Money on register
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@ -94,7 +94,7 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
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p_Uptime[ playerid ] = 0;
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p_Uptime[ playerid ] = 0;
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ShowAchievement( playerid, "Registering to SF-CnR!", 1 );
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ShowAchievement( playerid, "Registering to SF-CnR!", 1 );
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p_PlayerLogged{ playerid } = true;
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p_PlayerLogged{ playerid } = true;
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SetPlayerCash( playerid, 0 );
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SetPlayerCash( playerid, 5000 );
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SetPlayerScore( playerid, 0 );
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SetPlayerScore( playerid, 0 );
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p_Kills[ playerid ] = 1;
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p_Kills[ playerid ] = 1;
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p_Deaths[ playerid ] = 1;
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p_Deaths[ playerid ] = 1;
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@ -375,7 +375,7 @@ stock SavePlayerData( playerid, bool: logout = false )
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if ( IsPlayerCuffed( playerid ) || IsPlayerTazed( playerid ) || IsPlayerTied( playerid ) || p_LeftCuffed{ playerid } || p_QuitToAvoidTimestamp[ playerid ] > g_iTime )
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if ( IsPlayerCuffed( playerid ) || IsPlayerTazed( playerid ) || IsPlayerTied( playerid ) || p_LeftCuffed{ playerid } || p_QuitToAvoidTimestamp[ playerid ] > g_iTime )
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bQuitToAvoid = true;
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bQuitToAvoid = true;
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#if defined __cloudy_event_system
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#if defined __cloudy_event_system
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if ( IsPlayerInEvent( playerid ) )
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if ( IsPlayerInEvent( playerid ) )
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bQuitToAvoid = false;
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bQuitToAvoid = false;
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