added risk element into pilot job
added parameters into "/pilot [NORMAL/HARDER/STOP]" fixed all related bugs according to bangs
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@ -73,6 +73,7 @@ new
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p_PilotCancelTimer [ MAX_PLAYERS ] = { 0xFFFF, ... },
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p_PilotLoadTimer [ MAX_PLAYERS ] = { 0xFFFF, ... },
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p_PilotCargo [ MAX_PLAYERS ],
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p_PilotDifficulty [ MAX_PLAYERS ],
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p_PilotVehicle [ MAX_PLAYERS ],
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p_PilotTimeElapsed [ MAX_PLAYERS ],
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Float: p_PilotDistance [ MAX_PLAYERS ],
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@ -86,11 +87,20 @@ hook OnPlayerDisconnect( playerid, reason )
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return 1;
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}
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#if defined AC_INCLUDED
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hook OnPlayerDeathEx( playerid, killerid, reason, Float: damage, bodypart )
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#else
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hook OnPlayerDeath( playerid, killerid, reason )
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#endif
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{
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StopPlayerPilotWork( playerid );
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return 1;
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}
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hook OnPlayerUpdateEx( playerid )
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{
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new player_vehicle = GetPlayerVehicleID( playerid );
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// check if the player has detached their trailer
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if ( GetPlayerState( playerid ) == PLAYER_STATE_DRIVER && player_vehicle && p_hasPilotJob{ playerid } && p_PilotVehicle[ playerid ] != player_vehicle && p_PilotCancelTimer[ playerid ] == 0xFFFF ) {
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cancelPlayerPilotWork( playerid, player_vehicle, .ticks = 60 );
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}
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@ -101,16 +111,17 @@ hook OnPlayerUpdateEx( playerid )
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hook OnPlayerStateChange( playerid, newstate, oldstate )
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{
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if ( newstate != PLAYER_STATE_DRIVER && oldstate == PLAYER_STATE_DRIVER && p_hasPilotJob{ playerid } ) {
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cancelPlayerPilotWork( playerid, GetPlayerVehicleID( playerid ), .ticks = 60 );
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cancelPlayerPilotWork( playerid, GetPlayerVehicleID( playerid ), .ticks = 0 );
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}
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else if ( newstate == PLAYER_STATE_DRIVER && oldstate != PLAYER_STATE_DRIVER && p_hasPilotJob{ playerid } ) {
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else if ( newstate == PLAYER_STATE_DRIVER && oldstate != PLAYER_STATE_DRIVER && p_hasPilotJob{ playerid } ) {
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KillTimer( p_PilotCancelTimer[ playerid ] );
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p_PilotCancelTimer[ playerid ] = 0xFFFF;
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}
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else if ( newstate == PLAYER_STATE_DRIVER && IsPlayerInAnyVehicle(playerid) && !p_hasPilotJob{ playerid }) {
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if ( IsVehiclePlane( GetPlayerVehicleID( playerid ) ) ) {
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if ( IsVehiclePlane( GetPlayerVehicleID( playerid ) ) )
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{
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ShowPlayerHelpDialog( playerid, 3000, "You can begin a pilot job by typing ~g~~h~/pilot" );
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}
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}
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@ -126,8 +137,6 @@ hook OnPlayerEnterDynRaceCP( playerid, checkpointid )
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DestroyDynamicRaceCP ( p_PilotCheckPoint[ playerid ] );
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KillTimer ( p_PilotPositionTimer[ playerid ] );
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GivePlayerWantedLevel( playerid, 6 );
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if ( p_PilotRoute[ playerid ] { 0 } != INVALID_PILOT_ROUTE )
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{
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static aPlayer[ 1 ]; aPlayer[ 0 ] = playerid;
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@ -141,6 +150,9 @@ hook OnPlayerEnterDynRaceCP( playerid, checkpointid )
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TogglePlayerControllable(playerid, false);
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if ( p_PilotDifficulty[ playerid ] == RISK_FACTOR_HARD)
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GivePlayerWantedLevel( playerid, 6 );
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ShowPlayerHelpDialog( playerid, 5000, "Please wait while your cargo is getting loaded into your vehicle!" );
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p_PilotMapIcon [ playerid ] = CreateDynamicMapIconEx( g_DropOffLocations[ p_PilotRoute[ playerid ] { 1 } ] [ E_X ], g_DropOffLocations[ p_PilotRoute[ playerid ] { 1 } ] [ E_Y ], g_DropOffLocations[ p_PilotRoute[ playerid ] { 1 } ] [ E_Z ], 51, 0, MAPICON_GLOBAL, 6000.0, { -1 }, { -1 }, aPlayer );
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@ -152,6 +164,11 @@ hook OnPlayerEnterDynRaceCP( playerid, checkpointid )
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else if ( p_PilotRoute[ playerid ] { 1 } != INVALID_PILOT_ROUTE )
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{
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new
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iCashEarned;
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if ( p_PilotDifficulty[ playerid ] == RISK_FACTOR_EASY)
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iCashEarned = floatround( p_PilotDistance[ playerid ] * 1.0 + PILOT_BONUS );
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else
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iCashEarned = floatround( p_PilotDistance[ playerid ] * 2.0 + PILOT_BONUS );
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TextDrawHideForPlayer( playerid, p_TruckingTD[ playerid ] );
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@ -161,6 +178,7 @@ hook OnPlayerEnterDynRaceCP( playerid, checkpointid )
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ShowPlayerHelpDialog( playerid, 5000, "You have earned ~y~%s ~w~for exporting %s!", cash_format( iCashEarned ), g_CargoName[ p_PilotCargo[ playerid ] ] );
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p_PilotDifficulty [ playerid ] = -1;
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p_PilotDistance [ playerid ] = 0.0;
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p_hasPilotJob [ playerid ] = false;
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p_PilotCheckPoint [ playerid ] = 0xFFFF;
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@ -193,15 +211,13 @@ stock getClosestPilotRoute( playerid, &Float: distance = FLOAT_INFINITY )
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stock StopPlayerPilotWork( playerid )
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{
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if ( !p_hasPilotJob { playerid } )
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return SendError( playerid, "You cannot cancel a pilot job that hasn't started.");
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DestroyDynamicRaceCP ( p_PilotCheckPoint[ playerid ] );
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DestroyDynamicMapIcon ( p_PilotMapIcon[ playerid ] );
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KillTimer ( p_PilotCancelTimer[ playerid ] );
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KillTimer ( p_PilotPositionTimer[ playerid ] );
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p_PilotDifficulty [ playerid ] = -1;
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p_PilotDistance [ playerid ] = 0.0;
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p_hasPilotJob { playerid } = false;
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p_PilotCheckPoint [ playerid ] = 0xFFFF;
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@ -213,8 +229,7 @@ stock StopPlayerPilotWork( playerid )
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p_PilotCargo [ playerid ] = -1;
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p_PilotVehicle [ playerid ] = INVALID_VEHICLE_ID;
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TextDrawHideForPlayer( playerid, p_TruckingTD[ playerid ] );
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return SendServerMessage( playerid, "Your pilot mission has been stopped." );
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TextDrawHideForPlayer( playerid, p_TruckingTD[ playerid ] ), 1;
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}
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stock IsVehiclePlane ( vehicleid )
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@ -254,6 +269,7 @@ function cancelPlayerPilotWork( playerid, vehicleid, ticks )
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if ( ticks < 1 || !IsPlayerConnected( playerid ) || !IsPlayerSpawned( playerid ) )
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{
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StopPlayerPilotWork( playerid );
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return SendServerMessage( playerid, "Your pilot mission has been stopped." );
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}
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else
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{
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@ -282,17 +298,19 @@ function OnPilotLoadCargo( playerid )
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CMD:pilot( playerid, params[ ] )
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{
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new
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szDifficulty[ 7 ],
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iVehicle = GetPlayerVehicleID( playerid );
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if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "You must be an ordinary civilian to use this command." );
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else if ( strmatch( params, "STOP" ))
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{
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return StopPlayerPilotWork( playerid ), 1;
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}
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else if ( !strmatch( params, "WORK" )) return SendUsage( playerid, "/pilot [WORK/STOP]" );
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else if ( GetPlayerState( playerid ) != PLAYER_STATE_DRIVER ) return SendError( playerid, "You must be a driver of a vehicle to work." );
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else if ( !iVehicle ) return SendError( playerid, "You are not in any vehicle." );
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else
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else if ( sscanf( params, "S(normal)[7]", szDifficulty ) ) return SendUsage( playerid, "/pilot [NORMAL/HARDER/STOP]" );
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else if ( strmatch( szDifficulty, "stop" ))
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{
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StopPlayerPilotWork( playerid );
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return SendServerMessage( playerid, "Your pilot mission has been stopped." );
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}
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else if ( strmatch( szDifficulty, "normal" ) || strmatch( szDifficulty, "harder" ))
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{
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if ( IsVehiclePlane( iVehicle ))
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{
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@ -307,6 +325,7 @@ CMD:pilot( playerid, params[ ] )
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p_hasPilotJob { playerid } = true;
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p_WorkCooldown [ playerid ] = g_iTime + 60;
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p_PilotVehicle [ playerid ] = GetPlayerVehicleID( playerid );
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p_PilotDifficulty [ playerid ] = ( strmatch( szDifficulty, "harder" ) ? RISK_FACTOR_HARD : RISK_FACTOR_EASY );
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p_PilotCargo [ playerid ] = random( sizeof( g_CargoName ) );
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p_PilotRoute [ playerid ] { 0 } = random ( sizeof ( g_AirportLocations ) );
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