diff --git a/gamemodes/irresistible/cnr/checkpoints.pwn b/gamemodes/irresistible/cnr/checkpoints.pwn index b8ad836..ce98f13 100644 --- a/gamemodes/irresistible/cnr/checkpoints.pwn +++ b/gamemodes/irresistible/cnr/checkpoints.pwn @@ -9,7 +9,7 @@ #include < YSI\y_hooks > /* ** Definitions ** */ -#define ALL_CHECKPOINTS ( 37 ) +#define ALL_CHECKPOINTS ( 50 ) #define CP_BANK_MENU ( 1 ) #define CP_247_MENU ( 2 ) @@ -23,65 +23,65 @@ #define CP_AMMUNATION_1 ( 10 ) #define CP_AMMUNATION_2 ( 11 ) #define CP_COUNTRY_BANK_MENU ( 12 ) -#define CP_HOSPITAL_LV ( 14 ) -#define CP_FIGHTSTYLE_LV ( 15 ) -#define CP_HOSPITAL1_LS ( 17 ) -#define CP_HOSPITAL2_LS ( 18 ) -#define CP_FIGHTSTYLE_LS ( 19 ) -#define CP_PAWNSHOP ( 20 ) -#define CP_HOSPITAL_FC ( 21 ) -#define CP_REFILL_AMMO ( 22 ) -#define CP_REFILL_AMMO_LS ( 23 ) -#define CP_REFILL_AMMO_LV ( 24 ) -/*#define CP_DROP_OFF_COP ( 28 ) -#define CP_DROP_OFF_FC ( 29 ) -#define CP_DROP_OFF_DILLIMORE ( 30 ) -#define CP_DROP_OFF_DIABLO ( 31 ) -#define CP_DROP_OFF_QUBRADOS ( 32 ) -#define CP_DROP_OFF_COP_LS ( 33 ) -#define CP_DROP_OFF_FBI_LS ( 34 ) -#define CP_DROP_OFF_FBI_LV ( 35 ) -#define CP_DROP_OFF_COP_LV ( 36 ) -#define CP_DROP_OFF_FBI ( 37 ) -#define CP_DROP_OFF_HELI ( 38 )*/ -#define CP_BIZ_TERMINAL_COKE ( 25 ) -#define CP_BIZ_TERMINAL_METH ( 26 ) -#define CP_BIZ_TERMINAL_WEED ( 27 ) -#define CP_BIZ_TERMINAL_WEAP ( 28 ) -#define CP_REWARDS_4DRAG ( 29 ) -#define CP_REWARDS_CALIG ( 30 ) -#define CP_REWARDS_VISAGE ( 31 ) -#define CP_AIRPORT_SF ( 32 ) -#define CP_AIRPORT_LS ( 33 ) -#define CP_AIRPORT_LV ( 34 ) -#define CP_CASINO_BAR ( 35 ) -#define CP_ALCATRAZ_EXPORT ( 36 ) +#define CP_HOSPITAL_LV ( 13 ) +#define CP_FIGHTSTYLE_LV ( 14 ) +#define CP_HOSPITAL1_LS ( 15 ) +#define CP_HOSPITAL2_LS ( 16 ) +#define CP_FIGHTSTYLE_LS ( 17 ) +#define CP_PAWNSHOP ( 18 ) +#define CP_HOSPITAL_FC ( 19 ) +#define CP_REFILL_AMMO ( 20 ) +#define CP_REFILL_AMMO_LS ( 21 ) +#define CP_REFILL_AMMO_LV ( 22 ) +#define CP_DROP_OFF_COP ( 23 ) +#define CP_DROP_OFF_FC ( 24 ) +#define CP_DROP_OFF_DILLIMORE ( 25 ) +#define CP_DROP_OFF_DIABLO ( 26 ) +#define CP_DROP_OFF_QUBRADOS ( 27 ) +#define CP_DROP_OFF_COP_LS ( 28 ) +#define CP_DROP_OFF_FBI_LS ( 29 ) +#define CP_DROP_OFF_FBI_LV ( 30 ) +#define CP_DROP_OFF_COP_LV ( 31 ) +#define CP_DROP_OFF_FBI ( 32 ) +#define CP_DROP_OFF_HELI ( 33 ) +#define CP_BIZ_TERMINAL_COKE ( 34 ) +#define CP_BIZ_TERMINAL_METH ( 35 ) +#define CP_BIZ_TERMINAL_WEED ( 36 ) +#define CP_BIZ_TERMINAL_WEAP ( 37 ) +#define CP_REWARDS_4DRAG ( 38 ) +#define CP_REWARDS_CALIG ( 39 ) +#define CP_REWARDS_VISAGE ( 40 ) +#define CP_AIRPORT_SF ( 41 ) +#define CP_AIRPORT_LS ( 42 ) +#define CP_AIRPORT_LV ( 43 ) +#define CP_CASINO_BAR ( 44 ) +#define CP_ALCATRAZ_EXPORT ( 45 ) new g_Checkpoints [ ALL_CHECKPOINTS ] = { -1, ... }; /* ** Hooks ** */ hook OnScriptInit( ) { - //g_Checkpoints[ CP_DROP_OFF_COP ] = CreateDynamicCP( -1577.0952, 683.9492, 7.2440, 3.0, 0, -1, -1, 100.0 ); + g_Checkpoints[ CP_DROP_OFF_COP ] = CreateDynamicCP( -1577.0952, 683.9492, 7.2440, 3.0, 0, -1, -1, 100.0 ); g_Checkpoints[ CP_BANK_MENU ] = CreateDynamicCP( -1405.0657, 831.0966, 984.7126, 1.0, -1, -1, -1, 100.0 ); g_Checkpoints[ CP_COUNTRY_BANK_MENU ] = CreateDynamicCP( 2156.1299, 1640.2460, 1041.6124, 1.0, -1, -1, -1, 100.0 ); g_Checkpoints[ CP_CHANGE_JOB ] = CreateDynamicCP( 361.8525, 173.6031, 1008.3828, 1.0, -1, -1, -1, 50.0 ); g_Checkpoints[ CP_HOSPITAL ] = CreateDynamicCP( -2647.5007, 659.0084, 970.4332, 2.0, -1, -1, -1, 100.0 ); g_Checkpoints[ CP_PAINTBALL ] = CreateDynamicCP( -2172.2017, 252.1113, 35.3388, 1.0, -1, -1, -1, 100.0 ); - //g_Checkpoints[ CP_DROP_OFF_FBI ] = CreateDynamicCP( -2446.6785, 522.9684, 30.2548, 3.0, -1, -1, -1, 100.0 ); + g_Checkpoints[ CP_DROP_OFF_FBI ] = CreateDynamicCP( -2446.6785, 522.9684, 30.2548, 3.0, -1, -1, -1, 100.0 ); g_Checkpoints[ CP_FIGHTSTYLE ] = CreateDynamicCP( 768.2576, -22.8351, 1000.5859, 2.0, -1, -1, -1, 25.0 ); g_Checkpoints[ CP_247_MENU ] = CreateDynamicCP( -29.0409, -184.7446, 1003.5469, 1.0, -1, -1, -1, 25.0 ); g_Checkpoints[ CP_AMMUNATION_0 ] = CreateDynamicCP( 296.3782, -38.4512, 1001.5156, 1.0, -1, -1, -1, 20.0 ); g_Checkpoints[ CP_AMMUNATION_1 ] = CreateDynamicCP( 295.4524, -80.7487, 1001.5156, 1.0, -1, -1, -1, 20.0 ); g_Checkpoints[ CP_AMMUNATION_2 ] = CreateDynamicCP( 312.8432, -166.1419, 999.6010, 1.0, -1, -1, -1, 20.0 ); - //g_Checkpoints[ CP_DROP_OFF_HELI ] = CreateDynamicCP( -1651.6956, 700.8394, 38.2422, 5.0, -1, -1, -1, 50.0 ); + g_Checkpoints[ CP_DROP_OFF_HELI ] = CreateDynamicCP( -1651.6956, 700.8394, 38.2422, 5.0, -1, -1, -1, 50.0 ); g_Checkpoints[ CP_PAWNSHOP ] = CreateDynamicCP( 1333.0847, -1080.0726, 968.0430, 1.0, -1, -1, -1, 20.0 ); g_Checkpoints[ CP_REFILL_AMMO ] = CreateDynamicCP( -1615.2600, 685.5120, 7.1875, 1.0, -1, -1, -1, 20.0 ); g_Checkpoints[ CP_REFILL_AMMO_LS ] = CreateDynamicCP( -1615.2600, 685.5120, 7.1875, 1.0, -1, -1, -1, 20.0 ); - //g_Checkpoints[ CP_DROP_OFF_FC ] = CreateDynamicCP( -211.6869, 979.3518, 19.3237, 3.0, -1, -1, -1, 100.0 ); - //g_Checkpoints[ CP_DROP_OFF_DILLIMORE ] = CreateDynamicCP( 614.2876, -588.6716, 17.2330, 3.0, -1, -1, -1, 100.0 ); - //g_Checkpoints[ CP_DROP_OFF_DIABLO ] = CreateDynamicCP( -433.3666, 2255.6064, 42.4297, 3.0, -1, -1, -1, 100.0 ); - //g_Checkpoints[ CP_DROP_OFF_QUBRADOS ] = CreateDynamicCP( -1400.0497, 2647.2358, 55.6875, 3.0, -1, -1, -1, 100.0 ); + g_Checkpoints[ CP_DROP_OFF_FC ] = CreateDynamicCP( -211.6869, 979.3518, 19.3237, 3.0, -1, -1, -1, 100.0 ); + g_Checkpoints[ CP_DROP_OFF_DILLIMORE ] = CreateDynamicCP( 614.2876, -588.6716, 17.2330, 3.0, -1, -1, -1, 100.0 ); + g_Checkpoints[ CP_DROP_OFF_DIABLO ] = CreateDynamicCP( -433.3666, 2255.6064, 42.4297, 3.0, -1, -1, -1, 100.0 ); + g_Checkpoints[ CP_DROP_OFF_QUBRADOS ] = CreateDynamicCP( -1400.0497, 2647.2358, 55.6875, 3.0, -1, -1, -1, 100.0 ); g_Checkpoints[ CP_BIZ_TERMINAL_COKE ] = CreateDynamicCP( 2563.5728, -1310.5925, 1143.7242, 1.0, -1, -1, -1, 30.0 ); g_Checkpoints[ CP_BIZ_TERMINAL_METH ] = CreateDynamicCP( 2034.0669, 1001.6073, 1510.2416, 1.0, -1, -1, -1, 30.0 ); g_Checkpoints[ CP_BIZ_TERMINAL_WEED ] = CreateDynamicCP( -1742.9982, -1377.3049, 5874.1333, 1.0, -1, -1, -1, 30.0 ); @@ -96,19 +96,19 @@ hook OnScriptInit( ) g_Checkpoints[ CP_ALCATRAZ_EXPORT ] = CreateDynamicCP( -1999.9487, 1781.2325, 43.7386, 1.0, -1, -1, -1, 30.0 ); // Out of SF - //CreateDynamic3DTextLabel("[DROP OFF]", COLOR_GOLD, -211.6869, 979.3518, 19.3237, 50.0); - //CreateDynamic3DTextLabel("[DROP OFF]", COLOR_GOLD, 614.2876, -588.6716, 17.2330, 50.0); - //CreateDynamic3DTextLabel("[DROP OFF]", COLOR_GOLD, -433.3666, 2255.6064, 42.4297, 50.0); - //CreateDynamic3DTextLabel("[DROP OFF]", COLOR_GOLD, -1400.0497, 2647.2358, 55.6875, 50.0); + CreateDynamic3DTextLabel("[DROP OFF]", COLOR_GOLD, -211.6869, 979.3518, 19.3237, 50.0); + CreateDynamic3DTextLabel("[DROP OFF]", COLOR_GOLD, 614.2876, -588.6716, 17.2330, 50.0); + CreateDynamic3DTextLabel("[DROP OFF]", COLOR_GOLD, -433.3666, 2255.6064, 42.4297, 50.0); + CreateDynamic3DTextLabel("[DROP OFF]", COLOR_GOLD, -1400.0497, 2647.2358, 55.6875, 50.0); #if ENABLE_CITY_LV == true - //g_Checkpoints[ CP_DROP_OFF_COP_LV ] = CreateDynamicCP( 2225.6753, 2457.2388, -7.4531, 3.0, 0, -1, -1, 100.0 ); + g_Checkpoints[ CP_DROP_OFF_COP_LV ] = CreateDynamicCP( 2225.6753, 2457.2388, -7.4531, 3.0, 0, -1, -1, 100.0 ); g_Checkpoints[ CP_HOSPITAL_LV ] = CreateDynamicCP( 1607.2659, 1815.2485, 10.8203, 2.0, -1, -1, -1, 100.0 ); - //g_Checkpoints[ CP_DROP_OFF_FBI_LV ] = CreateDynamicCP( 948.6036, 1811.2720, 8.6484, 3.0, -1, -1, -1, 100.0 ); + g_Checkpoints[ CP_DROP_OFF_FBI_LV ] = CreateDynamicCP( 948.6036, 1811.2720, 8.6484, 3.0, -1, -1, -1, 100.0 ); g_Checkpoints[ CP_FIGHTSTYLE_LV ] = CreateDynamicCP( 766.8416, -62.1872, 1000.6563, 2.0, -1, -1, -1, 25.0 ); g_Checkpoints[ CP_REFILL_AMMO_LV ] = CreateDynamicCP( 2251.9438, 2488.7981, 10.9908, 1.0, -1, -1, -1, 20.0 ); - //CreateDynamic3DTextLabel("[DROP OFF]", COLOR_GOLD, 2225.6753, 2457.2388, -7.4531, 20.0); - //CreateDynamic3DTextLabel("[DROP OFF]", COLOR_GOLD, 948.6036, 1811.2720, 8.6484, 20.0); + CreateDynamic3DTextLabel("[DROP OFF]", COLOR_GOLD, 2225.6753, 2457.2388, -7.4531, 20.0); + CreateDynamic3DTextLabel("[DROP OFF]", COLOR_GOLD, 948.6036, 1811.2720, 8.6484, 20.0); CreateDynamic3DTextLabel("[LEARN FIGHT STYLES]", COLOR_GOLD, 766.8416, -62.1872, 1000.6563, 15.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, 9); CreateDynamic3DTextLabel("[HOSPITAL]", COLOR_GOLD, 1607.2659, 1815.2485, 10.8203, 20.0); CreateDynamic3DTextLabel("[REFILL AMMO]", COLOR_GOLD, 2251.9438, 2488.7981, 10.9908, 20.0); @@ -118,14 +118,14 @@ hook OnScriptInit( ) g_Checkpoints[ CP_HOSPITAL1_LS ] = CreateDynamicCP( 1172.0767, -1323.3257, 15.4029, 1.0, -1, -1, -1, 100.0 ); g_Checkpoints[ CP_HOSPITAL2_LS ] = CreateDynamicCP( 2034.0677, -1401.6699, 17.2938, 1.0, -1, -1, -1, 100.0 ); g_Checkpoints[ CP_HOSPITAL_FC ] = CreateDynamicCP( -320.2127, 1048.2339, 20.3403, 1.0, -1, -1, -1, 100.0 ); - //g_Checkpoints[ CP_DROP_OFF_COP_LS ] = CreateDynamicCP( 1569.0277, -1694.1566, 5.8906, 3.0, 0, -1, -1, 100.0 ); - //g_Checkpoints[ CP_DROP_OFF_FBI_LS ] = CreateDynamicCP( 1516.6716, -1458.9398, 9.5000, 3.0, -1, -1, -1, 100.0 ); + g_Checkpoints[ CP_DROP_OFF_COP_LS ] = CreateDynamicCP( 1569.0277, -1694.1566, 5.8906, 3.0, 0, -1, -1, 100.0 ); + g_Checkpoints[ CP_DROP_OFF_FBI_LS ] = CreateDynamicCP( 1516.6716, -1458.9398, 9.5000, 3.0, -1, -1, -1, 100.0 ); g_Checkpoints[ CP_FIGHTSTYLE_LS ] = CreateDynamicCP( 772.0868, 12.6397, 1000.6996, 1.0, -1, -1, -1, 25.0 ); g_Checkpoints[ CP_BANK_MENU_LS ] = CreateDynamicCP( 2136.4946, 1226.1787, 1017.1369, 1.0, -1, -1, -1, 25.0 ); g_Checkpoints[ CP_REFILL_AMMO_LS ] = CreateDynamicCP( 1579.5439, -1635.5166, 13.5609, 1.0, -1, -1, -1, 20.0 ); CreateDynamic3DTextLabel("[BANK MENU]", COLOR_GOLD, 2136.4946, 1226.1787, 1017.1369, 20.0); - //CreateDynamic3DTextLabel("[DROP OFF]", COLOR_GOLD, 1569.0277, -1694.1566, 5.8906, 20.0); - //CreateDynamic3DTextLabel("[DROP OFF]", COLOR_GOLD, 1516.6716, -1458.9398, 9.5000, 20.0); + CreateDynamic3DTextLabel("[DROP OFF]", COLOR_GOLD, 1569.0277, -1694.1566, 5.8906, 20.0); + CreateDynamic3DTextLabel("[DROP OFF]", COLOR_GOLD, 1516.6716, -1458.9398, 9.5000, 20.0); CreateDynamic3DTextLabel("[LEARN FIGHT STYLES]", COLOR_GOLD, 772.0868, 12.6397, 1000.6996, 15.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, 10); CreateDynamic3DTextLabel("[HOSPITAL]", COLOR_GOLD, 1172.0767, -1323.3257, 15.4029, 20.0); CreateDynamic3DTextLabel("[HOSPITAL]", COLOR_GOLD, 2034.0677, -1401.6699, 17.2938, 20.0); @@ -143,9 +143,9 @@ hook OnScriptInit( ) CreateDynamic3DTextLabel("[SHOP]", COLOR_GOLD, -29.0409,-184.7446,1003.5469, 20.0); CreateDynamic3DTextLabel("[BANK MENU]", COLOR_GOLD, -1405.0657, 831.0966, 984.7126, 20.0); CreateDynamic3DTextLabel("[BANK MENU]", COLOR_GOLD, 2156.1299, 1640.2460, 1041.6124, 20.0); - //CreateDynamic3DTextLabel("[DROP OFF]", COLOR_GOLD, -1577.0952, 683.9492, 7.2440, 20.0); - //CreateDynamic3DTextLabel("[DROP OFF]", COLOR_GOLD, -2446.6785, 522.9684, 30.2548, 20.0); - //CreateDynamic3DTextLabel("[DROP OFF]", COLOR_GOLD, -1651.6956, 700.8394, 38.2422, 50.0); + CreateDynamic3DTextLabel("[DROP OFF]", COLOR_GOLD, -1577.0952, 683.9492, 7.2440, 20.0); + CreateDynamic3DTextLabel("[DROP OFF]", COLOR_GOLD, -2446.6785, 522.9684, 30.2548, 20.0); + CreateDynamic3DTextLabel("[DROP OFF]", COLOR_GOLD, -1651.6956, 700.8394, 38.2422, 50.0); CreateDynamic3DTextLabel("[GUN STORE]", COLOR_GOLD, 296.3782, -38.4512, 1001.5156, 20.0); CreateDynamic3DTextLabel("[GUN STORE]", COLOR_GOLD, 295.4524, -80.7487, 1001.5156, 20.0); CreateDynamic3DTextLabel("[GUN STORE]", COLOR_GOLD, 312.8432, -166.1419, 999.6010, 20.0); @@ -179,5 +179,6 @@ hook OnPlayerEnterDynamicCP( playerid, checkpointid ) if ( IsPlayerInPaintBall( playerid ) || IsPlayerDueling( playerid ) || IsPlayerInEvent( playerid ) ) { return SendError( playerid, "You can't do anything as you are in an event." ), Y_HOOKS_BREAK_RETURN_1; } + return 1; } diff --git a/gamemodes/irresistible/cnr/dialog_ids.pwn b/gamemodes/irresistible/cnr/dialog_ids.pwn index 5638974..0b04cb6 100644 --- a/gamemodes/irresistible/cnr/dialog_ids.pwn +++ b/gamemodes/irresistible/cnr/dialog_ids.pwn @@ -39,7 +39,7 @@ #define DIALOG_GANG_COLOR 1027 #define DIALOG_GANG_COLOR_INPUT 1028 #define DIALOG_RADIO 1029 -//#define DIALOG_XPMARKET 1030 +#define DIALOG_XPMARKET 1030 #define DIALOG_PAINTBALL 1031 #define DIALOG_GPS 1032 #define DIALOG_VIP_LOCKER 1033 @@ -211,6 +211,7 @@ #define DIALOG_HOUSE_SELL 1201 #define DIALOG_BUSINESS_SELL_CONFIRM 1202 #define DIALOG_NEXT_PAGE_VIP 1204 +#define DIALOG_XPMARKET_SELL 1205 /* ** Hooks ** */ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] ) diff --git a/gamemodes/irresistible/cnr/features/animations.pwn b/gamemodes/irresistible/cnr/features/animations.pwn index e05e872..74e34ac 100644 --- a/gamemodes/irresistible/cnr/features/animations.pwn +++ b/gamemodes/irresistible/cnr/features/animations.pwn @@ -343,7 +343,7 @@ stock CreateLoopingAnimation( playerid, animlib[ ], animname[ ], Float:Speed, lo else if ( !IsPlayerSpawned( playerid ) ) return SendError( playerid, "You cannot use this command since you're not spawned." ); // else if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this command since you're jailed." ); else if ( IsPlayerTazed( playerid ) ) return SendError( playerid, "You cannot use this command since you're tazed." ); - //else if ( IsPlayerDetained( playerid ) ) return SendError( playerid, "You cannot use this command since you're detained." ); + else if ( IsPlayerDetained( playerid ) ) return SendError( playerid, "You cannot use this command since you're detained." ); else if ( IsPlayerCuffed( playerid ) ) return SendError( playerid, "You cannot use this command since you're cuffed." ); else if ( IsPlayerTied( playerid ) ) return SendError( playerid, "You cannot use this command since you're tied." ); else if ( IsPlayerKidnapped( playerid ) ) return SendError( playerid, "You cannot use this command since you're kidnapped." ); diff --git a/gamemodes/irresistible/cnr/features/bribes.pwn b/gamemodes/irresistible/cnr/features/bribes.pwn index 32ae417..f1045c0 100644 --- a/gamemodes/irresistible/cnr/features/bribes.pwn +++ b/gamemodes/irresistible/cnr/features/bribes.pwn @@ -53,7 +53,7 @@ hook OnPlayerPickUpDynPickup( playerid, pickupid ) { foreach ( new bribeid : BribeCount ) if ( g_bribeData[ bribeid ] [ E_PICKUP ] [ 0 ] == pickupid || g_bribeData[ bribeid ] [ E_PICKUP ] [ 1 ] == pickupid ) { - if ( !( g_bribeData[ bribeid ] [ E_DISABLED ] == true || p_WantedLevel[ playerid ] <= 0 || IsPlayerCuffed( playerid ) || GetPlayerState( playerid ) == PLAYER_STATE_SPECTATING ) ) // || IsPlayerDetained( playerid ) + if ( !( g_bribeData[ bribeid ] [ E_DISABLED ] == true || p_WantedLevel[ playerid ] <= 0 || IsPlayerCuffed( playerid ) || GetPlayerState( playerid ) == PLAYER_STATE_SPECTATING || IsPlayerDetained( playerid ) ) ) { new iWanted = 2; diff --git a/gamemodes/irresistible/cnr/features/c4.pwn b/gamemodes/irresistible/cnr/features/c4.pwn index fed9bd2..cc7a4d1 100644 --- a/gamemodes/irresistible/cnr/features/c4.pwn +++ b/gamemodes/irresistible/cnr/features/c4.pwn @@ -168,7 +168,7 @@ CMD:c4( playerid, params[ ] ) if ( !IsPlayerJob( playerid, JOB_TERRORIST ) ) return SendError( playerid, "This is restricted to terrorists." ); if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this command since you're jailed." ); if ( IsPlayerTazed( playerid ) ) return SendError( playerid, "You cannot use this command since you're tazed." ); - //if ( IsPlayerDetained( playerid ) ) return SendError( playerid, "You cannot use this command since you're detained." ); + if ( IsPlayerDetained( playerid ) ) return SendError( playerid, "You cannot use this command since you're detained." ); if ( IsPlayerCuffed( playerid ) ) return SendError( playerid, "You cannot use this command since you're cuffed." ); if ( IsPlayerTied( playerid ) ) return SendError( playerid, "You cannot use this command since you're tied." ); if ( IsPlayerKidnapped( playerid ) ) return SendError( playerid, "You cannot use this command since you're kidnapped." ); diff --git a/gamemodes/irresistible/cnr/features/cop/_cop.pwn b/gamemodes/irresistible/cnr/features/cop/_cop.pwn index 53379cc..62a65da 100644 --- a/gamemodes/irresistible/cnr/features/cop/_cop.pwn +++ b/gamemodes/irresistible/cnr/features/cop/_cop.pwn @@ -11,19 +11,4 @@ #include "irresistible\cnr\features\cop\arrest.pwn" #include "irresistible\cnr\features\cop\bail.pwn" #include "irresistible\cnr\features\cop\ticket.pwn" -#include "irresistible\cnr\features\cop\emp.pwn" - -/* ** Hooks ** */ -/*hook OnPlayerTakeDamage( playerid, issuerid, Float: amount, weaponid, bodypart ) -{ - if ( p_Class[ playerid ] == CLASS_POLICE && !IsPlayerNPC( playerid ) ) - { - new Float: x, Float: y, Float: z; - - GetPlayerPos( playerid, x, y, z ); - - if ( x >= -1650.0 && x <= -1571.0 && y >= 647.0 && y <= 711.0 ) - return ShowPlayerHelpDialog( issuerid, 2000, "You cannot damage LEO officers while they are within the Police Department HQ." ), 0; - } - return 1; -}*/ \ No newline at end of file +#include "irresistible\cnr\features\cop\emp.pwn" \ No newline at end of file diff --git a/gamemodes/irresistible/cnr/features/cop/arrest.pwn b/gamemodes/irresistible/cnr/features/cop/arrest.pwn index 04c98fc..319f09d 100644 --- a/gamemodes/irresistible/cnr/features/cop/arrest.pwn +++ b/gamemodes/irresistible/cnr/features/cop/arrest.pwn @@ -9,10 +9,6 @@ #include < YSI\y_hooks > /* ** Variables ** */ -static stock - bool: p_AwaitingBCAttempt [ MAX_PLAYERS char ], - p_AwaitingBCAttemptTimer [ MAX_PLAYERS ] = { -1, ... } -; /* ** Forwards ** */ forward OnPlayerArrested( playerid, victimid, totalarrests, totalpeople ); @@ -20,62 +16,20 @@ forward OnPlayerArrested( playerid, victimid, totalarrests, totalpeople ); /* ** Hooks ** */ hook OnPlayerDisconnect( playerid, reason ) { - - p_AwaitingBCAttempt{ playerid } = false; - KillTimer( p_AwaitingBCAttemptTimer[ playerid ] ); - p_AwaitingBCAttemptTimer[ playerid ] = -1; - // Quit to Avoid - Award Handling AwardNearestLEO( playerid, 0 ); return 1; } -hook OnPlayerSpawn( playerid ) -{ - p_AwaitingBCAttempt{ playerid } = false; - KillTimer( p_AwaitingBCAttemptTimer[ playerid ] ); - p_AwaitingBCAttemptTimer[ playerid ] = -1; - return 1; -} - -#if defined AC_INCLUDED -hook OnPlayerDeathEx( playerid, killerid, reason, Float: damage, bodypart ) -#else -hook OnPlayerDeath( playerid, killerid, reason ) -#endif -{ - KillTimer( p_AwaitingBCAttemptTimer[ playerid ] ); - p_AwaitingBCAttemptTimer[ playerid ] = -1; - return 1; -} - -hook OnPlayerKeyStateChange( playerid, newkeys, oldkeys ) -{ - /*if ( PRESSED( KEY_LOOK_BEHIND ) ) // MMB to taze/cuff/ar - { - if ( p_Class[ playerid ] == CLASS_POLICE && ! IsPlayerSpawnProtected( playerid ) ) - { - new - closestid = GetClosestPlayer( playerid ); - - if ( closestid != INVALID_PLAYER_ID && p_Class[ closestid ] != CLASS_POLICE && ! ( GetDistanceBetweenPlayers( playerid, closestid ) > 10.0 || !IsPlayerConnected( closestid ) ) ) { - if ( GetPlayerWantedLevel( closestid ) > 5 ) { - if ( IsPlayerCuffed( closestid ) ) ArrestPlayer( closestid, playerid ); - else if ( IsPlayerTazed( closestid ) ) CuffPlayer( closestid, playerid ); - else TazePlayer( closestid, playerid ); - } else { - TicketPlayer( closestid, playerid ); - } - } - } - }*/ - return 1; -} - -/*hook OnPlayerEnterDynamicCP( playerid, checkpointid ) +hook OnPlayerEnterDynamicCP( playerid, checkpointid ) { // Detain Mechanism - if ( bDropoff ) + if ( checkpointid == g_Checkpoints[ CP_DROP_OFF_COP ] || + checkpointid == g_Checkpoints[ CP_DROP_OFF_FC ] || checkpointid == g_Checkpoints[ CP_DROP_OFF_DILLIMORE ] || + checkpointid == g_Checkpoints[ CP_DROP_OFF_DIABLO ] || checkpointid == g_Checkpoints[ CP_DROP_OFF_QUBRADOS ] || + checkpointid == g_Checkpoints[ CP_DROP_OFF_COP_LS ] || checkpointid == g_Checkpoints[ CP_DROP_OFF_FBI_LS ] || + checkpointid == g_Checkpoints[ CP_DROP_OFF_FBI_LV ] || checkpointid == g_Checkpoints[ CP_DROP_OFF_COP_LV ] || + checkpointid == g_Checkpoints[ CP_DROP_OFF_FBI ] || checkpointid == g_Checkpoints[ CP_DROP_OFF_HELI ] ) { if ( p_Class[ playerid ] != CLASS_POLICE ) return 1; @@ -130,42 +84,165 @@ hook OnPlayerKeyStateChange( playerid, newkeys, oldkeys ) else return SendError( playerid, "You need a driver of a vehicle with detained criminals to use this." ); } return 1; -}*/ +} /* ** Commands ** */ CMD:taze( playerid, params[ ] ) { - new - pID = GetClosestPlayer( playerid ); - - return TazePlayer( pID, playerid ); + new victimid; + if ( p_Class[ playerid ] != CLASS_POLICE ) return SendError( playerid, "This is restricted to police only." ); + else if ( sscanf( params, "u", victimid ) ) return SendUsage( playerid, "/taze [PLAYER_ID]" ); + else if ( victimid == playerid ) return SendError( playerid, "You cannot taze yourself." ); + else if ( !IsPlayerConnected( victimid ) ) return SendError( playerid, "There are no players around to taze." ); + else if ( p_Spectating{ playerid } ) return SendError( playerid, "You cannot use such commands while you're spectating." ); + else if ( IsPlayerInBattleRoyale( playerid ) ) return SendError( playerid, "You cannot use this command while in Battle Royale." ); + else if ( GetDistanceBetweenPlayers( playerid, victimid ) < 5.0 && IsPlayerConnected( victimid ) ) + { + if ( p_Class[ victimid ] == p_Class[ playerid ] ) return SendError( playerid, "This player is in your team." ); + if ( p_WantedLevel[ victimid ] == 0 ) return SendError( playerid, "This player is innocent!" ); + if ( IsPlayerInAnyVehicle( victimid ) ) return SendError( playerid, "This player is in a vehicle " ); + if ( IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You cannot do this while you're inside a vehicle." ); + if ( IsPlayerTazed( victimid ) ) return SendError( playerid, "This player is already tazed." ); + if ( IsPlayerDead( victimid ) ) return SendError( playerid, "This player is dead." ); + if ( IsPlayerCuffed( victimid ) ) return SendError( playerid, "This player is already cuffed." ); + if ( IsPlayerDetained( victimid ) ) return SendError( playerid, "This player is already detained." ); + if ( IsPlayerGettingBlowed( playerid ) ) return SendError( playerid, "You cannot use this command since you're getting blowed." ); + if ( IsPlayerBlowingCock( playerid ) ) return SendError( playerid, "You cannot use this command since you're giving oral sex." ); + if ( IsPlayerKidnapped( playerid ) ) return SendError( playerid, "You are kidnapped, you cannot do this." ); + if ( IsPlayerTied( playerid ) ) return SendError( playerid, "You are tied, you cannot do this." ); + if ( IsPlayerAdminOnDuty( victimid ) ) return SendError( playerid, "You cannot use this command on admins that are on duty." ); + if ( IsPlayerJailed( victimid ) ) return SendError( playerid, "This player is jailed. He may be paused." ); + if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this command while in jail." ); + if ( IsPlayerTied( victimid ) ) return SendError( playerid, "Tazing a tied player is pretty useless, though you can use /untie for a harder job!" ); + if ( IsPlayerLoadingObjects( victimid ) ) return SendError( playerid, "This player is in a object-loading state." ); + if ( IsPlayerInEvent( playerid ) ) return SendError( playerid, "You cannot use this command since you're in an event." ); + if ( GetPlayerState( playerid ) == PLAYER_STATE_WASTED ) return SendError( playerid, "You cannot use this command since you are dead." ); + if ( p_TazingImmunity[ victimid ] > g_iTime ) return SendError( playerid, "You must wait %d seconds before tazing this player.", p_TazingImmunity[ victimid ] - g_iTime ); + if ( random( 101 ) < 90 ) + { + GameTextForPlayer( victimid, "~n~~r~TAZED!", 2000, 4 ); + GameTextForPlayer( playerid, "~n~~y~~h~/cuff", 2000, 4 ); + SendClientMessageFormatted( victimid, -1, ""COL_RED"[TAZED]{FFFFFF} You have been tazed by %s(%d) for 5 seconds!", ReturnPlayerName( playerid ), playerid ); + SendClientMessageFormatted( playerid, -1, ""COL_GREEN"[TAZED]{FFFFFF} You have tazed %s(%d) for 5 seconds!", ReturnPlayerName( victimid ), victimid ); + SetTimerEx( "Untaze", 5000, false, "dd", victimid, 6 ); + TogglePlayerControllable( victimid, 0 ); + ApplyAnimation( victimid, "CRACK", "crckdeth2", 5.0, 1, 1, 1, 0, 0 ); + p_Tazed{ victimid } = true; + } + else + { + SendClientMessageFormatted( playerid, -1, ""COL_RED"[TAZE FAIL]{FFFFFF} You have failed to taze %s(%d)!", ReturnPlayerName( victimid ), victimid ); + SendClientMessageFormatted( victimid, -1, ""COL_GREEN"[TAZE FAIL]{FFFFFF} %s(%d) has failed to taze you!", ReturnPlayerName( playerid ), playerid ); + } + p_TazingImmunity[ victimid ] = g_iTime + 6; + return 1; + } else { + return SendError( playerid, "There are no players around to taze." ); + } } CMD:ar( playerid, params[ ] ) return cmd_arrest(playerid, params); CMD:arrest( playerid, params[ ] ) { - new - victimid = GetClosestPlayer( playerid ); - - return ArrestPlayer( victimid, playerid ); + new victimid; + if ( p_Class[ playerid ] != CLASS_POLICE ) return SendError( playerid, "This is restricted to police only." ); + else if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this command since you're jailed." ); + else if ( sscanf( params, "u", victimid ) ) return SendUsage( playerid, "/ar(rest) [PLAYER_ID]" ); + else if ( victimid == playerid ) return SendError( playerid, "You cannot arrest yourself." ); + else if ( !IsPlayerConnected( victimid ) ) return SendError( playerid, "This player is not connected." ); + else if ( p_Spectating{ playerid } ) return SendError( playerid, "You cannot use such commands while you're spectating." ); + else if ( IsPlayerInBattleRoyale( playerid ) ) return SendError( playerid, "You cannot use this command while in Battle Royale." ); + else if ( GetDistanceBetweenPlayers( playerid, victimid ) < 4.0 && IsPlayerConnected( victimid ) ) + { + if ( p_Class[ victimid ] == p_Class[ playerid ] ) return SendError( playerid, "This player is in your team." ); + if ( p_WantedLevel[ victimid ] == 0 ) return SendError( playerid, "This player is innocent!" ); + if ( !IsPlayerCuffed( victimid ) ) return SendError( playerid, "This player is not cuffed." ); + if ( IsPlayerKidnapped( playerid ) ) return SendError( playerid, "You are kidnapped, you cannot do this." ); + if ( IsPlayerDead( victimid ) ) return SendError( playerid, "This player is dead." ); + if ( IsPlayerDetained( victimid ) ) return SendError( playerid, "This player is detained, you cannot arrest them." ); + if ( IsPlayerTied( playerid ) ) return SendError( playerid, "You are tied, you cannot do this." ); + if ( IsPlayerJailed( victimid ) ) return SendError( playerid, "This player is jailed. He may be paused." ); + if ( IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You cannot arrest this person inside a vehicle." ); + if ( IsPlayerInAnyVehicle( victimid ) ) return SendError( playerid, "You cannot arrest a person that is inside a vehicle." ); + if ( IsPlayerAdminOnDuty( victimid ) ) return SendError( playerid, "You cannot use this command on admins that are on duty." ); + if ( GetPlayerState( playerid ) == PLAYER_STATE_WASTED ) return SendError( playerid, "You cannot use this command since you are dead." ); + new totalCash = ( p_WantedLevel[ victimid ] < MAX_WANTED_LVL ? p_WantedLevel[ victimid ] : MAX_WANTED_LVL ) * ( 300 ); + new totalSeconds = p_WantedLevel[ victimid ] * ( JAIL_SECONDS_MULTIPLIER ); + GivePlayerScore( playerid, 2 ); + GivePlayerExperience( playerid, E_POLICE ); + GivePlayerCash( playerid, totalCash ); + StockMarket_UpdateEarnings( E_STOCK_GOVERNMENT, totalCash, 0.1 ); + if ( totalCash > 20000 ) printf("[police arrest] %s -> %s - %s", ReturnPlayerName( playerid ), ReturnPlayerName( victimid ), cash_format( totalCash ) ); // 8hska7082bmahu + SendClientMessageFormatted( playerid, -1, ""COL_GREEN"[ACHIEVE]{FFFFFF} You have earned "COL_GOLD"%s{FFFFFF} dollars and 2 score for arresting %s(%d)!", cash_format( totalCash ), ReturnPlayerName( victimid ), victimid ); + GameTextForPlayer( victimid, "~r~Busted!", 4000, 0 ); + CallLocalFunction( "OnPlayerArrested", "dddd", playerid, victimid, p_Arrests[ playerid ], 1 ); + Untaze( victimid, 6 ); + GivePlayerSeasonalXP( victimid, -20.0 ); + SendGlobalMessage( -1, ""COL_GOLD"[JAIL]{FFFFFF} %s(%d) has sent %s(%d) to jail for %d seconds!", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( victimid ), victimid, totalSeconds ); + JailPlayer( victimid, totalSeconds ); + return 1; + } + else return SendError( playerid, "There are no players around to arrest." ); } CMD:cuff( playerid, params[ ] ) { - new - victimid = GetClosestPlayer( playerid ); + new victimid; + if ( p_Class[ playerid ] != CLASS_POLICE ) return SendError( playerid, "This is restricted to police only." ); + else if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this command since you're jailed." ); + else if ( sscanf( params, "u", victimid ) ) return SendUsage( playerid, "/cuff [PLAYER_ID]" ); + else if ( victimid == playerid ) return SendError( playerid, "You cannot cuff yourself." ); + else if ( !IsPlayerConnected( victimid ) || IsPlayerNPC( victimid ) ) return SendError( playerid, "This player is not connected." ); + else if ( p_Spectating{ playerid } ) return SendError( playerid, "You cannot use such commands while you're spectating." ); + else if ( IsPlayerInBattleRoyale( playerid ) ) return SendError( playerid, "You cannot use this command while in Battle Royale." ); + else if ( GetDistanceBetweenPlayers( playerid, victimid ) < 4.0 && IsPlayerConnected( victimid ) ) + { + if ( p_Class[ victimid ] == p_Class[ playerid ] ) return SendError( playerid, "This player is in your team." ); + if ( p_WantedLevel[ victimid ] == 0 ) return SendError( playerid, "This player is innocent!" ); + if ( p_WantedLevel[ victimid ] < 6 ) return SendError( playerid, "This person isn't worth cuffing, ticket them." ); + if ( IsPlayerInAnyVehicle( victimid ) ) return SendError( playerid, "This player is in a vehicle " ); + if ( IsPlayerDead( victimid ) ) return SendError( playerid, "This player is dead." ); + if ( IsPlayerDetained( victimid ) ) return SendError( playerid, "This player is already detained." ); + if ( IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You cannot do this while you're inside a vehicle." ); + if ( IsPlayerCuffed( victimid ) ) return SendError( playerid, "This player is already cuffed." ); + if ( IsPlayerJailed( victimid ) ) return SendError( playerid, "This player is jailed. He may be paused." ); + if ( !IsPlayerTazed( victimid ) ) return SendError( playerid, "You must taze this player before cuffing them." ); + if ( IsPlayerGettingBlowed( playerid ) ) return SendError( playerid, "You cannot use this command since you're getting blowed." ); + if ( IsPlayerBlowingCock( playerid ) ) return SendError( playerid, "You cannot use this command since you're giving oral sex." ); + if ( IsPlayerKidnapped( playerid ) ) return SendError( playerid, "You are kidnapped, you cannot do this." ); + if ( IsPlayerTied( playerid ) ) return SendError( playerid, "You are tied, you cannot do this." ); + if ( IsPlayerAdminOnDuty( victimid ) ) return SendError( playerid, "You cannot use this command on admins that are on duty." ); + if ( IsPlayerJailed( victimid ) ) return SendError( playerid, "This player is jailed. He may be paused." ); + if ( IsPlayerLoadingObjects( victimid ) ) return SendError( playerid, "This player is in a object-loading state." ); + if ( GetPlayerState( playerid ) == PLAYER_STATE_WASTED ) return SendError( playerid, "You cannot use this command since you are dead." ); + if ( !IsPlayerSpawned( victimid ) ) return SendError( playerid, "The player must be spawned." ); - return CuffPlayer( victimid, playerid ); + GameTextForPlayer( victimid, "~n~~r~CUFFED!", 2000, 4 ); + GameTextForPlayer( playerid, "~n~~y~~h~/arrest", 2000, 4 ); + + SendClientMessageFormatted( victimid, -1, ""COL_RED"[CUFFED]{FFFFFF} You have been cuffed by %s(%d)!", ReturnPlayerName( playerid ), playerid ); + SendClientMessageFormatted( playerid, -1, ""COL_GREEN"[CUFFED]{FFFFFF} You have cuffed %s(%d)!", ReturnPlayerName( victimid ), victimid ); + + p_Cuffed{ victimid } = true; + p_QuitToAvoidTimestamp[ victimid ] = g_iTime + 3; + SetPlayerAttachedObject( victimid, 2, 19418, 6, -0.011000, 0.028000, -0.022000, -15.600012, -33.699977, -81.700035, 0.891999, 1.000000, 1.168000 ); + SetPlayerSpecialAction( victimid, SPECIAL_ACTION_CUFFED ); + + KillTimer( p_CuffAbuseTimer[ victimid ] ); + p_CuffAbuseTimer[ victimid ] = SetTimerEx( "Uncuff", ( 60 * 1000 ), false, "d", victimid ); + return 1; + } + else return SendError( playerid, "There are no players around to cuff." ); } CMD:uncuff( playerid, params[ ] ) { - new victimid = GetClosestPlayer( playerid ); - //if ( p_Class[ playerid ] != CLASS_POLICE ) return SendError( playerid, "This is restricted to police only." ); + new victimid; if ( p_Spectating{ playerid } ) return SendError( playerid, "You cannot use such commands while you're spectating." ); + else if ( sscanf( params, "u", victimid ) ) return SendUsage( playerid, "/uncuff [PLAYER_ID]" ); + else if ( victimid == playerid ) return SendError( playerid, "You cannot uncuff yourself." ); else if ( GetDistanceBetweenPlayers( playerid, victimid ) < 4.0 && IsPlayerConnected( victimid ) ) { - //if ( p_Class[ victimid ] == p_Class[ playerid ] ) return SendError( playerid, "This player you're close to is in your team." ); if ( p_WantedLevel[ victimid ] == 0 ) return SendError( playerid, "This player is innocent!" ); if ( !IsPlayerCuffed( victimid ) ) return SendError( playerid, "This player is not cuffed." ); if ( IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You cannot do this while you're inside a vehicle." ); @@ -174,16 +251,16 @@ CMD:uncuff( playerid, params[ ] ) if ( IsPlayerTazed( playerid ) ) return SendError( playerid, "You cannot use this command since you're tazed." ); if ( IsPlayerCuffed( playerid ) ) return SendError( playerid, "You cannot use this command since you're cuffed." ); if ( IsPlayerKidnapped( playerid ) ) return SendError( playerid, "You cannot use this command since you're kidnapped." ); - //if ( IsPlayerDetained( playerid ) ) return SendError( playerid, "You cannot use this command since you're detained." ); + if ( IsPlayerDetained( playerid ) ) return SendError( playerid, "You cannot use this command since you're detained." ); SendClientMessageFormatted( victimid, -1, ""COL_RED"[UNCUFFED]{FFFFFF} You have been uncuffed by %s(%d)!", ReturnPlayerName( playerid ), playerid ); SendClientMessageFormatted( playerid, -1, ""COL_GREEN"[UNCUFFED]{FFFFFF} You have uncuffed %s(%d)!", ReturnPlayerName( victimid ), victimid ); ClearAnimations( victimid ); TogglePlayerControllable( victimid, 1 ); p_Cuffed{ victimid } = false; - //p_Detained{ victimid } = false; - //Delete3DTextLabel( p_DetainedLabel[ victimid ] ); - //p_DetainedLabel[ victimid ] = Text3D: INVALID_3DTEXT_ID; - //p_DetainedBy[ victimid ] = INVALID_PLAYER_ID; + p_Detained{ victimid } = false; + Delete3DTextLabel( p_DetainedLabel[ victimid ] ); + p_DetainedLabel[ victimid ] = Text3D: INVALID_3DTEXT_ID; + p_DetainedBy[ victimid ] = INVALID_PLAYER_ID; KillTimer( p_CuffAbuseTimer[ victimid ] ); SetPlayerSpecialAction( victimid, SPECIAL_ACTION_NONE ); RemovePlayerAttachedObject( victimid, 2 ); @@ -192,12 +269,14 @@ CMD:uncuff( playerid, params[ ] ) return 1; } -/*CMD:detain( playerid, params[ ] ) +CMD:detain( playerid, params[ ] ) { - new victimid = GetClosestPlayer( playerid ); + new victimid; if ( p_Class[ playerid ] != CLASS_POLICE ) return SendError( playerid, "This is restricted to police only." ); else if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this command since you're jailed." ); else if ( p_Spectating{ playerid } ) return SendError( playerid, "You cannot use such commands while you're spectating." ); + else if ( sscanf( params, "u", victimid ) ) return SendUsage( playerid, "/detain [PLAYER_ID]" ); + else if ( victimid == playerid ) return SendError( playerid, "You cannot detain yourself." ); else if ( GetDistanceBetweenPlayers( playerid, victimid ) < 4.0 && IsPlayerConnected( victimid ) ) { if ( p_Class[ victimid ] == p_Class[ playerid ] ) return SendError( playerid, "This player you're close to is in your team." ); @@ -225,106 +304,9 @@ CMD:uncuff( playerid, params[ ] ) } else return SendError( playerid, "There are no players around to detain." ); return 1; -}*/ +} /* ** Functions ** */ -stock TazePlayer( victimid, playerid ) -{ - if ( p_Class[ playerid ] != CLASS_POLICE ) return SendError( playerid, "This is restricted to police only." ); - //else if ( sscanf( params, "u", victimid ) ) return SendUsage( playerid, "/taze [PLAYER_ID]" ); - //else if ( victimid == playerid ) return SendError( playerid, "You cannot taze yourself." ); - else if ( !IsPlayerConnected( victimid ) ) return SendError( playerid, "There are no players around to taze." ); - else if ( p_Spectating{ playerid } ) return SendError( playerid, "You cannot use such commands while you're spectating." ); - else if ( IsPlayerInBattleRoyale( playerid ) ) return SendError( playerid, "You cannot use this command while in Battle Royale." ); - else if ( GetDistanceBetweenPlayers( playerid, victimid ) < 5.0 && IsPlayerConnected( victimid ) ) - { - if ( p_Class[ victimid ] == p_Class[ playerid ] ) return SendError( playerid, "This player is in your team." ); - if ( p_WantedLevel[ victimid ] == 0 ) return SendError( playerid, "This player is innocent!" ); - if ( IsPlayerInAnyVehicle( victimid ) ) return SendError( playerid, "This player is in a vehicle " ); - if ( IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You cannot do this while you're inside a vehicle." ); - if ( IsPlayerTazed( victimid ) ) return SendError( playerid, "This player is already tazed." ); - if ( IsPlayerDead( victimid ) ) return SendError( playerid, "This player is dead." ); - //if ( IsPlayerCuffed( victimid ) ) return SendError( playerid, "This player is already cuffed." ); - //if ( IsPlayerDetained( victimid ) ) return SendError( playerid, "This player is already detained." ); - if ( IsPlayerGettingBlowed( playerid ) ) return SendError( playerid, "You cannot use this command since you're getting blowed." ); - if ( IsPlayerBlowingCock( playerid ) ) return SendError( playerid, "You cannot use this command since you're giving oral sex." ); - if ( IsPlayerKidnapped( playerid ) ) return SendError( playerid, "You are kidnapped, you cannot do this." ); - if ( IsPlayerTied( playerid ) ) return SendError( playerid, "You are tied, you cannot do this." ); - if ( IsPlayerAdminOnDuty( victimid ) ) return SendError( playerid, "You cannot use this command on admins that are on duty." ); - if ( IsPlayerJailed( victimid ) ) return SendError( playerid, "This player is jailed. He may be paused." ); - if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this command while in jail." ); - if ( IsPlayerTied( victimid ) ) return SendError( playerid, "Tazing a tied player is pretty useless, though you can use /untie for a harder job!" ); - if ( IsPlayerLoadingObjects( victimid ) ) return SendError( playerid, "This player is in a object-loading state." ); - if ( IsPlayerInEvent( playerid ) ) return SendError( playerid, "You cannot use this command since you're in an event." ); - if ( GetPlayerState( playerid ) == PLAYER_STATE_WASTED ) return SendError( playerid, "You cannot use this command since you are dead." ); - if ( p_TazingImmunity[ victimid ] > g_iTime ) return SendError( playerid, "You must wait %d seconds before tazing this player.", p_TazingImmunity[ victimid ] - g_iTime ); - if ( random( 101 ) < 90 ) - { - GameTextForPlayer( victimid, "~n~~r~TAZED!", 2000, 4 ); - GameTextForPlayer( playerid, "~n~~y~~h~/cuff", 2000, 4 ); - SendClientMessageFormatted( victimid, -1, ""COL_RED"[TAZED]{FFFFFF} You have been tazed by %s(%d) for 3 seconds!", ReturnPlayerName( playerid ), playerid ); - SendClientMessageFormatted( playerid, -1, ""COL_GREEN"[TAZED]{FFFFFF} You have tazed %s(%d) for 3 seconds!", ReturnPlayerName( victimid ), victimid ); - SetTimerEx( "Untaze", 2000, false, "dd", victimid, 6 ); // previous 3000 - TogglePlayerControllable( victimid, 0 ); - ApplyAnimation( victimid, "CRACK", "crckdeth2", 5.0, 1, 1, 1, 0, 0 ); - p_Tazed{ victimid } = true; - } - else - { - SendClientMessageFormatted( playerid, -1, ""COL_RED"[TAZE FAIL]{FFFFFF} You have failed to taze %s(%d)!", ReturnPlayerName( victimid ), victimid ); - SendClientMessageFormatted( victimid, -1, ""COL_GREEN"[TAZE FAIL]{FFFFFF} %s(%d) has failed to taze you!", ReturnPlayerName( playerid ), playerid ); - } - p_TazingImmunity[ victimid ] = g_iTime + 6; - return 1; - } else { - return SendError( playerid, "There are no players around to taze." ); - } -} - -stock ArrestPlayer( victimid, playerid ) -{ - if ( p_Class[ playerid ] != CLASS_POLICE ) return SendError( playerid, "This is restricted to police only." ); - else if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this command since you're jailed." ); - //else if ( GetPlayerScore( playerid ) > 200 ) return SendError( playerid, "This feature is no longer available to you. Please use /detain." ); - // else if ( sscanf( params, "u", victimid ) ) return SendUsage( playerid, "/ar(rest) [PLAYER_ID]" ); - // else if ( victimid == playerid ) return SendError( playerid, "You cannot arrest yourself." ); - else if ( !IsPlayerConnected( victimid ) ) return SendError( playerid, "This player is not connected." ); - else if ( p_Spectating{ playerid } ) return SendError( playerid, "You cannot use such commands while you're spectating." ); - else if ( IsPlayerInBattleRoyale( playerid ) ) return SendError( playerid, "You cannot use this command while in Battle Royale." ); - else if ( GetDistanceBetweenPlayers( playerid, victimid ) < 4.0 && IsPlayerConnected( victimid ) ) - { - if ( p_Class[ victimid ] == p_Class[ playerid ] ) return SendError( playerid, "This player is in your team." ); - if ( p_WantedLevel[ victimid ] == 0 ) return SendError( playerid, "This player is innocent!" ); - if ( !IsPlayerCuffed( victimid ) ) return SendError( playerid, "This player is not cuffed." ); - if ( IsPlayerKidnapped( playerid ) ) return SendError( playerid, "You are kidnapped, you cannot do this." ); - if ( IsPlayerDead( victimid ) ) return SendError( playerid, "This player is dead." ); - //if ( IsPlayerDetained( victimid ) ) return SendError( playerid, "This player is detained, you cannot arrest them." ); - if ( IsPlayerTied( playerid ) ) return SendError( playerid, "You are tied, you cannot do this." ); - if ( IsPlayerJailed( victimid ) ) return SendError( playerid, "This player is jailed. He may be paused." ); - if ( IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You cannot arrest this person inside a vehicle." ); - if ( IsPlayerInAnyVehicle( victimid ) ) return SendError( playerid, "You cannot arrest a person that is inside a vehicle." ); - if ( IsPlayerAdminOnDuty( victimid ) ) return SendError( playerid, "You cannot use this command on admins that are on duty." ); - if ( GetPlayerState( playerid ) == PLAYER_STATE_WASTED ) return SendError( playerid, "You cannot use this command since you are dead." ); - new totalCash = ( p_WantedLevel[ victimid ] < MAX_WANTED_LVL ? p_WantedLevel[ victimid ] : MAX_WANTED_LVL ) * ( 300 ); - new totalSeconds = p_WantedLevel[ victimid ] * ( JAIL_SECONDS_MULTIPLIER ); - GivePlayerScore( playerid, 2 ); - GivePlayerExperience( playerid, E_POLICE ); - GivePlayerCash( playerid, totalCash ); - StockMarket_UpdateEarnings( E_STOCK_GOVERNMENT, totalCash, 0.1 ); - if ( totalCash > 20000 ) printf("[police arrest] %s -> %s - %s", ReturnPlayerName( playerid ), ReturnPlayerName( victimid ), cash_format( totalCash ) ); // 8hska7082bmahu - SendClientMessageFormatted( playerid, -1, ""COL_GREEN"[ACHIEVE]{FFFFFF} You have earned "COL_GOLD"%s{FFFFFF} dollars and 2 score for arresting %s(%d)!", cash_format( totalCash ), ReturnPlayerName( victimid ), victimid ); - GameTextForPlayer( victimid, "~r~Busted!", 4000, 0 ); - CallLocalFunction( "OnPlayerArrested", "dddd", playerid, victimid, p_Arrests[ playerid ], 1 ); - Untaze( victimid, 6 ); - GivePlayerSeasonalXP( victimid, -20.0 ); - SendGlobalMessage( -1, ""COL_GOLD"[JAIL]{FFFFFF} %s(%d) has sent %s(%d) to jail for %d seconds!", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( victimid ), victimid, totalSeconds ); - JailPlayer( victimid, totalSeconds ); - KillTimer( p_AwaitingBCAttemptTimer[ victimid ] ); - return 1; - } - else return SendError( playerid, "There are no players around to arrest." ); -} - stock AwardArrest( victimid, playerid ) { p_QuitToAvoidTimestamp[ playerid ] = 0; @@ -343,67 +325,6 @@ stock AwardArrest( victimid, playerid ) return 1; } -stock CuffPlayer( victimid, playerid ) -{ - if ( p_Class[ playerid ] != CLASS_POLICE ) return SendError( playerid, "This is restricted to police only." ); - else if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this command since you're jailed." ); - //else if ( sscanf( params, "u", victimid ) ) return SendUsage( playerid, "/cuff [PLAYER_ID]" ); - //else if ( victimid == playerid ) return SendError( playerid, "You cannot cuff yourself." ); - else if ( !IsPlayerConnected( victimid ) || IsPlayerNPC( victimid ) ) return SendError( playerid, "This player is not connected." ); - else if ( p_Spectating{ playerid } ) return SendError( playerid, "You cannot use such commands while you're spectating." ); - else if ( IsPlayerInBattleRoyale( playerid ) ) return SendError( playerid, "You cannot use this command while in Battle Royale." ); - else if ( GetDistanceBetweenPlayers( playerid, victimid ) < 4.0 && IsPlayerConnected( victimid ) ) - { - if ( p_Class[ victimid ] == p_Class[ playerid ] ) return SendError( playerid, "This player is in your team." ); - if ( p_WantedLevel[ victimid ] == 0 ) return SendError( playerid, "This player is innocent!" ); - if ( p_WantedLevel[ victimid ] < 6 ) return SendError( playerid, "This person isn't worth cuffing, ticket them." ); - if ( IsPlayerInAnyVehicle( victimid ) ) return SendError( playerid, "This player is in a vehicle " ); - if ( IsPlayerDead( victimid ) ) return SendError( playerid, "This player is dead." ); - //if ( IsPlayerDetained( victimid ) ) return SendError( playerid, "This player is already detained." ); - if ( IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You cannot do this while you're inside a vehicle." ); - if ( IsPlayerCuffed( victimid ) ) return SendError( playerid, "This player is already cuffed." ); - if ( IsPlayerJailed( victimid ) ) return SendError( playerid, "This player is jailed. He may be paused." ); - if ( !IsPlayerTazed( victimid ) ) return SendError( playerid, "You must taze this player before cuffing them." ); - if ( IsPlayerGettingBlowed( playerid ) ) return SendError( playerid, "You cannot use this command since you're getting blowed." ); - if ( IsPlayerBlowingCock( playerid ) ) return SendError( playerid, "You cannot use this command since you're giving oral sex." ); - if ( IsPlayerKidnapped( playerid ) ) return SendError( playerid, "You are kidnapped, you cannot do this." ); - if ( IsPlayerTied( playerid ) ) return SendError( playerid, "You are tied, you cannot do this." ); - if ( IsPlayerAdminOnDuty( victimid ) ) return SendError( playerid, "You cannot use this command on admins that are on duty." ); - if ( IsPlayerJailed( victimid ) ) return SendError( playerid, "This player is jailed. He may be paused." ); - if ( IsPlayerLoadingObjects( victimid ) ) return SendError( playerid, "This player is in a object-loading state." ); - if ( GetPlayerState( playerid ) == PLAYER_STATE_WASTED ) return SendError( playerid, "You cannot use this command since you are dead." ); - if ( !IsPlayerSpawned( victimid ) ) return SendError( playerid, "The player must be spawned." ); - - if ( !BreakPlayerCuffs( victimid ) ) - { - GameTextForPlayer( victimid, "~n~~r~CUFFED!", 2000, 4 ); - GameTextForPlayer( playerid, "~n~~y~~h~/arrest", 2000, 4 ); - - SendClientMessageFormatted( victimid, -1, ""COL_RED"[CUFFED]{FFFFFF} You have been cuffed by %s(%d)!", ReturnPlayerName( playerid ), playerid ); - SendClientMessageFormatted( playerid, -1, ""COL_GREEN"[CUFFED]{FFFFFF} You have cuffed %s(%d)!", ReturnPlayerName( victimid ), victimid ); - - p_Cuffed{ victimid } = true; - p_QuitToAvoidTimestamp[ victimid ] = g_iTime + 3; - SetPlayerAttachedObject( victimid, 2, 19418, 6, -0.011000, 0.028000, -0.022000, -15.600012, -33.699977, -81.700035, 0.891999, 1.000000, 1.168000 ); - SetPlayerSpecialAction( victimid, SPECIAL_ACTION_CUFFED ); - - KillTimer( p_CuffAbuseTimer[ victimid ] ); - p_CuffAbuseTimer[ victimid ] = SetTimerEx( "Uncuff", ( 60 * 1000 ), false, "d", victimid ); - - p_AwaitingBCAttempt{ victimid } = true; - - KillTimer( p_AwaitingBCAttemptTimer[ victimid ] ); - p_AwaitingBCAttemptTimer[ victimid ] = SetTimerEx( "BreakPlayerCuffsAttempt", 3000, false, "d", victimid ); - } - else - { - SendClientMessageFormatted( playerid, -1, ""COL_GREEN"[CUFFED]{FFFFFF} %s(%d) just broke their cuffs off!", ReturnPlayerName( victimid ), victimid ); - } - return 1; - } - else return SendError( playerid, "There are no players around to cuff." ); -} - function Untaze( playerid, taze_immunity_seconds ) { if ( !IsPlayerConnected( playerid ) || !p_Tazed{ playerid } ) // || p_Detained{ playerid } == true @@ -434,10 +355,10 @@ function Uncuff( playerid ) ClearAnimations( playerid ); } p_Cuffed{ playerid } = false; - //p_Detained{ playerid } = false; - //Delete3DTextLabel( p_DetainedLabel[ playerid ] ); - //p_DetainedLabel[ playerid ] = Text3D: INVALID_3DTEXT_ID; - //p_DetainedBy[ playerid ] = INVALID_PLAYER_ID; + p_Detained{ playerid } = false; + Delete3DTextLabel( p_DetainedLabel[ playerid ] ); + p_DetainedLabel[ playerid ] = Text3D: INVALID_3DTEXT_ID; + p_DetainedBy[ playerid ] = INVALID_PLAYER_ID; p_BulletInvulnerbility[ playerid ] = g_iTime + 5; SendGlobalMessage( -1, ""COL_GREY"[SERVER]{FFFFFF} %s(%d) has been uncuffed and undetained by the anti-abuse system.", ReturnPlayerName( playerid ), playerid ); @@ -455,8 +376,6 @@ stock BreakPlayerCuffs( playerid ) } else p_BobbyPins[ playerid ] --; - if ( p_AwaitingBCAttempt{ playerid } ) p_AwaitingBCAttempt{ playerid } = false; - new probability = 75; // success rate probability if ( random( 101 ) <= probability ) @@ -488,9 +407,6 @@ stock BreakPlayerCuffs( playerid ) else { SendServerMessage( playerid, "You have snapped your bobby pin and failed to break out of your cuffs. Re-attempting in 3 seconds." ); - p_AwaitingBCAttempt{ playerid } = true; - KillTimer( p_AwaitingBCAttemptTimer[ playerid ] ); - p_AwaitingBCAttemptTimer[ playerid ] = SetTimerEx( "BreakPlayerCuffsAttempt", 3000, false, "d", playerid ); return false; } } diff --git a/gamemodes/irresistible/cnr/features/cop/jail.pwn b/gamemodes/irresistible/cnr/features/cop/jail.pwn index 3ac22dd..8ff6a60 100644 --- a/gamemodes/irresistible/cnr/features/cop/jail.pwn +++ b/gamemodes/irresistible/cnr/features/cop/jail.pwn @@ -67,7 +67,7 @@ hook OnPlayerUpdateEx( playerid ) if ( IsPlayerInDynamicArea( playerid, g_AlcatrazArea ) ) { - if ( !IsPlayerJailed( playerid ) && p_Class[ playerid ] != CLASS_POLICE ) // && !IsPlayerDetained( playerid ) + if ( !IsPlayerJailed( playerid ) && p_Class[ playerid ] != CLASS_POLICE && !IsPlayerDetained( playerid ) ) { if ( GetPVarInt( playerid, "AlcatrazWantedCD" ) < g_iTime ) { diff --git a/gamemodes/irresistible/cnr/features/cop/ticket.pwn b/gamemodes/irresistible/cnr/features/cop/ticket.pwn index 5ab5fbb..3de1587 100644 --- a/gamemodes/irresistible/cnr/features/cop/ticket.pwn +++ b/gamemodes/irresistible/cnr/features/cop/ticket.pwn @@ -116,7 +116,7 @@ stock TicketPlayer( pID, playerid ) else if ( p_WantedLevel[ pID ] > 5 ) return SendError( playerid, "Wanted suspects cannot be issued a ticket." ); else if ( p_WantedLevel[ pID ] < 1 ) return SendError( playerid, "Innocent players cannot be issued a ticket." ); else if ( p_Jailed{ playerid } ) return SendError( playerid, "You cannot use this command in jail." ); - //else if ( IsPlayerDetained( pID ) ) return SendError( playerid, "You cannot use this command on a detained player." ); + else if ( IsPlayerDetained( pID ) ) return SendError( playerid, "You cannot use this command on a detained player." ); else if ( g_iTime < p_TicketTimestamp[ pID ] ) return SendError( playerid, "This player has been ticketed recently, he will be fined in %d seconds.", g_iTime - p_TicketTimestamp[ pID ] ); else { diff --git a/gamemodes/irresistible/cnr/features/gangs/turfs.pwn b/gamemodes/irresistible/cnr/features/gangs/turfs.pwn index 7d0e88a..da62057 100644 --- a/gamemodes/irresistible/cnr/features/gangs/turfs.pwn +++ b/gamemodes/irresistible/cnr/features/gangs/turfs.pwn @@ -47,23 +47,22 @@ enum e_GANG_ZONE_DATA static const g_gangzoneData[ ] [ e_GANG_ZONE_DATA ] = { - { -1725.0, 1301.5, -1538.0, 1437.5, CITY_SF }, - { -2868.0, 1012.5, -2768.0, 1217.5, CITY_SF }, - { -2497.0, 932.5, -2392.0, 1069.5, CITY_SF }, - { -2054.0, 1084.5, -1892.0, 1171.5, CITY_SF }, - { -1569.0, 822.5, -1418.0, 1019.5, CITY_SF }, - { -2088.0, 573.5, -2008.0, 728.5, CITY_SF }, - { -2523.0, 571.5, -2390.0, 705.5, CITY_SF }, - { -2766.0, 324.5, -2651.0, 426.5, CITY_SF }, - { -2386.0, 70.5, -2273.0, 227.5, CITY_SF }, - { -2139.0, 115.5, -2013.0, 311.5, CITY_SF }, - { -2001.0, 69.5, -1911.0, 219.5, CITY_SF }, - { -2096.0, -279.5, -2011.0, -111.5, CITY_SF }, - { -2523.0, -321.5, -2264.0, -215.5, CITY_SF }, - { -2153.0, -515.5, -1960.0, -374.5, CITY_SF }, - { -2600.0, -68.5, -2504.0, 34.5, CITY_SF }, - { -2245.0, 571.5, -2146.0, 727.5, CITY_SF }, - { -1755.0, -80.5, -1658.0, 27.5, CITY_SF } + { -2076.0, 1036.5, -1873.0, 1088.5, CITY_SF }, + { -2014.0, 937.5, -1873.0, 1036.5, CITY_SF }, + { -2014.0, 829.5, -1886.0, 937.5, CITY_SF }, + { -1873.0, 937.5, -1787.0, 1112.5, CITY_SF }, + { -2014.0, 719.5, -1886.0, 829.5, CITY_SF }, + { -1886.0, 829.5, -1788.0, 937.5, CITY_SF }, + { -1886.0, 719.5, -1788.0, 829.5, CITY_SF }, + { -1788.0, 829.5, -1723.0, 937.5, CITY_SF }, + { -1723.0, 829.5, -1642.0, 937.5, CITY_SF }, + { -1642.0, 829.5, -1564.0, 937.5, CITY_SF }, + { -1564.0, 828.5, -1421.0, 1015.5, CITY_SF }, + { -1667.0, 720.5, -1563.0, 829.5, CITY_SF }, + { -1788.0, 719.5, -1667.0, 829.5, CITY_SF }, + { -1787.0, 935.5, -1704.0, 1037.5, CITY_SF }, + { -1787.0, 1037.5, -1704.0, 1112.5, CITY_SF }, + { -2130.0, 816.5, -2014.0, 1036.5, CITY_SF } } ; diff --git a/gamemodes/irresistible/cnr/features/perks.pwn b/gamemodes/irresistible/cnr/features/perks.pwn index f3993be..20df771 100644 --- a/gamemodes/irresistible/cnr/features/perks.pwn +++ b/gamemodes/irresistible/cnr/features/perks.pwn @@ -67,28 +67,24 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] ) { switch( listitem ) { - case 0: ShowPlayerDialog( playerid, DIALOG_PERKS_P, DIALOG_STYLE_TABLIST_HEADERS, "{FFFFFF}Game Perks", ""COL_WHITE"Item Name\t"COL_WHITE"Total Level Req.\t"COL_WHITE"Cost ($)\nHide From Radar\t"COL_GOLD"75\t"COL_GREEN"$25,000\nUnlimited Ammunition\t"COL_GOLD"50\t"COL_GREEN"$9,900", "Select", "Back" ); - case 1: ShowPlayerDialog( playerid, DIALOG_PERKS_V, DIALOG_STYLE_TABLIST_HEADERS, "{FFFFFF}Game Perks", ""COL_WHITE"Item Name\t"COL_WHITE"Total Level Req.\t"COL_WHITE"Cost ($)\nFix & Flip vehicle\t"COL_GOLD"75\t"COL_GREEN"$9,900\nRepair Vehicle\t"COL_GOLD"75\t"COL_GREEN"$7,500\nAdd NOS\t"COL_GOLD"50\t"COL_GREEN"$3,000\nFlip vehicle\t"COL_GOLD"40\t"COL_GREEN"$2,500", "Select", "Back" ); + case 0: ShowPlayerDialog( playerid, DIALOG_PERKS_P, DIALOG_STYLE_TABLIST_HEADERS, "{FFFFFF}Deathmatch Perks", ""COL_WHITE"Item Name\t"COL_WHITE"Cost (XP)\nHide From Radar\t"COL_GREEN"250 XP\nUnlimited Ammunition\t"COL_GREEN"100 XP", "Select", "Back" ); + case 1: ShowPlayerDialog( playerid, DIALOG_PERKS_V, DIALOG_STYLE_TABLIST_HEADERS, "{FFFFFF}Robbery Perks", ""COL_WHITE"Item Name\t"COL_WHITE"Cost (XP)\nFix & Flip vehicle\t"COL_GREEN"180 XP\nRepair Vehicle\t"COL_GREEN"120 XP\nAdd NOS\t"COL_GREEN"80 XP\nFlip vehicle\t"COL_GREEN"50 XP", "Select", "Back" ); } } else if ( dialogid == DIALOG_PERKS_P ) { if ( !response ) - return ShowPlayerDialog( playerid, DIALOG_PERKS, DIALOG_STYLE_LIST, "{FFFFFF}Game Perks", "Player Perks\nVehicle Perks", "Select", "Cancel" ); + return ShowPlayerDialog( playerid, DIALOG_PERKS, DIALOG_STYLE_LIST, "{FFFFFF}Game Perks", "Deathmatch Perks\nRobbery Perks", "Select", "Cancel" ); new - total_level = GetPlayerTotalLevel( playerid ); + Float: total_dm_xp = GetPlayerExperience( playerid, E_DEATHMATCH ); switch( listitem ) { case 0: { - if ( total_level < 75 ) { - return SendError( playerid, "Your total level must be at least 75 to use this (/level)." ); - } - - if ( GetPlayerCash( playerid ) < 25000 ) { - return SendError( playerid, "You do not have enough money for this item ($25,000)." ); + if ( total_dm_xp < 250 ) { + return SendError( playerid, "You need at least 250 Deathmatch XP for this item." ); } if ( GetPlayerClass( playerid ) != CLASS_CIVILIAN ) { @@ -98,9 +94,9 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] ) p_OffRadar{ playerid } = true; p_OffRadarTimestamp[ playerid ] = GetServerTime( ) + 180; - GivePlayerCash( playerid, -25000 ); + GivePlayerExperience( playerid, E_DEATHMATCH, -250, .with_dilation = false ); - SendServerMessage( playerid, "You have hidden yourself from the radar (3 minutes) for $25,000." ); + SendServerMessage( playerid, "You have hidden yourself from the radar (3 minutes) for 250 Deathmatch XP." ); ShowPlayerHelpDialog( playerid, 3000, "~g~~h~Hide from radar ~w~will be deactivate in 3 minutes." ); SetPlayerColor( playerid, setAlpha( GetPlayerColor( playerid ), 0x00 ) ); @@ -109,12 +105,8 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] ) case 1: { - if ( total_level < 50 ) { - return SendError( playerid, "Your total level must be at least 50 to use this (/level)." ); - } - - if ( GetPlayerCash( playerid ) < 9900 ) { - return SendError( playerid, "You do not have enough money for this item ($9,900)." ); + if ( total_dm_xp < 100 ) { + return SendError( playerid, "You need at least 100 Deathmatch XP for this item." ); } for ( new i = 0; i < MAX_WEAPONS; i++ ) @@ -125,8 +117,9 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] ) } } - GivePlayerCash( playerid, -9900 ); - SendServerMessage( playerid, "You have bought unlimited ammunition for $9,900." ); + GivePlayerExperience( playerid, E_DEATHMATCH, -100, .with_dilation = false ); + + SendServerMessage( playerid, "You have bought unlimited ammunition for 100 Deathmatch XP." ); SetPlayerArmedWeapon( playerid, 0 ); Beep( playerid ); } @@ -135,78 +128,62 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] ) else if ( dialogid == DIALOG_PERKS_V ) { if ( !response ) - return ShowPlayerDialog( playerid, DIALOG_PERKS, DIALOG_STYLE_LIST, "{FFFFFF}Game Perks", "Player Perks\nVehicle Perks", "Select", "Cancel" ); + return ShowPlayerDialog( playerid, DIALOG_PERKS, DIALOG_STYLE_LIST, "{FFFFFF}Game Perks", "Deathmatch Perks\nRobbery Perks", "Select", "Cancel" ); if ( !IsPlayerInAnyVehicle( playerid ) || GetPlayerState( playerid ) != PLAYER_STATE_DRIVER ) return SendError( playerid, "You are not in any vehicle as a driver." ); - new - total_level = GetPlayerTotalLevel( playerid ); + new + Float: total_robbery_xp = GetPlayerExperience( playerid, E_ROBBERY ); switch( listitem ) { case 0: { - if ( total_level < 75 ) { - return SendError( playerid, "Your total level must be at least 75 to use this (/level)." ); - } - - if ( GetPlayerCash( playerid ) < 9900 ) { - return SendError( playerid, "You do not have enough money for this item ($9,900)." ); + if ( total_robbery_xp < 180 ) { + return SendError( playerid, "You need at least 180 Robbery XP for this item." ); } new Float: vZ, vehicleid = GetPlayerVehicleID( playerid ); GetVehicleZAngle( vehicleid, vZ ), SetVehicleZAngle( vehicleid, vZ ); RepairVehicle( vehicleid ); - GivePlayerCash( playerid, -9900 ); - SendServerMessage( playerid, "You have fixed and flipped your vehicle for $9,900." ); + GivePlayerExperience( playerid, E_ROBBERY, -180, .with_dilation = false ); + SendServerMessage( playerid, "You have fixed and flipped your vehicle for 180 Robbery XP." ); PlayerPlaySound( playerid, 1133, 0.0, 0.0, 5.0 ); } case 1: { - if ( total_level < 75 ) { - return SendError( playerid, "Your total level must be at least 75 to use this (/level)." ); - } - - if ( GetPlayerCash( playerid ) < 7500 ) { - return SendError( playerid, "You do not have enough money for this item ($7,500)." ); + if ( total_robbery_xp < 120 ) { + return SendError( playerid, "You need at least 120 Robbery XP for this item." ); } new vehicleid = GetPlayerVehicleID( playerid ); PlayerPlaySound( playerid, 1133, 0.0, 0.0, 5.0 ); RepairVehicle( vehicleid ); - GivePlayerCash( playerid, -7500 ); - SendServerMessage( playerid, "You have repaired your car for $7,500." ); + GivePlayerExperience( playerid, E_ROBBERY, -120, .with_dilation = false ); + SendServerMessage( playerid, "You have repaired your car for 120 Robbery XP." ); } case 2: { - if ( total_level < 50 ) { - return SendError( playerid, "Your total level must be at least 50 to use this (/level)." ); - } - - if ( GetPlayerCash( playerid ) < 3000 ) { - return SendError( playerid, "You do not have enough money for this item ($3,000)." ); + if ( total_robbery_xp < 80 ) { + return SendError( playerid, "You need at least 80 Robbery XP for this item." ); } AddVehicleComponent( GetPlayerVehicleID( playerid ), 1010 ); - GivePlayerCash( playerid, -3000 ); - SendServerMessage( playerid, "You have installed nitro on your car for $3,000." ); + GivePlayerExperience( playerid, E_ROBBERY, -80, .with_dilation = false ); + SendServerMessage( playerid, "You have repaired your car for 80 Robbery XP." ); PlayerPlaySound( playerid, 1133, 0.0, 0.0, 5.0 ); } case 3: { - if ( total_level < 40 ) { - return SendError( playerid, "Your total level must be at least 40 to use this (/level)." ); - } - - if ( GetPlayerCash( playerid ) < 2500 ) { - return SendError( playerid, "You do not have enough money for this item ($2,500)." ); + if ( total_robbery_xp < 50 ) { + return SendError( playerid, "You need at least 50 Robbery XP for this item." ); } new Float: vZ, vehicleid = GetPlayerVehicleID( playerid ); GetVehicleZAngle( vehicleid, vZ ), SetVehicleZAngle( vehicleid, vZ ); - GivePlayerCash( playerid, -2500 ); - SendServerMessage( playerid, "You have flipped your vehicle for $2,500." ); + GivePlayerExperience( playerid, E_ROBBERY, -50, .with_dilation = false ); + SendServerMessage( playerid, "You have repaired your car for 50 Robbery XP." ); PlayerPlaySound( playerid, 1133, 0.0, 0.0, 5.0 ); } } @@ -219,11 +196,11 @@ CMD:perks( playerid, params[ ] ) { if ( IsPlayerInEvent( playerid ) || IsPlayerInBattleRoyale( playerid ) ) return SendError( playerid, "You cannot use this command since you're in an event." ); - + if ( IsPlayerInArmyVehicle( playerid ) ) return SendError( playerid, "You cannot use this command while in an army vehicle." ); - return ShowPlayerDialog( playerid, DIALOG_PERKS, DIALOG_STYLE_LIST, "{FFFFFF}Game Perks", "Player Perks\nVehicle Perks", "Select", "Cancel" ); + return ShowPlayerDialog( playerid, DIALOG_PERKS, DIALOG_STYLE_LIST, "{FFFFFF}Game Perks", "Deathmatch Perks\nRobbery Perks", "Select", "Cancel" ); } /* ** Functions ** */ diff --git a/gamemodes/irresistible/cnr/features/player/experience.pwn b/gamemodes/irresistible/cnr/features/player/experience.pwn index f8cfb00..3978b9a 100644 --- a/gamemodes/irresistible/cnr/features/player/experience.pwn +++ b/gamemodes/irresistible/cnr/features/player/experience.pwn @@ -34,7 +34,7 @@ enum E_LEVELS { enum E_LEVEL_DATA { E_NAME[ 16 ], E_COLOUR, - Float: E_MAX_UNITS, Float: E_XP_DILATION + Float: E_MAX_UNITS, Float: E_XP_DILATION, Float: E_SELL_VALUE }; enum E_RANK_DATA @@ -49,10 +49,10 @@ static const static const g_levelData [ ] [ E_LEVEL_DATA ] = { - // Level Name Bar Color Level 100 Req. XP Dilation (just to confuse user) - { "Police", 0x3E7EFFFF, 7500.0, 20.0 }, // 7.5k arrests - { "Robbery", 0xF83245FF, 30000.0, 15.0 }, // 30K robberies - { "Deathmatch", 0xFF9233FF, 75000.0, 10.0 } // 75K kills + // Level Name Bar Color Level 100 Req. XP Dilation Sell Value + { "Police", 0x3E7EFFFF, 7500.0, 20.0, 10.0 }, // 7.5k arrests + { "Robbery", 0xF83245FF, 30000.0, 15.0, 10.0 }, // 30K robberies + { "Deathmatch", 0xFF9233FF, 75000.0, 10.0, 5.0 } // 75K kills /* { "Fireman", 10000.0, 9.0 }, // 10k fires { "Hitman", 1500.0, 4.5 }, // 1.5k contracts @@ -106,6 +106,41 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] ) if ( dialogid == DIALOG_VIEW_LEVEL && response ) { return cmd_level( playerid, sprintf( "%d", GetPVarInt( playerid, "experience_watchingid" ) ) ), 1; } + else if ( dialogid == DIALOG_XPMARKET && response ) + { + return ShowPlayerSellXPDialog( playerid, listitem ); + } + else if ( dialogid == DIALOG_XPMARKET_SELL ) + { + if ( ! response ) { + return cmd_xpmarket( playerid, "" ); + } + + new level = GetPVarInt( playerid, "selling_xp_level" ); + new total_xp = floatround( g_playerExperience[ playerid ] [ E_LEVELS: level ], floatround_floor ); + new xp_amount = strval( inputtext ); + + if ( ! ( 0 < xp_amount < 10000000 ) ) + { + SendError( playerid, "You have specified an invalid amount of %s XP.", g_levelData[ level ] [ E_NAME ] ); + return ShowPlayerSellXPDialog( playerid, level ); + } + else if ( xp_amount > total_xp ) + { + SendError( playerid, "You do not have this much %s XP.", g_levelData[ level ] [ E_NAME ] ); + return ShowPlayerSellXPDialog( playerid, level ); + } + else + { + new + credit = floatround( float( xp_amount ) * g_levelData[ level ] [ E_SELL_VALUE ], floatround_floor ); + + GivePlayerCash( playerid, credit ); + GivePlayerExperience( playerid, E_LEVELS: level, -xp_amount, .with_dilation = false ); + SendServerMessage( playerid, "You have sold %s %s XP for "COL_GOLD"%s"COL_WHITE".", g_levelData[ level ] [ E_NAME ], number_format( xp_amount ), cash_format( credit ) ); + } + return 1; + } return 1; } @@ -205,7 +240,7 @@ CMD:level( playerid, params[ ] ) new player_total_lvl = 0; - szLargeString = ""COL_GREY"Skill\t"COL_GREY"Current Level\t"COL_GREY"XP Till Next Level\n"; + szLargeString = ""COL_GREY"Skill\t"COL_GREY"Current Level\t"COL_GREY"XP Till Next Level\t"COL_GREY"Total XP\n"; for ( new level_id; level_id < sizeof( g_levelData ); level_id ++ ) { @@ -214,7 +249,7 @@ CMD:level( playerid, params[ ] ) new Float: next_lvl_xp = ( g_levelData[ level_id ] [ E_MAX_UNITS ] * g_levelData[ level_id ] [ E_XP_DILATION ] ) / ( EXP_MAX_PLAYER_LEVEL * EXP_MAX_PLAYER_LEVEL ) * ( next_lvl * next_lvl ); player_total_lvl += floatround( current_rank, floatround_floor ); - format( szLargeString, sizeof( szLargeString ), "%s%s Level\t%s%0.0f / %0.0f\t"COL_PURPLE"%0.0f XP\n", szLargeString, g_levelData[ level_id ] [ E_NAME ], current_rank >= 100.0 ? ( COL_GREEN ) : ( COL_GREY ), current_rank, EXP_MAX_PLAYER_LEVEL, next_lvl_xp - g_playerExperience[ watchingid ] [ E_LEVELS: level_id ] ); + format( szLargeString, sizeof( szLargeString ), "%s%s Level\t%s%0.0f / %0.0f\t"COL_PURPLE"%0.0f XP\t"COL_GREY"%s\n", szLargeString, g_levelData[ level_id ] [ E_NAME ], current_rank >= 100.0 ? ( COL_GREEN ) : ( COL_GREY ), current_rank, EXP_MAX_PLAYER_LEVEL, next_lvl_xp - g_playerExperience[ watchingid ] [ E_LEVELS: level_id ], number_format( g_playerExperience[ playerid ] [ E_LEVELS: level_id ], .decimals = 0 ) ); } SetPVarInt( playerid, "experience_watchingid", watchingid ); @@ -237,6 +272,19 @@ CMD:rank( playerid, params[ ] ) return 1; } +CMD:xpmarket( playerid, params[ ] ) +{ + // header + szBigString = ""COL_GREY"Skill\t"COL_GREY"Total XP\t"COL_GREY"Value ($)\n"; + + // level with user xp + for ( new level_id; level_id < sizeof( g_levelData ); level_id ++ ) { + new value = floatround( g_playerExperience[ playerid ] [ E_LEVELS: level_id ] * g_levelData[ level_id ] [ E_SELL_VALUE ] ); + format( szBigString, sizeof( szBigString ), "%s%s Level\t"COL_PURPLE"%s XP\t"COL_GREEN"%s\n", szBigString, g_levelData[ level_id ] [ E_NAME ], number_format( g_playerExperience[ playerid ] [ E_LEVELS: level_id ], .decimals = 0 ), cash_format( value ) ); + } + return ShowPlayerDialog( playerid, DIALOG_XPMARKET, DIALOG_STYLE_TABLIST_HEADERS, "{FFFFFF}XP Market", szBigString, "Select", "Close" ), 1; +} + /* ** SQL Threads ** */ thread Experience_OnLoad( playerid ) { @@ -279,13 +327,18 @@ thread currentUserRank( playerid, watchingid ) } /* ** Functions ** */ +stock Float: GetPlayerExperience( playerid, E_LEVELS: level ) +{ + return g_playerExperience[ playerid ] [ level ]; +} + stock GivePlayerExperience( playerid, E_LEVELS: level, Float: default_xp = 1.0, bool: with_dilation = true ) { if ( ! IsPlayerLoggedIn( playerid ) || ! ( 0 <= _: level < sizeof( g_levelData ) ) ) return 0; // dilation is there so people see +3 when they arrest ... could trigger dopamine levels instead of constantly +1 lol - new Float: xp_earned = default_xp * ( IsDoubleXP( ) ? 2.0 : 1.0 ) * ( with_dilation ? ( g_levelData[ _: level ] [ E_XP_DILATION ] ) : 1.0 ); + new Float: xp_earned = default_xp * ( IsDoubleXP( ) && default_xp > 0.0 ? 2.0 : 1.0 ) * ( with_dilation ? ( g_levelData[ _: level ] [ E_XP_DILATION ] ) : 1.0 ); // when a player ranks up new next_lvl = floatround( GetPlayerLevel( playerid, level ), floatround_floor ) + 1; @@ -310,7 +363,7 @@ stock GivePlayerExperience( playerid, E_LEVELS: level, Float: default_xp = 1.0, } // seasonal - GivePlayerSeasonalXP( playerid, xp_earned ); + if ( default_xp ) GivePlayerSeasonalXP( playerid, xp_earned ); // alert user KillTimer( p_playerExpHideTimer[ playerid ] ); @@ -318,7 +371,7 @@ stock GivePlayerExperience( playerid, E_LEVELS: level, Float: default_xp = 1.0, PlayerTextDrawShow( playerid, p_playerExpTitle[ playerid ] ); SetPlayerProgressBarColour( playerid, p_playerExpProgress[ playerid ], g_levelData[ _: level ] [ E_COLOUR ] ); ShowPlayerProgressBar( playerid, p_playerExpProgress[ playerid ] ); - PlayerTextDrawSetString( playerid, p_playerExpAwardTD[ playerid ], sprintf( "+%0.0f XP", xp_earned ) ); + PlayerTextDrawSetString( playerid, p_playerExpAwardTD[ playerid ], sprintf( "%s%0.0f XP", xp_earned < 0.0 ? ( "~r~" ) : ( "+" ), xp_earned ) ); PlayerTextDrawShow( playerid, p_playerExpAwardTD[ playerid ] ); p_playerExpHideTimer[ playerid ] = SetTimerEx( "Experience_HideIncrementTD", 3500, false, "d", playerid ); @@ -443,6 +496,25 @@ stock GivePlayerSeasonalXP( playerid, Float: default_xp ) mysql_single_query( sprintf( "UPDATE `USERS` SET `RANK` = %f WHERE `ID` = %d", current_season_xp, GetPlayerAccountID( playerid ) ) ); } +stock ShowPlayerSellXPDialog( playerid, level ) +{ + new value = floatround( g_playerExperience[ playerid ] [ E_LEVELS: level ] * g_levelData[ level ] [ E_SELL_VALUE ] ); + + format( szBigString, sizeof( szBigString ), + ""COL_WHITE"Please input how much %s XP you want to sell.\n\n"\ + "Exchange Rate is "COL_GOLD"1 XP"COL_WHITE" for %s\n\n"\ + "You have %s XP that can be sold for %s\n\n"\ + ""COL_RED"Warning: this action will result in a reduced level.", + g_levelData[ level ] [ E_NAME ], + cash_format( g_levelData[ level ] [ E_SELL_VALUE ], .decimals = 0 ), + number_format( g_playerExperience[ playerid ] [ E_LEVELS: level ], .decimals = 0 ), + cash_format( value, .decimals = 0 ) + ); + + SetPVarInt( playerid, "selling_xp_level", level ); + return ShowPlayerDialog( playerid, DIALOG_XPMARKET_SELL, DIALOG_STYLE_INPUT, "{FFFFFF}XP Market", szBigString, "Sell", "Cancel"); +} + /* ** Macros ** */ stock GetSeasonalRankName( rankid, dest[ ], dest_size = sizeof( dest ) ) { return format( dest, dest_size, "%s", g_seasonalRanks[ rankid ] [ E_NAME ] ); diff --git a/gamemodes/irresistible/cnr/player.pwn b/gamemodes/irresistible/cnr/player.pwn index 142fbdc..76ca334 100644 --- a/gamemodes/irresistible/cnr/player.pwn +++ b/gamemodes/irresistible/cnr/player.pwn @@ -14,6 +14,7 @@ #define IsPlayerGettingBlowed(%0) (p_GettingBlowjob{%0}) #define IsPlayerLoadingObjects(%0) (p_pausedToLoad{%0}) #define IsPlayerAdminJailed(%0) (p_AdminJailed{%0} && p_JailTime[%0]) +#define IsPlayerDetained(%0) (p_Detained{%0}) /* ** Variables ** */ new @@ -146,9 +147,9 @@ new p_HouseCrackingPW [ MAX_PLAYERS ], p_Burglaries [ MAX_PLAYERS ], p_ArmyBanned [ MAX_PLAYERS char ], - //Text3D: p_DetainedLabel [ MAX_PLAYERS ] = { Text3D: INVALID_3DTEXT_ID, ... }, - //bool: p_Detained [ MAX_PLAYERS char ], - //p_DetainedBy [ MAX_PLAYERS ], + Text3D: p_DetainedLabel [ MAX_PLAYERS ] = { Text3D: INVALID_3DTEXT_ID, ... }, + bool: p_Detained [ MAX_PLAYERS char ], + p_DetainedBy [ MAX_PLAYERS ], p_BailTimestamp [ MAX_PLAYERS ], p_AFKTime [ MAX_PLAYERS ], bool: p_ClassSelection [ MAX_PLAYERS char ], diff --git a/gamemodes/irresistible/cnr/textdraws.pwn b/gamemodes/irresistible/cnr/textdraws.pwn index c263eb6..5baa95f 100644 --- a/gamemodes/irresistible/cnr/textdraws.pwn +++ b/gamemodes/irresistible/cnr/textdraws.pwn @@ -42,8 +42,6 @@ new /* ** Hooks ** */ hook OnScriptInit( ) { - TextDrawSetString( g_MotdTD, "~w~Want more ~g~money, houses, and xp~w~? Consider donating! ~y~/vip" ); - g_currentXPTD = TextDrawCreate(529.000000, 405.000000, "Current XP"); TextDrawBackgroundColor(g_currentXPTD, 255); TextDrawFont(g_currentXPTD, 3); @@ -137,6 +135,7 @@ hook OnScriptInit( ) TextDrawColor(g_MotdTD, -1); TextDrawSetOutline(g_MotdTD, 1); TextDrawSetProportional(g_MotdTD, 1); + TextDrawSetString( g_MotdTD, "~w~Want more ~g~money~w~, ~r~houses~w~, and ~b~xp~w~? Consider donating! ~y~/vip" ); g_ObjectLoadTD = TextDrawCreate(320.000000, 148.000000, "Loading Objects...~n~Please Wait..."); TextDrawAlignment(g_ObjectLoadTD, 2); diff --git a/gamemodes/sf-cnr.pwn b/gamemodes/sf-cnr.pwn index a40f0ee..f3c5984 100644 --- a/gamemodes/sf-cnr.pwn +++ b/gamemodes/sf-cnr.pwn @@ -3,7 +3,7 @@ * San Fierro: Cops and Robbers * * Original Creator: Lorenc_ - * Contributors: Stev + * Contributors: Damen, Stev * * Thanks to: y_less/zeex/Frosha/Incognito/SA-MP team * @@ -16,7 +16,7 @@ #pragma option -d3 #pragma dynamic 7200000 -//#define DEBUG_MODE +#define DEBUG_MODE #if defined DEBUG_MODE #pragma option -d3 @@ -478,7 +478,7 @@ public OnPlayerDisconnect( playerid, reason ) CutSpectation( playerid ); LeavePlayerPaintball( playerid ); RemovePlayerFromRace( playerid ); - //p_Detained { playerid } = false; + p_Detained { playerid } = false; p_Tied { playerid } = false; p_Kidnapped { playerid } = false; p_Wood [ playerid ] = 0; @@ -531,7 +531,7 @@ public OnPlayerDisconnect( playerid, reason ) p_PmResponder [ playerid ] = INVALID_PLAYER_ID; p_ViewingStats [ playerid ] = INVALID_PLAYER_ID; p_Spectating { playerid } = false; - //p_DetainedBy [ playerid ] = INVALID_PLAYER_ID; + p_DetainedBy [ playerid ] = INVALID_PLAYER_ID; p_GangID [ playerid ] = INVALID_GANG_ID; p_InfectedHIV { playerid } = false; p_OwnedHouses [ playerid ] = 0; @@ -585,8 +585,8 @@ public OnPlayerDisconnect( playerid, reason ) p_AntiTextSpamCount{ playerid } = 0; Delete3DTextLabel( p_AdminLabel[ playerid ] ); p_AdminLabel[ playerid ] = Text3D: INVALID_3DTEXT_ID; - //Delete3DTextLabel( p_DetainedLabel[ playerid ] ); - //p_DetainedLabel[ playerid ] = Text3D: INVALID_3DTEXT_ID; + Delete3DTextLabel( p_DetainedLabel[ playerid ] ); + p_DetainedLabel[ playerid ] = Text3D: INVALID_3DTEXT_ID; Delete3DTextLabel( p_TiedLabel[ playerid ] ); p_TiedLabel[ playerid ] = Text3D: INVALID_3DTEXT_ID; DestroyDynamic3DTextLabel( p_WeedLabel[ playerid ] );