move command to /estate for now
This commit is contained in:
parent
2bb7604548
commit
57a1db8cd8
@ -489,8 +489,11 @@ hook OnPlayerSelectDynObject( playerid, objectid, modelid, Float:x, Float:y, Flo
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}
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}
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hook OnHouseOwnerChange( houseid, owner )
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hook OnHouseOwnerChange( houseid, owner )
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{
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if ( owner != 0 ) // transfer furniture only to valid owner
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{
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{
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mysql_single_query( sprintf( "UPDATE `FURNITURE` SET `OWNER`=%d WHERE `HOUSE_ID`=%d", owner, houseid ) );
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mysql_single_query( sprintf( "UPDATE `FURNITURE` SET `OWNER`=%d WHERE `HOUSE_ID`=%d", owner, houseid ) );
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}
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return 1;
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return 1;
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}
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}
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@ -398,9 +398,8 @@ CMD:h( playerid, params[ ] )
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}
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}
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new
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new
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ID = p_InHouse[ playerid ],
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ID = p_InHouse[ playerid ];
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query[ 140 ]
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;
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if ( strmatch( params, "spawn" ) )
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if ( strmatch( params, "spawn" ) )
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{
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{
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SendServerMessage( playerid, "We have changed the command to simply "COL_GREY"/spawn"COL_WHITE"." );
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SendServerMessage( playerid, "We have changed the command to simply "COL_GREY"/spawn"COL_WHITE"." );
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@ -463,30 +462,10 @@ CMD:h( playerid, params[ ] )
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format( szBigString, sizeof( szBigString ), "[SELL] [%s] %s | %s | %d\r\n", getCurrentDate( ), ReturnPlayerName( playerid ), g_houseData[ ID ][ E_OWNER ], ID );
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format( szBigString, sizeof( szBigString ), "[SELL] [%s] %s | %s | %d\r\n", getCurrentDate( ), ReturnPlayerName( playerid ), g_houseData[ ID ][ E_OWNER ], ID );
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AddFileLogLine( "log_houses.txt", szBigString );
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AddFileLogLine( "log_houses.txt", szBigString );
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p_OwnedHouses[ playerid ] --;
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p_OwnedHouses[ playerid ] --;
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format( g_houseData[ ID ] [ E_PASSWORD ], 4, "N/A" );
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SetHouseForAuction( ID );
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format( g_houseData[ ID ] [ E_OWNER ], 7, "No-one" );
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format( g_houseData[ ID ] [ E_HOUSE_NAME ], 5, "Home" );
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for( new i; i < MAX_HOUSE_WEAPONS; i++ ) { g_HouseWeapons[ ID ] [ i ] = 0, g_HouseWeaponAmmo[ ID ] [ i ] = -1; }
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SaveHouseWeaponStorage( ID );
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GivePlayerCash( playerid, ( g_houseData[ ID ] [ E_COST ] / 2 ) );
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GivePlayerCash( playerid, ( g_houseData[ ID ] [ E_COST ] / 2 ) );
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destroyAllFurniture( ID );
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FillHomeWithFurniture( ID, 0 );
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g_houseData[ ID ] [ E_TX ] = g_houseInteriors[ 0 ] [ E_EX ];
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g_houseData[ ID ] [ E_TY ] = g_houseInteriors[ 0 ] [ E_EY ];
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g_houseData[ ID ] [ E_TZ ] = g_houseInteriors[ 0 ] [ E_EZ ];
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g_houseData[ ID ] [ E_INTERIOR_ID ] = 2;
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format( query, sizeof( query ), "UPDATE HOUSES SET OWNER='No-one',PASSWORD='N/A',NAME='Home',TX=%f,TY=%f,TZ=%f,INTERIOR=%d WHERE ID=%d", g_houseData[ ID ] [ E_TX ], g_houseData[ ID ] [ E_TY ], g_houseData[ ID ] [ E_TZ ], g_houseData[ ID ] [ E_INTERIOR_ID ], ID );
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mysql_single_query( query );
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format( szBigString, sizeof( szBigString ), ""COL_GOLD"House:"COL_WHITE" Home(%d)\n"COL_GOLD"Owner:"COL_WHITE" No-one\n"COL_GOLD"Price:"COL_WHITE" %s", ID, cash_format( g_houseData[ ID ] [ E_COST ] ) );
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UpdateDynamic3DTextLabelText( g_houseData[ ID ] [ E_LABEL ] [ 0 ], COLOR_WHITE, szBigString );
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DestroyDynamic3DTextLabel( g_houseData[ ID ] [ E_LABEL ] [ 1 ] );
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g_houseData[ ID ] [ E_LABEL ] [ 1 ] = CreateDynamic3DTextLabel( "[EXIT]", COLOR_GOLD, g_houseData[ ID ] [ E_TX ], g_houseData[ ID ] [ E_TY ], g_houseData[ ID ] [ E_TZ ], 20.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, g_houseData[ ID ] [ E_WORLD ] );
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DestroyDynamicCP( g_houseData[ ID ] [ E_CHECKPOINT ] [ 1 ] );
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g_houseData[ ID ] [ E_CHECKPOINT ] [ 1 ] = CreateDynamicCP( g_houseData[ ID ] [ E_TX ], g_houseData[ ID ] [ E_TY ], g_houseData[ ID ] [ E_TZ ], 1.0, g_houseData[ ID ] [ E_WORLD ], g_houseData[ ID ] [ E_INTERIOR_ID ], -1, 50.0 );
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SetPlayerPos( playerid, g_houseData[ ID ] [ E_EX ], g_houseData[ ID ] [ E_EY ], g_houseData[ ID ] [ E_EZ ] );
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SetPlayerPos( playerid, g_houseData[ ID ] [ E_EX ], g_houseData[ ID ] [ E_EY ], g_houseData[ ID ] [ E_EZ ] );
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DestroyDynamicMapIcon( g_houseData[ ID ] [ E_MAP_ICON ] );
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SetPlayerInterior( playerid, 0 ), SetPlayerVirtualWorld( playerid, 0 );
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SetPlayerInterior( playerid, 0 );
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SetPlayerVirtualWorld( playerid, 0 );
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SendServerMessage( playerid, "You have successfully sold your house for "COL_GOLD"%s", cash_format( ( g_houseData[ ID ] [ E_COST ] / 2 ) ) );
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SendServerMessage( playerid, "You have successfully sold your house for "COL_GOLD"%s", cash_format( ( g_houseData[ ID ] [ E_COST ] / 2 ) ) );
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}
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}
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return 1;
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return 1;
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@ -735,7 +714,9 @@ stock SetHouseForAuction( ID )
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SendClientMessage( player, -1, ""COL_PINK"[HOUSE]"COL_WHITE" One of your houses has been taken for auction.");
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SendClientMessage( player, -1, ""COL_PINK"[HOUSE]"COL_WHITE" One of your houses has been taken for auction.");
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p_OwnedHouses[ player ] --;
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p_OwnedHouses[ player ] --;
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}
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}
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CallLocalFunction( "OnHouseOwnerChange", "dd", ID, 0 );
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for( new i; i < MAX_HOUSE_WEAPONS; i++ ) { g_HouseWeapons[ ID ] [ i ] = 0, g_HouseWeaponAmmo[ ID ] [ i ] = -1; }
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for( new i; i < MAX_HOUSE_WEAPONS; i++ ) { g_HouseWeapons[ ID ] [ i ] = 0, g_HouseWeaponAmmo[ ID ] [ i ] = -1; }
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SaveHouseWeaponStorage( ID );
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format( g_houseData[ ID ] [ E_PASSWORD ], 4, "N/A" );
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format( g_houseData[ ID ] [ E_PASSWORD ], 4, "N/A" );
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format( g_houseData[ ID ] [ E_OWNER ], 7, "No-one" );
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format( g_houseData[ ID ] [ E_OWNER ], 7, "No-one" );
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format( g_houseData[ ID ] [ E_HOUSE_NAME ], 5, "Home" );
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format( g_houseData[ ID ] [ E_HOUSE_NAME ], 5, "Home" );
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@ -21,11 +21,11 @@
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/* ** Constants ** */
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/* ** Constants ** */
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static const
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static const
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HOUSE_LISTING_FEE = 50000;
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HOUSE_LISTING_FEE = 75000;
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/* ** Variables ** */
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/* ** Variables ** */
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static stock
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static stock
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p_CurrentListings [ MAX_PLAYERS ] [ 20 ];
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p_CurrentListings [ MAX_PLAYERS ] [ 50 ]; // TODO: add pagination
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/* ** Hooks ** */
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/* ** Hooks ** */
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hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
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hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
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@ -79,14 +79,12 @@ hook OnHouseOwnerChange( houseid, owner )
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}
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}
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/* ** Commands ** */
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/* ** Commands ** */
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hook cmd_h( playerid, params[ ] )
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CMD:realestate( playerid, params[ ] ) return cmd_estate( playerid, params );
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CMD:estate( playerid, params[ ] )
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{
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{
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new
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new
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houseid = p_InHouse[ playerid ];
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houseid = p_InHouse[ playerid ];
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if ( strmatch( params, "listings" ) ) {
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return ShowPlayerHomeListings( playerid ), Y_HOOKS_BREAK_RETURN_1;
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}
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if ( strmatch( params, "list cancel" ) )
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if ( strmatch( params, "list cancel" ) )
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{
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{
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if ( ! Iter_Contains( houses, houseid ) ) return SendError( playerid, "You are not inside of any home." );
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if ( ! Iter_Contains( houses, houseid ) ) return SendError( playerid, "You are not inside of any home." );
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@ -94,28 +92,31 @@ hook cmd_h( playerid, params[ ] )
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{
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{
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mysql_tquery( dbHandle, sprintf( "DELETE FROM `HOUSE_LISTINGS` WHERE `HOUSE_ID` = %d AND `SALE_DATE` IS NULL", houseid ), "HouseListing_OnDeleteListing", "dd", playerid, houseid );
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mysql_tquery( dbHandle, sprintf( "DELETE FROM `HOUSE_LISTINGS` WHERE `HOUSE_ID` = %d AND `SALE_DATE` IS NULL", houseid ), "HouseListing_OnDeleteListing", "dd", playerid, houseid );
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}
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}
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return Y_HOOKS_BREAK_RETURN_1;
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return 1;
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}
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}
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else if ( !strcmp( params, "list", false, 4 ) )
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else if ( !strcmp( params, "list", false, 4 ) )
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{
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{
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new
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new
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Float: coins;
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Float: coins;
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if ( sscanf( params[ 5 ], "f", coins ) ) return SendUsage( playerid, "/h list [ASK_PRICE (IC)]");
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if ( sscanf( params[ 5 ], "f", coins ) ) return SendUsage( playerid, "/estate list [IC_ASK_PRICE/CANCEL]");
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else if ( ! Iter_Contains( houses, houseid ) ) return SendError( playerid, "You are not inside of any home." );
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else if ( ! Iter_Contains( houses, houseid ) ) return SendError( playerid, "You are not inside of any home." );
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else if ( g_houseData[ houseid ] [ E_COST ] > 2500 ) return SendError( playerid, "This home is not a V.I.P home." );
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else if ( g_houseData[ houseid ] [ E_COST ] > 2500 ) return SendError( playerid, "This home is not a V.I.P home." );
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else if ( ! IsPlayerHomeOwner( playerid, houseid ) ) return SendError( playerid, "You are not the owner of this home." );
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else if ( ! IsPlayerHomeOwner( playerid, houseid ) ) return SendError( playerid, "You are not the owner of this home." );
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else if ( coins < 25.0 ) return SendError( playerid, "Please specify an ask price greater than 25.00 IC." );
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else if ( coins < 25.0 ) return SendError( playerid, "Please specify an ask price greater than 25.00 IC." );
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else if ( coins > 25000.0 ) return SendError( playerid, "Please specify an ask price less than 25,000 IC." );
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else if ( coins > 25000.0 ) return SendError( playerid, "Please specify an ask price less than 25,000 IC." );
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else if ( GetPlayerCash( playerid ) < HOUSE_LISTING_FEE && GetPlayerVIPLevel( playerid ) != VIP_GOLD ) return SendError( playerid, "You need at least %s to create a house listing.", cash_format( HOUSE_LISTING_FEE ) );
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else if ( GetPlayerCash( playerid ) < HOUSE_LISTING_FEE && GetPlayerVIPLevel( playerid ) < VIP_GOLD ) return SendError( playerid, "You need at least %s to create a house listing.", cash_format( HOUSE_LISTING_FEE ) );
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else
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else
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{
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{
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mysql_tquery( dbHandle, sprintf( "SELECT * FROM `HOUSE_LISTINGS` WHERE `HOUSE_ID` = %d AND `SALE_DATE` IS NULL", houseid ), "HouseListing_OnCreateListing", "ddf", playerid, houseid, coins );
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mysql_tquery( dbHandle, sprintf( "SELECT * FROM `HOUSE_LISTINGS` WHERE `HOUSE_ID` = %d AND `SALE_DATE` IS NULL", houseid ), "HouseListing_OnCreateListing", "ddf", playerid, houseid, coins );
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}
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}
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return Y_HOOKS_BREAK_RETURN_1;
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}
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return 1;
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return 1;
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}
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}
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else
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{
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return ShowPlayerHomeListings( playerid );
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}
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}
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/* ** SQL Threads ** */
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/* ** SQL Threads ** */
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thread HouseListing_OnShowHomes( playerid )
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thread HouseListing_OnShowHomes( playerid )
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@ -127,7 +128,7 @@ thread HouseListing_OnShowHomes( playerid )
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{
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{
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static
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static
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location[ MAX_ZONE_NAME ],
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location[ MAX_ZONE_NAME ],
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city[ MAX_ZONE_NAME ],
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city[ 3 ],
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house_name[ 32 ],
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house_name[ 32 ],
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owner[ 24 ];
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owner[ 24 ];
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@ -146,19 +147,21 @@ thread HouseListing_OnShowHomes( playerid )
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new houseid = cache_get_field_content_int( row, "HOUSE_ID" );
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new houseid = cache_get_field_content_int( row, "HOUSE_ID" );
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Get2DCity( city, g_houseData[ houseid ] [ E_EX ], g_houseData[ houseid ] [ E_EX ] );
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Get2DCityShort( city, g_houseData[ houseid ] [ E_EX ], g_houseData[ houseid ] [ E_EY ] );
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GetZoneFromCoordinates( location, g_houseData[ houseid ] [ E_EX ], g_houseData[ houseid ] [ E_EX ] );
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GetZoneFromCoordinates( location, g_houseData[ houseid ] [ E_EX ], g_houseData[ houseid ] [ E_EY ], .placeholder = "Island" );
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new Float: coins = cache_get_field_content_float( row, "ASK" );
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new Float: coins = cache_get_field_content_float( row, "ASK" );
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format( szLargeString, sizeof( szLargeString ), "%s%s\t%s\t%s, %s\t"COL_GREEN"%s IC\n", szLargeString, house_name, owner, city, location, number_format( coins, .decimals = 2 ) );
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format( szLargeString, sizeof( szLargeString ), "%s%s\t%s\t%s, %s\t"COL_GREEN"%s IC\n", szLargeString, house_name, owner, location, city, number_format( coins, .decimals = 2 ) );
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}
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}
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else
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else
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{
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{
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p_CurrentListings[ playerid ] [ row ] = -1;
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p_CurrentListings[ playerid ] [ row ] = -1;
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}
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}
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}
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}
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return ShowPlayerDialog( playerid, DIALOG_HOUSE_LISTINGS, DIALOG_STYLE_TABLIST_HEADERS, "{FFFFFF}House Real Estate", szLargeString, "Select", "Back" );
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SendServerMessage( playerid, "You can list your own home using "COL_GREY"/estate list"COL_WHITE" for %s (or free if you're GOLD V.I.P).", cash_format( HOUSE_LISTING_FEE ) );
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return ShowPlayerDialog( playerid, DIALOG_HOUSE_LISTINGS, DIALOG_STYLE_TABLIST_HEADERS, ""COL_GOLD"Irresistible Coin - "COL_WHITE"Premium Home Estate", szLargeString, "Select", "Back" );
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}
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}
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else
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else
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{
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{
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@ -181,7 +184,7 @@ thread HouseListing_OnShowHome( playerid, house_listing_id )
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return ShowPlayerDialog(
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return ShowPlayerDialog(
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playerid, DIALOG_HOUSE_LIST_VIEW, DIALOG_STYLE_TABLIST,
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playerid, DIALOG_HOUSE_LIST_VIEW, DIALOG_STYLE_TABLIST,
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"{FFFFFF}House Real Estate",
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""COL_GOLD"Irresistible Coin - "COL_WHITE"Premium Home Estate",
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sprintf( "Purchase Home\t"COL_GREEN"%s IC\nSet GPS Waypoint\t"COL_GREY">>>", number_format( coins, .decimals = 2 ) ),
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sprintf( "Purchase Home\t"COL_GREEN"%s IC\nSet GPS Waypoint\t"COL_GREY">>>", number_format( coins, .decimals = 2 ) ),
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"Select", "Back"
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"Select", "Back"
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);
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);
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@ -205,7 +208,7 @@ thread HouseListing_OnBuyHome( playerid, house_listing_id )
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// does the dude even have the coins
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// does the dude even have the coins
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if ( GetPlayerIrresistibleCoins( playerid ) < ask_price ) {
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if ( GetPlayerIrresistibleCoins( playerid ) < ask_price ) {
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ShowPlayerHomeListing( playerid, house_listing_id );
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ShowPlayerHomeListing( playerid, house_listing_id );
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return SendError( playerid, "You do not have enough Irresistible coins for this home (%s IC).", number_format( ask_price, .decimals = 2 ) );
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return SendError( playerid, "You do not have enough Irresistible Coins for this home (%s IC).", number_format( ask_price, .decimals = 2 ) );
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}
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}
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// check if sale already completed
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// check if sale already completed
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@ -216,9 +219,17 @@ thread HouseListing_OnBuyHome( playerid, house_listing_id )
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return SendError( playerid, "You can no longer buy this home as it has been sold." );
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return SendError( playerid, "You can no longer buy this home as it has been sold." );
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}
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}
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// check if buyer is the player himself
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new
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owner_account_id = cache_get_field_content_int( 0, "USER_ID" );
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if ( GetPlayerAccountID( playerid ) == owner_account_id ) {
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ShowPlayerHomeListing( playerid, house_listing_id );
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return SendError( playerid, "You cannot buy your own home." );
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}
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// credit seller if they are on/offline
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// credit seller if they are on/offline
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new
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new
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owner_account_id = cache_get_field_content_int( 0, "USER_ID" ),
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sellerid;
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sellerid;
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foreach ( sellerid : Player ) if ( GetPlayerAccountID( sellerid ) == owner_account_id ) {
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foreach ( sellerid : Player ) if ( GetPlayerAccountID( sellerid ) == owner_account_id ) {
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@ -260,17 +271,17 @@ thread HouseListing_OnCreateListing( playerid, houseid, Float: ask_price )
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if ( ! rows )
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if ( ! rows )
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{
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{
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// debit user account
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// debit user account
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if ( GetPlayerVIPLevel( playerid ) != VIP_GOLD ) {
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if ( GetPlayerVIPLevel( playerid ) < VIP_GOLD ) {
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GivePlayerCash( playerid, -HOUSE_LISTING_FEE );
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GivePlayerCash( playerid, -HOUSE_LISTING_FEE );
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}
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}
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// insert into database and notify
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// insert into database and notify
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mysql_single_query( sprintf( "INSERT INTO `HOUSE_LISTINGS` (`HOUSE_ID`, `USER_ID`, `ASK`) VALUES (%d, %d, %f)", houseid, GetPlayerAccountID( playerid ), ask_price ) );
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mysql_single_query( sprintf( "INSERT INTO `HOUSE_LISTINGS` (`HOUSE_ID`, `USER_ID`, `ASK`) VALUES (%d, %d, %f)", houseid, GetPlayerAccountID( playerid ), ask_price ) );
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return SendServerMessage( playerid, "You have listed your home. You can retract your listing using "COL_GREY"/h list cancel"COL_WHITE"." );
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return SendServerMessage( playerid, "You have listed your home. You can retract your listing using "COL_GREY"/estate list cancel"COL_WHITE"." );
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}
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}
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else
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else
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{
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{
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return SendError( playerid, "This home is already listed. You can retract your listing using "COL_GREY"/h list cancel"COL_WHITE"." );
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return SendError( playerid, "This home is already listed. You can retract your listing using "COL_GREY"/estate list cancel"COL_WHITE"." );
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}
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}
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}
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}
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@ -281,7 +292,7 @@ thread HouseListing_OnDeleteListing( playerid, houseid )
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if ( deleted_rows )
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if ( deleted_rows )
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{
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{
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return SendServerMessage( playerid, "You have delisted your home. You can create a new listing using "COL_GREY"/h list"COL_WHITE"." );
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return SendServerMessage( playerid, "You have delisted your home. You can create a new listing using "COL_GREY"/estate list"COL_WHITE"." );
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@ -297,8 +308,8 @@ thread HouseListing_OnDeleteListing( playerid, houseid )
|
|||||||
HOUSE_ID int(11),
|
HOUSE_ID int(11),
|
||||||
USER_ID int(11),
|
USER_ID int(11),
|
||||||
ASK float,
|
ASK float,
|
||||||
LISTING_DATE DATETIME default CURRENT_TIMESTAMP,
|
LISTING_DATE TIMESTAMP default CURRENT_TIMESTAMP,
|
||||||
SALE_DATE DATETIME default null,
|
SALE_DATE TIMESTAMP nullable default null,
|
||||||
FOREIGN KEY (HOUSE_ID) REFERENCES HOUSES (ID) ON DELETE CASCADE
|
FOREIGN KEY (HOUSE_ID) REFERENCES HOUSES (ID) ON DELETE CASCADE
|
||||||
);
|
)
|
||||||
*/
|
*/
|
||||||
|
@ -14,19 +14,19 @@ enum SAZONE_MAIN {
|
|||||||
};
|
};
|
||||||
|
|
||||||
enum MainCity {
|
enum MainCity {
|
||||||
City_Name[MAX_ZONE_NAME], Float:City_Area[6]
|
City_Short[3], City_Name[MAX_ZONE_NAME], Float:City_Area[6]
|
||||||
};
|
};
|
||||||
|
|
||||||
static const gSACitys[9][MainCity] = {
|
static const gSACitys[9][MainCity] = {
|
||||||
{"Los Santos", {44.60,-2892.90,-242.90,2997.00,-768.00,900.00} },
|
{"LS", "Los Santos", {44.60,-2892.90,-242.90,2997.00,-768.00,900.00} },
|
||||||
{"Las Venturas", {869.40,596.30,-242.90,2997.00,2993.80,900.00} },
|
{"LV", "Las Venturas", {869.40,596.30,-242.90,2997.00,2993.80,900.00} },
|
||||||
{"Bone County", {-480.50,596.30,-242.90,869.40,2993.80,900.00} },
|
{"BC", "Bone County", {-480.50,596.30,-242.90,869.40,2993.80,900.00} },
|
||||||
{"Tierra Robada", {-2997.40,1659.60,-242.90,-480.50,2993.80,900.00} },
|
{"TR", "Tierra Robada", {-2997.40,1659.60,-242.90,-480.50,2993.80,900.00} },
|
||||||
{"Tierra Robada", {-1213.90,596.30,-242.90,-480.50,1659.60,900.00} },
|
{"TR", "Tierra Robada", {-1213.90,596.30,-242.90,-480.50,1659.60,900.00} },
|
||||||
{"San Fierro", {-2997.40,-1115.50,-242.90,-1213.90,1659.60,900.00} },
|
{"SF", "San Fierro", {-2997.40,-1115.50,-242.90,-1213.90,1659.60,900.00} },
|
||||||
{"Red County", {-1213.90,-768.00,-242.90,2997.00,596.30,900.00} },
|
{"RC", "Red County", {-1213.90,-768.00,-242.90,2997.00,596.30,900.00} },
|
||||||
{"Flint County", {-1213.90,-2892.90,-242.90,44.60,-768.00,900.00} },
|
{"FC", "Flint County", {-1213.90,-2892.90,-242.90,44.60,-768.00,900.00} },
|
||||||
{"Whetstone", {-2997.40,-2892.90,-242.90,-1213.90,-1115.50,900.00}}
|
{"WS", "Whetstone", {-2997.40,-2892.90,-242.90,-1213.90,-1115.50,900.00}}
|
||||||
};
|
};
|
||||||
|
|
||||||
static const gSAZones[][SAZONE_MAIN] = {
|
static const gSAZones[][SAZONE_MAIN] = {
|
||||||
@ -421,7 +421,19 @@ stock Get2DCity(zone[], Float:x, Float:y, Float:z = 0.0)
|
|||||||
return format(zone, MAX_ZONE_NAME, "San Andreas");
|
return format(zone, MAX_ZONE_NAME, "San Andreas");
|
||||||
}
|
}
|
||||||
|
|
||||||
stock GetZoneFromCoordinates( zone[ ], Float: x, Float: y, Float: z = 0.0 )
|
stock Get2DCityShort(zone[], Float:x, Float:y)
|
||||||
|
{
|
||||||
|
for( new i = 0, s = sizeof(gSACitys); i < s; i++ )
|
||||||
|
{
|
||||||
|
if(x >= gSACitys[i][City_Area][0] && x <= gSACitys[i][City_Area][3] && y >= gSACitys[i][City_Area][1] && y <= gSACitys[i][City_Area][4])
|
||||||
|
{
|
||||||
|
return format(zone, MAX_ZONE_NAME, gSACitys[i][City_Short]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return format(zone, MAX_ZONE_NAME, "SA");
|
||||||
|
}
|
||||||
|
|
||||||
|
stock GetZoneFromCoordinates( zone[ ], Float: x, Float: y, Float: z = 0.0, const placeholder[ ] = "a place" )
|
||||||
{
|
{
|
||||||
#pragma unused z
|
#pragma unused z
|
||||||
|
|
||||||
@ -433,7 +445,7 @@ stock GetZoneFromCoordinates( zone[ ], Float: x, Float: y, Float: z = 0.0 )
|
|||||||
break;
|
break;
|
||||||
|
|
||||||
if( i >= sizeof( gSAZones ) )
|
if( i >= sizeof( gSAZones ) )
|
||||||
return format( zone, MAX_ZONE_NAME, "a place" );
|
return format( zone, MAX_ZONE_NAME, placeholder );
|
||||||
|
|
||||||
return strmid( zone, gSAZones[ i ] [ SAZONE_NAME ], false, strlen( gSAZones[ i ] [ SAZONE_NAME ] ), MAX_ZONE_NAME );
|
return strmid( zone, gSAZones[ i ] [ SAZONE_NAME ], false, strlen( gSAZones[ i ] [ SAZONE_NAME ] ), MAX_ZONE_NAME );
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user