commit
50567719f1
@ -310,14 +310,15 @@ CMD:business( playerid, params[ ] )
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new
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bool: has = false;
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szLargeString = ""COL_WHITE"Name\t"COL_WHITE"Production Time\t"COL_WHITE"Product\n";
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szLargeString = ""COL_WHITE"Name\t"COL_WHITE"Production Time\t"COL_WHITE"Product\t"COL_WHITE"Bank\n";
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foreach ( new businessid : business ) if ( IsBusinessAssociate( playerid, businessid ) )
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{
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format( szLargeString, sizeof( szLargeString ), "%s%s\t%s\t"COL_GOLD"%s\n",
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format( szLargeString, sizeof( szLargeString ), "%s%s\t%s\t"COL_GOLD"%s\t"COL_GREEN"%s\n",
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szLargeString, g_businessData[ businessid ] [ E_NAME ],
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g_businessData[ businessid ] [ E_PROD_TIMESTAMP ] ? ( secondstotime( g_businessData[ businessid ] [ E_PROD_TIMESTAMP ], ", ", 5 ) ) : ( ""COL_GREEN"Production Finished" ),
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g_businessData[ businessid ] [ E_PRODUCT ] == 0 ? ( ""COL_RED"No Product" ) : ( cash_format( g_businessData[ businessid ] [ E_PRODUCT ] * GetProductPrice( businessid ) ) )
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g_businessData[ businessid ] [ E_PRODUCT ] == 0 ? ( ""COL_RED"No Product" ) : ( cash_format( g_businessData[ businessid ] [ E_PRODUCT ] * GetProductPrice( businessid ) ) ),
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cash_format( g_businessData[ businessid ][ E_BANK ] )
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), has = true;
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}
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@ -236,6 +236,16 @@ public OnPlayerTakenDamage( playerid, issuerid, Float: amount, weaponid, bodypar
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PlayerPlaySound( issuerid, g_HitmarkerSounds[ soundid ] [ E_SOUND_ID ], 0.0, 0.0, 0.0 );
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}
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// play noise for admins
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foreach ( new i : Player )
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{
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if ( IsPlayerSpectatingPlayer( i, issuerid ) )
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{
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new soundid = p_VIPLevel[ i ] ? p_HitmarkerSound{ i } : 0;
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PlayerPlaySound( i, g_HitmarkerSounds[ soundid ] [ E_SOUND_ID ], 0.0, 0.0, 0.0 );
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}
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}
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}
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DamageFeedAddHitTaken( playerid, issuerid, amount, weaponid );
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@ -282,6 +292,11 @@ stock DamageFeedAddHitTaken( playerid, issuerid, Float: amount, weaponid )
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AddDamageHit( g_damageTaken[ playerid ], playerid, issuerid, amount, weaponid );
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}
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stock IsPlayerSpectatingPlayer( playerid, targetid )
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{
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return ( p_Spectating{ playerid } && p_whomSpectating[ playerid ] == targetid && playerid != targetid );
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}
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stock UpdateDamageFeed( playerid, bool: modified = false )
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{
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/* ** Core ** */
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@ -361,7 +361,7 @@ CMD:pilot( playerid, params[ ] )
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p_PilotMapIcon [ playerid ] = CreateDynamicMapIconEx( g_AirportLocations[ p_PilotRoute[ playerid ] { 0 } ] [ E_X ], g_AirportLocations[ p_PilotRoute[ playerid ] { 0 } ] [ E_Y ], g_AirportLocations[ p_PilotRoute[ playerid ] { 0 } ] [ E_Z ], 51, 0, MAPICON_GLOBAL, 6000.0, { -1 }, { -1 }, aPlayer );
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p_PilotCheckPoint [ playerid ] = CreateDynamicRaceCP( 0, g_AirportLocations[ p_PilotRoute[ playerid ] { 0 } ] [ E_X ], g_AirportLocations[ p_PilotRoute[ playerid ] { 0 } ] [ E_Y ], g_AirportLocations[ p_PilotRoute[ playerid ] { 0 } ] [ E_Z ], 0.0, 0.0, 0.0, 10.0, -1, -1, playerid );
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if( p_PilotDifficulty[ playerid ] ) { // give the player 6 wanted for starting
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if( p_PilotDifficulty[ playerid ] == RISK_FACTOR_HARD ) { // give the player 6 wanted for starting
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GivePlayerWantedLevel( playerid, 6 );
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}
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@ -138,6 +138,10 @@ hook OnPlayerPickUpDynPickup( playerid, pickupid )
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if ( p_PlayerPickupDelay[ playerid ] > GetServerTime( ) )
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return 1;
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// if player is in passive mode cannot pickup weapons, ammo
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if ( IsPlayerPassive( playerid ) )
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return 1;
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// Player Drops
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foreach ( new dropid : weapondrop )
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{
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@ -71,7 +71,7 @@ stock CNR_SetPlayerWantedLevel( playerid, level )
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/* ** Functions ** */
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stock GivePlayerWantedLevel( playerid, level )
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{
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if ( ! IsPlayerConnected( playerid ) || IsPlayerNPC( playerid ) || IsPlayerJailed( playerid ) || level == 0 )
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if ( ! IsPlayerConnected( playerid ) || IsPlayerNPC( playerid ) || IsPlayerJailed( playerid ) || IsPlayerDueling( playerid ) || level == 0 )
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return 0;
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new
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@ -2195,7 +2195,7 @@ public OnPlayerDeath( playerid, killerid, reason )
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// Reset player variables
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p_Spawned{ playerid } = false;
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p_QuitToAvoidTimestamp[ playerid ] = 0;
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CutSpectation( playerid );
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//CutSpectation( playerid );
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StopPlayerNpcRobbery( playerid );
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RemovePlayerFromRace( playerid );
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RemovePlayerStolensFromHands( playerid );
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@ -4316,7 +4316,7 @@ CMD:jaillist( playerid, params[ ] )
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szBigString[ 0 ] = '\0';
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foreach( new i : Player ) if ( IsPlayerJailed( i ) ) {
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format( szBigString, sizeof( szBigString ), "%s%s%s(%d)\t%d seconds", szBigString, p_AdminJailed{ i } ? ( COL_RED ) : ( COL_WHITE ), ReturnPlayerName( i ), i, p_JailTime[ i ] );
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format( szBigString, sizeof( szBigString ), "%s%s%s(%d)\t%d seconds\n", szBigString, p_AdminJailed{ i } ? ( COL_RED ) : ( COL_WHITE ), ReturnPlayerName( i ), i, p_JailTime[ i ] );
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}
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if ( szBigString[ 0 ] == '\0' ) {
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@ -5677,7 +5677,7 @@ CMD:location( playerid, params[ ] )
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pID
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;
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if ( p_Class[ playerid ] == CLASS_CIVILIAN ) return SendError( playerid, "This is not accessible by civilians." );
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if ( p_Class[ playerid ] == CLASS_CIVILIAN || p_Class[ playerid ] == CLASS_FIREMAN ) return SendError( playerid, "This is restricted to police only." );
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else if ( sscanf( params, "u", pID ) ) return SendUsage( playerid, "/loc(ation) [PLAYER_ID]" );
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else if ( ! IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "This player isn't connected!" );
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else if ( ! IsPlayerSpawned( pID ) ) return SendError( playerid, "The player selected isn't spawned." );
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Loading…
Reference in New Issue
Block a user