STATE_EXIT_VEHICLE ) return SendError( playerid, "You cannot use this command since you're exiting a vehicle." );
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else
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{
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SetPlayerSpecialAction( playerid, 0 );
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if ( specialaction == 0 ) {
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ApplyAnimation( playerid, animlib, "null", 0.0, 0, 0, 0, 0, 0 );
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ApplyAnimation( playerid, animlib, animname, Speed, looping, lockx, locky, lockz, lp );
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} else {
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SetPlayerSpecialAction( playerid, specialaction );
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}
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if ( looping ) // Animations that must be played once.
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{
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p_InAnimation{ playerid } = true;
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if ( !p_inMovieMode{ playerid } ) TextDrawShowForPlayer( playerid, g_AnimationTD );
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}
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}
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return 1;
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}
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stock IsPlayingAnimation( playerid, library[ ], animation[ ] )
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{
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if ( IsPlayerConnected( playerid ) )
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{
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static
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animlib[ 32 ], animname[ 32 ];
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GetAnimationName( GetPlayerAnimationIndex( playerid ), animlib, 32, animname, 32 );
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return strmatch( library, animlib ) && strmatch( animation, animname );
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}
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return 0;
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}
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stock IsPlayerUsingAnimation( playerid ) {
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return p_InAnimation{ playerid };
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}
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@ -10,9 +10,6 @@
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#include < physics >
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#include < progress2 >
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/* ** Marcos ** */
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#define IsPlayerPlayingPool(%0) (p_isPlayingPool{%0})
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/* ** Definitions ** */
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#define POCKET_RADIUS 0.09
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#define POOL_TIMER_SPEED 30
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@ -1411,6 +1408,10 @@ stock Pool_UpdatePlayerCamera( playerid, poolid )
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}
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}
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stock IsPlayerPlayingPool( playerid ) {
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return p_isPlayingPool{ playerid };
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}
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/* ** Commands ** */
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CMD:endgame(playerid)
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{
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@ -12,7 +12,6 @@
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#define IsPlayerKidnapped(%1) (p_Kidnapped{%1})
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#define IsPlayerBlowingCock(%0) (p_GivingBlowjob{%0})
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#define IsPlayerGettingBlowed(%0) (p_GettingBlowjob{%0})
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#define IsPlayerMining(%0) (p_isMining{%0})
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#define IsPlayerLoadingObjects(%0) (p_pausedToLoad{%0})
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#define IsPlayerAdminJailed(%0) (p_AdminJailed{%0} && p_JailTime[%0])
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#define GetPlayerXP(%1) (p_XP[%1])
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@ -112,7 +111,6 @@ new
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bool: p_AdminLog [ MAX_PLAYERS char ],
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bool: p_beingSpectated [ MAX_PLAYERS ],
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p_whomSpectating [ MAX_PLAYERS ],
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bool: p_InAnimation [ MAX_PLAYERS char ],
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p_AntiSaveStatsSpam [ MAX_PLAYERS ],
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p_AntiMechFixSpam [ MAX_PLAYERS ],
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p_AntiMechNosSpam [ MAX_PLAYERS ],
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@ -266,3 +264,4 @@ stock IsPlayerJailed( playerid ) return p_Jailed{ playerid };
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stock IsPlayerAdminOnDuty( playerid ) return p_AdminOnDuty{ playerid };
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stock IsPlayerSpawnProtected( playerid ) return p_AntiSpawnKillEnabled{ playerid };
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@ -21,7 +21,6 @@ new
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Text: g_MovieModeTD [ 6 ] = { Text: INVALID_TEXT_DRAW, ... },
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Text: g_WorldDayTD = Text: INVALID_TEXT_DRAW,
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Text: g_AchievementTD [ 4 ] = { Text: INVALID_TEXT_DRAW, ... },
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Text: g_AnimationTD = Text: INVALID_TEXT_DRAW,
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Text: g_AdminLogTD = Text: INVALID_TEXT_DRAW,
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Text: g_ProgressBoxTD = Text: INVALID_TEXT_DRAW,
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Text: g_AdminOnDutyTD = Text: INVALID_TEXT_DRAW,
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@ -263,17 +262,6 @@ hook OnScriptInit( )
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TextDrawSetOutline(g_AdminLogTD, 1);
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TextDrawSetProportional(g_AdminLogTD, 1);
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g_AnimationTD = TextDrawCreate(220.000000, 141.000000, "PRESS ~r~~h~~k~~PED_SPRINT~~W~ TO STOP THE ANIMATION");
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TextDrawBackgroundColor(g_AnimationTD, 80);
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TextDrawFont(g_AnimationTD, 3);
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TextDrawLetterSize(g_AnimationTD, 0.310000, 1.200000);
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TextDrawColor(g_AnimationTD, -1);
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TextDrawSetOutline(g_AnimationTD, 1);
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TextDrawSetProportional(g_AnimationTD, 1);
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TextDrawUseBox(g_AnimationTD, 1);
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TextDrawBoxColor(g_AnimationTD, 117);
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TextDrawTextSize(g_AnimationTD, 418.000000, 0.000000);
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g_AchievementTD[ 0 ] = TextDrawCreate(250.000000, 120.000000, "_");
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TextDrawBackgroundColor(g_AchievementTD[ 0 ], 255);
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TextDrawFont(g_AchievementTD[ 0 ], 1);
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Iterator: miningrock< MAX_ROCKS >
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;
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stock IsPlayerMining( playerid ) return p_isMining{ playerid };
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/* ** Weed System ** */
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#define MAX_WEED_STORAGE 6
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#define MAX_WEED ( 42 )
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@ -3806,7 +3808,6 @@ public OnPlayerDisconnect( playerid, reason )
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p_drillStrength [ playerid ] = 0;
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p_RansomAmount [ playerid ] = 0;
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p_RansomPlacer [ playerid ] = INVALID_PLAYER_ID;
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p_InAnimation { playerid } = false;
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p_LabelColor [ playerid ] = COLOR_GREY;
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p_Uptime [ playerid ] = 0;
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p_Muted { playerid } = false;
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@ -4054,31 +4055,8 @@ public OnPlayerSpawn( playerid )
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justConnected{ playerid } = false;
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StopAudioStreamForPlayer( playerid );
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// Preload all animations
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// PreloadAnimationLibrary( playerid, "DANCING" );
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// PreloadAnimationLibrary( playerid, "PED" );
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// PreloadAnimationLibrary( playerid, "PAULNMAC" );
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// PreloadAnimationLibrary( playerid, "INT_OFFICE" );
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// PreloadAnimationLibrary( playerid, "BEACH" );
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// PreloadAnimationLibrary( playerid, "SWEET" );
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// PreloadAnimationLibrary( playerid, "SNM" );
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// PreloadAnimationLibrary( playerid, "COP_AMBIENT" );
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// PreloadAnimationLibrary( playerid, "ON_LOOKERS" );
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// PreloadAnimationLibrary( playerid, "SHOP" );
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// PreloadAnimationLibrary( playerid, "RAPPING" );
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// PreloadAnimationLibrary( playerid, "DEALER" );
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// PreloadAnimationLibrary( playerid, "STRIP" );
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// PreloadAnimationLibrary( playerid, "RIOT" );
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// PreloadAnimationLibrary( playerid, "BLOWJOBZ" );
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// PreloadAnimationLibrary( playerid, "CRACK" );
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// PreloadAnimationLibrary( playerid, "GYMNASIUM" );
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// PreloadAnimationLibrary( playerid, "ROB_BANK" );
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// PreloadAnimationLibrary( playerid, "BOMBER" );
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// PreloadAnimationLibrary( playerid, "CARRY" );
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// PreloadAnimationLibrary( playerid, "VENDING" );
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// PreloadAnimationLibrary( playerid, "CASINO" );
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// PreloadAnimationLibrary( playerid, "GANGS" );
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// PreloadAnimationLibrary( playerid, "INT_HOUSE" );
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// Callback
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CallLocalFunction( "OnPlayerFirstSpawn", "d", playerid );
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// Jail people that left jailed
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if ( p_JailTime[ playerid ] ) // We load this when the player logs in.
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@ -4900,11 +4878,6 @@ public OnPlayerDeath( playerid, killerid, reason )
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HidePlayerTogglableTextdraws( playerid );
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resetPlayerStreaks( playerid );
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|
||||
if ( p_InAnimation{ playerid } == true ) {
|
||||
TextDrawHideForPlayer( playerid, g_AnimationTD );
|
||||
p_InAnimation{ playerid } = false;
|
||||
}
|
||||
|
||||
/* ** Tax And Medical Fees ** */
|
||||
if ( GetPlayerTotalCash( playerid ) > 0 && ! ( IsPlayerInPaintBall( playerid ) || IsPlayerDueling( playerid ) || IsPlayerInEvent( playerid ) ) ) {
|
||||
ShowPlayerHelpDialog( playerid, 5000, sprintf( "~w~You have paid ~r~$100~w~ in medical fees" ) );
|
||||
@ -8321,7 +8294,6 @@ CMD:moviemode( playerid, params[ ] )
|
||||
TextDrawShowForPlayer( playerid, g_CurrentRankTD );
|
||||
TextDrawShowForPlayer( playerid, g_currentXPTD );
|
||||
PlayerTextDrawShow( playerid, p_LocationTD[ playerid ] );
|
||||
if ( p_InAnimation{ playerid } ) TextDrawShowForPlayer( playerid, g_AnimationTD );
|
||||
PlayerTextDrawShow( playerid, p_ExperienceTD[ playerid ] );
|
||||
if ( IsDoubleXP( ) ) TextDrawShowForPlayer( playerid, g_DoubleXPTD );
|
||||
TextDrawShowForPlayer( playerid, g_WebsiteTD );
|
||||
@ -8347,7 +8319,6 @@ CMD:moviemode( playerid, params[ ] )
|
||||
PlayerTextDrawHide( playerid, p_ExperienceTD[ playerid ] );
|
||||
PlayerTextDrawHide( playerid, p_WantedLevelTD[ playerid ] );
|
||||
TextDrawHideForPlayer( playerid, g_WebsiteTD );
|
||||
TextDrawHideForPlayer( playerid, g_AnimationTD );
|
||||
TextDrawHideForPlayer( playerid, g_AdminOnDutyTD );
|
||||
TextDrawHideForPlayer( playerid, g_DoubleXPTD );
|
||||
PlayerTextDrawHide( playerid, p_PlayerRankTD[ playerid ] );
|
||||
@ -8361,6 +8332,7 @@ CMD:moviemode( playerid, params[ ] )
|
||||
SendServerMessage( playerid, "Movie mode has been toggled." );
|
||||
}
|
||||
}
|
||||
CallLocalFunction( "OnPlayerMovieMode", "dd", playerid, p_inMovieMode{ playerid } );
|
||||
return 1;
|
||||
}
|
||||
|
||||
@ -11197,7 +11169,7 @@ public OnPlayerDriveVehicle( playerid, vehicleid )
|
||||
iVehiclePrice
|
||||
;
|
||||
|
||||
if ( p_InAnimation{ playerid } == true ) // cancel animations
|
||||
if ( IsPlayerUsingAnimation( playerid ) ) // cancel animations
|
||||
CallLocalFunction( "OnPlayerKeyStateChange", "ddd", playerid, KEY_SPRINT, KEY_SECONDARY_ATTACK );
|
||||
|
||||
if ( p_Cuffed{ playerid } ) {
|
||||
@ -12741,7 +12713,7 @@ public OnPlayerKeyStateChange( playerid, newkeys, oldkeys )
|
||||
// mining
|
||||
if ( GetPlayerWeapon( playerid ) == WEAPON_SHOVEL )
|
||||
{
|
||||
if ( ! p_InAnimation{ playerid } && ! IsPlayerAttachedObjectSlotUsed( playerid, 4 ) && ! IsPlayerAttachedObjectSlotUsed( playerid, 3 ) )
|
||||
if ( ! IsPlayerUsingAnimation( playerid ) && ! IsPlayerAttachedObjectSlotUsed( playerid, 4 ) && ! IsPlayerAttachedObjectSlotUsed( playerid, 3 ) )
|
||||
{
|
||||
foreach(new m : miningrock)
|
||||
{
|
||||
@ -20070,52 +20042,6 @@ stock CutSpectation( playerid )
|
||||
return 1;
|
||||
}
|
||||
|
||||
stock CreateLoopingAnimation( playerid, animlib[ ], animname[ ], Float:Speed, looping, lockx, locky, lockz, lp, specialaction=0 )
|
||||
{
|
||||
if ( !IsPlayerConnected( playerid ) ) return 0;
|
||||
// else if ( p_InAnimation{ playerid } ) return SendError( playerid, "You cannot use this command since you're playing an animation." );
|
||||
else if ( IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You cannot use this command inside a vehicle." );
|
||||
else if ( !IsPlayerSpawned( playerid ) ) return SendError( playerid, "You cannot use this command since you're not spawned." );
|
||||
// else if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this command since you're jailed." );
|
||||
else if ( IsPlayerTazed( playerid ) ) return SendError( playerid, "You cannot use this command since you're tazed." );
|
||||
//else if ( IsPlayerDetained( playerid ) ) return SendError( playerid, "You cannot use this command since you're detained." );
|
||||
else if ( IsPlayerCuffed( playerid ) ) return SendError( playerid, "You cannot use this command since you're cuffed." );
|
||||
else if ( IsPlayerTied( playerid ) ) return SendError( playerid, "You cannot use this command since you're tied." );
|
||||
else if ( IsPlayerKidnapped( playerid ) ) return SendError( playerid, "You cannot use this command since you're kidnapped." );
|
||||
else if ( IsPlayerGettingBlowed( playerid ) )return SendError( playerid, "You cannot use this command since you're getting blowed." );
|
||||
else if ( IsPlayerBlowingCock( playerid ) ) return SendError( playerid, "You cannot use this command since you're giving oral sex." );
|
||||
else if ( IsPlayerPlayingPoker( playerid ) ) return SendError( playerid, "You cannot use this command since you're playing poker." );
|
||||
else if ( IsPlayerPlayingPool( playerid ) ) return SendError( playerid, "You cannot use this command since you're playing pool." );
|
||||
else if ( IsPlayerInWater( playerid ) ) return SendError( playerid, "You cannot use this command since you're in water." );
|
||||
else if ( IsPlayerMining( playerid ) ) return SendError( playerid, "You cannot use this command since you're mining." );
|
||||
else if ( IsPlayerBoxing( playerid ) ) return SendError( playerid, "You cannot use this command since you're boxing." );
|
||||
else if ( IsPlayerInEvent( playerid ) ) return SendError( playerid, "You cannot use this command since you're in an event." );
|
||||
else if ( GetPlayerAnimationIndex( playerid ) == 1660 ) return SendError( playerid, "You cannot use this command since you're using a vending machine." );
|
||||
else if ( IsPlayerAttachedObjectSlotUsed( playerid, 0 ) ) return SendError( playerid, "You cannot use this command since you're robbing." );
|
||||
else if ( IsPlayingAnimation( playerid, "ROB_BANK", "CAT_Safe_Rob" ) ) return SendError( playerid, "You cannot use this command since you're robbing." );
|
||||
else if ( IsPlayingAnimation( playerid, "GANGS", "smkcig_prtl" ) ) return SendError( playerid, "You cannot use this command since you're smoking." );
|
||||
else if ( IsPlayerAttachedObjectSlotUsed( playerid, 3 ) ) return SendError( playerid, "You cannot use this command since you're holding a stolen good." );
|
||||
else if ( GetPlayerState( playerid ) == PLAYER_STATE_ENTER_VEHICLE_DRIVER || GetPlayerState( playerid ) == PLAYER_STATE_ENTER_VEHICLE_PASSENGER ) return SendError( playerid, "You cannot use this command since you're entering a vehicle." );
|
||||
else if ( GetPlayerState( playerid ) == PLAYER_STATE_EXIT_VEHICLE ) return SendError( playerid, "You cannot use this command since you're exiting a vehicle." );
|
||||
else
|
||||
{
|
||||
SetPlayerSpecialAction( playerid, 0 );
|
||||
if ( specialaction == 0 ) {
|
||||
ApplyAnimation( playerid, animlib, "null", 0.0, 0, 0, 0, 0, 0 );
|
||||
ApplyAnimation( playerid, animlib, animname, Speed, looping, lockx, locky, lockz, lp );
|
||||
} else {
|
||||
SetPlayerSpecialAction( playerid, specialaction );
|
||||
}
|
||||
|
||||
if ( looping ) // Animations that must be played once.
|
||||
{
|
||||
p_InAnimation{ playerid } = true;
|
||||
if ( !p_inMovieMode{ playerid } ) TextDrawShowForPlayer( playerid, g_AnimationTD );
|
||||
}
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
stock secondstotime(seconds, const delimiter[] = ", ", start = 0, end = -1)
|
||||
{
|
||||
static const times[] = {
|
||||
@ -21025,7 +20951,7 @@ function handlePlayerRobbery( playerid, newkeys, oldkeys )
|
||||
if ( g_robberyData[ robberyid ] [ E_STATE ] ) return SendError( playerid, "This safe must be in an idle state to pick it." );
|
||||
//else if ( p_UsingRobberySafe[ playerid ] != -1 ) return SendError( playerid, "You're currently working on another safe." );
|
||||
else if ( g_robberyData[ robberyid ] [ E_OPEN ] ) return 1; //SendError( playerid, "This safe is open." );
|
||||
else if ( p_InAnimation{ playerid } ) return 1; //SendError( playerid, "You mustn't be using an animation." );
|
||||
else if ( IsPlayerUsingAnimation( playerid ) ) return 1; //SendError( playerid, "You mustn't be using an animation." );
|
||||
else if ( g_robberyData[ robberyid ] [ E_ROBTIMER ] != 0xFFFF ) return SendError( playerid, "This safe is currently busy." );
|
||||
else if ( p_Class[ playerid ] == CLASS_POLICE ) return SendError( playerid, "You cannot pick this safe as a law enforcement officer." );
|
||||
// else if ( g_robberyData[ robberyid ] [ E_BUSINESS_ID ] != -1 && ! g_businessData[ g_robberyData[ robberyid ] [ E_BUSINESS_ID ] ] [ E_BANK ] ) return SendError( playerid, "There is nothing to rob from this business safe." );
|
||||
|
Loading…
Reference in New Issue
Block a user