highscores, removed npc, boosted safe profit

This commit is contained in:
Lorenc Pekaj 2018-07-12 10:26:53 +10:00
parent e43051fa26
commit 555ba962da
3 changed files with 184 additions and 79 deletions

View File

@ -45,6 +45,7 @@
#include < merrandom > #include < merrandom >
// #include < sampac > // #include < sampac >
#include < MathParser > #include < MathParser >
#include < mapandreas >
#include < md-sort > #include < md-sort >
native WP_Hash ( buffer[ ], len, const str[ ] ); native WP_Hash ( buffer[ ], len, const str[ ] );
native IsValidVehicle ( vehicleid ); native IsValidVehicle ( vehicleid );
@ -140,7 +141,7 @@ new bool: False = false;
#define CreateBillboard(%0,%1,%2,%3,%4) SetDynamicObjectMaterialText(CreateDynamicObject(7246,%1,%2,%3,0,0,%4),0,(%0),120,"Arial",24,0,-1,-16777216,1) #define CreateBillboard(%0,%1,%2,%3,%4) SetDynamicObjectMaterialText(CreateDynamicObject(7246,%1,%2,%3,0,0,%4),0,(%0),120,"Arial",24,0,-1,-16777216,1)
/* ** Configuration ** */ /* ** Configuration ** */
#define FILE_BUILD "v11.30.90" #define FILE_BUILD "v11.35.100"
#define SERVER_NAME "San Fierro Cops And Robbers (0.3.7)" #define SERVER_NAME "San Fierro Cops And Robbers (0.3.7)"
#define SERVER_WEBSITE "www.irresistiblegaming.com" #define SERVER_WEBSITE "www.irresistiblegaming.com"
#define SERVER_IP "192.169.82.202:7777" #define SERVER_IP "192.169.82.202:7777"
@ -2482,16 +2483,16 @@ enum E_RANK_DATA
stock const stock const
g_aPlayerRanks[ ] [ E_RANK_DATA ] = g_aPlayerRanks[ ] [ E_RANK_DATA ] =
{ {
{ 9497.2, "Elite V", 19780, COLOR_GOLD }, { 11871.5, "Elite V", 19780, COLOR_GOLD },
{ 5301.7, "Elite IV", 19782, COLOR_GOLD }, { 6627.13, "Elite IV", 19782, COLOR_GOLD },
{ 2959.61, "Elite III", 19781, COLOR_GOLD }, { 3699.51, "Elite III", 19781, COLOR_GOLD },
{ 1652.17, "Elite II", 19784, COLOR_GOLD }, { 2065.21, "Elite II", 19784, COLOR_GOLD },
{ 922.303, "Elite I", 19783, COLOR_GOLD }, { 1152.88, "Elite I", 19783, COLOR_GOLD },
{ 514.865, "Silver V", 19780, COLOR_GREY }, { 643.581, "Silver V", 19780, COLOR_GREY },
{ 287.417, "Silver IV", 19782, COLOR_GREY }, { 359.271, "Silver IV", 19782, COLOR_GREY },
{ 160.45, "Silver III", 19781, COLOR_GREY }, { 200.563, "Silver III", 19781, COLOR_GREY },
{ 89.56, "Silver II", 19784, COLOR_GREY }, { 111.95, "Silver II", 19784, COLOR_GREY },
{ 50.0, "Silver I", 19783, COLOR_GREY }, { 62.5, "Silver I", 19783, COLOR_GREY },
{ 0.0, "unranked", 19300, COLOR_GREY } { 0.0, "unranked", 19300, COLOR_GREY }
} }
; ;
@ -2586,8 +2587,8 @@ new
/* ** Robbery NPCs ** */ /* ** Robbery NPCs ** */
#define ENABLED_NPC_ROBBERIES ( true ) #define ENABLED_NPC_ROBBERIES ( true )
#define MAX_ROBBERY_NPCS ( MAX_ROBBERIES ) #define MAX_ROBBERY_NPCS ( 50 ) //( MAX_ROBBERIES )
#define MAX_CIVILIANS ( 100 ) #define MAX_CIVILIANS ( 50 )
#if ENABLED_NPC_ROBBERIES == true #if ENABLED_NPC_ROBBERIES == true
#include <FCNPC> #include <FCNPC>
@ -3170,7 +3171,7 @@ public OnDonationRedemptionResponse( index, response_code, data[ ] );
public OnPlayerChainsawTree( playerid, treeid ); public OnPlayerChainsawTree( playerid, treeid );
public OnPlayerArrested( playerid, victimid, totalarrests, totalpeople ); public OnPlayerArrested( playerid, victimid, totalarrests, totalpeople );
public OnPlayerProgressUpdate( playerid, progressid, params ); public OnPlayerProgressUpdate( playerid, progressid, params );
public OnPlayerProgressComplete( playerid, progressid, params ); public OnProgressCompleted( playerid, progressid, params );
public OnPlayerUnjailed( playerid, reasonid ); public OnPlayerUnjailed( playerid, reasonid );
public onSafeBust( playerid, robberyid, type, index ); public onSafeBust( playerid, robberyid, type, index );
public OnMethamphetamineCooking( playerid, vehicleid, last_chemical ); public OnMethamphetamineCooking( playerid, vehicleid, last_chemical );
@ -3208,6 +3209,7 @@ public OnGameModeInit()
SetGameModeText( "Cops And Robbers / DM / Gangs" ); SetGameModeText( "Cops And Robbers / DM / Gangs" );
SetServerRule( "hostname", SERVER_NAME ); SetServerRule( "hostname", SERVER_NAME );
SetServerRule( "language", "English" ); SetServerRule( "language", "English" );
SetServerRule( "mapname", "San Fierro" );
UsePlayerPedAnims( ); UsePlayerPedAnims( );
AllowInteriorWeapons( 0 ); AllowInteriorWeapons( 0 );
EnableStuntBonusForAll( 0 ); EnableStuntBonusForAll( 0 );
@ -3216,13 +3218,9 @@ public OnGameModeInit()
#if defined DEBUG_MODE #if defined DEBUG_MODE
mysql_log( LOG_ERROR | LOG_WARNING ); mysql_log( LOG_ERROR | LOG_WARNING );
#endif #endif
// Streamer_SetVisibleItems( STREAMER_TYPE_OBJECT, 950 );
// MapAndreas_Init( MAP_ANDREAS_MODE_MINIMAL );
//SetBannedWeapons( 17, 35, 36, 37, 38, 39, 44, 45 ); // start map andreas
MapAndreas_Init( MAP_ANDREAS_MODE_MINIMAL );
//EnableVehicleFriendlyFire( );
//SetServerRule( "mapname", "San Fierro" );
/* ** Intalize Data ** */ /* ** Intalize Data ** */
initializeCheckpoints( ); initializeCheckpoints( );
@ -3366,7 +3364,7 @@ public OnGameModeInit()
/* ** Robbery Points ** */ /* ** Robbery Points ** */
static const ROBBERY_BOT_PAY = 2000; // max pay from robbing bots static const ROBBERY_BOT_PAY = 2000; // max pay from robbing bots
static const ROBBERY_SAFE_PAY = 6000; // max pay from robbing safes static const ROBBERY_SAFE_PAY = 7000; // max pay from robbing safes
CreateMultipleRobberies( "Bank of San Fierro - Safe 1", floatround( float( ROBBERY_SAFE_PAY ) * 1.85 ), -1400.941772, 862.858947, 984.17200, -90.00000, g_bankvaultData[ CITY_SF ] [ E_WORLD ] ); CreateMultipleRobberies( "Bank of San Fierro - Safe 1", floatround( float( ROBBERY_SAFE_PAY ) * 1.85 ), -1400.941772, 862.858947, 984.17200, -90.00000, g_bankvaultData[ CITY_SF ] [ E_WORLD ] );
CreateMultipleRobberies( "Bank of San Fierro - Safe 2", floatround( float( ROBBERY_SAFE_PAY ) * 1.85 ), -1400.941772, 861.179321, 985.07251, -90.00000, g_bankvaultData[ CITY_SF ] [ E_WORLD ] ); CreateMultipleRobberies( "Bank of San Fierro - Safe 2", floatround( float( ROBBERY_SAFE_PAY ) * 1.85 ), -1400.941772, 861.179321, 985.07251, -90.00000, g_bankvaultData[ CITY_SF ] [ E_WORLD ] );
@ -3381,25 +3379,25 @@ public OnGameModeInit()
CreateMultipleRobberies( "Hospital", floatround( float( ROBBERY_SAFE_PAY ) * 1.25 ), -2638.146484, 662.669677, 969.852905, -90.0000, -1 ); CreateMultipleRobberies( "Hospital", floatround( float( ROBBERY_SAFE_PAY ) * 1.25 ), -2638.146484, 662.669677, 969.852905, -90.0000, -1 );
CreateMultipleRobberies( "Sex Shop", ROBBERY_SAFE_PAY, -108.273361, -8.523513, 1000.188232, 90.000000, 16, 32, 51, 64 ); CreateMultipleRobberies( "Sex Shop", ROBBERY_SAFE_PAY, -108.273361, -8.523513, 1000.188232, 90.000000, 16, 32, 51, 64 );
CreateRobberyNPC( "Sex Shop Clerk", ROBBERY_BOT_PAY, -104.7642, -8.9156, 1000.7188, 181.2191, 126, 16, 32, 51, 64 ); //CreateRobberyNPC( "Sex Shop Clerk", ROBBERY_BOT_PAY, -104.7642, -8.9156, 1000.7188, 181.2191, 126, 16, 32, 51, 64 );
CreateMultipleRobberies( "Off Track Betting", ROBBERY_SAFE_PAY, 822.206787, 8.124695, 1004.423278, 169.80003, -1 ); CreateMultipleRobberies( "Off Track Betting", ROBBERY_SAFE_PAY, 822.206787, 8.124695, 1004.423278, 169.80003, -1 );
CreateRobberyNPC( "Betting Clerk", ROBBERY_BOT_PAY, 820.1871, 2.4114, 1004.1797, 270.8091, 147, -1 ); //CreateRobberyNPC( "Betting Clerk", ROBBERY_BOT_PAY, 820.1871, 2.4114, 1004.1797, 270.8091, 147, -1 );
CreateMultipleRobberies( "Zero's RC Shop", ROBBERY_SAFE_PAY, -2221.724365, 132.967208, 1035.223022, 180.00000, 6 ); CreateMultipleRobberies( "Zero's RC Shop", ROBBERY_SAFE_PAY, -2221.724365, 132.967208, 1035.223022, 180.00000, 6 );
CreateRobberyNPC( "Zero", ROBBERY_BOT_PAY, -2238.1279, 128.5869, 1035.4141, 357.9158, 11, 6 ); //CreateRobberyNPC( "Zero", ROBBERY_BOT_PAY, -2238.1279, 128.5869, 1035.4141, 357.9158, 11, 6 );
CreateMultipleRobberies( "Prolaps", ROBBERY_SAFE_PAY, 204.282577, -126.326202, 1002.937255, 0.0000000, 39, 36 ); CreateMultipleRobberies( "Prolaps", ROBBERY_SAFE_PAY, 204.282577, -126.326202, 1002.937255, 0.0000000, 39, 36 );
CreateRobberyNPC( "Prolaps Clerk", ROBBERY_BOT_PAY, 206.3402, -127.8070, 1003.5078, 182.5186, 211, 39, 36 ); //CreateRobberyNPC( "Prolaps Clerk", ROBBERY_BOT_PAY, 206.3402, -127.8070, 1003.5078, 182.5186, 211, 39, 36 );
CreateMultipleRobberies( "Disco", ROBBERY_SAFE_PAY, 503.633575, -24.120403, 1000.119323, 270.00000, 17, 71 ); CreateMultipleRobberies( "Disco", ROBBERY_SAFE_PAY, 503.633575, -24.120403, 1000.119323, 270.00000, 17, 71 );
CreateRobberyNPC( "Disco Bartender", ROBBERY_BOT_PAY, 501.6992,-20.5021,1000.6797,89.2442, 46, 17, 71 ); //CreateRobberyNPC( "Disco Bartender", ROBBERY_BOT_PAY, 501.6992,-20.5021,1000.6797,89.2442, 46, 17, 71 );
CreateMultipleRobberies( "Restaurant", ROBBERY_SAFE_PAY, -221.279922, 1407.674072, 27.22343200, 0.0000000, 53, 54 ); CreateMultipleRobberies( "Restaurant", ROBBERY_SAFE_PAY, -221.279922, 1407.674072, 27.22343200, 0.0000000, 53, 54 );
CreateRobberyNPC( "Restaurant Owner", ROBBERY_BOT_PAY, -223.3083,1403.9852,27.7734,91.9926, 168, 53, 54 ); //CreateRobberyNPC( "Restaurant Owner", ROBBERY_BOT_PAY, -223.3083,1403.9852,27.7734,91.9926, 168, 53, 54 );
CreateMultipleRobberies( "Brothel", ROBBERY_SAFE_PAY, 971.980346, -44.324848, 1001.677368, 270.00000, 42 ); CreateMultipleRobberies( "Brothel", ROBBERY_SAFE_PAY, 971.980346, -44.324848, 1001.677368, 270.00000, 42 );
CreateRobberyNPC( "Brothel Manager", ROBBERY_BOT_PAY, 970.8360, -44.8730, 1001.1172, 92.0651, 113, 42 ); //CreateRobberyNPC( "Brothel Manager", ROBBERY_BOT_PAY, 970.8360, -44.8730, 1001.1172, 92.0651, 113, 42 );
CreateMultipleRobberies( "Ammu-Nation", ROBBERY_SAFE_PAY, 299.776275, -41.373123, 1000.945068, -137.0001, 15 ); CreateMultipleRobberies( "Ammu-Nation", ROBBERY_SAFE_PAY, 299.776275, -41.373123, 1000.945068, -137.0001, 15 );
CreateRobberyNPC( "Gunsdealer", ROBBERY_BOT_PAY, 296.4001,-40.2152,1001.5156,0.9079, 179, 15 ); CreateRobberyNPC( "Gunsdealer", ROBBERY_BOT_PAY, 296.4001,-40.2152,1001.5156,0.9079, 179, 15 );
@ -3411,79 +3409,79 @@ public OnGameModeInit()
CreateRobberyNPC( "Gunsdealer", ROBBERY_BOT_PAY, 312.8466,-167.7639,999.5938,359.6548, 179, 42, 45, 47, 5, 75, 32, 23, 27 ); CreateRobberyNPC( "Gunsdealer", ROBBERY_BOT_PAY, 312.8466,-167.7639,999.5938,359.6548, 179, 42, 45, 47, 5, 75, 32, 23, 27 );
CreateMultipleRobberies( "ZIP", ROBBERY_SAFE_PAY, 163.303283, -79.763473, 1001.274536, -90.00000, 3, 45, 59, 27 ); CreateMultipleRobberies( "ZIP", ROBBERY_SAFE_PAY, 163.303283, -79.763473, 1001.274536, -90.00000, 3, 45, 59, 27 );
CreateRobberyNPC( "ZIP Clerk", ROBBERY_BOT_PAY, 162.7249, -81.1920,1001.8047, 182.6196, 217, 3, 45, 59, 27 ); //CreateRobberyNPC( "ZIP Clerk", ROBBERY_BOT_PAY, 162.7249, -81.1920,1001.8047, 182.6196, 217, 3, 45, 59, 27 );
CreateMultipleRobberies( "Binco", ROBBERY_SAFE_PAY, 207.486953, -96.336982, 1004.707275, 0.0000000, 12, 47, 48, 53 ); CreateMultipleRobberies( "Binco", ROBBERY_SAFE_PAY, 207.486953, -96.336982, 1004.707275, 0.0000000, 12, 47, 48, 53 );
CreateRobberyNPC( "Binco Clerk", ROBBERY_BOT_PAY, 208.8378,-98.7054,1005.2578,183.2461, 217, 12, 47, 48, 53 ); //CreateRobberyNPC( "Binco Clerk", ROBBERY_BOT_PAY, 208.8378,-98.7054,1005.2578,183.2461, 217, 12, 47, 48, 53 );
CreateMultipleRobberies( "Victim", ROBBERY_SAFE_PAY, 200.075378, -5.995379, 1000.650390, 180.00000, 1, 21, 49 ); CreateMultipleRobberies( "Victim", ROBBERY_SAFE_PAY, 200.075378, -5.995379, 1000.650390, 180.00000, 1, 21, 49 );
CreateRobberyNPC( "Victim Clerk", ROBBERY_BOT_PAY, 204.6066, -9.2214, 1001.2109, 268.2160, 211, 1, 21, 49 ); //CreateRobberyNPC( "Victim Clerk", ROBBERY_BOT_PAY, 204.6066, -9.2214, 1001.2109, 268.2160, 211, 1, 21, 49 );
CreateMultipleRobberies( "Suburban", ROBBERY_SAFE_PAY, 204.337600, -42.450820, 1001.254699, 180.00000, 21, 41, 39 ); CreateMultipleRobberies( "Suburban", ROBBERY_SAFE_PAY, 204.337600, -42.450820, 1001.254699, 180.00000, 21, 41, 39 );
CreateRobberyNPC( "Suburban Clerk", ROBBERY_BOT_PAY, 203.2509,-41.6712, 1001.8047, 178.8591, 211, 21, 41, 39 ); //CreateRobberyNPC( "Suburban Clerk", ROBBERY_BOT_PAY, 203.2509,-41.6712, 1001.8047, 178.8591, 211, 21, 41, 39 );
CreateMultipleRobberies( "Bar", ROBBERY_SAFE_PAY, 498.197845, -80.120513, 999.3255610, 180.00000, 7, 54, 55, 56, 50, 52, 51, 15, 10, 21, 58, 48, 17, 36, 41, 22 ); CreateMultipleRobberies( "Bar", ROBBERY_SAFE_PAY, 498.197845, -80.120513, 999.3255610, 180.00000, 7, 54, 55, 56, 50, 52, 51, 15, 10, 21, 58, 48, 17, 36, 41, 22 );
CreateRobberyNPC( "Bartender", ROBBERY_BOT_PAY, 497.0969,-77.5612,998.7651,1.5118, 124, 7, 54, 55, 56, 50, 52, 51, 15, 10, 21, 58, 48, 17, 36, 41, 22 ); //CreateRobberyNPC( "Bartender", ROBBERY_BOT_PAY, 497.0969,-77.5612,998.7651,1.5118, 124, 7, 54, 55, 56, 50, 52, 51, 15, 10, 21, 58, 48, 17, 36, 41, 22 );
CreateMultipleRobberies( "Burger Shot", ROBBERY_SAFE_PAY, 381.988861, -56.370349, 1000.957275, 0.0000000, 4, 9, 13, 32, 33, 34, 35, 25, 71, 82 ); CreateMultipleRobberies( "Burger Shot", ROBBERY_SAFE_PAY, 381.988861, -56.370349, 1000.957275, 0.0000000, 4, 9, 13, 32, 33, 34, 35, 25, 71, 82 );
CreateRobberyNPC( "Burger Worker", ROBBERY_BOT_PAY, 376.5223,-65.8494,1001.5078,182.3066, 205, 4, 9, 13, 32, 33, 34, 35, 25, 71, 82 ); //CreateRobberyNPC( "Burger Worker", ROBBERY_BOT_PAY, 376.5223,-65.8494,1001.5078,182.3066, 205, 4, 9, 13, 32, 33, 34, 35, 25, 71, 82 );
CreateMultipleRobberies( "Cluckin' Bell", ROBBERY_SAFE_PAY, 371.999816, -2.711749, 1002.278808, 0.0000000, 5, 14, 35, 36, 62, 60, 23, 39, 13, 16, 12, 70 ); CreateMultipleRobberies( "Cluckin' Bell", ROBBERY_SAFE_PAY, 371.999816, -2.711749, 1002.278808, 0.0000000, 5, 14, 35, 36, 62, 60, 23, 39, 13, 16, 12, 70 );
CreateRobberyNPC( "Chicken Worker", ROBBERY_BOT_PAY, 368.1003,-4.4928,1001.8516,182.3297, 168, 5, 14, 35, 36, 62, 60, 23, 39, 13, 16, 12, 70 ); //CreateRobberyNPC( "Chicken Worker", ROBBERY_BOT_PAY, 368.1003,-4.4928,1001.8516,182.3297, 168, 5, 14, 35, 36, 62, 60, 23, 39, 13, 16, 12, 70 );
CreateMultipleRobberies( "Well Stacked Pizza", ROBBERY_SAFE_PAY, 380.231140, -116.337081, 1000.951721, -90.00000, 2, 20, 43, 44, 46, 12, 31, 75, 66, 14 ); CreateMultipleRobberies( "Well Stacked Pizza", ROBBERY_SAFE_PAY, 380.231140, -116.337081, 1000.951721, -90.00000, 2, 20, 43, 44, 46, 12, 31, 75, 66, 14 );
CreateRobberyNPC( "Pizza Worker", ROBBERY_BOT_PAY, 374.6979,-117.2789,1001.4922,182.6662, 155, 2, 20, 43, 44, 46, 12, 31, 75, 66, 14 ); //CreateRobberyNPC( "Pizza Worker", ROBBERY_BOT_PAY, 374.6979,-117.2789,1001.4922,182.6662, 155, 2, 20, 43, 44, 46, 12, 31, 75, 66, 14 );
CreateMultipleRobberies( "24/7", ROBBERY_SAFE_PAY, -8.180466, -180.865447, 1002.996337, 180.00000, 37, 38, 39, 40, 41, 42, 43, 44, 47, 49 ,51, 48, 11 ); CreateMultipleRobberies( "24/7", ROBBERY_SAFE_PAY, -8.180466, -180.865447, 1002.996337, 180.00000, 37, 38, 39, 40, 41, 42, 43, 44, 47, 49 ,51, 48, 11 );
CreateRobberyNPC( "24/7 Worker", ROBBERY_BOT_PAY, -27.9842,-186.8359,1003.5469,359.3645, 170, 37, 38, 39, 40, 41, 42, 43, 44, 47, 49 ,51, 48, 11 ); //CreateRobberyNPC( "24/7 Worker", ROBBERY_BOT_PAY, -27.9842,-186.8359,1003.5469,359.3645, 170, 37, 38, 39, 40, 41, 42, 43, 44, 47, 49 ,51, 48, 11 );
CreateMultipleRobberies( "Barber", ROBBERY_SAFE_PAY, 408.697540, -56.145412, 1001.337951, 180.00000, 23, 24, 48, 21, 18, 22, 20 ); CreateMultipleRobberies( "Barber", ROBBERY_SAFE_PAY, 408.697540, -56.145412, 1001.337951, 180.00000, 23, 24, 48, 21, 18, 22, 20 );
CreateRobberyNPC( "Barber", ROBBERY_BOT_PAY, 408.9915,-53.8337,1001.8984,270.7148, 176, 23, 24, 48, 21, 18, 22, 20 ); //CreateRobberyNPC( "Barber", ROBBERY_BOT_PAY, 408.9915,-53.8337,1001.8984,270.7148, 176, 23, 24, 48, 21, 18, 22, 20 );
CreateMultipleRobberies( "Donut Shop", ROBBERY_SAFE_PAY, 382.413513, -186.959243, 1001.132995, -90.00000, 19, 20, 10 ); CreateMultipleRobberies( "Donut Shop", ROBBERY_SAFE_PAY, 382.413513, -186.959243, 1001.132995, -90.00000, 19, 20, 10 );
CreateRobberyNPC( "Donut Worker", ROBBERY_BOT_PAY, 380.7286,-189.1152,1000.6328,182.3538, 8, 19, 20, 10 ); //CreateRobberyNPC( "Donut Worker", ROBBERY_BOT_PAY, 380.7286,-189.1152,1000.6328,182.3538, 8, 19, 20, 10 );
CreateMultipleRobberies( "Strip Club", ROBBERY_SAFE_PAY, 1211.948974, -16.412891, 1001.421752, 180.00000, 3, 22 ); CreateMultipleRobberies( "Strip Club", ROBBERY_SAFE_PAY, 1211.948974, -16.412891, 1001.421752, 180.00000, 3, 22 );
CreateRobberyNPC( "Stripper", ROBBERY_BOT_PAY, 1214.2621,-15.2605,1000.9219,359.1004, 246, 3, 22 ); //CreateRobberyNPC( "Stripper", ROBBERY_BOT_PAY, 1214.2621,-15.2605,1000.9219,359.1004, 246, 3, 22 );
CreateMultipleRobberies( "Otto's cars", ROBBERY_SAFE_PAY, -1657.916870, 1206.418701, 6.709994000, 180.00000, 0 ); CreateMultipleRobberies( "Otto's cars", ROBBERY_SAFE_PAY, -1657.916870, 1206.418701, 6.709994000, 180.00000, 0 );
CreateRobberyNPC( "Otto", ROBBERY_BOT_PAY, -1656.4574,1207.9980,7.2500,329.9846, 113, 0 ); //CreateRobberyNPC( "Otto", ROBBERY_BOT_PAY, -1656.4574,1207.9980,7.2500,329.9846, 113, 0 );
CreateMultipleRobberies( "Wang Cars", ROBBERY_SAFE_PAY, -1950.600952, 302.176483, 34.91876200, -90.00000, 0 ); CreateMultipleRobberies( "Wang Cars", ROBBERY_SAFE_PAY, -1950.600952, 302.176483, 34.91876200, -90.00000, 0 );
CreateRobberyNPC( "Salesman", ROBBERY_BOT_PAY, -1955.2711,302.1761,35.4688,89.4329, 17, 0 ); //CreateRobberyNPC( "Salesman", ROBBERY_BOT_PAY, -1955.2711,302.1761,35.4688,89.4329, 17, 0 );
CreateMultipleRobberies( "Jizzy's", ROBBERY_SAFE_PAY, -2664.599853, 1425.926391, 906.3808590, -90.00000, 18 ); CreateMultipleRobberies( "Jizzy's", ROBBERY_SAFE_PAY, -2664.599853, 1425.926391, 906.3808590, -90.00000, 18 );
CreateRobberyNPC( "Jizzy", ROBBERY_BOT_PAY, -2655.5063,1407.4214,906.2734,268.8851, 296, 18 ); //CreateRobberyNPC( "Jizzy", ROBBERY_BOT_PAY, -2655.5063,1407.4214,906.2734,268.8851, 296, 18 );
CreateMultipleRobberies( "Didier Sachs", ROBBERY_SAFE_PAY, 206.808502, -154.612808, 999.953369, 0.0000000, 14 ); CreateMultipleRobberies( "Didier Sachs", ROBBERY_SAFE_PAY, 206.808502, -154.612808, 999.953369, 0.0000000, 14 );
CreateRobberyNPC( "Didier Sach Clerk", ROBBERY_BOT_PAY, 203.2169,-157.8303,1000.5234,180.5475, 211, 14 ); //CreateRobberyNPC( "Didier Sach Clerk", ROBBERY_BOT_PAY, 203.2169,-157.8303,1000.5234,180.5475, 211, 14 );
CreateMultipleRobberies( "Steakhouse", ROBBERY_SAFE_PAY, 441.640106, -81.971298, 999.0115, 90.00000, 53, 54, 23, 27, 22 ); CreateMultipleRobberies( "Steakhouse", ROBBERY_SAFE_PAY, 441.640106, -81.971298, 999.0115, 90.00000, 53, 54, 23, 27, 22 );
CreateRobberyNPC( "Steakhouse Owner", ROBBERY_BOT_PAY, 449.4273, -82.2324, 999.5547, 179.9200, 168, 53, 54, 23, 27, 22 ); //CreateRobberyNPC( "Steakhouse Owner", ROBBERY_BOT_PAY, 449.4273, -82.2324, 999.5547, 179.9200, 168, 53, 54, 23, 27, 22 );
CreateMultipleRobberies( "Church", ROBBERY_SAFE_PAY, 1964.069335, -349.456512, 1096.640380, 0.0000000, 1 ); CreateMultipleRobberies( "Church", ROBBERY_SAFE_PAY, 1964.069335, -349.456512, 1096.640380, 0.0000000, 1 );
CreateRobberyNPC( "Priest", ROBBERY_BOT_PAY, 1964.0864,-371.6995,1093.7289,358.7696, 68, 1 ); //CreateRobberyNPC( "Priest", ROBBERY_BOT_PAY, 1964.0864,-371.6995,1093.7289,358.7696, 68, 1 );
CreateMultipleRobberies( "Church", ROBBERY_SAFE_PAY, 2390.926757, 3195.784179, 1016.920837, -90.00000, 39, 40, 41, 62, 24 ); CreateMultipleRobberies( "Church", ROBBERY_SAFE_PAY, 2390.926757, 3195.784179, 1016.920837, -90.00000, 39, 40, 41, 62, 24 );
CreateRobberyNPC( "Priest", ROBBERY_BOT_PAY, 2383.1968,3193.2842,1017.7320,1.0113, 68, 39, 40, 41, 62, 24 ); //CreateRobberyNPC( "Priest", ROBBERY_BOT_PAY, 2383.1968,3193.2842,1017.7320,1.0113, 68, 39, 40, 41, 62, 24 );
CreateMultipleRobberies( "Hotel de Solanum", ROBBERY_SAFE_PAY, -1967.766357, 1367.773925, 6.879500000, 86.700000, 0 ); CreateMultipleRobberies( "Hotel de Solanum", ROBBERY_SAFE_PAY, -1967.766357, 1367.773925, 6.879500000, 86.700000, 0 );
CreateRobberyNPC( "Hotel Bartender", ROBBERY_BOT_PAY, -1944.5562,1362.2947,7.3546,86.4801, 126, 0 ); //CreateRobberyNPC( "Hotel Bartender", ROBBERY_BOT_PAY, -1944.5562,1362.2947,7.3546,86.4801, 126, 0 );
CreateMultipleRobberies( "Vehicle Dealership", ROBBERY_SAFE_PAY, -1862.799682, -652.836608, 1001.578125, -89.80000, 0 ); CreateMultipleRobberies( "Vehicle Dealership", ROBBERY_SAFE_PAY, -1862.799682, -652.836608, 1001.578125, -89.80000, 0 );
CreateRobberyNPC( "Vehicle Dealer", ROBBERY_BOT_PAY, -1864.9419,-648.5046,1002.1284,357.5644, 186, 0 ); //CreateRobberyNPC( "Vehicle Dealer", ROBBERY_BOT_PAY, -1864.9419,-648.5046,1002.1284,357.5644, 186, 0 );
CreateMultipleRobberies( "Vehicle Dealership", ROBBERY_SAFE_PAY, -125.972930, 122.111770, 1004.083740, 0.000000, 31, 32 ); CreateMultipleRobberies( "Vehicle Dealership", ROBBERY_SAFE_PAY, -125.972930, 122.111770, 1004.083740, 0.000000, 31, 32 );
CreateRobberyNPC( "Vehicle Dealer", ROBBERY_BOT_PAY, -125.2779,121.3010,1004.7233,345.3443, 186, 31, 32 ); //CreateRobberyNPC( "Vehicle Dealer", ROBBERY_BOT_PAY, -125.2779,121.3010,1004.7233,345.3443, 186, 31, 32 );
CreateMultipleRobberies( "Bank", ROBBERY_SAFE_PAY, 2165.008544, 1649.773925, 1041.061889, 90.000000, 45, 24, 25, 78 ); CreateMultipleRobberies( "Bank", ROBBERY_SAFE_PAY, 2165.008544, 1649.773925, 1041.061889, 90.000000, 45, 24, 25, 78 );
CreateRobberyNPC( "Banker", ROBBERY_BOT_PAY, 2157.9255,1647.9972,1041.6124,270.1911, 17, 45, 24, 25, 78 ); //CreateRobberyNPC( "Banker", ROBBERY_BOT_PAY, 2157.9255,1647.9972,1041.6124,270.1911, 17, 45, 24, 25, 78 );
CreateMultipleRobberies( "Pawnshop", ROBBERY_SAFE_PAY, 1331.349731, -1079.761108, 967.495605, -90.00000, 11, 22, 33 ); CreateMultipleRobberies( "Pawnshop", ROBBERY_SAFE_PAY, 1331.349731, -1079.761108, 967.495605, -90.00000, 11, 22, 33 );
CreateRobberyNPC( "Pawnbroker", ROBBERY_BOT_PAY, 1330.7424,-1081.0117,968.0360,270.1916, 261, 11, 22, 33 ); //CreateRobberyNPC( "Pawnbroker", ROBBERY_BOT_PAY, 1330.7424,-1081.0117,968.0360,270.1916, 261, 11, 22, 33 );
CreateMultipleRobberies( "Gas Station", ROBBERY_SAFE_PAY, -20.583150, -58.166736, 1002.99329, 180.00000, 28, 29, 49, 32, 33, 34, 20, 52, 56, 73, 92, 68, 74, 77 ); CreateMultipleRobberies( "Gas Station", ROBBERY_SAFE_PAY, -20.583150, -58.166736, 1002.99329, 180.00000, 28, 29, 49, 32, 33, 34, 20, 52, 56, 73, 92, 68, 74, 77 );
CreateRobberyNPC( "Gas Cashier", ROBBERY_BOT_PAY, -22.2767,-57.6385,1003.5469,354.5035, 7, 28, 29, 49, 32, 33, 34, 20, 52, 56, 73, 92, 68, 74, 77 ); //CreateRobberyNPC( "Gas Cashier", ROBBERY_BOT_PAY, -22.2767,-57.6385,1003.5469,354.5035, 7, 28, 29, 49, 32, 33, 34, 20, 52, 56, 73, 92, 68, 74, 77 );
CreateMultipleRobberies( "Drug House", floatround( float( ROBBERY_SAFE_PAY ) * 1.5 ), 2201.009521, -1212.770874, 1048.462890, 0.0000000, 11, 26, 27, 94, 31, 44, 10, 15 ); CreateMultipleRobberies( "Drug House", floatround( float( ROBBERY_SAFE_PAY ) * 1.5 ), 2201.009521, -1212.770874, 1048.462890, 0.0000000, 11, 26, 27, 94, 31, 44, 10, 15 );
CreateRobberyNPC( "Triad Boss", floatround( float( ROBBERY_BOT_PAY ) * 1.5 ), 2200.4556,-1218.9237,1049.0234,30.6198, 120, 11, 44, 27, 94 ); // TRIADS CreateRobberyNPC( "Triad Boss", floatround( float( ROBBERY_BOT_PAY ) * 1.5 ), 2200.4556,-1218.9237,1049.0234,30.6198, 120, 11, 44, 27, 94 ); // TRIADS
@ -4502,7 +4500,7 @@ public OnPlayerEditDynamicObject( playerid, objectid, response, Float:x, Float:y
switch( gateItem ) switch( gateItem )
{ {
case 8: case 9:
{ {
g_gateData[ gID ] [ E_X ] = x; g_gateData[ gID ] [ E_X ] = x;
g_gateData[ gID ] [ E_Y ] = y; g_gateData[ gID ] [ E_Y ] = y;
@ -4512,7 +4510,7 @@ public OnPlayerEditDynamicObject( playerid, objectid, response, Float:x, Float:y
g_gateData[ gID ] [ E_RZ ] = float( floatround( rz ) ); g_gateData[ gID ] [ E_RZ ] = float( floatround( rz ) );
SendClientMessageFormatted( playerid, -1, ""COL_PINK"[GATE]"COL_WHITE" Gate Open Position: "COL_GREY" %f, %f, %f, %f, %f, %f", g_gateData[ gID ] [ E_X ], g_gateData[ gID ] [ E_Y ], g_gateData[ gID ] [ E_Z ], g_gateData[ gID ] [ E_RX ], g_gateData[ gID ] [ E_RY ], g_gateData[ gID ] [ E_RZ ] ); SendClientMessageFormatted( playerid, -1, ""COL_PINK"[GATE]"COL_WHITE" Gate Open Position: "COL_GREY" %f, %f, %f, %f, %f, %f", g_gateData[ gID ] [ E_X ], g_gateData[ gID ] [ E_Y ], g_gateData[ gID ] [ E_Z ], g_gateData[ gID ] [ E_RX ], g_gateData[ gID ] [ E_RY ], g_gateData[ gID ] [ E_RZ ] );
} }
case 9: case 10:
{ {
g_gateData[ gID ] [ E_MOVE_X ] = x; g_gateData[ gID ] [ E_MOVE_X ] = x;
g_gateData[ gID ] [ E_MOVE_Y ] = y; g_gateData[ gID ] [ E_MOVE_Y ] = y;
@ -6806,7 +6804,7 @@ public OnPlayerWeaponShot( playerid, weaponid, hittype, hitid, Float:fX, Float:f
{ {
if ( IsPointToPoint( 0.25, fX, fY, fZ, g_secureTruckOffsets[ i ] [ E_X ], g_secureTruckOffsets[ i ] [ E_Y ], g_secureTruckOffsets[ i ] [ E_Z ] ) ) if ( IsPointToPoint( 0.25, fX, fY, fZ, g_secureTruckOffsets[ i ] [ E_X ], g_secureTruckOffsets[ i ] [ E_Y ], g_secureTruckOffsets[ i ] [ E_Z ] ) )
{ {
new Float: hingeDamage = floatdiv( Damage, 4 ); new Float: hingeDamage = floatdiv( Damage, 2 );
if ( floatround( g_secureTruckOffsets[ i ] [ E_HP ] -= hingeDamage ) > 0.0 ) { if ( floatround( g_secureTruckOffsets[ i ] [ E_HP ] -= hingeDamage ) > 0.0 ) {
SendClientMessage( g_secureTruckDriver, 0x112233FF, "[0x01][NPC] PROVOKED." ); SendClientMessage( g_secureTruckDriver, 0x112233FF, "[0x01][NPC] PROVOKED." );
format( szNormalString, 6, "%0.0f%%", g_secureTruckOffsets[ i ] [ E_HP ] ); format( szNormalString, 6, "%0.0f%%", g_secureTruckOffsets[ i ] [ E_HP ] );
@ -8126,7 +8124,7 @@ public OnPlayerProgressUpdate( playerid, progressid, params )
return 1; return 1;
} }
public OnPlayerProgressComplete( playerid, progressid, params ) public OnProgressCompleted( playerid, progressid, params )
{ {
static static
iRandom, Float: X, Float: Y, Float: Z; iRandom, Float: X, Float: Y, Float: Z;
@ -9231,6 +9229,13 @@ CMD:irresistiblecoins( playerid, params[ ] )
return SendUsage( playerid, "/irresistiblecoins [MARKET/SEND] "COL_GREY"(type /irresistiblecoins to see your coins)" ); return SendUsage( playerid, "/irresistiblecoins [MARKET/SEND] "COL_GREY"(type /irresistiblecoins to see your coins)" );
} }
CMD:top( playerid, params[ ] ) return cmd_highscores( playerid, params );
CMD:highscores( playerid, params[ ] )
{
ShowPlayerDialog( playerid, DIALOG_HIGHSCORES, DIALOG_STYLE_LIST, "{FFFFFF}Highscores", "Seasonal Rank\nTotal Score\nTotal Kills\nTotal Arrests", "Select", "Close" );
return 1;
}
CMD:rank( playerid, params[ ] ) CMD:rank( playerid, params[ ] )
{ {
new new
@ -12401,6 +12406,11 @@ CMD:h( playerid, params[ ] )
if ( p_accountSecurityData[ playerid ] [ E_ID ] && ! p_accountSecurityData[ playerid ] [ E_VERIFIED ] && p_accountSecurityData[ playerid ] [ E_MODE ] != SECURITY_MODE_DISABLED ) if ( p_accountSecurityData[ playerid ] [ E_ID ] && ! p_accountSecurityData[ playerid ] [ E_VERIFIED ] && p_accountSecurityData[ playerid ] [ E_MODE ] != SECURITY_MODE_DISABLED )
return SendError( playerid, "You must be verified in order to use this feature. "COL_YELLOW"(use /verify)" ); return SendError( playerid, "You must be verified in order to use this feature. "COL_YELLOW"(use /verify)" );
if ( ! p_VIPLevel[ playerid ] && p_OwnedHouses[ playerid ] > GetPlayerHouseSlots( playerid ) && ! strmatch( params, "sell" ) ) {
ResetSpawnLocation( playerid );
return SendError( playerid, "Please renew your V.I.P or sell this home to match your house allocated limit (/h sell)." );
}
new new
ID = p_InHouse[ playerid ], ID = p_InHouse[ playerid ],
query[ 140 ] query[ 140 ]
@ -12689,6 +12699,14 @@ CMD:v( playerid, params[ ] )
if ( p_accountSecurityData[ playerid ] [ E_ID ] && ! p_accountSecurityData[ playerid ] [ E_VERIFIED ] && p_accountSecurityData[ playerid ] [ E_MODE ] != SECURITY_MODE_DISABLED ) if ( p_accountSecurityData[ playerid ] [ E_ID ] && ! p_accountSecurityData[ playerid ] [ E_VERIFIED ] && p_accountSecurityData[ playerid ] [ E_MODE ] != SECURITY_MODE_DISABLED )
return SendError( playerid, "You must be verified in order to use this feature. "COL_YELLOW"(use /verify)" ); return SendError( playerid, "You must be verified in order to use this feature. "COL_YELLOW"(use /verify)" );
// force hoarders to sell
if ( ! p_VIPLevel[ playerid ] && p_OwnedVehicles[ playerid ] > GetPlayerVehicleSlots( playerid ) && ! strmatch( params, "sell" ) ) {
for( new i = 0; i < p_OwnedVehicles[ playerid ]; i++ ) if ( g_vehicleData[ playerid ] [ i ] [ E_OWNER_ID ] == p_AccountID[ playerid ] ) {
g_vehicleData[ playerid ] [ i ] [ E_LOCKED ] = false;
}
return SendError( playerid, "Please renew your V.I.P or sell this vehicle to match your vehicle allocated limit. (/v sell)" );
}
new new
vehicleid = GetPlayerVehicleID( playerid ), vehicleid = GetPlayerVehicleID( playerid ),
ownerid = INVALID_PLAYER_ID ownerid = INVALID_PLAYER_ID
@ -15210,25 +15228,23 @@ CMD:specoff( playerid, params[ ] )
return 1; return 1;
} }
CMD:goto( playerid, params[ ] ) CMD:goto( playerid, params[ ] )
{ {
new new
pID, veh, pID,
Float: X, Float: X,
Float: Y, Float: Y,
Float: Z Float: Z
; ;
if ( p_AdminLevel[ playerid ] < 1 ) return SendError( playerid, ADMIN_COMMAND_REJECT ); if ( p_AdminLevel[ playerid ] < 1 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
else if ( sscanf( params, ""#sscanf_u"D(1)", pID, veh ) ) return SendUsage( playerid, "/goto [PLAYER_ID] [IN_VEHICLE]" ); else if ( sscanf( params, "d", pID ) ) return SendUsage( playerid, "/goto [PLAYER_ID]" );
else if ( ! IsPlayerConnected( pID ) ) return SendError(playerid, "Invalid Player ID."); else if ( ! IsPlayerConnected( pID ) ) return SendError(playerid, "Invalid Player ID.");
else if ( !( 0 <= veh <= 1 ) ) return SendError( playerid, "The no vehicle parameter must be set between 0 and 1." );
else if ( pID == playerid ) return SendError(playerid, "You cannot go to yourself."); else if ( pID == playerid ) return SendError(playerid, "You cannot go to yourself.");
else else
{ {
GetPlayerPos( pID, X, Y, Z ); GetPlayerPos( pID, X, Y, Z );
SetPlayerPosition( playerid, X, Y + 2, Z, GetPlayerInterior( pID ), GetPlayerVirtualWorld( pID ), veh ); SetPlayerPosition( playerid, X, Y + 2, Z, GetPlayerInterior( pID ), GetPlayerVirtualWorld( pID ) );
AddAdminLogLineFormatted( "%s(%d) has teleported to %s(%d)", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID ); AddAdminLogLineFormatted( "%s(%d) has teleported to %s(%d)", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID );
if ( p_InHouse[ playerid ] != -1 ) p_InHouse[ playerid ] = -1; if ( p_InHouse[ playerid ] != -1 ) p_InHouse[ playerid ] = -1;
if ( p_InGarage[ playerid ] != -1 ) p_InGarage[ playerid ] = -1; if ( p_InGarage[ playerid ] != -1 ) p_InGarage[ playerid ] = -1;
@ -22124,6 +22140,11 @@ public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
if ( ! response ) if ( ! response )
return ShowPlayerSpawnMenu( playerid ); return ShowPlayerSpawnMenu( playerid );
if ( ! p_VIPLevel[ playerid ] && p_OwnedHouses[ playerid ] > GetPlayerHouseSlots( playerid ) ) {
ResetSpawnLocation( playerid );
return SendError( playerid, "Please renew your V.I.P or sell this home to match your house allocated limit (/h sell)." );
}
new x = 0; new x = 0;
foreach ( new i : houses ) if ( strmatch( g_houseData[ i ] [ E_OWNER ], ReturnPlayerName( playerid ) ) ) foreach ( new i : houses ) if ( strmatch( g_houseData[ i ] [ E_OWNER ], ReturnPlayerName( playerid ) ) )
@ -26575,9 +26596,84 @@ public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
} }
return 1; return 1;
} }
if ( dialogid == DIALOG_HIGHSCORES && response )
{
switch ( listitem )
{
// seasonal
case 0: mysql_function_query( dbHandle, "SELECT `NAME`, `RANK` as `SCORE_VAL` FROM `USERS` ORDER BY `RANK` DESC LIMIT 25", true, "OnHighScoreCheck", "ii", playerid, 0 );
// total score
case 1: mysql_function_query( dbHandle, "SELECT `NAME`, `SCORE` as `SCORE_VAL` FROM `USERS` ORDER BY `SCORE` DESC LIMIT 25", true, "OnHighScoreCheck", "ii", playerid, 1 );
// total kills
case 2: mysql_function_query( dbHandle, "SELECT `NAME`, `KILLS` as `SCORE_VAL` FROM `USERS` ORDER BY `KILLS` DESC LIMIT 25", true, "OnHighScoreCheck", "ii", playerid, 2 );
// total arrests
case 3: mysql_function_query( dbHandle, "SELECT `NAME`, `ARRESTS` as `SCORE_VAL` FROM `USERS` ORDER BY `ARRESTS` DESC LIMIT 25", true, "OnHighScoreCheck", "ii", playerid, 3 );
}
}
if ( dialogid == DIALOG_HIGHSCORES_BACK && ! response ) {
return ShowPlayerDialog( playerid, DIALOG_HIGHSCORES, DIALOG_STYLE_LIST, "{FFFFFF}Highscores", "Seasonal Rank\nTotal Score\nTotal Kills\nTotal Arrests", "Select", "Close" );
}
return 1; return 1;
} }
thread OnHighScoreCheck( playerid, highscore_item )
{
new
rows;
cache_get_data( rows, tmpVariable );
if ( ! rows ) {
return SendError( playerid, "There is no information to show. Try again later." );
}
new
name[ MAX_PLAYER_NAME ];
switch ( highscore_item )
{
case 0: szLargeString = ""COL_GOLD"Player\t"COL_GOLD"Seasonal Rank\n", szSmallString = "Top 25 Seasonal";
case 1: szLargeString = ""COL_GOLD"Player\t"COL_GOLD"Score\n", szSmallString = "Top 25 Score";
case 2: szLargeString = ""COL_GOLD"Player\t"COL_GOLD"Kills\n", szSmallString = "Top 25 Kills";
case 3: szLargeString = ""COL_GOLD"Player\t"COL_GOLD"Arrests\n", szSmallString = "Top 25 Arrests";
}
for ( new row = 0; row < rows; row ++ )
{
// get name
cache_get_field_content( row, "NAME", name );
// format item appropriately
switch ( highscore_item )
{
case 0:
{
new
Float: score_value = cache_get_field_content_float( row, "SCORE_VAL", dbHandle ), rank;
for( rank = 0; rank < sizeof( g_aPlayerRanks ); rank++ ) {
if ( score_value >= g_aPlayerRanks[ rank ] [ E_POINTS ] ) {
break;
}
}
format( szLargeString, sizeof( szLargeString ), "%s%s%s\t{%06x}%s\n", szLargeString, strmatch( name, ReturnPlayerName( playerid ) ) ? COL_GREEN : COL_WHITE, name, g_aPlayerRanks[ rank ] [ E_COLOR ] >>> 8, g_aPlayerRanks[ rank ] [ E_NAME ] );
}
default:
{
new
score_value = cache_get_field_content_int( row, "SCORE_VAL", dbHandle );
format( szLargeString, sizeof( szLargeString ), "%s%s%s\t%d\n", szLargeString, strmatch( name, ReturnPlayerName( playerid ) ) ? COL_GREEN : COL_WHITE, name, score_value );
}
}
}
return ShowPlayerDialog( playerid, DIALOG_HIGHSCORES_BACK, DIALOG_STYLE_TABLIST_HEADERS, sprintf( "{FFFFFF}Highscores - %s", szSmallString ), szLargeString, "Close", "Back" ), 1;
}
stock StartBusinessDrugProduction( businessid ) stock StartBusinessDrugProduction( businessid )
{ {
if ( ! Iter_Contains( business, businessid ) ) if ( ! Iter_Contains( business, businessid ) )
@ -29010,9 +29106,6 @@ stock AttachToRobberySafe( robberyid, playerid, type )
g_robberyData[ robberyid ] [ E_ROB_TIME ], g_iTime, g_robberyData[ robberyid ] [ E_NAME ], g_robberyData[ robberyid ] [ E_STATE ] ); g_robberyData[ robberyid ] [ E_ROB_TIME ], g_iTime, g_robberyData[ robberyid ] [ E_NAME ], g_robberyData[ robberyid ] [ E_STATE ] );
} }
// trigger the robbery bot
// TriggerRobberyForClerks( playerid, robberyid );
// start the drill/c4 // start the drill/c4
switch( type ) switch( type )
{ {
@ -31601,7 +31694,7 @@ function ProgressBar_Update( playerid, progressid, tickrate, params )
if ( p_ProgressStatus[ playerid ] >= 388 ) if ( p_ProgressStatus[ playerid ] >= 388 )
{ {
StopProgressBar( playerid ); StopProgressBar( playerid );
CallLocalFunction( "OnPlayerProgressComplete", "ddd", playerid, progressid, params ); CallLocalFunction( "OnProgressCompleted", "ddd", playerid, progressid, params );
return 1; return 1;
} }
KillTimer( p_ProgressUpdateTimer[ playerid ] ); // Just incase. KillTimer( p_ProgressUpdateTimer[ playerid ] ); // Just incase.
@ -32593,6 +32686,9 @@ function handlePlayerRobbery( playerid, newkeys, oldkeys )
RemovePlayerAttachedObject( playerid, 0 ); RemovePlayerAttachedObject( playerid, 0 );
SetPlayerAttachedObject( playerid, 0, 18634, 6, 0.073999, 0.036999, 0.095999, 88.400009, 0.000000, 0.000000, 1.000000, 1.000000, 1.000000 ); SetPlayerAttachedObject( playerid, 0, 18634, 6, 0.073999, 0.036999, 0.095999, 88.400009, 0.000000, 0.000000, 1.000000, 1.000000, 1.000000 );
// trigger the robbery bot
TriggerRobberyForClerks( playerid, robberyid );
SendClientMessage( playerid, -1, ""COL_GOLD"[ROBBERY]"COL_WHITE" You are now picking a safe, please wait until you've finished. Press C or type /stoprob to cancel the operation." ); SendClientMessage( playerid, -1, ""COL_GOLD"[ROBBERY]"COL_WHITE" You are now picking a safe, please wait until you've finished. Press C or type /stoprob to cancel the operation." );
g_robberyData[ robberyid ] [ E_STATE ] = STATE_PICKED; g_robberyData[ robberyid ] [ E_STATE ] = STATE_PICKED;
@ -34116,10 +34212,10 @@ stock ShowPlayerBankMenuDialog( playerid )
return ShowPlayerDialog( playerid, DIALOG_BANK_MENU, DIALOG_STYLE_LIST, "{FFFFFF}Account", "Withdraw\nDeposit\nAccount Information", "Select", "Cancel" ); return ShowPlayerDialog( playerid, DIALOG_BANK_MENU, DIALOG_STYLE_LIST, "{FFFFFF}Account", "Withdraw\nDeposit\nAccount Information", "Select", "Cancel" );
} }
stock SetPlayerPosition( playerid, Float: x, Float: y, Float: z, interiorid = 0, worldid = 0, in_vehicle = 1 ) stock SetPlayerPosition( playerid, Float: x, Float: y, Float: z, interiorid = 0, worldid = 0 )
{ {
new new
vehicleid = ( in_vehicle ? GetPlayerVehicleID( playerid ) : INVALID_VEHICLE_ID ); vehicleid = GetPlayerVehicleID( playerid );
SetPlayerInterior( playerid, interiorid ); SetPlayerInterior( playerid, interiorid );
SetPlayerVirtualWorld( playerid, worldid ); SetPlayerVirtualWorld( playerid, worldid );
@ -35494,7 +35590,7 @@ stock GetClosestRobberyNPC( robberyid, &Float: distance = FLOAT_INFINITY ) {
return iCurrent; return iCurrent;
} }
/*stock TriggerRobberyForClerks( playerid, robberyid ) stock TriggerRobberyForClerks( playerid, robberyid )
{ {
new new
clerkid = GetClosestRobberyNPC( robberyid ); clerkid = GetClosestRobberyNPC( robberyid );
@ -35514,7 +35610,7 @@ stock GetClosestRobberyNPC( robberyid, &Float: distance = FLOAT_INFINITY ) {
TriggerClosestCivilians( playerid, clerkid ); TriggerClosestCivilians( playerid, clerkid );
SendServerMessage( playerid, "You have committed a robbery while the clerk is concious! "COL_ORANGE"The police have been informed." ); SendServerMessage( playerid, "You have committed a robbery while the clerk is concious! "COL_ORANGE"The police have been informed." );
} }
}*/ }
stock CreateRobberyNPC( name[ ], max_loot, Float: X, Float: Y, Float: Z, Float: rZ, skinid, ... ) stock CreateRobberyNPC( name[ ], max_loot, Float: X, Float: Y, Float: Z, Float: rZ, skinid, ... )
{ {
@ -35693,17 +35789,17 @@ public OnPlayerHoldupStore( playerid, clerkid, step )
CreateCrimeReport( playerid ); CreateCrimeReport( playerid );
DeletePVar( playerid, sprintf( "robbedNpc_%d", clerkid ) ); DeletePVar( playerid, sprintf( "robbedNpc_%d", clerkid ) );
PlayerTextDrawSetString( playerid, p_RobberyRiskTD[ playerid ], "~g~~h~Clerk is intimidated" ); PlayerTextDrawSetString( playerid, p_RobberyRiskTD[ playerid ], "~g~~h~Clerk is scared" );
UpdateDynamic3DTextLabelText( g_robberyNpcData[ clerkid ] [ E_LABEL ], COLOR_GOLD, sprintf( "%s\n"COL_GREY"Currently Being Robbed", g_robberyNpcData[ clerkid ] [ E_NPC_NAME ] ) ); UpdateDynamic3DTextLabelText( g_robberyNpcData[ clerkid ] [ E_LABEL ], COLOR_GOLD, sprintf( "%s\n"COL_GREY"Currently Being Robbed", g_robberyNpcData[ clerkid ] [ E_NPC_NAME ] ) );
} }
else else
{ {
/*new new
targetplayerid = GetPlayerTargetPlayer( playerid ); targetplayerid = GetPlayerTargetPlayer( playerid );
// If the player aint aiming at the assistant, whip out a gun // If the player aint aiming at the assistant, whip out a gun
if ( targetplayerid != npcid || 0 < GetPlayerWeapon( playerid ) < 1 || !( 0.0 < distance < 25.0 ) ) { if ( targetplayerid != npcid || 0 < GetPlayerWeapon( playerid ) < 1 || !( 0.0 < distance < 25.0 ) ) {
PlayerTextDrawSetString( playerid, p_RobberyRiskTD[ playerid ], "~r~~h~~h~Clerk is getting ideas" ); PlayerTextDrawSetString( playerid, p_RobberyRiskTD[ playerid ], "~r~~h~~h~Clerk might draw out gun" );
// Shoot player // Shoot player
if ( random( 101 ) < 20 && p_Robberies[ playerid ] > 10 ) { if ( random( 101 ) < 20 && p_Robberies[ playerid ] > 10 ) {
@ -35713,8 +35809,8 @@ public OnPlayerHoldupStore( playerid, clerkid, step )
} }
else else
{ {
PlayerTextDrawSetString( playerid, p_RobberyRiskTD[ playerid ], "~g~~h~Clerk is intimidated" ); PlayerTextDrawSetString( playerid, p_RobberyRiskTD[ playerid ], "~g~~h~Clerk is scared" );
}*/ }
new new
amount = RandomEx( 250, 500 ), amount = RandomEx( 250, 500 ),
@ -35952,6 +36048,7 @@ stock CreateCivilianNpc( name[ ], skinId[ ], clerkId, animlib[ 16 ], animname[ 1
FCNPC_Spawn( g_civilianNpcData[ civilianid ] [ E_NPC_ID ], skinId[ randomSkin ], position[ 0 ], position[ 1 ], position[ 2 ] ); FCNPC_Spawn( g_civilianNpcData[ civilianid ] [ E_NPC_ID ], skinId[ randomSkin ], position[ 0 ], position[ 1 ], position[ 2 ] );
FCNPC_SetAngle( g_civilianNpcData[ civilianid ] [ E_NPC_ID ], ( g_civilianNpcData[ civilianid ] [ E_RZ ] = position[ 3 ] ) ); FCNPC_SetAngle( g_civilianNpcData[ civilianid ] [ E_NPC_ID ], ( g_civilianNpcData[ civilianid ] [ E_RZ ] = position[ 3 ] ) );
} }
else print( "[ERROR] Civilian cannot be added due to small limit, please raise." );
} }
stock GetCivilianNpcFromPlayer( playerid ) stock GetCivilianNpcFromPlayer( playerid )

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@ -169,6 +169,8 @@
#define DIALOG_IC_MARKET_3 1158 #define DIALOG_IC_MARKET_3 1158
#define DIALOG_BUY_VIP 1159 #define DIALOG_BUY_VIP 1159
#define DIALOG_TOYS_COLOR 1160 #define DIALOG_TOYS_COLOR 1160
#define DIALOG_HIGHSCORES 1161
#define DIALOG_HIGHSCORES_BACK 1162
/* ** Hooks ** */ /* ** Hooks ** */
hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] ) hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )

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@ -1,3 +1,9 @@
(+) You can now open gates by using the MMB key, only if you own them or apart of their assigned gang. (+) If you are over the slot limit for houses/vehicles, you will be required to renew in order to restore functionality.
(+) Admins/You can assign your gates to particular Gang IDs. To get your Gang ID, use /gangs. (+) You can now access server /highscores. You can see top seasonal rank, top score, top kills or top arrests.
(*) Only civilians will be able to use the orbital cannon. (+) When you pick up a weapon, it will not change your gun unless you are swapping (holding TAB).
(-) Robbery clerks from stores have been disabled due to irregular use.
(/) Profit on safes is now increased by 25% due to clerks being reduced.
(/) You risk being shot by drug house bosses if you are not aiming at them.
(/) ChuffSec will strictly work in San Fierro for now.
(*) Weapon hack detection will not bug when someone dies.
(/) It is now 50% easier to now break ChuffSec's hinges.