Fixes K/D in event
Kills and deaths are no longer affected in events.
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@ -1291,7 +1291,7 @@ public OnPlayerDeath( playerid, killerid, reason )
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//DCC_SendChannelMessageFormatted( discordGeneralChan, "*%s(%d) has killed %s(%d) - %s!*", ReturnPlayerName( killerid ), killerid, ReturnPlayerName( playerid ), playerid, ReturnWeaponName( reason ) );
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if ( !IsPlayerAdminOnDuty( killerid ) )
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if ( !IsPlayerAdminOnDuty( killerid ) && ! IsPlayerInEvent( killerid ) )
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{
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new
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killerGangId = p_GangID[ killerid ];
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@ -1439,7 +1439,7 @@ public OnPlayerDeath( playerid, killerid, reason )
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DeletePVar( playerid, "used_cmd_kill" );
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}
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if ( ! IsPlayerInPaintBall( playerid ) && !p_LeftPaintball{ playerid } && !IsPlayerAdminOnDuty( playerid ) )
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if ( ! IsPlayerInPaintBall( playerid ) && !p_LeftPaintball{ playerid } && ! IsPlayerAdminOnDuty( playerid ) && ! IsPlayerInEvent( playerid ) )
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{
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if ( playerGangId != INVALID_GANG_ID )
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SaveGangData( playerGangId ), g_gangData[ playerGangId ] [ E_DEATHS ]++;
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