attachs a 3D text label where the player damaged a player (known from dming)
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@ -12,6 +12,7 @@
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#define IsDamageFeedActive(%0) ( IsPlayerSettingToggled( %0, SETTING_HITMARKER ) )
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/* ** Definitions ** */
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#define MAX_BULLETS ( 24 )
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#define MAX_FEED_HEIGHT ( 5 )
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#define HIDE_FEED_DELAY ( 3000 )
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#define MAX_UPDATE_RATE ( 250 )
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@ -29,12 +30,12 @@ forward OnPlayerTakenDamage ( playerid, issuerid, Float: amount, weaponid, bod
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enum E_DAMAGE_FEED
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{
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E_ISSUER, E_NAME[ MAX_PLAYER_NAME ], Float: E_AMOUNT,
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E_WEAPON, E_TICK,
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E_WEAPON, E_TICK
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};
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enum E_HITMARKER_SOUND
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{
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E_NAME[ 10 ], E_SOUND_ID,
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E_NAME[ 10 ], E_SOUND_ID
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};
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new
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@ -45,6 +46,9 @@ static stock
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g_damageGiven [ MAX_PLAYERS ][ MAX_FEED_HEIGHT ][ E_DAMAGE_FEED ],
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g_damageTaken [ MAX_PLAYERS ][ MAX_FEED_HEIGHT ][ E_DAMAGE_FEED ],
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Text3D: g_BulletLabel [ MAX_PLAYERS ],
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g_BulletTimer [ MAX_PLAYERS ],
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PlayerText: g_damageFeedTakenTD [ MAX_PLAYERS ] = { PlayerText: INVALID_TEXT_DRAW, ... },
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PlayerText: g_damageFeedGivenTD [ MAX_PLAYERS ] = { PlayerText: INVALID_TEXT_DRAW, ... },
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//PlayerText: p_DamageTD [ MAX_PLAYERS ] = { PlayerText: INVALID_TEXT_DRAW, ... },
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@ -94,53 +98,47 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
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{
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p_HitmarkerSound{ playerid } = listitem;
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SendClientMessageFormatted( playerid, -1, ""COL_GREY"[SERVER]"COL_WHITE" You have changed your hitmarker sound to "COL_GREY"%s"COL_WHITE".", g_HitmarkerSounds[ listitem ] [ E_NAME ] );
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PlayerPlaySound( playerid, g_HitmarkerSounds[ listitem ] [ E_SOUND_ID ], 0.0, 0.0, 0.0 );
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ShowSoundsMenu( playerid );
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}
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return 1;
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}
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/* ** Functions ** */
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// function OnHitmarkerHide( playerid )
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// return PlayerTextDrawHide( playerid, p_DamageTD[ playerid ] );
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function OnHideBulletLabel( playerid )
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{
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DestroyDynamic3DTextLabel( g_BulletLabel[ playerid ] );
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KillTimer( g_BulletTimer[ playerid ] ); g_BulletTimer[ playerid ] = -1;
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return 1;
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}
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public OnPlayerTakenDamage( playerid, issuerid, Float: amount, weaponid, bodypart )
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{
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/* ** Hitmarker ** */
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/*if ( IsPlayerSettingToggled( issuerid, SETTING_HITMARKER ) )
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{
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new
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soundid = p_VIPLevel[ issuerid ] ? p_HitmarkerSound{ issuerid } : 0;
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PlayerPlaySound( issuerid, g_HitmarkerSounds[ soundid ] [ E_SOUND_ID ], 0.0, 0.0, 0.0 );
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PlayerTextDrawSetString( issuerid, p_DamageTD[ issuerid ], sprintf( "~r~~h~%0.2f DAMAGE", amount ) );
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PlayerTextDrawShow( issuerid, p_DamageTD[ issuerid ] );
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KillTimer( p_DamageTDTimer[ issuerid ] );
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p_DamageTDTimer[ issuerid ] = SetTimerEx( "OnHitmarkerHide", 3000, false, "d", issuerid );
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}*/
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/* ** Hitmarker (while spectating) ** */
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/*foreach ( new i : Player )
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{
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if ( p_Spectating{ i } && p_whomSpectating[ i ] == issuerid )
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{
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new
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soundid = p_VIPLevel[ issuerid ] ? p_HitmarkerSound{ issuerid } : 0;
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PlayerPlaySound( i, g_HitmarkerSounds[ soundid ] [ E_SOUND_ID ], 0.0, 0.0, 0.0 );
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PlayerTextDrawSetString( i, p_DamageTD[ i ], sprintf( "~r~~h~%0.2f DAMAGE", amount ) );
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PlayerTextDrawShow( i, p_DamageTD[ i ] );
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KillTimer( p_DamageTDTimer[ i ] );
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p_DamageTDTimer[ i ] = SetTimerEx( "OnHitmarkerHide", 3000, false, "d", i );
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}
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}*/
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/* ** Damage Feed ** */
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/* ** Label Damage Indicator ** */
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if ( issuerid != INVALID_PLAYER_ID )
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{
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static Float: fromX, Float: fromY, Float: fromZ;
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static Float: toX, Float: toY, Float: toZ;
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if ( IsValidDynamic3DTextLabel( g_BulletLabel[ issuerid ] ) )
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{
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DestroyDynamic3DTextLabel( g_BulletLabel[ issuerid ] );
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KillTimer( g_BulletTimer[ issuerid ] );
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g_BulletTimer[ issuerid ] = -1;
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}
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GetPlayerLastShotVectors( issuerid, fromX, fromY, fromZ, toX, toY, toZ );
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g_BulletLabel[ issuerid ] = CreateDynamic3DTextLabel( sprintf( "%.0f", amount ), 0xC0C0C088, toX, toY, toZ, 100.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, GetPlayerVirtualWorld( playerid ), GetPlayerInterior( playerid ) );
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Streamer_Update( issuerid, STREAMER_TYPE_3D_TEXT_LABEL );
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printf( "[LABEL]: Label for %d, at %f %f %f ", playerid, toX, toY, toZ );
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g_BulletTimer[ issuerid ] = SetTimerEx( "OnHideBulletLabel", 3000, false, "d", issuerid );
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/* ** Hitmarker ** */
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DamageFeedAddHitGiven( issuerid, playerid, amount, weaponid );
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// play noise
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@ -168,6 +166,13 @@ public OnPlayerFeedUpdate( playerid )
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return 1;
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}
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stock CreateBulletLabel( playerid, weaponid, Float: amount )
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{
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if ( IsPlayerInCasino( playerid ) || IsPlayerInPaintBall( playerid ) || IsPlayerInEvent( playerid ) || IsPlayerInMinigame( playerid ) )
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return;
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}
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stock DamageFeedAddHitGiven( playerid, issuerid, Float: amount, weaponid )
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{
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foreach( new i : Player ) if ( p_Spectating{ i } && p_whomSpectating[ i ] == playerid && i != playerid ) {
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