From 4d7609a5d448c870809649ef677cb81fcb4e04cc Mon Sep 17 00:00:00 2001 From: Pichai Lertwachirakul <46616744+zekodef@users.noreply.github.com> Date: Sun, 1 May 2022 23:47:36 +0700 Subject: [PATCH] fix safe bug in banks fix players can open more than 1 safe when pick safe pick is bugged --- gamemodes/irresistible/cnr/features/robbery/safes.pwn | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/gamemodes/irresistible/cnr/features/robbery/safes.pwn b/gamemodes/irresistible/cnr/features/robbery/safes.pwn index aaa76bd..9568908 100644 --- a/gamemodes/irresistible/cnr/features/robbery/safes.pwn +++ b/gamemodes/irresistible/cnr/features/robbery/safes.pwn @@ -839,7 +839,7 @@ function SetPlayerHandleNearestSafe( playerid ) else { if ( g_robberyData[ robberyid ] [ E_STATE ] ) return SendError( playerid, "This safe must be in an idle state to pick it." ); - //else if ( p_UsingRobberySafe[ playerid ] != -1 ) return SendError( playerid, "You're currently working on another safe." ); + else if ( p_UsingRobberySafe[ playerid ] != -1 ) return SendError( playerid, "You're currently working on another safe." ); else if ( g_robberyData[ robberyid ] [ E_OPEN ] ) return 1; //SendError( playerid, "This safe is open." ); else if ( IsPlayerUsingAnimation( playerid ) ) return 1; //SendError( playerid, "You mustn't be using an animation." ); else if ( g_robberyData[ robberyid ] [ E_ROBTIMER ] != 0xFFFF ) return SendError( playerid, "This safe is currently busy." );