further hotfix to dropweapon
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@ -431,8 +431,7 @@ stock RemoveSpecificPlayerWeapon( playerid, weaponid, bool:createpickup )
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if ( iWeapon != iCurrentWeapon || iWeapon != weaponid ) {
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GetPlayerWeaponData( playerid, iSlot, iWeaponID[ iSlot ], iWeaponAmmo[ iSlot ] );
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}
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if ( createpickup && iCurrentWeapon == iWeapon )
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else if ( createpickup )
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{
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new
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Float: X, Float: Y, Float: Z;
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